Difference between revisions of "Quake II"
SirYodaJedi (talk | contribs) |
I Drink Lava (talk | contribs) m (→Audio settings) |
||
(27 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Disambig|the original 1997 game|the [[Wikipedia:Ray tracing (graphics)|ray-tracing]] capable version|[[Quake II RTX]]}} | ||
{{Infobox game | {{Infobox game | ||
|cover = Quake II cover.jpg | |cover = Quake II cover.jpg | ||
Line 13: | Line 14: | ||
{{Infobox game/row/date|Windows|December 9, 1997}} | {{Infobox game/row/date|Windows|December 9, 1997}} | ||
{{Infobox game/row/date|Linux|January 6, 1998}} | {{Infobox game/row/date|Linux|January 6, 1998}} | ||
− | {{Infobox game/row/date|Mac OS|July 1999 | + | {{Infobox game/row/date|Mac OS|July 1, 1999}} |
− | |||
− | |||
|steam appid = 2320 | |steam appid = 2320 | ||
|steam appid side = 2330, 2340 | |steam appid side = 2330, 2340 | ||
Line 21: | Line 20: | ||
|gogcom id side = 1443696817 | |gogcom id side = 1443696817 | ||
|strategywiki = Quake II | |strategywiki = Quake II | ||
+ | |mobygames = quake-ii | ||
|wikipedia = Quake II | |wikipedia = Quake II | ||
|winehq = 514 | |winehq = 514 | ||
Line 43: | Line 43: | ||
{{Availability/row| Retail | | disc, DRM-free | CD check removed by official patches. Soundtrack is still embedded in the CD. | | Windows, Mac OS, Linux }} | {{Availability/row| Retail | | disc, DRM-free | CD check removed by official patches. Soundtrack is still embedded in the CD. | | Windows, Mac OS, Linux }} | ||
{{Availability/row| Amazon | B00GXHJ3P2 | Steam | | | Windows }} | {{Availability/row| Amazon | B00GXHJ3P2 | Steam | | | Windows }} | ||
− | {{Availability/row| Bethesda.net | | + | {{Availability/row| Bethesda.net | QU2CSTPCBG01 | Bethesda.net | | | Windows }} |
{{Availability/row| GamersGate | DD-Q2 | Steam | | | Windows }} | {{Availability/row| GamersGate | DD-Q2 | Steam | | | Windows }} | ||
+ | {{Availability/row| Gamesplanet | 2967-1 | Steam | | | Windows }} | ||
{{Availability/row| GOG.com | quake_ii_quad_damage | DRM-free | Quake II: Quad Damage. Not available for purchase in Germany.<ref>[https://www.gog.com/news/release_quake_ii_iii_wolfenstein_3d_return_to_castle_wolfenstein RELEASE: QUAKE II + III, WOLFENSTEIN 3D, RETURN TO CASTLE WOLFENSTEIN - GOG.com News]</ref> | | Windows }} | {{Availability/row| GOG.com | quake_ii_quad_damage | DRM-free | Quake II: Quad Damage. Not available for purchase in Germany.<ref>[https://www.gog.com/news/release_quake_ii_iii_wolfenstein_3d_return_to_castle_wolfenstein RELEASE: QUAKE II + III, WOLFENSTEIN 3D, RETURN TO CASTLE WOLFENSTEIN - GOG.com News]</ref> | | Windows }} | ||
{{Availability/row| Humble | quake-ii | Steam | | | Windows }} | {{Availability/row| Humble | quake-ii | Steam | | | Windows }} | ||
Line 50: | Line 51: | ||
}} | }} | ||
{{ii}} A [http://tastyspleen.net/quake/downloads/q2-314-demo-x86.exe demo] is available. | {{ii}} A [http://tastyspleen.net/quake/downloads/q2-314-demo-x86.exe demo] is available. | ||
+ | {{ii}} A faithful higher quality icon can be found on [https://archive.org/details/Quakeii-icon Archive.org]. | ||
{{ii}} The native Linux version has been ported by both iD Software and Macmillan Digital Publishing. The Ryan C. Gordon "Icculus" version can be downloaded from [https://icculus.org/quake2/ this page], which includes both binary and the source code to compile the software with specific settings. | {{ii}} The native Linux version has been ported by both iD Software and Macmillan Digital Publishing. The Ryan C. Gordon "Icculus" version can be downloaded from [https://icculus.org/quake2/ this page], which includes both binary and the source code to compile the software with specific settings. | ||
