Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Quake III Arena"

From PCGamingWiki, the wiki about fixing PC games
 
(47 intermediate revisions by 18 users not shown)
Line 1: Line 1:
 
{{Infobox game
 
{{Infobox game
|cover        = Quake III Arena cover.jpg
+
|cover        = Quake III Arena (PC Cover).png
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|id Software}}
 
{{Infobox game/row/developer|id Software}}
Line 15: Line 15:
 
{{Infobox game/row/date|OS X|January 4, 2002}}
 
{{Infobox game/row/date|OS X|January 4, 2002}}
 
|taxonomy    =  
 
|taxonomy    =  
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, Expansion pack, Subscription gaming service }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
Line 25: Line 25:
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 
{{Infobox game/row/taxonomy/art styles        | Realistic }}
{{Infobox game/row/taxonomy/themes            | Fantasy, Sci-fi }}
+
{{Infobox game/row/taxonomy/themes            | Sci-fi }}
 
{{Infobox game/row/taxonomy/series            | Quake }}
 
{{Infobox game/row/taxonomy/series            | Quake }}
 
|reception    =  
 
|reception    =  
 
|steam appid  = 2200
 
|steam appid  = 2200
 
|steam appid side = 2350
 
|steam appid side = 2350
|gogcom id    = 1441704920
+
|gogcom id    = 1443696086
|gogcom id side = 1443696086
+
|gogcom id side = 1441704920
 
|hltb        = 7459
 
|hltb        = 7459
 
|igdb        = quake-iii-arena
 
|igdb        = quake-iii-arena
 +
|lutris      = quake-iii-arena
 
|strategywiki = Quake III Arena
 
|strategywiki = Quake III Arena
|mobygames    = quake-iii-arena
+
|mobygames    = 649
 
|wikipedia    = Quake III Arena
 
|wikipedia    = Quake III Arena
 
|winehq      = 532
 
|winehq      = 532
Line 41: Line 42:
 
}}
 
}}
  
'''Key points'''
+
{{Introduction
{{++}} Engine is open source with modern multi-platform ports available; see [[#Source ports|Source ports]].
+
|introduction      =
 +
 
 +
|release history  =
 +
 
 +
|current state    =
 +
}}
  
 
'''General information'''
 
'''General information'''
 +
{{mm}} [https://github.com/id-Software/Quake-III-Arena Source code]
 +
{{mm}} [https://github.com/id-Software/GtkRadiant GTkRadiant (tools) source code]
 
{{mm}} [https://www.esreality.com ESReality] - Community hub for competitive Quake.
 
{{mm}} [https://www.esreality.com ESReality] - Community hub for competitive Quake.
 
{{mm}} [https://www.celephais.net/board/news.php Func_Msgboard] - Mapper hub, new map releases, technique improvements.
 
{{mm}} [https://www.celephais.net/board/news.php Func_Msgboard] - Mapper hub, new map releases, technique improvements.
Line 54: Line 62:
 
{{Availability|
 
{{Availability|
 
{{Availability/row| Retail | | Key | |  | Windows, Mac OS, Linux }}
 
{{Availability/row| Retail | | Key | |  | Windows, Mac OS, Linux }}
{{Availability/row| Bethesda.net | QU3CSTPCBG01 | DRM-free | DRM-free when launched directly from executable ({{code|quake3.exe}}). Lacks [[#DLC_and_expansion_packs|Team Arena]] expansion, but it can be [[#Team Arena Bethesda.net Restoration Patch|restored]].|  | Windows }}
 
{{Availability/row| GamersGate | quake-iii-arena | Steam |  |  | Windows }}
 
 
{{Availability/row| Gamesplanet | 2968-1 | Steam | Quake III Gold. Unlike other digital stores, this can be bought in Germany.  |  | Windows }}
 
{{Availability/row| Gamesplanet | 2968-1 | Steam | Quake III Gold. Unlike other digital stores, this can be bought in Germany.  |  | Windows }}
{{Availability/row| GOG.com | quake_iii_gold | DRM-free | Quake III Gold.<ref>[https://www.gog.com/news/release_quake_ii_iii_wolfenstein_3d_return_to_castle_wolfenstein RELEASE: QUAKE II + III, WOLFENSTEIN 3D, RETURN TO CASTLE WOLFENSTEIN - GOG.com News]</ref>  |  | Windows }}
+
{{Availability/row| GOG.com | quake_iii_arena | DRM-free, key | Quake III Gold.<ref>{{Refurl|url=https://www.gog.com/news/release_quake_ii_iii_wolfenstein_3d_return_to_castle_wolfenstein|title=RELEASE: QUAKE II + III, WOLFENSTEIN 3D, RETURN TO CASTLE WOLFENSTEIN - GOG.com News|date=May 2023}}</ref> Serial key shown in the game library entry. |  | Windows }}
 +
{{Availability/row| Humble | quake-iii-arena-team-arena | Steam | |  | Windows }}
 
{{Availability/row| Microsoft Store | 9nwnls28zg37 | DRM-free | DRM-free after being copied to any other folder.<br>Included with {{Store feature|Xbox Game Pass}}. Unlike other digital stores, this can be bought in Germany.  |  | Windows }}
 
{{Availability/row| Microsoft Store | 9nwnls28zg37 | DRM-free | DRM-free after being copied to any other folder.<br>Included with {{Store feature|Xbox Game Pass}}. Unlike other digital stores, this can be bought in Germany.  |  | Windows }}
{{Availability/row| Steam | 2200 | Steam | Quake III Gold. |  | Windows }}
+
{{Availability/row| Steam | 2200 | Steam, key | Quake III Gold. |  | Windows }}
 
{{Availability/row| Amazon | B00GXHJ83E | Steam |  |  | Windows | unavailable }}
 
{{Availability/row| Amazon | B00GXHJ83E | Steam |  |  | Windows | unavailable }}
{{Availability/row| Humble | quake-iii-arena-team-arena | Steam |  |  | Windows | unavailable }}
+
{{Availability/row| Bethesda.net | QU3CSTPCBG01 | DRM-free |  |  | Windows | unavailable }}
 +
{{Availability/row| GamersGate | quake-ii | Steam |  |  | Windows | unavailable }}
 
}}
 
}}
 
{{ii}} A [https://archive.org/details/QuakeIiiArenaDemo demo] is available. Can also be installed [steam://install/9080 via Steam] (allow Steam popup).  
 
