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Difference between revisions of "Quake II"

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 +
{{Disambig|the original 1997 game|the [[Wikipedia:Ray tracing (graphics)|ray-tracing]] capable version|[[Quake II RTX]]}}
 
{{Infobox game
 
{{Infobox game
 
|cover        = Quake II cover.jpg
 
|cover        = Quake II cover.jpg
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|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|December 9, 1997}}
 
{{Infobox game/row/date|Windows|December 9, 1997}}
{{Infobox game/row/date|Mac OS|1997}}
+
{{Infobox game/row/date|Linux|January 6, 1998}}
{{Infobox game/row/date|Linux|May 20, 1999}}
+
{{Infobox game/row/date|Mac OS|July 1, 1999}}
{{Infobox game/row/date|OS X|2001|note=via source ports}}
 
{{Infobox game/row/date|DOS|May 30, 2015|note=via source ports}}
 
 
|steam appid  = 2320
 
|steam appid  = 2320
 
|steam appid side = 2330, 2340
 
|steam appid side = 2330, 2340
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|gogcom id side = 1443696817
 
|gogcom id side = 1443696817
 
|strategywiki = Quake II
 
|strategywiki = Quake II
 +
|mobygames    = quake-ii
 
|wikipedia    = Quake II
 
|wikipedia    = Quake II
 
|winehq      = 514
 
|winehq      = 514
Line 41: Line 41:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | disc | CD check removed by official patches. Soundtrack is still embedded in the CD. |  | Windows, Mac OS }}
+
{{Availability/row| Retail | | disc, DRM-free | CD check removed by official patches. Soundtrack is still embedded in the CD. |  | Windows, Mac OS, Linux }}
 
{{Availability/row| Amazon | B00GXHJ3P2 | Steam |  |  | Windows }}
 
{{Availability/row| Amazon | B00GXHJ3P2 | Steam |  |  | Windows }}
{{Availability/row| Bethesda.net | 5199706000 | Bethesda.net |  |  | Windows }}
+
{{Availability/row| Bethesda.net | QU2CSTPCBG01 | Bethesda.net |  |  | Windows }}
 
{{Availability/row| GamersGate | DD-Q2 | Steam |  |  | Windows }}
 
{{Availability/row| GamersGate | DD-Q2 | Steam |  |  | Windows }}
 +
{{Availability/row| Gamesplanet | 2967-1 | Steam |  |  | Windows }}
 
{{Availability/row| GOG.com | quake_ii_quad_damage | DRM-free | Quake II: Quad Damage. Not available for purchase in Germany.<ref>[https://www.gog.com/news/release_quake_ii_iii_wolfenstein_3d_return_to_castle_wolfenstein RELEASE: QUAKE II + III, WOLFENSTEIN 3D, RETURN TO CASTLE WOLFENSTEIN - GOG.com News]</ref>  |  | Windows }}
 
{{Availability/row| GOG.com | quake_ii_quad_damage | DRM-free | Quake II: Quad Damage. Not available for purchase in Germany.<ref>[https://www.gog.com/news/release_quake_ii_iii_wolfenstein_3d_return_to_castle_wolfenstein RELEASE: QUAKE II + III, WOLFENSTEIN 3D, RETURN TO CASTLE WOLFENSTEIN - GOG.com News]</ref>  |  | Windows }}
 
{{Availability/row| Humble | quake-ii | Steam |  |  | Windows }}
 
{{Availability/row| Humble | quake-ii | Steam |  |  | Windows }}
 
{{Availability/row| Steam | 2320 | Steam | Does not come with the game soundtrack; see [[#No music playback|No music playback]]. |  | Windows }}
 
{{Availability/row| Steam | 2320 | Steam | Does not come with the game soundtrack; see [[#No music playback|No music playback]]. |  | Windows }}
 
}}
 
}}
 +
{{ii}} A [http://tastyspleen.net/quake/downloads/q2-314-demo-x86.exe demo] is available.
 +
{{ii}} A faithful higher quality icon can be found on [https://archive.org/details/Quakeii-icon Archive.org].
 
{{ii}} The native Linux version has been ported by both iD Software and  Macmillan Digital Publishing. The Ryan C. Gordon "Icculus" version can be downloaded from [https://icculus.org/quake2/ this page], which includes both binary and the source code to compile the software with specific settings.
 
{{ii}} The native Linux version has been ported by both iD Software and  Macmillan Digital Publishing. The Ryan C. Gordon "Icculus" version can be downloaded from [https://icculus.org/quake2/ this page], which includes both binary and the source code to compile the software with specific settings.
 