{{ii}} Quake II: Quad Damage includes the base game along with all expansions, a soundtrack, and a launcher created by GOG.com. | {{ii}} Quake II: Quad Damage includes the base game along with all expansions, a soundtrack, and a launcher created by GOG.com. | ||
Line 56: | Line 58: | ||
{{DLC| | {{DLC| | ||
− | {{DLC/row| Mission Pack: Ground Zero | | Windows | + | {{DLC/row| Mission Pack: Ground Zero | | Windows }} |
− | {{DLC/row| Mission Pack: The Reckoning | | Windows | + | {{DLC/row| Mission Pack: The Reckoning | | Windows }} |
{{DLC/row| Netpack I: Extremities | Not available for the Steam version. | Windows }} | {{DLC/row| Netpack I: Extremities | Not available for the Steam version. | Windows }} | ||
}} | }} | ||
Line 66: | Line 68: | ||
===Source ports=== | ===Source ports=== | ||
− | Since the release of the source code various engine overhauls and source ports have been created to enhance or modify the game in different ways. Which one to use is a matter of taste. | + | Since the release of the source code various engine overhauls and source ports have been created to enhance or modify the game in different ways. Which one to use is a matter of taste. '''Yamagi Quake II''' is recommendated for authenticity to the original; '''Q2PRO''' or '''Quake II Starter''' is recommended for a multiplayer-oriented experience.<ref>[https://www.reddit.com/r/quake/comments/6889vx/quake_ii_source_ports_what_are_the_best_for_sp/ Quake II source ports. what are the best for sp and the best for mp? : quake]</ref> |
{{Source ports table|content= | {{Source ports table|content= | ||
{{Source ports table/row| Fruitz of Dojo Quake II | url=https://github.com/fruitz-of-dojo/Quake2/releases | A Cocoa port of the engine, '''it allows Quake II to be played on modern Macs.''' |OS X }} | {{Source ports table/row| Fruitz of Dojo Quake II | url=https://github.com/fruitz-of-dojo/Quake2/releases | A Cocoa port of the engine, '''it allows Quake II to be played on modern Macs.''' |OS X }} | ||
Line 74: | Line 76: | ||
{{Source ports table/row| Q2DOS | url=https://bitbucket.org/neozeed/q2dos | A port that features DLL loading through DJGPP, Online play with a packet driver, Intel HD audio support, HTTP downloading with libCURL, Yamagi Quake II's game dll code enhancements and all of the v3.24 unofficial patch. | DOS }} | {{Source ports table/row| Q2DOS | url=https://bitbucket.org/neozeed/q2dos | A port that features DLL loading through DJGPP, Online play with a packet driver, Intel HD audio support, HTTP downloading with libCURL, Yamagi Quake II's game dll code enhancements and all of the v3.24 unofficial patch. | DOS }} | ||
{{Source ports table/row| Q2PRO | url=http://skuller.net/q2pro/ | '''Multiplayer focused''' source port, available with [https://antiche.at/ r1ch.net anticheat module]. It is also used for '''speedrunning'''. | Windows, OS X, Linux }} | {{Source ports table/row| Q2PRO | url=http://skuller.net/q2pro/ | '''Multiplayer focused''' source port, available with [https://antiche.at/ r1ch.net anticheat module]. It is also used for '''speedrunning'''. | Windows, OS X, Linux }} | ||
− | {{Source ports table/row| Q2VKPT | url=http://brechpunkt.de/q2vkpt/ | | + | {{Source ports table/row| Q2VKPT | url=http://brechpunkt.de/q2vkpt/ | Tech demo source port focused on adding full [[Wikipedia:Path tracing|path tracing]] using Nvidia RTX ray tracing in Vulkan. | Windows}} |
+ | {{Source ports table/row| [[Quake II RTX]] | url= | Fork of Q2VKPT officially licensed by Nvidia. Has [[Quake II RTX|its own page]]. | Windows }} | ||
{{Source ports table/row| Quake II Starter| url=http://q2s.tastyspleen.net/ | '''Free and standalone''' installer that uses the Quake II demo and patch, along with Q2PRO, to create a fully functional and multiplayer enabled version of the game. | Windows }} | {{Source ports table/row| Quake II Starter| url=http://q2s.tastyspleen.net/ | '''Free and standalone''' installer that uses the Quake II demo and patch, along with Q2PRO, to create a fully functional and multiplayer enabled version of the game. | Windows }} | ||
