Difference between revisions of "Quake III Arena"
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{{Infobox game/row/engine|id Tech 3}} | {{Infobox game/row/engine|id Tech 3}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|December | + | {{Infobox game/row/date|Windows|December 2, 1999}} |
{{Infobox game/row/date|Linux|December 27, 1999}} | {{Infobox game/row/date|Linux|December 27, 1999}} | ||
{{Infobox game/row/date|Mac OS|December 28, 1999}} | {{Infobox game/row/date|Mac OS|December 28, 1999}} | ||
{{Infobox game/row/date|OS X|January 4, 2002}} | {{Infobox game/row/date|OS X|January 4, 2002}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|IGDB|quake-iii-arena|87}} | ||
|steam appid = 2200 | |steam appid = 2200 | ||
|steam appid side = 2350 | |steam appid side = 2350 | ||
Line 19: | Line 21: | ||
|gogcom id side = 1443696086 | |gogcom id side = 1443696086 | ||
|strategywiki = Quake III Arena | |strategywiki = Quake III Arena | ||
+ | |mobygames = quake-iii-arena | ||
|wikipedia = Quake III Arena | |wikipedia = Quake III Arena | ||
|winehq = 532 | |winehq = 532 | ||
Line 39: | Line 42: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | | + | {{Availability/row| Retail | | Key | | | Windows, Mac OS, Linux }} |
{{Availability/row| Amazon | B00GXHJ83E | Steam | | | Windows }} | {{Availability/row| Amazon | B00GXHJ83E | Steam | | | Windows }} | ||
− | {{Availability/row| Bethesda.net | | + | {{Availability/row| Bethesda.net | QU3CSTPCBG01 | DRM-free | DRM-free when launched directly from executable ({{code|quake3.exe}})| | Windows }} |
{{Availability/row| GamersGate | DD-Q3 | Steam | | | Windows }} | {{Availability/row| GamersGate | DD-Q3 | Steam | | | Windows }} | ||
{{Availability/row| Gamesplanet | 2968-1 | Steam | | | Windows }} | {{Availability/row| Gamesplanet | 2968-1 | Steam | | | Windows }} | ||
Line 71: | Line 74: | ||
===Graphics improvements=== | ===Graphics improvements=== | ||
====Increase LOD (reduce pop-in)==== | ====Increase LOD (reduce pop-in)==== | ||
− | After starting the game, open the console, write {{code|/r_subdivisions 1; r_lodbias -1}} then press Enter. The first command increases world geometry detail, whereas the second command uses high-quality models regardless of the viewing distance. | + | After starting the game, open the console, write {{code|/r_subdivisions -1; r_lodbias -1}} then press Enter. The first command increases world geometry detail, whereas the second command uses high-quality models regardless of the viewing distance. |
====[https://www.moddb.com/mods/high-quality-quake/downloads High resolution menus and HUD]==== | ====[https://www.moddb.com/mods/high-quality-quake/downloads High resolution menus and HUD]==== | ||
{{ii}} A [[#Source ports|source port]] is required. | {{ii}} A [[#Source ports|source port]] is required. | ||
{{ii}} An [https://www.moddb.com/mods/high-quality-quake/addons additional mod] is required for Team Arena support. | {{ii}} An [https://www.moddb.com/mods/high-quality-quake/addons additional mod] is required for Team Arena support. | ||
+ | {{ii}} Widescreen support is integrated. Enter the following into the console for 1920x1080 (example): {{code|/exec res1920x1080}} | ||
+ | {{ii}} You get the highest possible graphic settings with: {{code|/exec hq}} | ||
{{++}} New assets are faithful to original HUD and menus. | {{++}} New assets are faithful to original HUD and menus. | ||
Line 83: | Line 88: | ||
===Source ports=== | ===Source ports=== | ||
− | While the original Quake III Arena point releases still work on modern systems, the release of the engine's source code has enabled the creation of additional variants that improve upon the game but are backwards compatible for multiplayer play. These versions do not support PunkBuster anti-cheat and thus cannot connect to servers using it, though very few still exist. | + | While the original Quake III Arena point releases still work on modern systems, the release of the engine's source code has enabled the creation of additional variants that improve upon the game but are backwards compatible for multiplayer play. These versions do not support PunkBuster anti-cheat and thus cannot connect to servers using it, though very few still exist. Which one to use is a matter of taste. |
