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Difference between revisions of "Quake II RTX"

From PCGamingWiki, the wiki about fixing PC games
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 +
{{Disambig|the [[Wikipedia:Ray tracing (graphics)|ray-tracing]] capable version|the original 1997 game|[[Quake II]]}}
 
{{Infobox game
 
{{Infobox game
 
|cover        = Quake II RTX.jpg
 
|cover        = Quake II RTX.jpg
Line 10: Line 11:
 
{{Infobox game/row/date|Windows|2019-06-06}}
 
{{Infobox game/row/date|Windows|2019-06-06}}
 
{{Infobox game/row/date|Linux|2019-06-06}}
 
{{Infobox game/row/date|Linux|2019-06-06}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic||}}
 +
{{Infobox game/row/reception|OpenCritic||}}
 +
{{Infobox game/row/reception|IGDB||}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person, Third-person}}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | FPS }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Stylized }}
 +
{{Infobox game/row/taxonomy/themes            | Sci-Fi }}
 +
{{Infobox game/row/taxonomy/series            | Quake }}
 
|steam appid  = 1089130
 
|steam appid  = 1089130
|steam appid side =  
+
|steam appid side =  
|gogcom id    =  
+
|gogcom id    = 1825786806
 
|gogcom id side =  
 
|gogcom id side =  
 +
|official site= https://www.geforce.com/QuakeIIRTX
 +
|hltb        =
 +
|igdb        = quake-ii-rtx
 
|strategywiki =  
 
|strategywiki =  
|wikipedia    =  
+
|mobygames    = quake-ii-rtx
 +
|wikipedia    = Quake_II#Quake_II_RTX
 
|winehq      =  
 
|winehq      =  
 
|license      = shareware
 
|license      = shareware
 
}}
 
}}
{{Series|Quake}}
 
{{Disambig|the [[Wikipedia:Ray tracing (graphics)|ray-tracing]] capable version|the original 1997 game|[[Quake II]]}}
 
  
 
'''General information'''
 
'''General information'''
 
{{mm}} [https://steamcommunity.com/app/1089130/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/1089130/discussions/ Steam Community Discussions]
 +
{{GOG.com links|1825786806|quake_series|for game series}}
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
 
{{Availability/row| Official | https://www.nvidia.com/en-gb/geforce/campaigns/quake-II-rtx/ | DRM-free |  |  | Windows, Linux }}
 
{{Availability/row| Official | https://www.nvidia.com/en-gb/geforce/campaigns/quake-II-rtx/ | DRM-free |  |  | Windows, Linux }}
 +
{{Availability/row| GOG.com | quake_ii_rtx | DRM-free |  |  | Windows }}
 
{{Availability/row| Steam | 1089130 | DRM-free | Can be played without Steam running. |  | Windows, Linux }}
 
{{Availability/row| Steam | 1089130 | DRM-free | Can be played without Steam running. |  | Windows, Linux }}
 
}}
 
}}
Line 33: Line 55:
 
===Version differences===
 
===Version differences===
 
{{ii}} When launching the game for the first time, you have the option to play the free shareware version of the game. To get access to the full game, files from original [[Quake II]] need to be located during initial installation process.<ref name="FAQ">{{Refurl|url=https://steamcommunity.com/games/1089130/announcements/detail/1607135761920478150|title=Quake II RTX :: Quake II RTX Installation guide + Multiplayer + FAQ|date=2019-06-06}}</ref>
 
{{ii}} When launching the game for the first time, you have the option to play the free shareware version of the game. To get access to the full game, files from original [[Quake II]] need to be located during initial installation process.<ref name="FAQ">{{Refurl|url=https://steamcommunity.com/games/1089130/announcements/detail/1607135761920478150|title=Quake II RTX :: Quake II RTX Installation guide + Multiplayer + FAQ|date=2019-06-06}}</ref>
 +
{{ii}} If you don't have original Quake II at the moment of installation and are wishing to switch to original later, just copy (with replacement) all the <code>.pak</code> files from original's <code>baseq2</code> directory to RTX <code>baseq2</code> directory.
 +
 +
==Essential improvements==
 +
===Enable original soundtrack===
 +
{{ii}} RTX version doesn't include music from original CD version. You can get it back using [https://steamcommunity.com/sharedfiles/filedetails/?id=1894966970 this guide].
  