{{ii}} Quake II: Quad Damage includes the base game along with all expansions, a soundtrack, and a launcher created by GOG.com.
 
{{ii}} Quake II: Quad Damage includes the base game along with all expansions, a soundtrack, and a launcher created by GOG.com.
{{++}} This game can also be played on [[OS X]], [[Linux]], and [[DOS]] using a [[#Source ports|source port]].
+
{{++}} This game can also be played on [[OS X]] and [[DOS]] using a [[#Source ports|source port]].
 
{{++}} GOG.com's launcher for Quake II is fully customizeable by editing {{file|Q2Launcher.ini}} allowing you to add more mods or even modify the exe files the launcher should use.
 
{{++}} GOG.com's launcher for Quake II is fully customizeable by editing {{file|Q2Launcher.ini}} allowing you to add more mods or even modify the exe files the launcher should use.
  
 
{{DLC|
 
{{DLC|
{{DLC/row| Mission Pack: Ground Zero | | Windows, DOS }}
+
{{DLC/row| Mission Pack: Ground Zero | | Windows }}
{{DLC/row| Mission Pack: The Reckoning | | Windows, DOS }}
+
{{DLC/row| Mission Pack: The Reckoning | | Windows }}
 
{{DLC/row| Netpack I: Extremities | Not available for the Steam version. | Windows }}
 
{{DLC/row| Netpack I: Extremities | Not available for the Steam version. | Windows }}
 
}}
 
}}
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===Source ports===
 
===Source ports===
Since the release of the source code various engine overhauls and source ports have been created to enhance or modify the game in different ways. Which one to use is a matter of taste.
+
Since the release of the source code various engine overhauls and source ports have been created to enhance or modify the game in different ways. Which one to use is a matter of taste. '''Yamagi Quake II''' is recommendated for authenticity to the original; '''Q2PRO''' or '''Quake II Starter''' is recommended for a multiplayer-oriented experience.<ref>[https://www.reddit.com/r/quake/comments/6889vx/quake_ii_source_ports_what_are_the_best_for_sp/ Quake II source ports. what are the best for sp and the best for mp? : quake]</ref>
 
{{Source ports table|content=
 
{{Source ports table|content=
 
{{Source ports table/row| Fruitz of Dojo Quake II | url=https://github.com/fruitz-of-dojo/Quake2/releases | A Cocoa port of the engine, '''it allows Quake II to be played on modern Macs.''' |OS X }}
 
{{Source ports table/row| Fruitz of Dojo Quake II | url=https://github.com/fruitz-of-dojo/Quake2/releases | A Cocoa port of the engine, '''it allows Quake II to be played on modern Macs.''' |OS X }}
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{{Source ports table/row| Q2DOS | url=https://bitbucket.org/neozeed/q2dos | A port that features DLL loading through DJGPP, Online play with a packet driver, Intel HD audio support, HTTP downloading with libCURL, Yamagi Quake II's game dll code enhancements and all of the v3.24 unofficial patch. | DOS }}
 
{{Source ports table/row| Q2DOS | url=https://bitbucket.org/neozeed/q2dos | A port that features DLL loading through DJGPP, Online play with a packet driver, Intel HD audio support, HTTP downloading with libCURL, Yamagi Quake II's game dll code enhancements and all of the v3.24 unofficial patch. | DOS }}
 
{{Source ports table/row| Q2PRO | url=http://skuller.net/q2pro/ | '''Multiplayer focused''' source port, available with [https://antiche.at/ r1ch.net anticheat module]. It is also used for '''speedrunning'''. | Windows, OS X, Linux }}
 
{{Source ports table/row| Q2PRO | url=http://skuller.net/q2pro/ | '''Multiplayer focused''' source port, available with [https://antiche.at/ r1ch.net anticheat module]. It is also used for '''speedrunning'''. | Windows, OS X, Linux }}
{{Source ports table/row| Q2VKPT | url=http://brechpunkt.de/q2vkpt/ | Source port focused on adding full [[Wikipedia:Path tracing|path tracing]] using Nvidia RTX ray tracing in Vulkan. | Windows }}
+
{{Source ports table/row| Q2VKPT | url=http://brechpunkt.de/q2vkpt/ | Tech demo source port focused on adding full [[Wikipedia:Path tracing|path tracing]] using Nvidia RTX ray tracing in Vulkan. | Windows}}
 +
{{Source ports table/row| [[Quake II RTX]] | url= | Fork of Q2VKPT officially licensed by Nvidia. Has [[Quake II RTX|its own page]]. | Windows }}
 
