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Difference between revisions of "Quest Hunter"

From PCGamingWiki, the wiki about fixing PC games
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|reception    =
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{{Infobox game/row/reception|Metacritic|quest-hunter|rating}}
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{{Infobox game/row/reception|IGDB|quest-hunter|rating}}
 
|steam appid  = 487000
 
|steam appid  = 487000
 
|steam appid side  =  
 
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|gogcom id    =  
 
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|official site= http://2zombie.com/questhunter/
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|hltb        = 50972
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|mobygames    = quest-hunter
 
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Revision as of 03:44, 1 August 2021

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Quest Hunter
Quest Hunter cover
Developers
2 Zombie Games
Release dates
Windows March 8, 2019
macOS (OS X) March 8, 2019
Linux March 8, 2019
Quest Hunter on HowLongToBeat
Quest Hunter on IGDB
Quest Hunter on MobyGames

General information

Steam Community Discussions

Availability

Game data

Configuration file(s) location

System Location
Windows
Microsoft Store
macOS (OS X)
Linux $XDG_CONFIG_HOME/unity3d/2 Zombie Games/Quest Hunter/
This game follows the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows
Microsoft Store
macOS (OS X)
Linux $XDG_DATA_HOME/Steam/userdata/<user-id>/487000/remote/

Save game cloud syncing

System Native Notes
Steam Cloud
Xbox Cloud

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Russian

Other information

API

Technical specs Supported Notes
Shader Model support 4.0
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum
Operating system (OS) 8
Processor (CPU) 1.4 GHz or faster
System memory (RAM) 1 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) DirectX 9.0 compatible
Shader model 3.0 support
macOS (OS X)
Minimum
Operating system (OS) 10.8
Processor (CPU) 1.4 GHz or faster
System memory (RAM) 1 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Shader model 3.0 support
Linux
Minimum Recommended
Operating system (OS) Ubuntu 12.04
Processor (CPU) 1.4 GHz or faster
System memory (RAM) 1 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Shader model 3.0 support

References