{{ii}} A [https://archive.org/details/QuakeIiiArenaDemo demo] is available. Can also be installed [steam://install/9080 via Steam] (allow Steam popup).  
 
{{ii}} A faithful higher quality icon can be found from [http://www.iconarchive.com/show/game-icons-by-th3-prophetman/Quake-III-Arena-icon.html IconArchive].
 
{{ii}} A faithful higher quality icon can be found from [http://www.iconarchive.com/show/game-icons-by-th3-prophetman/Quake-III-Arena-icon.html IconArchive].
 
{{ii}} Only Gamesplanet and Microsoft Store versions are available in Germany.
 
{{ii}} Only Gamesplanet and Microsoft Store versions are available in Germany.
 
{{DLC|
 
{{DLC/row| Quake III: Team Arena | Included with Quake III: Gold. | Windows}}
 
}}
 
  
 
===Version differences===
 
===Version differences===
{{ii}} Quake III: Gold includes the base game along with the Quake III: Team Arena expansion.
+
{{ii}} '''Quake III: Gold''' includes the base game along with the Team Arena expansion.
 +
{{ii}} id Software launched a free-to-play browser-based port of Quake III titled [[Quake Live]], that has since migrated to Steam and is no longer free-to-play. Most players have migrated to this service to continue playing, as it adds new features and game modes, and improves compatibility with newer systems.
  
====Vanilla====
+
==Monetization==
The original, closed-source versions of the game still work for online multiplayer. Many users may prefer to use more recent, improved engines based on the source code release.
+
{{Monetization
 +
|ad-supported          =  
 +
|cross-game bonus      =  
 +
|dlc                    =  
 +
|expansion pack        = The expansion pack includes new game modes, skins, maps and weapons.
 +
|freeware              =
 +
|free-to-play          =
 +
|one-time game purchase = The game requires an upfront purchase to access.
 +
|sponsored              =
 +
|subscription          =
 +
|subscription gaming service = Available via [[List of PC Game Pass games|Xbox Game Pass for PC]].
 +
}}
  
====[[Quake Live]]====
+
{{DLC|
id Software launched a free-to-play browser-based port of Quake III titled [[Quake Live]], that has since migrated to Steam and is no longer free-to-play. Most players have migrated to this service to continue playing, as it adds new features and game modes, and improves compatibility with newer systems.
+
{{DLC/row| Team Arena | | Windows}}
 +
}}
  
 
==Essential improvements==
 
==Essential improvements==
Line 88: Line 105:
 
{{++}} The unofficial update for Quake 3: Arena and Team Arena expansion, which fixes a lot of menu, texture, sound and script errors left by original developers.
 
{{++}} The unofficial update for Quake 3: Arena and Team Arena expansion, which fixes a lot of menu, texture, sound and script errors left by original developers.
 
{{ii}} Supports [[#Source ports|source ports]] and it's recommended to use those to play on this patch.
 
{{ii}} Supports [[#Source ports|source ports]] and it's recommended to use those to play on this patch.
 
===[https://mega.nz/file/rgcFxQZb#bIjiGK42HQUFP8lAwDN-YrPl0Y_eacKyozv474t9a0U Team Arena Bethesda.net Restoration Patch]===
 
{{++}} Restores [[#DLC_and_expansion_packs|Team Arena]] expansion to Bethesda.net version of the game.
 
{{++}} Includes manuals and documentation, like other digital releases.
 
 
===Graphics improvements===
 
====Increase LOD (reduce pop-in)====
 
After starting the game, open the console, write {{code|/r_subdivisions -1; r_lodbias -1}} then press Enter. The first command increases world geometry detail, whereas the second command uses high-quality models regardless of the viewing distance.
 
 
====[https://www.moddb.com/mods/high-quality-quake/downloads High resolution menus and HUD]====
 
{{ii}} A [[#Source ports|source port]] is required.
 
{{ii}} An [https://www.moddb.com/mods/high-quality-quake/addons additional mod] is required for Team Arena support.
 
{{ii}} Widescreen support is integrated. Enter the following into the console for 1920x1080 (example): {{code|/exec res1920x1080}}
 
{{ii}} You get the highest possible graphic settings with: {{code|/exec hq}}
 
{{++}} New assets are faithful to original HUD and menus.
 
 
====[https://www.moddb.com/mods/quake-3-neural-upscale/addons Neural upscaled textures]====
 
{{ii}} All in-game textures, upscaled with Waifu2x and SFTGAN.
 
{{++}} Upscaled textures are faithful to the original textures.
 
  
 
===Source ports===
 
===Source ports===
While the original Quake III Arena point releases still work on modern systems, the release of the engine's source code has enabled the creation of additional variants that improve upon the game but are backwards compatible for multiplayer play. These versions do not support PunkBuster anti-cheat and thus cannot connect to servers using it, though very few still exist. Which one to use is a matter of taste.
+
{{ii}} While the original Quake III Arena point releases still work on modern systems, the release of the engine's source code has enabled the creation of additional variants that improve upon the game but are backwards compatible for multiplayer play. These versions do not support PunkBuster anti-cheat and thus cannot connect to servers using it, though very few still exist.
 
{{ii}} '''ioquake3''' is recommended for authenticity to the original; '''Quake3e''' and '''Spearmint''' is recommended for graphical enhancements and quality-of-life features.
 
{{ii}} '''ioquake3''' is recommended for authenticity to the original; '''Quake3e''' and '''Spearmint''' is recommended for graphical enhancements and quality-of-life features.
  
