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REDRIVER 2

From PCGamingWiki, the wiki about fixing PC games
Revision as of 07:47, 15 March 2021 by Blackbird (talk | contribs)
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This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
REDRIVER 2
REDRIVER 2 cover
Developers
Reflections Interactive
Publishers
Infogrames
Release dates
Windows November 14, 2020
Linux November 20, 2020
Taxonomy
Modes Singleplayer, Multiplayer
Genres Driving, Open world
Series Driver
REDRIVER 2 on IGDB
REDRIVER 2 on MobyGames
REDRIVER 2 on Wikipedia
Driver
Driver 1999
Driv3r 2005
Driver: Parallel Lines 2007
Driver: San Francisco 2011
REDRIVER 2 (unofficial port) 2020

REDRIVER2 is an unofficial port of the Playstation 1 version of Driver 2 with native support for widescreen & 4K. Driver 2 is an open world car chase game. It is a cop drama styled after 70s cop movies like the previous game. Driver 2 was released in the year 2000 on PS1 with a condensed Game Boy Advance port in 2002; the game was known for having technical issues in performance and low draw distance to the point that the director later said that they should have made it a PS2 game instead. The game stands out for being the only main entry in the series to have never gotten an official PC port. The performance issues have been resolved in this port and the draw distance has been improved, but it does have graphical glitches on Nvidia Graphics Cards currently that can be handled by pressing 7 on the keyboard.

This version started being developed on March 28th, 2019[1] and used an Italian version of the PS1 game with debug terms present to reverse engineer the game.[2]

Availability

Installation requires copy of PS1 version.[3] Windows and Linux versions are supported currently. The release builds can be found on Github. Development builds are on AppVeyor with Windows releases under Image: Visual Studio 2019 artifacts and Linux ones being under Image: Ubuntu artifacts.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\config.ini[Note 1]
Linux

Save game data location

System Location
Windows %USERPROFILE%\.driver2
Linux

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Custom resolutions are only appied in windowed mode.
Borderless fullscreen windowed
Anisotropic filtering (AF)
Only has bilinear filtering as an option
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
30 fps only.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Audio

Audio feature State Notes
Separate volume controls
Separate controls for Sound effects and Music; Voice controlled under Sound effects; FMV audio is unaffected by volume settings
Surround sound
Subtitles
Closed captions
Subtitles in FMVs are closed captions by default, the rest of the game lacks closed captions.
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Driver 1 Soundtrack

Supports switching between the game's base soundtrack and Driver 1's PS1 soundtrack.
Changed via the config.ini file outside the game, requires rebooting the game to apply
Playing with Driver 1's PS1 soundtrack on Windows[4]
  1. Get Driver 1's MUSIC.BIN file from the PS1 release's SOUND folder
  2. Rename it D1MUSIC.BIN
  3. Place it in <path-to-game>\DRIVER2\SOUNDS
  4. Set the soundtrack to play by setting the value driver1music=0 in <path-to-game>\config.ini to driver1music=1

Other information

API

Technical specs Supported Notes
OpenGL 3.1
Executable 32-bit 64-bit Notes
Windows
Linux

System requirements

No system requirements have been officially-released.

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References