+ | {{ii}} '''ioquake3''' is recommended for authenticity to the original; '''Quake3e''' and '''Spearmint''' is recommended for graphical enhancements and quality-of-life features. | ||
− | == | + | {{Source ports table|content= |
− | + | {{Source ports table/row| ioquake3 | url=https://ioquake3.org/ | A port of the engine to SDL to assist in multi-platform development of stand-alone mods for the Quake III engine. '''Includes an auto updater which automatically updates the software with a new version'''. | Windows, OS X, Linux }} | |
− | + | {{Source ports table/row| Quake3e | url=http://edawn-mod.org/forum/viewtopic.php?f=6&t=7 | Fork of ioquake3. Adds bug fixes, security and performance improvements as well as some '''quality of life features for competitive play'''. | Windows, OS X, Linux }} | |
+ | {{Source ports table/row| Spearmint | url=https://clover.moe/spearmint/ | Fork of ioquake3. Update in-game menu with modern graphics settings like MSAA or anisotropic filtering, and '''supports XInput controllers and split screen multiplayer up to 4 players'''.<br/>Does not support vanilla Quake III Arena servers, mods or demos.<br>Stopped development as of October 2018[https://clover.moe/2018/09/19/10-years-of-quake-3/], with the latest update from July 2020.[https://clover.moe/2020/07/10/spearmint-1-0-3-released/] | Windows, OS X, Linux }} | ||
+ | }} | ||
− | === | + | ===Mods=== |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Quake 3 servers often use modifications in order to enhance the game in some way. | Quake 3 servers often use modifications in order to enhance the game in some way. | ||
Line 128: | Line 127: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |gog galaxy | + | |discord = |
− | |gog galaxy notes | + | |discord notes = |
− | |origin | + | |epic games store = |
− | |origin notes | + | |epic games store notes = |
− | |steam cloud | + | |gog galaxy = false |
− | |steam cloud notes | + | |gog galaxy notes = |
− | |uplay | + | |origin = |
− | |uplay notes | + | |origin notes = |
− | |xbox cloud | + | |steam cloud = true |
− | |xbox cloud notes | + | |steam cloud notes = |
+ | |uplay = | ||
+ | |uplay notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Quake III Arena Video.png|In-game video settings.}} | {{Image|Quake III Arena Video.png|In-game video settings.}} | ||
− | {{Video | + | {{Video |
|wsgf link = https://www.wsgf.org/dr/quake-iii-arena | |wsgf link = https://www.wsgf.org/dr/quake-iii-arena | ||
|widescreen wsgf award = silver | |widescreen wsgf award = silver | ||
Line 203: | Line 206: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|Quake III Arena Controls.png|In-game control settings.}} | {{Image|Quake III Arena Controls.png|In-game control settings.}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
Line 270: | Line 273: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|Quake III Arena Audio.png|In-game audio settings.}} | {{Image|Quake III Arena Audio.png|In-game audio settings.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = | |separate volume notes = | ||
− | |surround sound = | + | |surround sound = hackable |
− | |surround sound notes = | + | |surround sound notes = [[Quake_III_Arena#ioquake3|ioquake3]] supports up to 7.0 output through [[Glossary:Sound_card#Set_up_OpenAL|OpenAL.]] |
|subtitles = false | |subtitles = false | ||
|subtitles notes = | |subtitles notes = | ||
Line 287: | Line 290: | ||
