Difference between revisions of "Quake II RTX"

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(patch 1.6.0 info)
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{{Availability/row| Official | https://github.com/NVIDIA/Q2RTX/releases | DRM-free |  |  | Windows, Linux }}
{{Availability/row| Official | https://www.nvidia.com/en-gb/geforce/campaigns/quake-II-rtx/ | DRM-free |  |  | Windows, Linux }}
{{Availability/row| Official | https://www.nvidia.com/en-gb/geforce/campaigns/quake-II-rtx/ | DRM-free |  |  | Windows, Linux }}
{{Availability/row| GOG.com | quake_ii_rtx | DRM-free |  |  | Windows }}
{{Availability/row| GOG.com | quake_ii_rtx | DRM-free |  |  | Windows }}

Revision as of 21:58, 21 January 2022

This page is for the ray-tracing capable version. For the original 1997 game, see Quake II.

Quake II RTX
Quake II RTX cover
Lightspeed Studios
id Tech 2
Release dates
Windows June 6, 2019
Linux June 6, 2019
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres FPS
Art styles Stylized
Themes Sci-fi
Series Quake
Quake II RTX on IGDB
Quake II RTX on MobyGames
Quake II RTX on Wikipedia
Quake 1996
Quake II 1997
Quake III Arena 1999
Quake 4 2005
Enemy Territory: Quake Wars 2007
Quake Live 2010
Quake II RTX 2019
Quake (2021) 2021
Quake Champions EA

General information

Steam Community Discussions
GOG.com Community Discussions for game series
GOG.com Support Page


Source DRM Notes Keys OS
Official website
Official website
DRM-free after installation through Steam client (notes may include more details)
Can be played without Steam running.

Version differences

When launching the game for the first time, you have the option to play the free shareware version of the game. To get access to the full game, files from original Quake II need to be located during initial installation process.[1]
If you don't have original Quake II at the moment of installation and are wishing to switch to original later, just copy (with replacement) all the .pak files from original's baseq2 directory to RTX baseq2 directory.

Essential improvements

Enable original soundtrack

RTX version doesn't include music from original CD version. You can get it back using this guide.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\baseq2\q2config.cfg[Note 1]
Linux $HOME/.quake2rtx/baseq2/q2config.cfg
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows <path-to-game>\baseq2\save\[Note 1]
Linux $HOME/.quake2rtx/baseq2/save/

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
Linux and Windows cloud saves are independent.


Graphics settings
Graphics settings
Resolution scaling settings
Resolution scaling settings
HDR settings
HDR settings

Graphics feature State Notes
Widescreen resolution
Vert- or Hor+, see Widescreen resolution.
See Widescreen resolution.
4K Ultra HD
Field of view (FOV)
Freely resizeable.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
16x (not configurable) in RTX mode; 8x (configurable with the gl_anisotropy console variable) in OpenGL mode.
Anti-aliasing (AA)
Resolution scale up to 200%, TAA, and temporal upscaling.
Vertical sync (Vsync)
60 FPS and 120+ FPS
The framerate is capped at 1000 FPS
High dynamic range display (HDR)
Since 1.6.0 update.
Ray tracing
Both multivendor and Nvidia-specific Vulkan raytracing extensions are supported.

Renderer differences


Uses hardware path tracing, and as such requires graphics card and driver capable of VK_KHR_ray_query or VK_KHR_ray_tracing_pipeline Vulkan extension.
This means that you don't need RTX GPU and DX12 DXR. For NVidia, raytracing Vulkan extensions are supported starting from Pascal (10-series) 6GB cards and work on Win 7 and up.[2]
New high resolution models of weapons and items, updated textures and lighting.
Exposes a wide number of sun position and environment lighting settings.


Uses OpenGL engine of Q2PRO source port.
Does not require special hardware.
On non-RTX hardware can be set via command line, see API section.

Widescreen resolution

Older versions of the program are Vert-. For proper weapon appearance and Hor+ support cl_adjustfov variable must be set to 1. See gallery below.
Fix is unnecessary on latest up-to-date version of program.
Fix weapon appearance, enable Hor+[3]
  1. Go to the configuration file(s) location.
  2. Open or create text file autoexec.cfg using Notepad or other text editor.
  3. Paste seta cl_adjustfov "1" line there.
  4. Save the file.
  5. Launch the game.


Input settings
Input settings

Keyboard and mouse State Notes
Two keys per action.
Mouse acceleration
No mouse accel present. Mouse filtering available in settings.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Now natively supported in Menu. For old versions: Open the console(~), type seta m_pitch -0.022.[4]
Controller support


Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Semi supported, Music is adjustable separate from master, but no sound effects slider. Ambient sound mute.
Surround sound
Only with OpenAL
No voiceovers.
Closed captions
Mute on focus lost
Use Special K. Does work on the vulkan RTX version, but can't render a UI, so switch to OpenGL temporarily to adjust options. Global inject works best here.


Language UI Audio Sub Notes


Multiplayer types

Type Native Notes
Local play
LAN play
Online play

Other information


Technical specs Supported Notes
Disable RTX in video settings, or use +set vid_rtx 0 command line argument.[5]
VK_KHR_ray_query or VK_KHR_ray_tracing_pipeline extension is required.
Executable 32-bit 64-bit Notes


Middleware Notes
Audio OpenAL Option to toggle to software.

System requirements

Operating system (OS) 7
Processor (CPU) Intel Core i3-3220
AMD equivalent
System memory (RAM) 8 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce RTX 2060
AMD Radeon 6800 (Requires Adrenalin 2020 Edition 20.12.2 or newer)
A 64-bit operating system is required.
Operating system (OS) Ubuntu 16.04.6
Processor (CPU) Intel Core i3-3220
AMD equivalent
System memory (RAM) 8 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce RTX 2060
A 64-bit operating system is required.


  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).


  1. 1.0 1.1 Quake II RTX :: Quake II RTX Installation guide + Multiplayer + FAQ - last accessed on 2019-06-06
  2. {{{title}}} - last accessed on 2021-09-14
  3. Steam Community - Quake II RTX - last accessed on 2019-06-07
  4. Steam Discussions - Quake II RTX - last accessed on 2019-06-06
  5. Steam Community - Quake II RTX - last accessed on 2019-06-06