{{Source ports table/row| R1Q2 | url=https://web.archive.org/web/20161016062333/http://old.r1ch.net:80/stuff/r1q2/ | '''Multiplayer focused''' source port, available with [https://antiche.at/ r1ch.net anticheat module]. | Windows, Linux }} | {{Source ports table/row| R1Q2 | url=https://web.archive.org/web/20161016062333/http://old.r1ch.net:80/stuff/r1q2/ | '''Multiplayer focused''' source port, available with [https://antiche.at/ r1ch.net anticheat module]. | Windows, Linux }} | ||
Line 80: | Line 83: | ||
{{Source ports table/row| Unofficial v3.24 Patch | url=http://www.markshan.com/knightmare/downloads.htm | This is a simple patch that fixes bugs and adds certain things to the engine such as widescreen-support. Easy to install and use. | Windows }} | {{Source ports table/row| Unofficial v3.24 Patch | url=http://www.markshan.com/knightmare/downloads.htm | This is a simple patch that fixes bugs and adds certain things to the engine such as widescreen-support. Easy to install and use. | Windows }} | ||
{{Source ports table/row| Yamagi Quake II | url=http://www.yamagi.org/quake2/ | Enhanced client focusing mainly on bug-fixes, compatibility with modern systems and code improvements. | Windows, OS X, Linux }} | {{Source ports table/row| Yamagi Quake II | url=http://www.yamagi.org/quake2/ | Enhanced client focusing mainly on bug-fixes, compatibility with modern systems and code improvements. | Windows, OS X, Linux }} | ||
− | {{Source ports table/row| vkQuake2 | url=https://github.com/kondrak/vkQuake2 | Enhanced client using the Vulkan renderer. | Windows }} | + | {{Source ports table/row| vkQuake2 | url=https://github.com/kondrak/vkQuake2 | Enhanced client using the Vulkan renderer. | Windows, OS X, Linux }} |
}} | }} | ||
Line 89: | Line 92: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|game}}\baseq2\*.cfg | + | {{Game data/config|Windows|{{p|game}}\baseq2\*.cfg}} |
{{Game data/config|Mac OS|}} | {{Game data/config|Mac OS|}} | ||
{{Game data/config|Linux|}} | {{Game data/config|Linux|}} | ||
}} | }} | ||
{{XDG|unknown}} | {{XDG|unknown}} | ||
+ | {{ii}} Yamagi Quake II moves this to {{file|{{P|userprofile\Documents}}\YamagiQ2\baseq2\*.cfg}} unless launched with [[Glossary:Command line arguments|{{code|-portable}}]]. | ||
===Save game data location=== | ===Save game data location=== | ||
Line 104: | Line 108: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |gog galaxy | + | |discord = |
− | |gog galaxy notes | + | |discord notes = |
− | |origin | + | |epic games store = |
− | |origin notes | + | |epic games store notes = |
− | |steam cloud | + | |gog galaxy = true |
− | |steam cloud notes | + | |gog galaxy notes = Added on update 1.2 |
− | |uplay | + | |origin = |
− | |uplay notes | + | |origin notes = |
− | |xbox cloud | + | |steam cloud = true |
− | |xbox cloud notes | + | |steam cloud notes = |
+ | |uplay = | ||
+ | |uplay notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
Line 120: | Line 128: | ||
{{Image|Quake II Video.jpg|In-game graphics settings.}} | {{Image|Quake II Video.jpg|In-game graphics settings.}} | ||
{{Video settings | {{Video settings | ||
− | |wsgf link = | + | |wsgf link = https://www.wsgf.org/dr/quake-ii |
|widescreen wsgf award = limited | |widescreen wsgf award = limited | ||
|multimonitor wsgf award = limited | |multimonitor wsgf award = limited | ||
Line 181: | Line 189: | ||
===[[Glossary:Frame rate (FPS)|Frame rate (FPS)]]=== | ===[[Glossary:Frame rate (FPS)|Frame rate (FPS)]]=== | ||