Broken since one of the first patches<ref>[https://web.archive.org/web/20160203081138/http://www.neoseeker.com/forums/1039/t675-acoustic-edge-win2k-drivers/3.htm#30 Acoustic Edge and win2k drivers - Neoseeker Forums (retrieved)]</ref> (possibly 1.17)<ref>[http://icculus.org/pipermail/quake3/2008-April/002492.html [quake3] Re: A3D - icculus.org]</ref> 1.25 point release beta is the last version with A3D support. | Broken since one of the first patches<ref>[https://web.archive.org/web/20160203081138/http://www.neoseeker.com/forums/1039/t675-acoustic-edge-win2k-drivers/3.htm#30 Acoustic Edge and win2k drivers - Neoseeker Forums (retrieved)]</ref> (possibly 1.17)<ref>[http://icculus.org/pipermail/quake3/2008-April/002492.html [quake3] Re: A3D - icculus.org]</ref> 1.25 point release beta is the last version with A3D support. | ||
}} | }} | ||
+ | {{ii}}[[Quake_III_Arena#ioquake3|ioquake3]] supports [[Glossary:Surround_sound#OpenAL|OpenAL Soft]] for binaural HRTF mixing.<ref>[https://www.youtube.com/watch?v=_0-94KI3yWE Quake III Arena with 3D spatial sound in ioquake3 🎧 (OpenAL Soft HRTF audio)]</ref> Unlike A3D 2.0, it does ''not'' support elevation HRTF effects. | ||
{{L10n|content= | {{L10n|content= | ||
Line 296: | Line 300: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Hungarian | ||
+ | |interface = hackable | ||
+ | |audio = hackable | ||
+ | |subtitles = n/a | ||
+ | |notes = [https://magyaritasok.hu/magyaritasok/quake-3-arena/quake-3-arena-team-arena-szinkron/2397 Fan translation.] | ||
+ | |fan = true | ||
}} | }} | ||
}} | }} | ||
Line 388: | Line 400: | ||
# Click Properties. | # Click Properties. | ||
# Uncheck "Enable Steam Community In-Game". | # Uncheck "Enable Steam Community In-Game". | ||
+ | }} | ||
+ | ===Random FPS drops=== | ||
+ | {{Fixbox|description=Edit a line in config: <code>r_finish 0</code>|ref=<ref name="fpsdrops">[https://steamcommunity.com/app/2350/discussions/0/360671352681442687/ FPS Fix :: Quake III: Team Arena General Discussions]</ref>|fix= | ||
+ | }} | ||
+ | {{Fixbox|description=Use a [[#Source_ports|Source port]]|ref=<ref name="fpsdrops"/>|fix= | ||
}} | }} | ||
Line 419: | Line 436: | ||
|macos intel 64-bit app = hackable | |macos intel 64-bit app = hackable | ||
|macos app notes = The original version of the game on OS X only supported PowerPC.<br>A source port is required for Intel 64-bit support to work on OS X 10.7 and later. See [[#Source ports|Source ports]]. | |macos app notes = The original version of the game on OS X only supported PowerPC.<br>A source port is required for Intel 64-bit support to work on OS X 10.7 and later. See [[#Source ports|Source ports]]. | ||
+ | |linux powerpc app = hackable | ||
|linux 32-bit executable= true | |linux 32-bit executable= true | ||
|linux 64-bit executable= hackable | |linux 64-bit executable= hackable | ||
− | |linux executable notes = A source port is required for native 64-bit. See [[#Source ports|Source ports]]. | + | |linux executable notes = A source port is required for native 64-bit. See [[#Source ports|Source ports]].<br>An alternate source port supports PowerPC. |
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = DirectSound | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | |anticheat = PunkBuster | ||
+ | |anticheat notes = {{cn}} | ||
}} | }} | ||
Revision as of 16:20, 20 December 2020
Developers | |
---|---|
id Software | |
macOS (OS X) | The Omni Group |
Linux | Loki Software |
Publishers | |
Activision | |
Engines | |
id Tech 3 | |
Release dates | |
Windows | December 2, 1999 |
Linux | December 27, 1999 |
Mac OS (Classic) | December 28, 1999 |
macOS (OS X) | January 4, 2002 |
Reception | |
IGDB | 87 |
Quake | |
---|---|
Quake | 1996 |
Quake II | 1997 |
Quake III Arena | 1999 |
Quake 4 | 2005 |
Enemy Territory: Quake Wars | 2007 |
Quake Live | 2010 |
Quake II RTX | 2019 |
Quake Enhanced | 2021 |
Quake Champions | 2022 |
Quake II Enhanced | 2023 |
Key points
- Engine is open source with modern multi-platform ports available; see Source ports.
General information
- ESReality - Community hub for competitive Quake.