{{Source ports table/row| Quake II Starter| url=http://q2s.tastyspleen.net/ | '''Free and standalone''' installer that uses the Quake II demo and patch, along with Q2PRO, to create a fully functional and multiplayer enabled version of the game. | Windows }}
 
{{Source ports table/row| Quake II Starter| url=http://q2s.tastyspleen.net/ | '''Free and standalone''' installer that uses the Quake II demo and patch, along with Q2PRO, to create a fully functional and multiplayer enabled version of the game. | Windows }}
 
{{Source ports table/row| R1Q2 | url=https://web.archive.org/web/20161016062333/http://old.r1ch.net:80/stuff/r1q2/ | '''Multiplayer focused''' source port, available with [https://antiche.at/ r1ch.net anticheat module]. | Windows, Linux }}
 
{{Source ports table/row| R1Q2 | url=https://web.archive.org/web/20161016062333/http://old.r1ch.net:80/stuff/r1q2/ | '''Multiplayer focused''' source port, available with [https://antiche.at/ r1ch.net anticheat module]. | Windows, Linux }}
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{{Source ports table/row| Unofficial v3.24 Patch | url=http://www.markshan.com/knightmare/downloads.htm | This is a simple patch that fixes bugs and adds certain things to the engine such as widescreen-support. Easy to install and use. | Windows }}
 
{{Source ports table/row| Unofficial v3.24 Patch | url=http://www.markshan.com/knightmare/downloads.htm | This is a simple patch that fixes bugs and adds certain things to the engine such as widescreen-support. Easy to install and use. | Windows }}
 
{{Source ports table/row| Yamagi Quake II | url=http://www.yamagi.org/quake2/ | Enhanced client focusing mainly on bug-fixes, compatibility with modern systems and code improvements. | Windows, OS X, Linux }}
 
{{Source ports table/row| Yamagi Quake II | url=http://www.yamagi.org/quake2/ | Enhanced client focusing mainly on bug-fixes, compatibility with modern systems and code improvements. | Windows, OS X, Linux }}
{{Source ports table/row| vkQuake2 | url=https://github.com/kondrak/vkQuake2 | Enhanced client using the Vulkan renderer. | Windows }}
+
{{Source ports table/row| vkQuake2 | url=https://github.com/kondrak/vkQuake2 | Enhanced client using the Vulkan renderer. | Windows, OS X, Linux }}
 
}}
 
}}
  
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}}
 
}}
 
{{XDG|unknown}}
 
{{XDG|unknown}}
 +
{{ii}} Yamagi Quake II moves this to {{file|{{P|userprofile\Documents}}\YamagiQ2\baseq2\*.cfg}} unless launched with [[Glossary:Command line arguments|{{code|-portable}}]].
  
 
===Save game data location===
 
===Save game data location===
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|gog galaxy           = true
+
|discord                =
|gog galaxy notes     = Added on update 1.2
+
|discord notes          =
|origin               =  
+
|epic games store      =
|origin notes         =  
+
|epic games store notes =
|steam cloud           = true
+
|gog galaxy             = true
|steam cloud notes     =  
+
|gog galaxy notes       = Added on update 1.2
|uplay                 =  
+
|origin                 =  
|uplay notes           =  
+
|origin notes           =  
|xbox cloud           =  
+
|steam cloud           = true
|xbox cloud notes     =  
+
|steam cloud notes     =  
 +
|uplay                 =  
 +
|uplay notes           =  
 +
|xbox cloud             =  
 +
|xbox cloud notes       =  
 
}}
 
}}
  
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{{Image|Quake II Video.jpg|In-game graphics settings.}}
 
{{Image|Quake II Video.jpg|In-game graphics settings.}}
 
{{Video settings
 
{{Video settings
|wsgf link                  = http://www.wsgf.org/dr/quake-ii
+
|wsgf link                  = https://www.wsgf.org/dr/quake-ii
 
|widescreen wsgf award      = limited
 
|widescreen wsgf award      = limited
 
|multimonitor wsgf award    = limited
 
|multimonitor wsgf award    = limited
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|vsync notes                = Labeled {{code|sync every frame}}.
 
|vsync notes                = Labeled {{code|sync every frame}}.
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              =  
+
|60 fps notes              = Frame rate is capped at 83 FPS.
 
|120 fps                    = hackable
 
|120 fps                    = hackable
|120 fps notes              = Frame rate is capped at 83 FPS. See [[#Frame rate (FPS)|Frame rate (FPS)]].
+
|120 fps notes              = See [[#Frame rate (FPS)|Frame rate (FPS)]].
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
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|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
 
====Texture quality====
 
{{ii}} Use {{code|gl_texturemode gl_nearest_mipmap_linear}} to disable texture smoothing while avoiding distant texture aliasing. Can be combined with anisotropic filtering.
 