Line 117: Line 115:
 
{{Source ports table/row| Spearmint | url=https://github.com/zturtleman/spearmint/ | Fork of ioquake3. Update in-game menu with modern graphics settings like MSAA or anisotropic filtering, and '''supports XInput controllers and split screen multiplayer up to 4 players'''.<br/>Does not support vanilla Quake III Arena servers, mods or demos.<br>Stopped development as of October 2018 [https://clover.moe/2018/09/19/10-years-of-quake-3/], with the latest update from July 2020.[https://clover.moe/2020/07/10/spearmint-1-0-3-released/] | Windows, OS X, Linux }}
 
{{Source ports table/row| Spearmint | url=https://github.com/zturtleman/spearmint/ | Fork of ioquake3. Update in-game menu with modern graphics settings like MSAA or anisotropic filtering, and '''supports XInput controllers and split screen multiplayer up to 4 players'''.<br/>Does not support vanilla Quake III Arena servers, mods or demos.<br>Stopped development as of October 2018 [https://clover.moe/2018/09/19/10-years-of-quake-3/], with the latest update from July 2020.[https://clover.moe/2020/07/10/spearmint-1-0-3-released/] | Windows, OS X, Linux }}
 
{{Source ports table/row| Quake 3: Arena NT | url=https://github.com/PJayB/Quake-III-Arena-D3D11 | Designed specifically around the features of Windows 8's app packer. Adds ARM support, widescreen, XInput controllers, and DirectX 11. | Windows }}
 
{{Source ports table/row| Quake 3: Arena NT | url=https://github.com/PJayB/Quake-III-Arena-D3D11 | Designed specifically around the features of Windows 8's app packer. Adds ARM support, widescreen, XInput controllers, and DirectX 11. | Windows }}
 +
{{Source ports table/row| vkQuake3 | url=https://github.com/suijingfeng/vkQuake3 | Enhanced client using the Vulkan renderer, adding improvements like AVI video capture of demos, improved console autocompletion, HTTP/FTP download redirection and many bug fixes. | Windows, OS X, Linux }}
 +
{{Source ports table/row| Quake III Arena: Kenny Edition | url=https://github.com/kennyalive/Quake-III-Arena-Kenny-Edition | Built around being as close as possible to the original version, at the same time clearing the game code from functions related to the ancient hardware. | Windows, OS X, Linux }}
 
}}
 
}}
 
===Mods===
 
Quake 3 servers often use modifications in order to enhance the game in some way.
 
 
====[http://playmorepromode.org/ Challenge Promode Arena]====
 
{{ii}} Challenge Promode Arena (CPMA) is a modification which supports two gameplay styles (vanilla and promode) and many different game modes. It is often used for competitive play.
 
 
====[https://q3defrag.org/files/ Defrag]====
 
{{ii}} Defrag (q3df) is a modification that removes the deathmatch from Quake 3 (de-fragging it), replacing it with obstacle courses for bunnyhopping, trickjumping, and surfing, to name a few.
 
{{ii}} Secondary resource [https://www.q3df.org/ here].
 
  
 
==Game data==
 
==Game data==
Line 136: Line 126:
 
{{Game data/config|Windows|{{p|game}}\baseq3\q3config.cfg}}
 
{{Game data/config|Windows|{{p|game}}\baseq3\q3config.cfg}}
 
{{Game data/config|Mac OS|}}
 
{{Game data/config|Mac OS|}}
{{Game data/config|Linux|~/.q3a/baseq3/q3config.cfg}}
+
{{Game data/config|Linux|{{p|linuxhome}}/.q3a/baseq3/q3config.cfg}}
 
}}
 
}}
 
{{XDG|false}}
 
{{XDG|false}}
Line 144: Line 134:
 
{{Game data/saves|Windows|{{p|game}}\baseq3\q3config.cfg}}
 
{{Game data/saves|Windows|{{p|game}}\baseq3\q3config.cfg}}
 
{{Game data/saves|Mac OS|}}
 
{{Game data/saves|Mac OS|}}
{{Game data/saves|Linux|~/.q3a/baseq3/q3config.cfg}}
+
{{Game data/saves|Linux|{{p|linuxhome}}/.q3a/baseq3/q3config.cfg}}
 
}}
 
}}
  
Line 161: Line 151:
 
|ubisoft connect          =  
 
|ubisoft connect          =  
 
|ubisoft connect notes    =  
 
|ubisoft connect notes    =  
|xbox cloud                = unknown
+
|xbox cloud                = false
 
|xbox cloud notes          =  
 
|xbox cloud notes          =  
 
}}
 
}}
Line 190: Line 180:
 
|anisotropic notes          = Can be forced through the [[Nvidia Control Panel#Forcing Anti-Aliasing/Anisotropic Filtering|Nvidia Control Panel]]/[[AMD VISION Engine Control Center|AMD Control Center]], or by using a source port. See [[#Source ports|Source ports]].
 
|anisotropic notes          = Can be forced through the [[Nvidia Control Panel#Forcing Anti-Aliasing/Anisotropic Filtering|Nvidia Control Panel]]/[[AMD VISION Engine Control Center|AMD Control Center]], or by using a source port. See [[#Source ports|Source ports]].
 
|antialiasing              = hackable
 
|antialiasing              = hackable
|antialiasing notes        = In source ports like ioquake3, open the console and enter {{code|/r_ext_multisample N}} where N is the number of MSAA samples. Use {{code|/vid_restart}} to apply changes.
+
|antialiasing notes        = In source ports like ioquake3, open the console and enter {{code|/r_ext_multisample N}} where N is the number of [[MSAA]] samples. Use {{code|/vid_restart}} to apply changes.
 +
|upscaling                  = false
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                = Vsync is the "sync every frame" setting.
+
|vsync notes                = Vsync is the "Sync Every Frame" setting.
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = hackable
 
|120 fps                    = hackable
 
|120 fps notes              = Frame rate is capped at 90 FPS. Override with <code>/com_maxfps XX</code> in the console. Certain numbers can adversely affect player physics.
 
|120 fps notes              = Frame rate is capped at 90 FPS. Override with <code>/com_maxfps XX</code> in the console. Certain numbers can adversely affect player physics.
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
Line 206: Line 199:
 
{{Fixbox|description=Instructions|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Instructions|ref={{cn|date=July 2016}}|fix=
 
# Launch the game at least once then close it.
 
# Launch the game at least once then close it.
# Go to the [[#Game data|configuration file(s) location]].
+
# Open {{file|{{p|game}}\baseq3\q3config.cfg}} with a text editor.
# Open {{file|q3config.cfg}} with a text editor.
 