- Func_Msgboard - Mapper hub, new map releases, technique improvements.
- Planet Quake - Very old hub for the Quake franchise. Has mods, guides, and news on the Quake communities.
- Quake Wiki - Wiki for the Quake franchise.
- Worldspawn Archive - Map repository.
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com | ||||
Bethesda.net | DRM-free when launched directly from executable (quake3.exe ) |
|||
GamersGate | ||||
GOG.com | Quake III Gold. Cannot be purchased in Germany.[1] | |||
Humble Store | ||||
Steam | Quake III Gold. |
- A demo is available.
- A faithful higher quality icon can be found from IconArchive.
DLC and expansion packs
Name | Notes | |
---|---|---|
Quake III: Team Arena | Included with Quake III: Gold. |
Version differences
- Quake III: Gold includes the base game along with the Quake III: Team Arena expansion.
Vanilla
The original, closed-source versions of the game still work for online multiplayer. Many users may prefer to use more recent, improved engines based on the source code release.
Quake Live
id Software launched a free-to-play browser-based port of Quake III titled Quake Live, that has since migrated to Steam and is no longer free-to-play. Most players have migrated to this service to continue playing, as it adds new features and game modes, and improves compatibility with newer systems.
Essential improvements
Official patch
- Digital distribution platforms such as GOG and Steam are already have the latest version.
- The latest official patch is 1.32c, it can be downloaded from Quake 3 World.
Graphics improvements
Increase LOD (reduce pop-in)
After starting the game, open the console, write /r_subdivisions -1; r_lodbias -1
then press Enter. The first command increases world geometry detail, whereas the second command uses high-quality models regardless of the viewing distance.
- A source port is required.
- An additional mod is required for Team Arena support.
- Widescreen support is integrated. Enter the following into the console for 1920x1080 (example):
/exec res1920x1080
- You get the highest possible graphic settings with:
/exec hq
- New assets are faithful to original HUD and menus.
Neural upscaled textures
- All in-game textures, upscaled with Waifu2x and SFTGAN.
- Upscaled textures are faithful to the original textures.
Source ports
While the original Quake III Arena point releases still work on modern systems, the release of the engine's source code has enabled the creation of additional variants that improve upon the game but are backwards compatible for multiplayer play. These versions do not support PunkBuster anti-cheat and thus cannot connect to servers using it, though very few still exist. Which one to use is a matter of taste.
- ioquake3 is recommended for authenticity to the original; Quake3e and Spearmint is recommended for graphical enhancements and quality-of-life features.
Name | Description | |
---|---|---|
ioquake3 | A port of the engine to SDL to assist in multi-platform development of stand-alone mods for the Quake III engine. Includes an auto updater which automatically updates the software with a new version. | |
Quake3e | Fork of ioquake3. Adds bug fixes, security and performance improvements as well as some quality of life features for competitive play. | |
Spearmint | Fork of ioquake3. Update in-game menu with modern graphics settings like MSAA or anisotropic filtering, and supports XInput controllers and split screen multiplayer up to 4 players. Does not support vanilla Quake III Arena servers, mods or demos. Stopped development as of October 2018[1], with the latest update from July 2020.[2] |
Mods
Quake 3 servers often use modifications in order to enhance the game in some way.
Challenge Promode Arena
- Challenge Promode Arena (CPMA) is a modification which supports two gameplay styles (vanilla and promode) and many different game modes. It is often used for competitive play.
Defrag
- Defrag (q3df) is a modification that removes the deathmatch from Quake 3 (de-fragging it), replacing it with obstacle courses for bunnyhopping, trickjumping, and surfing, to name a few.