+ | {{ii}} Use a [[#Source ports|source port]] to avoid physics issues at high frame rates. | ||
{{Fixbox|description=Edit config file|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Edit config file|ref={{cn|date=July 2016}}|fix= | ||
# Go to <code>{{p|game}}\baseq2\</code>. | # Go to <code>{{p|game}}\baseq2\</code>. | ||
Line 250: | Line 259: | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = hackable | |haptic feedback = hackable | ||
− | |haptic feedback notes = Use [[#Source ports|Yamagi Quake II]] | + | |haptic feedback notes = Use [[#Source ports|Yamagi Quake II]] |
|simultaneous input = true | |simultaneous input = true | ||
|simultaneous input notes = | |simultaneous input notes = | ||
Line 280: | Line 289: | ||
|separate volume = true | |separate volume = true | ||
|separate volume notes = Only for sound effects, not for CD music. | |separate volume notes = Only for sound effects, not for CD music. | ||
− | |surround sound = | + | |surround sound = hackable |
|surround sound notes = | |surround sound notes = | ||
|subtitles = false | |subtitles = false | ||
Line 356: | Line 365: | ||
|iz3d = | |iz3d = | ||
|iz3d notes = | |iz3d notes = | ||
+ | |vorpx = true | ||
+ | |vorpx modes = G3D | ||
+ | |vorpx notes = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list]. | ||
|vr only = false | |vr only = false | ||
|htc vive = hackable | |htc vive = hackable | ||
Line 394: | Line 406: | ||
GOG.com version does not require this method, as the whole soundtrack is in OGG format, which the game was modified to use it instead. | GOG.com version does not require this method, as the whole soundtrack is in OGG format, which the game was modified to use it instead. | ||
+ | |||
+ | ===Stuttering frame rate (yquake2)=== | ||
+ | {{ii}} Might occur when using fractional display refresh rates. | ||
+ | |||
+ | {{Fixbox|description=Set vid_displayrefreshrate|ref=<ref>[https://github.com/yquake2/yquake2/issues/371 59fps on Windows · Issue #371 · yquake2/yquake2]</ref>|fix= | ||
+ | # Install [[#Source ports|Yamagi Quake II]]. | ||
+ | # Open the console. | ||
+ | # Set <code>vid_displayrefreshrate</code> to <code>60</code>. | ||
+ | }} | ||
===Play the expansions with KMQuake II=== | ===Play the expansions with KMQuake II=== | ||
Line 452: | Line 473: | ||
|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
− | |vulkan versions = | + | |vulkan versions = hackable |
|vulkan notes = A source port is required. See [[#Source ports|Source ports]]. | |vulkan notes = A source port is required. See [[#Source ports|Source ports]]. | ||
|dos modes = VGA | |dos modes = VGA | ||
Line 458: | Line 479: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit | + | |windows 32-bit exe = true |
− | |64-bit executable notes= A source port is required. See [[#Source ports|Source ports]]. | + | |windows 64-bit exe = hackable |
+ | |windows exe notes = A source port is required for native 64-bit. See [[#Source ports|Source ports]]. | ||
+ | |mac os x powerpc app = hackable | ||
+ | |macos intel 32-bit app = hackable | ||
+ | |macos intel 64-bit app = hackable | ||
+ | |macos app notes = A source port is required for OS X. See [[#Source ports|Source ports]]. | ||
+ | |linux powerpc app = unknown | ||
+ | |linux 32-bit executable= true | ||
+ | |linux 64-bit executable= hackable | ||
+ | |linux executable notes = A source port is required for native 64-bit. See [[#Source ports|Source ports]]. | ||
}} | }} | ||
Line 486: | Line 516: | ||