{{ii}} The {{code|8-bit textures}} option, when disabled, uses [[Wikipedia:Color depth|16-bit textures]]. This is independent of the texture filtering options.
 
{{ii}} The game uses non-power of two textures for models, which were supported by the software renderer, but not by the OpenGL renderer. Therefore, textures in OpenGL have to be resized to a power of two; this is controlled through the console command {{code|gl_round_down}}. By default this is set to 1, which downsamples textures to the nearest power of two, reducing quality noticeably in the process. This was used due to limitations of contemporary 3D hardware. Setting {{code|gl_round_down 0}} (and doing a {{code|vid_restart}}, or putting it into an {{file|autoexec.cfg}}) improves texture quality noticeably.
 
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
{{Fixbox|description=Edit config file|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Edit config file|ref={{cn|date=July 2016}}|fix=
# Go to <code>{{p|game}}\baseq2\</code>.
+
# Go to {{code|{{p|game}}\baseq2\}}.
# Create and open <code>autoexec.cfg</code>.
+
# Create and open {{file|autoexec.cfg}}.
# Add <code>fov X</code> where X is the desired FOV.
+
# Add {{code|fov X}} where X is the desired FOV.
  
 
'''Notes'''
 
'''Notes'''
 
{{ii}} Values above 90° may hide the gun model; see [[#See gun with wide FOV|Issues fixed]].
 
{{ii}} Values above 90° may hide the gun model; see [[#See gun with wide FOV|Issues fixed]].
 +
{{ii}} If using [[#Source ports|Yamagi Quake II]], the weapon's FOV can be set separately through {{code|r_gunfov}}; it defaults to 80. A value of 75 should look identical to 90° in Vanilla Quake 2.<ref>[https://github.com/yquake2/yquake2/blob/master/doc/04_cvarlist.md yquake2/04_cvarlist.md at master · yquake2/yquake2 · GitHub]</ref>
 
}}
 
}}
  
 
{{Fixbox|description=Console command|ref={{cn|date=May 2017}}|fix=
 
{{Fixbox|description=Console command|ref={{cn|date=May 2017}}|fix=
 
# Open console with {{key|~}}.
 
# Open console with {{key|~}}.
# Type <code>fov X</code> where X is the desired field of view.
+
# Type {{code|fov X}} where X is the desired field of view.
 
}}
 
}}
  
 
===[[Glossary:Frame rate (FPS)|Frame rate (FPS)]]===
 
===[[Glossary:Frame rate (FPS)|Frame rate (FPS)]]===
 +
{{ii}} Use a [[#Source ports|source port]] to avoid physics issues at high frame rates.
 
{{Fixbox|description=Edit config file|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Edit config file|ref={{cn|date=July 2016}}|fix=
 
# Go to <code>{{p|game}}\baseq2\</code>.
 
# Go to <code>{{p|game}}\baseq2\</code>.
 
# Create and open <code>autoexec.cfg</code>.
 
# Create and open <code>autoexec.cfg</code>.
 
# Add <code>cl_maxfps X</code> where X is the desired FPS cap.
 
# Add <code>cl_maxfps X</code> where X is the desired FPS cap.
# Add <code>r_maxfps X</code> instead if you're using [[#Source ports|KMQuake II]].
+
# Add <code>r_maxfps X</code> instead if you're using [[#Source ports|KMQuake II]].<br/>Add <code>vid_maxfps X</code> instead if you're using [[#Source ports|Yamagi Quake II]].
 
}}
 
}}
  
 
{{Fixbox|description=Console command|ref={{cn|date=May 2017}}|fix=
 
{{Fixbox|description=Console command|ref={{cn|date=May 2017}}|fix=
 
# Open console with {{key|~}}.
 
# Open console with {{key|~}}.
# Type <code>gl_maxfps X</code> where X is the desired FPS cap.
+
# Type <code>cl_maxfps X</code> where X is the desired FPS cap.
 +
# Type <code>r_maxfps X</code> instead if you're using [[#Source ports|KMQuake II]].<br/>Type <code>vid_maxfps X</code> instead if you're using [[#Source ports|Yamagi Quake II]].
 