 
# Change the following lines to set the resolution.
 
# Change the following lines to set the resolution.
 
#* <code>seta r_customwidth "XXXX"</code>
 
#* <code>seta r_customwidth "XXXX"</code>
Line 213: Line 205:
 
# Change the following line to this value.
 
# Change the following line to this value.
 
#* <code>seta r_mode "-1"</code>
 
#* <code>seta r_mode "-1"</code>
 +
 +
'''Notes'''
 +
{{ii}} FMVs may be blank and character models in the model viewer may be distorted.
 
}}
 
}}
{{ii}} FMVs may be blank and character models in the model viewer may be distorted.
 
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
Line 241: Line 235:
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  = Limited modern controller support in vanilla. A source port is required for full xinput controllers support. See [[#Source ports|Source ports]]
+
|controller support notes  = Limited modern controller support in vanilla. A source port is required for full XInput controllers support. See [[#Source ports|Source ports]]
 
|full controller          = hackable
 
|full controller          = hackable
 
|full controller notes    = A source port is required for menu navigation support. See [[#Source ports|Source ports]]. Cannot navigate Team Arena menus.
 
|full controller notes    = A source port is required for menu navigation support. See [[#Source ports|Source ports]]. Cannot navigate Team Arena menus.
Line 271: Line 265:
 
|tracked motion prompts    = unknown
 
|tracked motion prompts    = unknown
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = unknown
+
|other controllers        = true
 
|other controllers notes  =  
 
|other controllers notes  =  
|other button prompts      = unknown
+
|other button prompts      = false
 
|other button prompts notes=  
 
|other button prompts notes=  
|button prompts            = false
 
|button prompts notes      =
 
 
|controller hotplug        = false
 
|controller hotplug        = false
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
Line 302: Line 294:
 
|surround sound          = hackable
 
|surround sound          = hackable
 
|surround sound notes    = [[Quake III Arena#ioquake3|ioquake3]] supports up to 7.0 output through [[Glossary:Sound card#Set up OpenAL|OpenAL]].
 
|surround sound notes    = [[Quake III Arena#ioquake3|ioquake3]] supports up to 7.0 output through [[Glossary:Sound card#Set up OpenAL|OpenAL]].
|subtitles                = false
+
|subtitles                = n/a
 
|subtitles notes          =  
 
|subtitles notes          =  
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = true
+
|mute on focus lost      = always on
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              = true
 
|eax support              = true
|eax support notes        = A3D 2.0<ref>[https://web.archive.org/web/20031011180758/http://www.vortexofsound.com/techhelp/gm_q3.htm Games help: Quake III Arena - Vortex of Sound (retrieved)]</ref> only<ref>[http://www.shacknews.com/article/2934/eax-in-quake3-nope EAX in Quake3? Nope. - Shacknews]</ref><br />
+
|eax support notes        = A3D 2.0.<ref>{{Refurl|url=https://web.archive.org/web/20031011180758/http://www.vortexofsound.com/techhelp/gm_q3.htm|title=Games help: Quake III Arena - Vortex of Sound (retrieved)|date=May 2023}}</ref> only.<ref>{{Refurl|url=https://www.shacknews.com/article/2934/eax-in-quake3-nope|title=EAX in Quake3? Nope. - Shacknews|date=May 2023}}</ref><br />
Broken since one of the first patches<ref>[https://web.archive.org/web/20160203081138/http://www.neoseeker.com/forums/1039/t675-acoustic-edge-win2k-drivers/3.htm#30 Acoustic Edge and win2k drivers - Neoseeker Forums (retrieved)]</ref> (possibly 1.17)<ref>[http://icculus.org/pipermail/quake3/2008-April/002492.html &#91;quake3&#93; Re: A3D - icculus.org]</ref> 1.25 point release beta is the last version with A3D support.
+
Possibly broken since one of the first patches,<ref>{{Refurl|url=https://web.archive.org/web/20160203081138/http://www.neoseeker.com/forums/1039/t675-acoustic-edge-win2k-drivers/3.htm#30|title=Acoustic Edge and win2k drivers - Neoseeker Forums (retrieved)|date=May 2023}}</ref> and removed for good in either version 1.25<ref>{{Refurl|url=http://icculus.org/pipermail/quake3/2008-April/002492.html|title=&#91;quake3&#93; Re: A3D - icculus.org|date=9 June 2023}}</ref> or 1.27g.<ref>[https://www.vogons.org/viewtopic.php?t=73727#p850560 Running Quake 3 on A3D 2.0 \ VOGONS]</ref>
 +
|royalty free audio      = always on
 +
|royalty free audio notes =
 
}}
 
}}
{{ii}}[[Quake III Arena#ioquake3|ioquake3]] supports [[Glossary:Surround sound#OpenAL|OpenAL Soft]] for binaural HRTF mixing.<ref>[https://www.youtube.com/watch?v=_0-94KI3yWE Quake III Arena with 3D spatial sound in ioquake3 🎧 (OpenAL Soft HRTF audio)]</ref> Unlike A3D 2.0, it does ''not'' support elevation HRTF effects.
+
{{ii}} [[Quake III Arena#ioquake3|ioquake3]] supports [[Glossary:Surround sound#OpenAL|OpenAL Soft]] for binaural HRTF mixing.<ref>[https://www.youtube.com/watch?v=_0-94KI3yWE Quake III Arena with 3D spatial sound in ioquake3 🎧 (OpenAL Soft HRTF audio)]</ref> Unlike A3D 2.0, it does ''not'' support elevation HRTF effects.
  