The ingame method uses a simple linear filter; an alternative exists in the form of the mod [http://chebmaster.com/q2facelift/index.html "Quake II Facelift"], released in 2007, which supports Lanczos upsampling for even further improved texture quality. It also includes several other changes, like an implementation of the water screen distortion effect from the software renderer, an option to toggle texture filtering off (via setting the "8-bit texture" option to "on"), and desktop resolution support (via selecting sub-640x480 resolutions). | The ingame method uses a simple linear filter; an alternative exists in the form of the mod [http://chebmaster.com/q2facelift/index.html "Quake II Facelift"], released in 2007, which supports Lanczos upsampling for even further improved texture quality. It also includes several other changes, like an implementation of the water screen distortion effect from the software renderer, an option to toggle texture filtering off (via setting the "8-bit texture" option to "on"), and desktop resolution support (via selecting sub-640x480 resolutions). | ||
− | This mod also has a few shortcomings; widescreen support is essentially broken as objects | + | This mod also has a few shortcomings; widescreen support is essentially broken as objects at the left and right side of the screen are [[Wikipedia:Hidden-surface determination|culled out]], so keeping to 4:3 resolutions is recommended. Also, load times between levels are increased, text and HUD elements are forcibly upscaled and look rather ugly, and the brightness setting now affects the skybox. |
− | |||
==System requirements== | ==System requirements== |
Revision as of 06:03, 29 January 2020
This page is for the original 1997 game. For the ray-tracing capable version, see Quake II RTX.
Developers | |
---|---|
id Software | |
The Reckoning | Xatrix Entertainment |
Ground Zero | Rogue Entertainment |
Mac OS (Classic) | Logicware |
Publishers | |
Activision | |
Engines | |
id Tech 2 | |
Release dates | |
Windows | December 9, 1997 |
Linux | January 6, 1998 |
Mac OS (Classic) | July 1, 1999 |
Quake | |
---|---|
Quake | 1996 |
Quake II | 1997 |
Quake III Arena | 1999 |
Quake 4 | 2005 |
Enemy Territory: Quake Wars | 2007 |
Quake Live | 2010 |
Quake II RTX | 2019 |
Quake Enhanced | 2021 |
Quake Champions | 2022 |
Quake II Enhanced | 2023 |
Key points
- Engine is open source with modern multi-platform ports available; see Source ports
- Active modding community.
- The Steam version lacks the soundtrack, but this can be fixed.
General information
- Quake Wiki - A detailed wiki for every Quake game made.
- Func_Msgboard - The mapper hub, new map releases, technique improvements.
- FAQ on Steam forums - A starting point for new Quake II players.
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | CD check removed by official patches. Soundtrack is still embedded in the CD. | |||
Amazon.com | ||||
Bethesda.net | ||||
GamersGate | ||||
GOG.com | Quake II: Quad Damage. Not available for purchase in Germany.[1] | |||
Humble Store | ||||
Steam | Does not come with the game soundtrack; see No music playback. |
- A demo is available.
- A faithful higher quality icon can be found on Archive.org.
- The native Linux version has been ported by both iD Software and Macmillan Digital Publishing. The Ryan C. Gordon "Icculus" version can be downloaded from this page, which includes both binary and the source code to compile the software with specific settings.
- Quake II: Quad Damage includes the base game along with all expansions, a soundtrack, and a launcher created by GOG.com.
- This game can also be played on OS X and DOS using a source port.
- GOG.com's launcher for Quake II is fully customizeable by editing
Q2Launcher.ini
allowing you to add more mods or even modify the exe files the launcher should use.
DLC and expansion packs
Name | Notes | |
---|---|---|
Mission Pack: Ground Zero | ||
Mission Pack: The Reckoning | ||
Netpack I: Extremities | Not available for the Steam version. |
Essential improvements
Official patch
- 3.20 - Latest official patch.