}}
 
}}
 +
 +
===Texture quality===
 +
{{ii}} Use {{code|gl_texturemode gl_nearest_mipmap_linear}} to disable texture smoothing while avoiding distant texture aliasing. Can be combined with anisotropic filtering.
 +
{{ii}} The {{code|8-bit textures}} option, when disabled, uses [[Wikipedia:Color depth|16-bit textures]]. This is independent of the texture filtering options.
 +
{{ii}} The game uses non-power of two textures for models, which were supported by the software renderer, but not by the OpenGL renderer. Therefore, textures in OpenGL have to be resized to a power of two; this is controlled through the console command {{code|gl_round_down}}. By default this is set to 1, which downsamples textures to the nearest power of two, reducing quality noticeably in the process. This was used due to limitations of contemporary 3D hardware. Setting {{code|gl_round_down 0}} (and doing a {{code|vid_restart}}, or putting it into an {{file|autoexec.cfg}}) improves texture quality noticeably.
  
 
==Input settings==
 
==Input settings==
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|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  =  
+
|controller support notes  = Use [[#Source ports|Yamagi Quake II]] for SDL joystick support including haptic feedback.
 
|full controller          = false
 
|full controller          = false
 
|full controller notes    = The VR mod offers full XInput support. See [[#VR support|VR support]].
 
|full controller notes    = The VR mod offers full XInput support. See [[#VR support|VR support]].
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|invert controller y-axis  = false
 
|invert controller y-axis  = false
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = hackable
|xinput controllers notes  =  
+
|xinput controllers notes  = Use [[#Source ports|Yamagi Quake II]].
 
|xbox prompts              = unknown
 
|xbox prompts              = unknown
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
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|controller hotplug        = false
 
|controller hotplug        = false
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = false
+
|haptic feedback          = hackable
|haptic feedback notes    =  
+
|haptic feedback notes    = Use [[#Source ports|Yamagi Quake II]]
 
|simultaneous input        = true
 
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
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|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Only for sound effects, not for CD music.
 
|separate volume notes    = Only for sound effects, not for CD music.
|surround sound          = true
+
|surround sound          = hackable
 
|surround sound notes    =  
 
|surround sound notes    =  
 
|subtitles                = false
 
|subtitles                = false
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|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              = hackable
 
|eax support              = hackable
|eax support notes        = A3D, EAX (via IAS patch<ref>[https://web.archive.org/web/19991004033555/http://www.earsound.com/titles/quake2.html IAS Quake2 Patch Beta - earsound.com (retrieved)]</ref>)
+
|eax support notes        = A3D, EAX (via IAS patch<ref>[https://web.archive.org/web/19991004033555/http://www.earsound.com/titles/quake2.html IAS Quake2 Patch Beta - earsound.com (retrieved)]</ref>).<br/>Use a [[#Source ports|source port]] such as Yamagi Quake II or Q2Pro for [[Glossary:Surround sound#OpenAL|OpenAL Soft HRTF]].
 
}}
 
}}
  
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|iz3d                        =  
 
|iz3d                        =  
 
|iz3d notes                  =  
 
|iz3d notes                  =  
 +
|vorpx                      = true
 +
|vorpx modes                = G3D
 +
|vorpx notes                = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list].
 
|vr only                    = false
 
|vr only                    = false
 
|htc vive                    = hackable
 
|htc vive                    = hackable
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GOG.com version does not require this method, as the whole soundtrack is in OGG format, which the game was modified to use it instead.
 
GOG.com version does not require this method, as the whole soundtrack is in OGG format, which the game was modified to use it instead.
 +
 +
===Stuttering frame rate (yquake2)===
 +
{{ii}} Might occur when using fractional display refresh rates.
 +
 +
{{Fixbox|description=Set vid_displayrefreshrate|ref=<ref>[https://github.com/yquake2/yquake2/issues/371 59fps on Windows · Issue #371 · yquake2/yquake2]</ref>|fix=
 +
# Install [[#Source ports|Yamagi Quake II]].
 +
# Open the console.
 +
# Set <code>vid_displayrefreshrate</code> to <code>60</code>.
 +
}}
  
 
===Play the expansions with KMQuake II===
 
===Play the expansions with KMQuake II===
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===See gun with wide FOV===
 
===See gun with wide FOV===
{{Fixbox|description=Install [[#Essential improvements|Patch 3.24 or KMQuake II]]|ref={{cn|date=September 2016}}}}
+
{{Fixbox|description=Install [[#Essential improvements|Patch 3.24, Yamagi Quake II, or KMQuake II]]|ref={{cn|date=September 2016}}}}
 