 
{{L10n|content=
 
{{L10n|content=
Line 328: Line 322:
 
  |audio    = hackable
 
  |audio    = hackable
 
  |subtitles = n/a
 
  |subtitles = n/a
  |notes    = [https://magyaritasok.hu/magyaritasok/quake-3-arena/quake-3-arena-team-arena-szinkron/2397 Fan translation.]
+
  |notes    = [https://magyaritasok.hu/magyaritasok/quake-3-arena/quake-3-arena-team-arena-szinkron/2397 Fan translation].
 
  |fan      = true
 
  |fan      = true
 
}}
 
}}
Line 338: Line 332:
 
|local play players  = 4
 
|local play players  = 4
 
|local play modes    =  
 
|local play modes    =  
|local play notes    = A source port is required. See [[#Source ports|Source ports]]
+
|local play notes    = A source port is required. See [[#Source ports|Source ports]].
 
|lan play            = true
 
|lan play            = true
 
|lan play players    = 16
 
|lan play players    = 16
Line 387: Line 381:
 
|iz3d notes                  =  
 
|iz3d notes                  =  
 
|vorpx                      = true
 
|vorpx                      = true
|vorpx modes                = G3D,DirectVR
+
|vorpx modes                = G3D, DirectVR
 
|vorpx notes                = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list].
 
|vorpx notes                = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list].
 
|htc vive                    =  
 
|htc vive                    =  
Line 416: Line 410:
  
 
==Issues fixed==
 
==Issues fixed==
 
 
===Game crashes on exit===
 
===Game crashes on exit===
 
{{Fixbox|description=Game Crashes Upon Exit|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Game Crashes Upon Exit|ref={{cn|date=July 2016}}|fix=
# Right-click the game in your Steam library.
+
# Right-click the game in the Steam library.
 
# Click Properties.
 
# Click Properties.
 
# Uncheck "Enable Steam Community In-Game".
 
# Uncheck "Enable Steam Community In-Game".
 
}}
 
}}
 +
 
===Random FPS drops===
 
===Random FPS drops===
{{Fixbox|description=Edit a line in config: <code>r_finish 0</code>|ref=<ref name="fpsdrops">[https://steamcommunity.com/app/2350/discussions/0/360671352681442687/ FPS Fix :: Quake III: Team Arena General Discussions]</ref>|fix=
+
{{Fixbox|description=Edit a line in config: <code>r_finish 0</code>|ref=<ref name="fpsdrops">[https://steamcommunity.com/app/2350/discussions/0/360671352681442687/ FPS Fix :: Quake III: Team Arena General Discussions]</ref>}}
 +
 
 +
{{Fixbox|description=Use a [[#Source_ports|Source port]]|ref=<ref name="fpsdrops"/>}}
 +
 
 +
===Invalid CD key===
 +
{{Fixbox|description=Write the CD key in lowercase|ref={{cn|date=2024-04-22}}}}
 +
 
 +
===Brightness issues===
 +
{{ii}} By default, Quake III Arena has brightness issues and may appear very dark, with the in-game brightness settings having no effect.
 +
 
 +
{{Fixbox|description=Edit the configuration file|ref=<ref>{{Refcheck|user=Plok|date=2021-09-08|comment=Also usable for other idTech 3 titles like [[Star Trek: Voyager - Elite Force]]}}</ref>|fix=
 +
# Open {{file|{{p|game}}\baseq3\q3config.cfg}} with a text editor.
 +
# Find the line '''r_overBrightBits 2'''.
 +
# Set the value to 0:
 +
<pre>
 +
seta r_overBrightBits "0"
 +
</pre>
 +
 
 +
'''Notes'''
 +
{{ii}} To change the gamma level, just find the line {{code|r_gamma 1}} and increase it to brighten the screen or lower it to darken.
 +
{{ii}} {{code|r_intensity}} can also be set to a value above 1 to multiply texture intensity, making them appear brighter.
 
}}
 
}}
{{Fixbox|description=Use a [[#Source_ports|Source port]]|ref=<ref name="fpsdrops"/>|fix=
+
 
 +
{{Fixbox|description=Quake3e: Enable Offscreen Rendering (Vulkan Render Only)|ref={{cn|date=2024-04-22}}|fix=
 +
# Launch Quake 3 with either {{code|quake3e-vulkan.x64}} or {{code|quake3e-vulkan}}.
 +
# Open the developer console (default key: tilde {{code|`}}).
 +
# Type {{code|r_fbo 1}}, and press Enter.
 +
# Then either type {{code|vid_restart}} and press Enter again, or close and restart Quake3e Vulkan to apply changes.
 +
 
 +
'''Notes'''
 +
{{ii}} This also restricts Quake 3 applying it's gamma globally to the monitor it's assigned to; additionally fixing overly dark/bright external screenshots and video recordings.
 +
{{ii}} Enabling {{code|r_fbo}} is also required for other Vulkan-specific features for this port as well.
 
}}
 
}}
  
===Invalid CD-Key===
+
===View bob===
{{ii}}Write the CD-Key in lowercase.
+
{{ii}} By default, the game has view bob that may cause motion sickness.
 +
 
 +
{{Fixbox|description=Edit the configuration file|ref={{cn|date=October 2016}}|fix=
 +
# Go to {{file|{{p|game}}\baseq3|folder}}
 +
# Open {{file|q3config.cfg}} with a text editor.
 +
# Find these three lines: '''cg_bobup 0.005''', '''cg_bobpitch 0.002''' and '''cg_bobroll 0.002'''.
 +
# Set their values to 0:
 +
<pre>
 +
seta cg_bobup "0.000"
 +
seta cg_bobpitch "0.000"
 +
seta cg_bobroll "0.000"
 +
</pre>
 +
}}
  
 
==Other information==
 
==Other information==
 
 
===API===
 
===API===
 
{{API
 
{{API
Line 462: Line 496:
 
|macos intel 64-bit app = hackable
 
|macos intel 64-bit app = hackable
 
|macos arm app          = hackable
 
|macos arm app          = hackable
|macos app notes        = The original version of the game on OS X only supported PowerPC.<br>A source port is required for Intel 64-bit support and M-1 support to work on OS X 10.7 and later. See [[#Source ports|Source ports]].
+
|macos app notes        = The original version of the game on OS X only supported PowerPC.<br>A source port is required for Intel 64-bit support and M1 support to work on OS X 10.7 and later. See [[#Source ports|Source ports]].
 