Source ports
Since the release of the source code various engine overhauls and source ports have been created to enhance or modify the game in different ways. Which one to use is a matter of taste. Yamagi Quake II is recommendated for authenticity to the original; Q2PRO or Quake II Starter is recommended for a multiplayer-oriented experience.[2]
Name | Description | |
---|---|---|
Fruitz of Dojo Quake II | A Cocoa port of the engine, it allows Quake II to be played on modern Macs. | |
KMQuake II | Enhanced client, allows for customization of textures, game interface etc. | |
QuakeIIxp | Enhanced port with improved graphics using an updated rendering engine. | |
LWJake2 | A LWJGL based source port focusing on compatibility and bug fixes. | |
Q2DOS | A port that features DLL loading through DJGPP, Online play with a packet driver, Intel HD audio support, HTTP downloading with libCURL, Yamagi Quake II's game dll code enhancements and all of the v3.24 unofficial patch. | |
Q2PRO | Multiplayer focused source port, available with r1ch.net anticheat module. It is also used for speedrunning. | |
Q2VKPT | Tech demo source port focused on adding full path tracing using Nvidia RTX ray tracing in Vulkan. | |
Quake II RTX | Fork of Q2VKPT officially licensed by Nvidia. Has its own page. | |
Quake II Starter | Free and standalone installer that uses the Quake II demo and patch, along with Q2PRO, to create a fully functional and multiplayer enabled version of the game. | |
R1Q2 | Multiplayer focused source port, available with r1ch.net anticheat module. | |
Ultimate Quake II Patch | Designed for the Steam version but is also compatible with retail versions. It includes KMQuake 2 (Albeit outdated) along with the soundtrack. | |
Unofficial v3.24 Patch | This is a simple patch that fixes bugs and adds certain things to the engine such as widescreen-support. Easy to install and use. | |
Yamagi Quake II | Enhanced client focusing mainly on bug-fixes, compatibility with modern systems and code improvements. | |
vkQuake2 | Enhanced client using the Vulkan renderer. |
r1ch.net anticheat module
Some multiplayer servers require clients to use the r1ch.net anticheat module, supported source ports are listed on its website.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\baseq2\*.cfg[Note 1] |
Mac OS (Classic) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2320/pfx/[Note 2] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
- Yamagi Quake II moves this to
%USERPROFILE%\Documents\YamagiQ2\baseq2\*.cfg
unless launched with-portable
.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\baseq2\save\[Note 1] |
Mac OS (Classic) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2320/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | Added on update 1.2 | |
Steam Cloud |
Video settings
Widescreen resolution
Custom resolution (Yamagi port)[citation needed] |
---|
|
Field of view (FOV)
Edit config file[citation needed] |
---|
Notes
|
Console command[citation needed] |
---|
|
Frame rate (FPS)
- Use a source port to avoid physics issues at high frame rates.
Edit config file[citation needed] |
---|
|
Console command[citation needed] |
---|
|
Texture quality
- Use
gl_texturemode gl_nearest_mipmap_linear
to disable texture smoothing while avoiding distant texture aliasing. Can be combined with anisotropic filtering. - The
8-bit textures
option, when disabled, uses 16-bit textures. This is independent of the texture filtering options. - The game uses non-power of two textures for models, which were supported by the software renderer, but not by the OpenGL renderer. Therefore, textures in OpenGL have to be resized to a power of two; this is controlled through the console command
gl_round_down
. By default this is set to 1, which downsamples textures to the nearest power of two, reducing quality noticeably in the process. This was used due to limitations of contemporary 3D hardware. Settinggl_round_down 0
(and doing avid_restart
, or putting it into anautoexec.cfg
) improves texture quality noticeably.
Input settings
Mouse acceleration
Disable mouse acceleration (source port)[citation needed] |
---|
|
Disable mouse acceleration (original release)[citation needed] |
---|
Use the MarkC Windows 10 + 8.1 + 8 + 7 Mouse Acceleration Fix. |
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | See the Steam Community guide. | ||
LAN play | 16 | |||
Online play | 16 |
- All official maps are designed for at most 16 players. However, dedicated servers can be set to have the max player limit at 256
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 27910 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D Officially supported game, see official vorpx game list. |
Headsets | |||
---|---|---|---|
SteamVR | Use the Quake2VR mod with the Revive Compatibility Layer. | ||
Oculus VR (LibOVR) | Use the Quake2VR mod. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues fixed
Saves not working in The Reckoning and Ground Zero
If you are getting "function pointers have moved" error in console after trying to load game, install fan-patch 3.24. Issue noted in GOG.com release.