 
==Game data==
 
==Game data==
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|gog galaxy           =  
+
|discord                  =
|gog galaxy notes     =  
+
|discord notes            =
|origin               =  
+
|epic games launcher      =
|origin notes         =  
+
|epic games launcher notes =
|steam cloud           = false
+
|gog galaxy               = false
|steam cloud notes     =  
+
|gog galaxy notes         =  
|uplay                =  
+
|origin                   =  
|uplay notes           =  
+
|origin notes             =  
|xbox cloud           =  
+
|steam cloud               = true
|xbox cloud notes     =  
+
|steam cloud notes         = Linux and Windows cloud saves are independent.
 +
|ubisoft connect          =  
 +
|ubisoft connect notes     =  
 +
|xbox cloud               =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|Quake II RTX - Graphics.png|Graphics settings.}}
 
{{Image|Quake II RTX - Graphics.png|Graphics settings.}}
{{Video settings
+
{{Image|Quake II RTX - Resolution Scaling.png|Resolution scaling settings.}}
 +
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 84: Line 116:
 
|borderless windowed        = false
 
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = true
+
|anisotropic                = hackable
|anisotropic notes          = 16x (not configurable) in RTX mode, 8x (configurable with the gl_anisotropy console variable) in OpenGL mode.
+
|anisotropic notes          = 16x (not configurable) in RTX mode; 8x (configurable with the <code>gl_anisotropy</code> console variable) in OpenGL mode.
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = Resolution scale up to 150%
+
|antialiasing notes        = Resolution scale up to 200%, [[TAA]], and temporal upscaling.
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
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|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 +
|ray tracing                = true
 +
|ray tracing notes          = Both multivendor and Nvidia-specific Vulkan raytracing extensions are supported.
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
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File:Quake II RTX - Screen.png|Screen settings.
 
File:Quake II RTX - Screen.png|Screen settings.
 
File:Quake II RTX - Enviroment.png|Enviroment settings.
 
File:Quake II RTX - Enviroment.png|Enviroment settings.
 +
File:Quake II RTX - Photo Mode.png|Photo Mode settings.
 
</gallery>
 
</gallery>
  
 
===Renderer differences===
 
===Renderer differences===
 
====RTX====
 
====RTX====
{{ii}} Uses hardware {{W|Path tracing|path tracing}}, and as such requires graphics card and driver capable of {{code|VK_NV_ray_tracing}} Vulkan extension.
+
{{ii}} Uses hardware {{W|Path tracing|path tracing}}, and as such requires graphics card and driver capable of {{code|VK_KHR_ray_query}}, {{code|VK_KHR_ray_tracing_pipeline}}, or {{code|VK_NV_ray_tracing}} Vulkan extension.
 +
{{ii}} This means that you don't need RTX GPU and DX12 DXR. For NVidia, raytracing Vulkan extensions are supported starting from Pascal (10-series) 6GB cards and work on Win 7 and up.<ref>{{Refurl|url=https://developer.nvidia.com/vulkan-driver|date=2021-09-14}}</ref>
 
{{++}} New high resolution models of weapons and items, updated textures and lighting.
 
{{++}} New high resolution models of weapons and items, updated textures and lighting.
 
{{mm}} Exposes a wide number of sun position and environment lighting settings.
 
{{mm}} Exposes a wide number of sun position and environment lighting settings.
Line 117: Line 153:
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{ii}} For proper weapon appearance and {{term|Hor+}} support {{code|cl_adjustfov}} variable must be set to 1. See gallery below.
+
{{ii}} Older versions of the program are {{term|Vert-}}. For proper weapon appearance and {{term|Hor+}} support {{code|cl_adjustfov}} variable must be set to 1. See gallery below.
 +
{{ii}} Fix is unnecessary on latest up-to-date version of program.
 
{{Fixbox|description=Fix weapon appearance, enable {{term|Hor+}}|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/1089130/discussions/0/1638661595050779514/#c1638661595050946969|title=Steam Community - Quake II RTX|date=2019-06-07}}</ref>|fix=
 
{{Fixbox|description=Fix weapon appearance, enable {{term|Hor+}}|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/1089130/discussions/0/1638661595050779514/#c1638661595050946969|title=Steam Community - Quake II RTX|date=2019-06-07}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
Line 131: Line 168:
 
</gallery>
 
</gallery>
  
==Input settings==
+
==Input==
 
{{Image|Quake II RTX - Input.png|Input settings.}}
 
{{Image|Quake II RTX - Input.png|Input settings.}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          = Two keys per action.
 