|linux powerpc app      = hackable
 
|linux powerpc app      = hackable
 
|linux 32-bit executable= true
 
|linux 32-bit executable= true
 
|linux 64-bit executable= hackable
 
|linux 64-bit executable= hackable
 
|linux arm app          = hackable
 
|linux arm app          = hackable
 +
|linux 68k app          = hackable
 
|linux executable notes = A source port is required for native 64-bit. See [[#Source ports|Source ports]].<br>An alternate source port supports PowerPC.
 
|linux executable notes = A source port is required for native 64-bit. See [[#Source ports|Source ports]].<br>An alternate source port supports PowerPC.
 +
|mac os powerpc app    = true
 +
|mac os 68k app        = unknown
 +
|mac os executable notes=
 
}}
 
}}
  
Line 488: Line 526:
 
}}
 
}}
  
===Brightness issues===
+
===Graphical improvements===
{{ii}} By default, Quake III Arena has brightness issues and may appear very dark.
+
====Increase LOD (reduce pop-in)====
 +
* After starting the game, open the console, write {{code|/r_subdivisions -1; r_lodbias -1}} then press Enter. The first command increases world geometry detail, whereas the second command uses high-quality models regardless of the viewing distance.
 +
 
 +
====[https://www.moddb.com/mods/quake-iii-arena-remastered-runo-edition/downloads/quake-iii-arena-v132e-runo-edition Quake 3 Remastered (Runo Edition)]====
 +
{{++}} This mod contains High Resolution Textures, HD Models, Effects, 2D Elements, High Quality Sounds.
 +
 
 +
====[https://www.moddb.com/mods/high-quality-quake/downloads High resolution menus and HUD]====
 +
{{ii}} A [[#Source ports|source port]] is required.
 +
{{ii}} An [https://www.moddb.com/mods/high-quality-quake/addons additional mod] is required for Team Arena support.
 +
{{ii}} Widescreen support is integrated. Enter the following into the console for 1920x1080 (example): {{code|/exec res1920x1080}}.
 +
{{ii}} The highest possible graphic settings are available with {{code|/exec hq}}.
 +
{{++}} New assets are faithful to original HUD and menus.
 +
 
 +
====[https://www.moddb.com/mods/quake-3-neural-upscale/addons Neural upscaled textures]====
 +
{{ii}} All in-game textures, upscaled with Waifu2x and SFTGAN.
 +
{{++}} Upscaled textures are faithful to the original textures.
  
{{Fixbox|description=Edit the configuration file|ref=<ref>{{Refcheck|user=Plokite Wolf|date=2021-09-08|comment=Also usable for other idTech 3 titles like [[Star Trek: Voyager - Elite Force]]}}</ref>|fix=
+
===Modifications===
# Go to <code>{{p|game}}\baseq3\</code>
+
{{ii}} Quake 3 servers often use modifications in order to enhance the game in some way.
# Open <code>q3config.cfg</code> with a text editor.
 
# Find the line '''r_overBrightBits 2'''.
 
# Set the value to 0.
 
<pre>
 
seta r_overBrightBits "0"
 
</pre>
 
  
'''Notes'''
+
====[http://playmorepromode.org/ Challenge Promode Arena]====
{{ii}} You can change the gamma level by finding the line {{code|r_gamma 1}} and increasing it to brighten the screen or lowering it to darken the screen.
+
{{ii}} Challenge Promode Arena (CPMA) is a modification which supports two gameplay styles (vanilla and promode) and many different game modes. It is often used for competitive play.
{{ii}} {{code|r_intensity}} can also be set to a value above 1 to multiply texture intensity, making them appear brighter.
 
}}
 
  
===View bob===
+
====[https://q3defrag.org/files/ Defrag]====
{{ii}} By default, Quake III Arena has view bob that may cause motion sickness.
+
{{ii}} Defrag (q3df) is a modification that removes the deathmatch from Quake 3 (de-fragging it), replacing it with obstacle courses for bunnyhopping, trickjumping, and surfing, to name a few.
 +
{{ii}} Secondary resource [https://www.q3df.org/ here].
  
{{Fixbox|description=Edit the configuration file|ref={{cn|date=October 2016}}|fix=
+
====[https://wrong-place.net/ Q3A Reloaded]====
# Go to <code>{{p|game}}\baseq3\</code>
+
{{ii}} Q3AReloaded (Q3AR) is a graphical overhaul HD modification. Including high resolution textures, UI, models and effects. Running with Q3A 1.11 and 1.32 + mods.
# Open <code>q3config.cfg</code> with a text editor.
+
{{ii}} Q3AR-MODDB [https://www.moddb.com/mods/q3a-reloaded-116n-hd-overhaul visit].
# Find these three lines: '''cg_bobup 0.005''', '''cg_bobpitch 0.002''' and '''cg_bobroll 0.002'''.
 
# Set their values to 0.
 
<pre>
 
seta cg_bobup "0.000"
 
seta cg_bobpitch "0.000"
 
seta cg_bobroll "0.000"
 
</pre>
 
}}
 
  
 
==System requirements==
 
==System requirements==

Latest revision as of 14:36, 22 April 2024

Quake III Arena
Quake III Arena cover
Developers
id Software
macOS (OS X) The Omni Group
Linux Loki Software
Publishers
Activision
Engines
id Tech 3
Release dates
Windows December 2, 1999
Linux December 27, 1999
Mac OS (Classic) December 28, 1999
macOS (OS X) January 4, 2002
Taxonomy
Monetization One-time game purchase, Expansion pack, Subscription gaming service
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Art styles Realistic
Themes Sci-fi
Series Quake
Quake III Arena on HowLongToBeat
Quake III Arena on IGDB
Quake III Arena guide on StrategyWiki
Quake III Arena on MobyGames
Quake III Arena on Wikipedia
Quake
Quake 1996
Quake II 1997
Quake III Arena 1999
Quake 4 2005
Enemy Territory: Quake Wars 2007
Quake Live 2010
Quake II RTX 2019
Quake Enhanced 2021
Quake Champions 2022
Quake II Enhanced 2023

Quake III Arena is a singleplayer and multiplayer first-person action, FPS and shooter game in the Quake series.