No music playback
The music plays directly from the game-CD so the Steam version unfortunately lacks it. Try applying the Ultimate Quake II patch mentioned above.
If you prefer to use the original engine you can download the soundtrack from the Steam discussions. Either burn a new CD from the image file or use a CD emulator like WinCDEmu to mount the image.
GOG.com version does not require this method, as the whole soundtrack is in OGG format, which the game was modified to use it instead.
Stuttering frame rate (yquake2)
- Might occur when using fractional display refresh rates.
Set vid_displayrefreshrate[4] |
---|
|
Play the expansions with KMQuake II
Use launch parameters[5] |
---|
Use the following command line arguments with
|
Other method[citation needed] |
---|
@echo off echo Quake II + expansions echo 1: Quake II echo 2: Mission Pack 1: The Reckoning echo 3: Mission Pack 2: Ground Zero set /p userinp=choose a number (1-3): goto %userinp% :1 goto end :2 set game%=xatrix goto end :3 set game%=rogue goto end :end kmquake2.exe +set game %game% |
See gun with wide FOV
Install Patch 3.24, Yamagi Quake II, or KMQuake II[citation needed] |
---|
Apply hex edit[6] |
---|
|
"No Input arguments" when running the launcher (GOG.com)
This problem occurs only if you try to run the main EXE file. It must be ran from the Launch Quake 2 shortcut to make it work. This is due to the fact that it contains a code in the Launch options.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.1, 1.4, 3.2 | 3DFX and PowerVR MiniGL included. Yamagi Quake II updates the 1.1 renderer to 1.4 and adds a 3.2 renderer. |
Software renderer | Broken by default on Win7 x64 (Rainbow color problems in older games). Yamagi's' software renderer can render the whole game without artifacts. |
|
Vulkan | A source port is required. See Source ports. |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | A source port is required for native 64-bit. See Source ports. | ||||
macOS (OS X) | A source port is required for OS X. See Source ports. | ||||
Linux | A source port is required for native 64-bit. See Source ports. | ||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | DirectSound, OSS, ALSA1 | OSS is used in official native Linux version. 1 ALSA support can be added by compiling the source code from Icculus version. |
Technical information
Quake II Facelift mod
The ingame method uses a simple linear filter; an alternative exists in the form of the mod "Quake II Facelift", released in 2007, which supports Lanczos upsampling for even further improved texture quality. It also includes several other changes, like an implementation of the water screen distortion effect from the software renderer, an option to toggle texture filtering off (via setting the "8-bit texture" option to "on"), and desktop resolution support (via selecting sub-640x480 resolutions).
This mod also has a few shortcomings; widescreen support is essentially broken as objects at the left and right side of the screen are culled out, so keeping to 4:3 resolutions is recommended. Also, load times between levels are increased, text and HUD elements are forcibly upscaled and look rather ugly, and the brightness setting now affects the skybox.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, NT 4.0 | 98, ME, 2000, XP |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 133 MHz |
System memory (RAM) | 16 MB | 24 MB |
Hard disk drive (HDD) | 25 MB | 400 MB |
Other | 3D accelerator card recommended. |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7.5.3 | |
Processor (CPU) | PowerPC 603e | |
System memory (RAM) | 48 MB | |
Hard disk drive (HDD) | ||
Other | 4X CD-ROM drive |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Linux kernel v2.0.24 | |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 133 MHz |
System memory (RAM) | 16 MB | 24 MB |
Hard disk drive (HDD) | 25 MB | 400 MB |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2320/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2320) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ RELEASE: QUAKE II + III, WOLFENSTEIN 3D, RETURN TO CASTLE WOLFENSTEIN - GOG.com News
- ↑ Quake II source ports. what are the best for sp and the best for mp? : quake
- ↑ yquake2/04_cvarlist.md at master · yquake2/yquake2 · GitHub
- ↑ 59fps on Windows · Issue #371 · yquake2/yquake2
- ↑ Running The Reckoning and Ground Zero with kmQuake2
- ↑ Steam Community :: Guide :: Configuring version 3.20 (widescreen and no mouse accel)