|key remap notes          = Two keys per action.
 
|acceleration option      = false
 
|acceleration option      = false
|acceleration option notes =  
+
|acceleration option notes = No mouse accel present. Mouse filtering available in settings.
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = hackable
+
|invert mouse y-axis      = true
|invert mouse y-axis notes = Open the console({{key|`}}), type {{code|seta m_pitch -0.022}}.<ref>{{Refurl|url=https://steamcommunity.com/app/1089130/discussions/0/1638661595046843684/#c1638661595046897423|title=Steam Discussions - Quake II RTX|date=2019-06-06}}</ref>
+
|invert mouse y-axis notes = Now natively supported in Menu. For old versions: Open the console({{key|`}}), type {{code|seta m_pitch -0.022}}.<ref>{{Refurl|url=https://steamcommunity.com/app/1089130/discussions/0/1638661595046843684/#c1638661595046897423|title=Steam Discussions - Quake II RTX|date=2019-06-06}}</ref>
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
Line 201: Line 238:
 
</gallery>
 
</gallery>
  
==Audio settings==
+
==Audio==
 
{{Image|Quake II RTX - Audio.png|Audio settings.}}
 
{{Image|Quake II RTX - Audio.png|Audio settings.}}
{{Audio settings
+
{{Audio
|separate volume          = false
+
|separate volume          = limited
|separate volume notes    = Master only. Ambient sound mute.
+
|separate volume notes    = Semi supported, Music is adjustable separate from master, but no sound effects slider. Ambient sound mute.
 
|surround sound          = true
 
|surround sound          = true
 
|surround sound notes    = Only with OpenAL
 
|surround sound notes    = Only with OpenAL
|subtitles                = false
+
|subtitles                = n/a
|subtitles notes          =  
+
|subtitles notes          = No voiceovers.
|closed captions          = false
+
|closed captions          = n/a
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = false
+
|mute on focus lost      = hackable
|mute on focus lost notes =  
+
|mute on focus lost notes = Use [[Special K]]. Does work on the vulkan RTX version, but can't render a UI, so switch to OpenGL temporarily to adjust options. Global inject works best here.
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
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|metal support notes    =  
 
|metal support notes    =  
 
|vulkan versions        = true
 
|vulkan versions        = true
|vulkan notes          = VK_NV_ray_tracing extension is required.
+
|vulkan notes          = VK_KHR_ray_query, VK_KHR_ray_tracing_pipeline, or VK_NV_ray_tracing extension is required.
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
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|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable= false
 
|linux 32-bit executable= false
Line 326: Line 363:
 
|minHD    = 2 GB
 
|minHD    = 2 GB
 
|minGPU  = Nvidia GeForce RTX 2060
 
|minGPU  = Nvidia GeForce RTX 2060
 +
|minGPU2  = AMD Radeon 6800 (Requires Adrenalin 2020 Edition 20.12.2 or newer)
  
 
|recOS    =  
 
|recOS    =  
Line 354: Line 392:
  
 
{{References}}
 
{{References}}
 +
{{GOG.com Enhancement Project}}

Revision as of 08:44, 31 October 2021

This page is for the ray-tracing capable version. For the original 1997 game, see Quake II.

Quake II RTX
Quake II RTX cover
Developers
Lightspeed Studios
Publishers
Nvidia
Engines
id Tech 2
Release dates
Windows June 6, 2019
Linux June 6, 2019
Taxonomy
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres FPS
Art styles Stylized
Themes Sci-fi
Series Quake
Quake II RTX on IGDB
Quake II RTX on MobyGames
Quake II RTX on Wikipedia
Quake
Quake 1996
Quake II 1997
Quake III Arena 1999
Quake 4 2005
Enemy Territory: Quake Wars 2007
Quake Live 2010
Quake II RTX 2019
Quake Enhanced 2021
Quake Champions 2022
Quake II Enhanced 2023

General information

Steam Community Discussions
GOG.com Community Discussions for game series
GOG.com Support Page

Availability

Source DRM Notes Keys OS
Official website
DRM-free
Windows
Linux
GOG.com
DRM-free
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
Can be played without Steam running.
Windows
Linux

Version differences

When launching the game for the first time, you have the option to play the free shareware version of the game. To get access to the full game, files from original Quake II need to be located during initial installation process.[1]
If you don't have original Quake II at the moment of installation and are wishing to switch to original later, just copy (with replacement) all the .pak files from original's baseq2 directory to RTX baseq2 directory.