General information

Source code
GTkRadiant (tools) source code
ESReality - Community hub for competitive Quake.
Func_Msgboard - Mapper hub, new map releases, technique improvements.
Worldspawn Archive - Map repository.
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
CD key
Windows
Mac OS
Linux
Gamesplanet logo.svg
Icon overlay.png
Quake III Gold. Unlike other digital stores, this can be bought in Germany.
Windows
GOG.com
DRM-free
CD key
Quake III Gold.[1] Serial key shown in the game library entry.
Windows
Humble Store
Icon overlay.png
Windows
Microsoft Store
DRM-free after installation through Microsoft Store client (notes may include more details)
DRM-free after being copied to any other folder.
Included with Xbox Game Pass for PC. Unlike other digital stores, this can be bought in Germany.
Windows
Steam
Icon overlay.png
CD key
Quake III Gold.
Windows
Amazon.com (unavailable)
Icon overlay.png
Windows
Bethesda.net (unavailable)
DRM-free after installation through Bethesda.net Launcher (notes may include more details)
Windows
GamersGate (unavailable)
Icon overlay.png
Windows
A demo is available. Can also be installed via Steam (allow Steam popup).
A faithful higher quality icon can be found from IconArchive.
Only Gamesplanet and Microsoft Store versions are available in Germany.

Version differences

Quake III: Gold includes the base game along with the Team Arena expansion.
id Software launched a free-to-play browser-based port of Quake III titled Quake Live, that has since migrated to Steam and is no longer free-to-play. Most players have migrated to this service to continue playing, as it adds new features and game modes, and improves compatibility with newer systems.

Monetization

Type Notes
Expansion pack The expansion pack includes new game modes, skins, maps and weapons.
One-time game purchase The game requires an upfront purchase to access.
Subscription gaming service Available via Xbox Game Pass for PC.

DLC and expansion packs

Name Notes
Team Arena
Windows

Essential improvements

Official patch

Digital distribution platforms such as GOG and Steam are already have the latest version.
The latest official patch is 1.32c, it can be downloaded from Quake 3 World.

The Unofficial Patch

The unofficial update for Quake 3: Arena and Team Arena expansion, which fixes a lot of menu, texture, sound and script errors left by original developers.
Supports source ports and it's recommended to use those to play on this patch.

Source ports

While the original Quake III Arena point releases still work on modern systems, the release of the engine's source code has enabled the creation of additional variants that improve upon the game but are backwards compatible for multiplayer play. These versions do not support PunkBuster anti-cheat and thus cannot connect to servers using it, though very few still exist.
ioquake3 is recommended for authenticity to the original; Quake3e and Spearmint is recommended for graphical enhancements and quality-of-life features.
Name Description
ioquake3 A port of the engine to SDL to assist in multi-platform development of stand-alone mods for the Quake III engine. Includes an auto updater which automatically updates the software with a new version.
Windows
macOS (OS X)
Linux
Quake3e Fork of ioquake3. Adds bug fixes, security and performance improvements as well as some quality of life features for competitive play.
Windows
macOS (OS X)
Linux
Spearmint Fork of ioquake3. Update in-game menu with modern graphics settings like MSAA or anisotropic filtering, and supports XInput controllers and split screen multiplayer up to 4 players.
Does not support vanilla Quake III Arena servers, mods or demos.
Stopped development as of October 2018 [1], with the latest update from July 2020.[2]
Windows
macOS (OS X)
Linux
Quake 3: Arena NT Designed specifically around the features of Windows 8's app packer. Adds ARM support, widescreen, XInput controllers, and DirectX 11.
Windows
vkQuake3 Enhanced client using the Vulkan renderer, adding improvements like AVI video capture of demos, improved console autocompletion, HTTP/FTP download redirection and many bug fixes.
Windows
macOS (OS X)
Linux
Quake III Arena: Kenny Edition Built around being as close as possible to the original version, at the same time clearing the game code from functions related to the ancient hardware.
Windows
macOS (OS X)
Linux

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Windows <path-to-game>\baseq3\q3config.cfg[Note 1]
Mac OS (Classic)
Linux $HOME/.q3a/baseq3/q3config.cfg
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2200/pfx/[Note 2]
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows <path-to-game>\baseq3\q3config.cfg[Note 1]
Mac OS (Classic)
Linux $HOME/.q3a/baseq3/q3config.cfg
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2200/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
Xbox Cloud

Video

In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
A source port is required. See Source ports.
Ultra-widescreen
See Widescreen resolution. Image is Vert- and FOV will need to be increased to compensate. See Field of view (FOV).
4K Ultra HD
See Widescreen resolution. Chat text does not scale.
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Can be forced through the Nvidia Control Panel/AMD Control Center, or by using a source port. See Source ports.
Anti-aliasing (AA)
In source ports like ioquake3, open the console and enter /r_ext_multisample N where N is the number of MSAA samples. Use /vid_restart to apply changes.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Vsync is the "Sync Every Frame" setting.
60 FPS
120+ FPS
Frame rate is capped at 90 FPS. Override with /com_maxfps XX in the console. Certain numbers can adversely affect player physics.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

Instructions[citation needed]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>\baseq3\q3config.cfg with a text editor.
  3. Change the following lines to set the resolution.
    • seta r_customwidth "XXXX"
    • seta r_customheight "XXXX"
  4. Change the following line to this value.
    • seta r_mode "-1"

Notes

FMVs may be blank and character models in the model viewer may be distorted.

Field of view (FOV)

Edit the configuration file[citation needed]
  1. Launch the game at least once then close it.
  2. Go to the configuration file(s) location.
  3. Open q3config.cfg with a text editor.
  4. Change the following line to the desired value.
    • seta cg_fov "XX"

Notes

Changing FOV affects the weapon viewmodel.

Input

In-game control settings.
In-game control settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Limited modern controller support in vanilla. A source port is required for full XInput controllers support. See Source ports
Full controller support
A source port is required for menu navigation support. See Source ports. Cannot navigate Team Arena menus.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Needs to be manually mapped to the specific direction.
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
ioquake3 supports up to 7.0 output through OpenAL.
Subtitles
Closed captions
Mute on focus lost
EAX support
A3D 2.0.[2] only.[3]
Possibly broken since one of the first patches,[4] and removed for good in either version 1.25[5] or 1.27g.[6]
Royalty free audio
ioquake3 supports OpenAL Soft for binaural HRTF mixing.[7] Unlike A3D 2.0, it does not support elevation HRTF effects.