{{Fixbox|description=Apply hex edit|ref=<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=248035586 Steam Community :: Guide :: Configuring version 3.20 (widescreen and no mouse accel)]</ref>|fix=
 
{{Fixbox|description=Apply hex edit|ref=<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=248035586 Steam Community :: Guide :: Configuring version 3.20 (widescreen and no mouse accel)]</ref>|fix=
 
# Open <code>quake2.exe</code> with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD].
 
# Open <code>quake2.exe</code> with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD].
Line 441: Line 465:
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
|opengl versions        = 1.1
+
|opengl versions        = 1.1, 1.4, 3.2
|opengl notes          = 3DFX and PowerVR MiniGL included.
+
|opengl notes          = 3DFX and PowerVR MiniGL included.<br/>[[#Source ports|Yamagi Quake II]] updates the 1.1 renderer to 1.4 and adds a 3.2 renderer.
 
|glide versions        =  
 
|glide versions        =  
 
|glide notes            =  
 
|glide notes            =  
 
|software mode          = true
 
|software mode          = true
|software mode notes    = Broken by default on Win7 x64 ([[Rainbow color problems in older games]]). Tested as working with Win95 compatibility mode on Win7 x64.
+
|software mode notes    = Broken by default on Win7 x64 ([[Rainbow color problems in older games]]).<br>[[#Source ports|Yamagi]]'s' software renderer can render the whole game without artifacts.
 
|mantle support        =  
 
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
|vulkan versions        =  
+
|vulkan versions        = hackable
|vulkan notes          =  
+
|vulkan notes          = A source port is required. See [[#Source ports|Source ports]].
|dos modes              =  
+
|dos modes              = VGA
|dos modes notes        =  
+
|dos modes notes        = Use [[#Source ports|Q2DOS]].
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = hackable
+
|windows 32-bit exe    = true
|64-bit executable notes= A source port is required. See [[#Source ports|Source ports]].
+
|windows 64-bit exe    = hackable
 +
|windows exe notes     = A source port is required for native 64-bit. See [[#Source ports|Source ports]].
 +
|mac os x powerpc app  = hackable
 +
|macos intel 32-bit app = hackable
 +
|macos intel 64-bit app = hackable
 +
|macos app notes        = A source port is required for OS X. See [[#Source ports|Source ports]].
 +
|linux powerpc app      = unknown
 +
|linux 32-bit executable= true
 +
|linux 64-bit executable= hackable
 +
|linux executable notes = A source port is required for native 64-bit. See [[#Source ports|Source ports]].
 
}}
 
}}
  
Line 483: Line 516:
 
The ingame method uses a simple linear filter; an alternative exists in the form of the mod [http://chebmaster.com/q2facelift/index.html "Quake II Facelift"], released in 2007, which supports Lanczos upsampling for even further improved texture quality. It also includes several other changes, like an implementation of the water screen distortion effect from the software renderer, an option to toggle texture filtering off (via setting the "8-bit texture" option to "on"), and desktop resolution support (via selecting sub-640x480 resolutions).
 
The ingame method uses a simple linear filter; an alternative exists in the form of the mod [http://chebmaster.com/q2facelift/index.html "Quake II Facelift"], released in 2007, which supports Lanczos upsampling for even further improved texture quality. It also includes several other changes, like an implementation of the water screen distortion effect from the software renderer, an option to toggle texture filtering off (via setting the "8-bit texture" option to "on"), and desktop resolution support (via selecting sub-640x480 resolutions).
  
This mod also has a few shortcomings; widescreen support is essentially broken as objects disappear at the left and right edges of the screen, so keeping to 4:3 resolutions is recommended. Also, load times between levels are increased, text and HUD elements are forcibly upscaled and look rather ugly, and the brightness setting now affects the skybox.
+
This mod also has a few shortcomings; widescreen support is essentially broken as objects at the left and right side of the screen are [[Wikipedia:Hidden-surface determination|culled out]], so keeping to 4:3 resolutions is recommended. Also, load times between levels are increased, text and HUD elements are forcibly upscaled and look rather ugly, and the brightness setting now affects the skybox.
 
 
  
 
==System requirements==
 
==System requirements==

Revision as of 06:03, 29 January 2020

This page is for the original 1997 game. For the ray-tracing capable version, see Quake II RTX.