Essential improvements

Enable original soundtrack

RTX version doesn't include music from original CD version. You can get it back using this guide.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\baseq2\q2config.cfg[Note 1]
Linux $HOME/.quake2rtx/baseq2/q2config.cfg
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows <path-to-game>\baseq2\save\[Note 1]
Linux $HOME/.quake2rtx/baseq2/save/

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
Linux and Windows cloud saves are independent.

Video

Graphics settings.
Graphics settings.
Resolution scaling settings.
Resolution scaling settings.

Graphics feature State Notes
Widescreen resolution
Vert- or Hor+, see Widescreen resolution.
Multi-monitor
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
Field of view (FOV)
80-120
Windowed
Freely resizeable.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
16x (not configurable) in RTX mode; 8x (configurable with the gl_anisotropy console variable) in OpenGL mode.
Anti-aliasing (AA)
Resolution scale up to 200%, TAA, and temporal upscaling.
Vertical sync (Vsync)
60 FPS and 120+ FPS
The framerate is capped at 1000 FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
Both multivendor and Nvidia-specific Vulkan raytracing extensions are supported.

Renderer differences

RTX

Uses hardware path tracing, and as such requires graphics card and driver capable of VK_KHR_ray_query, VK_KHR_ray_tracing_pipeline, or VK_NV_ray_tracing Vulkan extension.
This means that you don't need RTX GPU and DX12 DXR. For NVidia, raytracing Vulkan extensions are supported starting from Pascal (10-series) 6GB cards and work on Win 7 and up.[2]
New high resolution models of weapons and items, updated textures and lighting.
Exposes a wide number of sun position and environment lighting settings.

OpenGL

Uses OpenGL engine of Q2PRO source port.
Does not require special hardware.
On non-RTX hardware can be set via command line, see API section.

Widescreen resolution

Older versions of the program are Vert-. For proper weapon appearance and Hor+ support cl_adjustfov variable must be set to 1. See gallery below.
Fix is unnecessary on latest up-to-date version of program.
Fix weapon appearance, enable Hor+[3]
  1. Go to the configuration file(s) location.
  2. Open or create text file autoexec.cfg using Notepad or other text editor.
  3. Paste seta cl_adjustfov "1" line there.
  4. Save the file.
  5. Launch the game.

Input

Input settings.
Input settings.

Keyboard and mouse State Notes
Remapping
Two keys per action.
Mouse acceleration
No mouse accel present. Mouse filtering available in settings.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Now natively supported in Menu. For old versions: Open the console(~), type seta m_pitch -0.022.[4]
Controller
Controller support
Controller types

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Semi supported, Music is adjustable separate from master, but no sound effects slider. Ambient sound mute.
Surround sound
Only with OpenAL
Subtitles
No voiceovers.
Closed captions
Mute on focus lost
Use Special K. Does work on the vulkan RTX version, but can't render a UI, so switch to OpenGL temporarily to adjust options. Global inject works best here.

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Notes
Local play
LAN play
Online play
[1]

Other information

API

Technical specs Supported Notes
OpenGL
Disable RTX in video settings, or use +set vid_rtx 0 command line argument.[5]
Vulkan
VK_KHR_ray_query, VK_KHR_ray_tracing_pipeline, or VK_NV_ray_tracing extension is required.
Executable 32-bit 64-bit Notes
Windows
Linux

Middleware

Middleware Notes
Audio OpenAL Option to toggle to software.

System requirements

Windows
Minimum
Operating system (OS) 7
Processor (CPU) Intel Core i3-3220
AMD equivalent
System memory (RAM) 8 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce RTX 2060
AMD Radeon 6800 (Requires Adrenalin 2020 Edition 20.12.2 or newer)
A 64-bit operating system is required.
Linux
Minimum
Operating system (OS) Ubuntu 16.04.6
Processor (CPU) Intel Core i3-3220
AMD equivalent
System memory (RAM) 8 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce RTX 2060
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. 1.0 1.1 Quake II RTX :: Quake II RTX Installation guide + Multiplayer + FAQ - last accessed on 2019-06-06
  2. [missing title] - last accessed on 2021-09-14
  3. Steam Community - Quake II RTX - last accessed on 2019-06-07
  4. Steam Discussions - Quake II RTX - last accessed on 2019-06-06
  5. Steam Community - Quake II RTX - last accessed on 2019-06-06