Localizations

Language UI Audio Sub Notes
English
Hungarian
Fan translation.

Network

Multiplayer types

Type Native Players Notes
Local play
4 A source port is required. See Source ports.
LAN play
16
Online play
16
All official maps are designed for at most 16 players. However, dedicated servers can be set to have no max player limit.

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 27950, 27952, 27960, 27965
UDP 27950, 27952, 27960, 27965
Universal Plug and Play (UPnP) support status is unknown.

VR support

3D modes State Notes
vorpX
G3D, DirectVR
Officially supported game, see official vorpx game list.

Issues fixed

Game crashes on exit

Game Crashes Upon Exit[citation needed]
  1. Right-click the game in the Steam library.
  2. Click Properties.
  3. Uncheck "Enable Steam Community In-Game".

Random FPS drops

Edit a line in config: r_finish 0[8]
Use a Source port[8]

Invalid CD key

Write the CD key in lowercase[citation needed]

Brightness issues

By default, Quake III Arena has brightness issues and may appear very dark, with the in-game brightness settings having no effect.
Edit the configuration file[9]
  1. Open <path-to-game>\baseq3\q3config.cfg with a text editor.
  2. Find the line r_overBrightBits 2.
  3. Set the value to 0:
seta r_overBrightBits "0"

Notes

To change the gamma level, just find the line r_gamma 1 and increase it to brighten the screen or lower it to darken.
r_intensity can also be set to a value above 1 to multiply texture intensity, making them appear brighter.
Quake3e: Enable Offscreen Rendering (Vulkan Render Only)[citation needed]
  1. Launch Quake 3 with either quake3e-vulkan.x64 or quake3e-vulkan.
  2. Open the developer console (default key: tilde `).
  3. Type r_fbo 1, and press Enter.
  4. Then either type vid_restart and press Enter again, or close and restart Quake3e Vulkan to apply changes.

Notes

This also restricts Quake 3 applying it's gamma globally to the monitor it's assigned to; additionally fixing overly dark/bright external screenshots and video recordings.
Enabling r_fbo is also required for other Vulkan-specific features for this port as well.

View bob

By default, the game has view bob that may cause motion sickness.
Edit the configuration file[citation needed]
  1. Go to <path-to-game>\baseq3
  2. Open q3config.cfg with a text editor.
  3. Find these three lines: cg_bobup 0.005, cg_bobpitch 0.002 and cg_bobroll 0.002.
  4. Set their values to 0:
seta cg_bobup "0.000"
seta cg_bobpitch "0.000"
seta cg_bobroll "0.000"

Other information

API

Technical specs Supported Notes
OpenGL 1.1
Vulkan
Use Quake3e or Quake III Arena Kenny Edition.
ExecutablePPC16-bit 32-bit 64-bitARM Notes
Windows
A source port is required for native 64-bit and ARM. See Source ports.
macOS (OS X)
The original version of the game on OS X only supported PowerPC.
A source port is required for Intel 64-bit support and M1 support to work on OS X 10.7 and later. See Source ports.
Linux
A source port is required for native 64-bit. See Source ports.
An alternate source port supports PowerPC.
Mac OS (Classic)

Middleware

Middleware Notes
Audio DirectSound
Anti-cheat PunkBuster [citation needed]

Graphical improvements

Increase LOD (reduce pop-in)

  • After starting the game, open the console, write /r_subdivisions -1; r_lodbias -1 then press Enter. The first command increases world geometry detail, whereas the second command uses high-quality models regardless of the viewing distance.

Quake 3 Remastered (Runo Edition)

This mod contains High Resolution Textures, HD Models, Effects, 2D Elements, High Quality Sounds.

High resolution menus and HUD

A source port is required.
An additional mod is required for Team Arena support.
Widescreen support is integrated. Enter the following into the console for 1920x1080 (example): /exec res1920x1080.
The highest possible graphic settings are available with /exec hq.
New assets are faithful to original HUD and menus.

Neural upscaled textures

All in-game textures, upscaled with Waifu2x and SFTGAN.
Upscaled textures are faithful to the original textures.

Modifications

Quake 3 servers often use modifications in order to enhance the game in some way.

Challenge Promode Arena

Challenge Promode Arena (CPMA) is a modification which supports two gameplay styles (vanilla and promode) and many different game modes. It is often used for competitive play.

Defrag

Defrag (q3df) is a modification that removes the deathmatch from Quake 3 (de-fragging it), replacing it with obstacle courses for bunnyhopping, trickjumping, and surfing, to name a few.
Secondary resource here.

Q3A Reloaded

Q3AReloaded (Q3AR) is a graphical overhaul HD modification. Including high resolution textures, UI, models and effects. Running with Q3A 1.11 and 1.32 + mods.
Q3AR-MODDB visit.

System requirements

Windows
Minimum Recommended
Operating system (OS) 95, NT 4.0
Processor (CPU) Intel Pentium MMX 233 MHz
Intel Pentium II 300 MHz
AMD K6-2 350 MHz
AMD Athlon 500 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 25 MB
Video card (GPU) 8 MB of VRAM
OpenGL 1.1 compatible
DirectX 7 compatible
Mac OS
Minimum
Operating system (OS) 8.6
Processor (CPU) PowerPC G3
System memory (RAM) 64 MB
Hard disk drive (HDD)
Video card (GPU) 6 MB of VRAM
Linux
Minimum Recommended
Operating system (OS) Any distribution (ports of the engine available in most distros' package repositories)
Processor (CPU) Intel Pentium 233 MHz / Pentium II 300 MHz or AMD K6-2 350 MHz / Athlon. Also suitable are CPUs exceeding 400 MHz of any ISA
System memory (RAM) 64 MB
Hard disk drive (HDD) 25 MB
Video card (GPU) 8 MB of VRAM


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References