Quake II
Quake II cover
Developers
id Software
The Reckoning Xatrix Entertainment
Ground Zero Rogue Entertainment
Mac OS (Classic) Logicware
Publishers
Activision
Engines
id Tech 2
Release dates
Windows December 9, 1997
Linux January 6, 1998
Mac OS (Classic) July 1, 1999
Quake II guide on StrategyWiki
Quake II on MobyGames
Quake II on Wikipedia
Quake
Quake 1996
Quake II 1997
Quake III Arena 1999
Quake 4 2005
Enemy Territory: Quake Wars 2007
Quake Live 2010
Quake II RTX 2019
Quake Enhanced 2021
Quake Champions 2022
Quake II Enhanced 2023

Key points

Engine is open source with modern multi-platform ports available; see Source ports
Active modding community.
The Steam version lacks the soundtrack, but this can be fixed.

General information

Quake Wiki - A detailed wiki for every Quake game made.
Func_Msgboard - The mapper hub, new map releases, technique improvements.
FAQ on Steam forums - A starting point for new Quake II players.
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
DRM-free
CD check removed by official patches. Soundtrack is still embedded in the CD.
Windows
Mac OS
Linux
Amazon.com
Icon overlay.png
Windows
Bethesda.net
Bethesda.net Launcher
Windows
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Quake II: Quad Damage. Not available for purchase in Germany.[1]
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Does not come with the game soundtrack; see No music playback.
Windows
A demo is available.
A faithful higher quality icon can be found on Archive.org.
The native Linux version has been ported by both iD Software and Macmillan Digital Publishing. The Ryan C. Gordon "Icculus" version can be downloaded from this page, which includes both binary and the source code to compile the software with specific settings.
Quake II: Quad Damage includes the base game along with all expansions, a soundtrack, and a launcher created by GOG.com.
This game can also be played on OS X and DOS using a source port.
GOG.com's launcher for Quake II is fully customizeable by editing Q2Launcher.ini allowing you to add more mods or even modify the exe files the launcher should use.

DLC and expansion packs

Name Notes
Mission Pack: Ground Zero
Windows
Mission Pack: The Reckoning
Windows
Netpack I: Extremities Not available for the Steam version.
Windows

Essential improvements

Official patch

  • 3.20 - Latest official patch.

Source ports

Since the release of the source code various engine overhauls and source ports have been created to enhance or modify the game in different ways. Which one to use is a matter of taste. Yamagi Quake II is recommendated for authenticity to the original; Q2PRO or Quake II Starter is recommended for a multiplayer-oriented experience.[2]

Name Description
Fruitz of Dojo Quake II A Cocoa port of the engine, it allows Quake II to be played on modern Macs.
macOS (OS X)
KMQuake II Enhanced client, allows for customization of textures, game interface etc.
Windows
QuakeIIxp Enhanced port with improved graphics using an updated rendering engine.
Windows
Linux
LWJake2 A LWJGL based source port focusing on compatibility and bug fixes.
Windows
macOS (OS X)
Linux
Q2DOS A port that features DLL loading through DJGPP, Online play with a packet driver, Intel HD audio support, HTTP downloading with libCURL, Yamagi Quake II's game dll code enhancements and all of the v3.24 unofficial patch.
DOS
Q2PRO Multiplayer focused source port, available with r1ch.net anticheat module. It is also used for speedrunning.
Windows
macOS (OS X)
Linux
Q2VKPT Tech demo source port focused on adding full path tracing using Nvidia RTX ray tracing in Vulkan.
Windows
Quake II RTX Fork of Q2VKPT officially licensed by Nvidia. Has its own page.
Windows
Quake II Starter Free and standalone installer that uses the Quake II demo and patch, along with Q2PRO, to create a fully functional and multiplayer enabled version of the game.
Windows
R1Q2 Multiplayer focused source port, available with r1ch.net anticheat module.
Windows
Linux
Ultimate Quake II Patch Designed for the Steam version but is also compatible with retail versions. It includes KMQuake 2 (Albeit outdated) along with the soundtrack.
Windows
Unofficial v3.24 Patch This is a simple patch that fixes bugs and adds certain things to the engine such as widescreen-support. Easy to install and use.
Windows
Yamagi Quake II Enhanced client focusing mainly on bug-fixes, compatibility with modern systems and code improvements.
Windows
macOS (OS X)
Linux
vkQuake2 Enhanced client using the Vulkan renderer.
Windows
macOS (OS X)
Linux

r1ch.net anticheat module

Some multiplayer servers require clients to use the r1ch.net anticheat module, supported source ports are listed on its website.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\baseq2\*.cfg[Note 1]
Mac OS (Classic)
Linux
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/2320/pfx/[Note 2]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Yamagi Quake II moves this to %USERPROFILE%\Documents\YamagiQ2\baseq2\*.cfg unless launched with -portable.