- Secondary resource here.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\baseq3\q3config.cfg[Note 1] |
Mac OS (Classic) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2200/pfx/[Note 2] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\baseq3\q3config.cfg[Note 1] |
Mac OS (Classic) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2200/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | A source port is required. See Source ports. | ||
Ultra-widescreen | See Widescreen resolution. Image is Vert- and FOV will need to be increased to compensate. See Field of view (FOV). | ||
4K Ultra HD | See Widescreen resolution. Chat text does not scale. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Can be forced through the Nvidia Control Panel/AMD Control Center, or by using a source port. See Source ports. | ||
Anti-aliasing (AA) | In source ports like ioquake3, open the console and enter /r_ext_multisample N where N is the number of MSAA samples. Use /vid_restart to apply changes. |
||
Vertical sync (Vsync) | Vsync is the "sync every frame" setting. | ||
60 FPS | |||
120+ FPS | Frame rate is capped at 90 FPS. Override with /com_maxfps XX in the console. Certain numbers can adversely affect player physics. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Instructions[citation needed] |
---|
|
- FMVs may be blank and character models in the model viewer may be distorted.
Field of view (FOV)
Edit the configuration file[citation needed] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Limited modern controller support in vanilla. A source port is required for full xinput controllers support. See Source ports | |
Full controller support | A source port is required for menu navigation support. See Source ports. Cannot navigate Team Arena menus. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Needs to be manually mapped to the specific direction. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ioquake3 supports up to 7.0 output through OpenAL. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | A3D 2.0[2] only[3] Broken since one of the first patches[4] (possibly 1.17)[5] 1.25 point release beta is the last version with A3D support. |
- ioquake3 supports OpenAL Soft for binaural HRTF mixing.[6] Unlike A3D 2.0, it does not support elevation HRTF effects.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Hungarian | Fan translation. |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, DirectVR Officially supported game, see official vorpx game list. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | A source port is required. See Source ports | ||
LAN play | 16 | |||
Online play | 16 |
- All official maps are designed for at most 16 players. However, dedicated servers can be set to have no max player limit.
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 27950, 27952, 27960, 27965 |
UDP | 27950, 27952, 27960, 27965 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Game crashes on exit
Game Crashes Upon Exit[citation needed] |
---|
|
Random FPS drops
Edit a line in config: r_finish 0 [7]
|
---|
Use a Source port[7] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.1 | |
Vulkan | Use Quake III Arena Kenny Edition. |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | A source port is required for native 64-bit. See Source ports. | ||||
macOS (OS X) | The original version of the game on OS X only supported PowerPC. A source port is required for Intel 64-bit support to work on OS X 10.7 and later. See Source ports. |
||||
Linux | A source port is required for native 64-bit. See Source ports. An alternate source port supports PowerPC. |
||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | DirectSound | |
Anti-cheat | PunkBuster | [citation needed] |
Brightness issues
- By default, Quake III Arena has brightness issues and may appear very dark.
Edit the configuration file[citation needed] |
---|
seta r_overBrightBits "0" Notes
|
View bob
- By default, Quake III Arena has view bob that may cause motion sickness.
Edit the configuration file[citation needed] |
---|
seta cg_bobup "0.000" seta cg_bobpitch "0.000" seta cg_bobroll "0.000" |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, NT 4.0 | 98, ME, 2000, XP |
Processor (CPU) | Intel Pentium MMX 233 MHz Intel Pentium II 300 MHz AMD K6-2 350 MHz AMD Athlon 500 MHz |
Intel Pentium III 600 MHz AMD Athlon 600 MHz |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 25 MB | 500 MB |
Video card (GPU) | 8 MB of VRAM OpenGL 1.1 compatible DirectX 7 compatible |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Any distribution (ports of the engine available in most distros' package repositories) | |
Processor (CPU) | Intel Pentium 233 MHz / Pentium II 300 MHz or AMD K6-2 350 MHz / Athlon. Also suitable are CPUs exceeding 400 MHz of any ISA | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 25 MB | 500 MB |
Video card (GPU) | 8 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2200/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ RELEASE: QUAKE II + III, WOLFENSTEIN 3D, RETURN TO CASTLE WOLFENSTEIN - GOG.com News
- ↑ Games help: Quake III Arena - Vortex of Sound (retrieved)
- ↑ EAX in Quake3? Nope. - Shacknews
- ↑ Acoustic Edge and win2k drivers - Neoseeker Forums (retrieved)
- ↑ [quake3] Re: A3D - icculus.org
- ↑ Quake III Arena with 3D spatial sound in ioquake3 🎧 (OpenAL Soft HRTF audio)
- ↑ 7.0 7.1 FPS Fix :: Quake III: Team Arena General Discussions