Save game data location

System Location
Windows <path-to-game>\baseq2\save\[Note 1]
Mac OS (Classic)
Linux
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/2320/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Added on update 1.2
Steam Cloud

Video settings

In-game general settings.
In-game general settings.
In-game graphics settings.
In-game graphics settings.

Template:Video settings

Widescreen resolution

Custom resolution (Yamagi port)[citation needed]
  1. Go to <path-to-game>\baseq2\.
  2. Open autoexec.cfg or create one if it doesn't exist.
  3. Add gl_customwidth "X" where X is the horizontal resolution.
  4. Add gl_customheight "Y" where Y is the vertical resolution.
  5. Add gl_mode "-1" to enable custom resolutions.

Field of view (FOV)

Edit config file[citation needed]
  1. Go to <path-to-game>\baseq2\.
  2. Create and open autoexec.cfg.
  3. Add fov X where X is the desired FOV.

Notes

Values above 90° may hide the gun model; see Issues fixed.
If using Yamagi Quake II, the weapon's FOV can be set separately through r_gunfov; it defaults to 80. A value of 75 should look identical to 90° in Vanilla Quake 2.[3]
Console command[citation needed]
  1. Open console with ~.
  2. Type fov X where X is the desired field of view.

Frame rate (FPS)

Use a source port to avoid physics issues at high frame rates.
Edit config file[citation needed]
  1. Go to <path-to-game>\baseq2\.
  2. Create and open autoexec.cfg.
  3. Add cl_maxfps X where X is the desired FPS cap.
  4. Add r_maxfps X instead if you're using KMQuake II.
    Add vid_maxfps X instead if you're using Yamagi Quake II.
Console command[citation needed]
  1. Open console with ~.
  2. Type cl_maxfps X where X is the desired FPS cap.
  3. Type r_maxfps X instead if you're using KMQuake II.
    Type vid_maxfps X instead if you're using Yamagi Quake II.

Texture quality

Use gl_texturemode gl_nearest_mipmap_linear to disable texture smoothing while avoiding distant texture aliasing. Can be combined with anisotropic filtering.
The 8-bit textures option, when disabled, uses 16-bit textures. This is independent of the texture filtering options.
The game uses non-power of two textures for models, which were supported by the software renderer, but not by the OpenGL renderer. Therefore, textures in OpenGL have to be resized to a power of two; this is controlled through the console command gl_round_down. By default this is set to 1, which downsamples textures to the nearest power of two, reducing quality noticeably in the process. This was used due to limitations of contemporary 3D hardware. Setting gl_round_down 0 (and doing a vid_restart, or putting it into an autoexec.cfg) improves texture quality noticeably.

Input settings

Template:Input settings

Mouse acceleration

Disable mouse acceleration (source port)[citation needed]
  1. A source port is required (e.g. KMQuake II). See Source ports.
  2. Go to <path-to-game>\baseq2\.
  3. Create and open autoexec.cfg.
  4. Add the line m_noaccel 1.
Disable mouse acceleration (original release)[citation needed]

Use the MarkC Windows 10 + 8.1 + 8 + 7 Mouse Acceleration Fix.

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
4 See the Steam Community guide.
LAN play
16
Online play
16
All official maps are designed for at most 16 players. However, dedicated servers can be set to have the max player limit at 256

Connection types

Ports

Protocol Port(s) and/or port range(s)
UDP 27910
Universal Plug and Play (UPnP) support status is unknown.

VR support

Issues fixed

Saves not working in The Reckoning and Ground Zero

If you are getting "function pointers have moved" error in console after trying to load game, install fan-patch 3.24. Issue noted in GOG.com release.

No music playback

The music plays directly from the game-CD so the Steam version unfortunately lacks it. Try applying the Ultimate Quake II patch mentioned above.

If you prefer to use the original engine you can download the soundtrack from the Steam discussions. Either burn a new CD from the image file or use a CD emulator like WinCDEmu to mount the image.

GOG.com version does not require this method, as the whole soundtrack is in OGG format, which the game was modified to use it instead.

Stuttering frame rate (yquake2)

Might occur when using fractional display refresh rates.
Set vid_displayrefreshrate[4]
  1. Install Yamagi Quake II.
  2. Open the console.
  3. Set vid_displayrefreshrate to 60.

Play the expansions with KMQuake II

Use launch parameters[5]

Use the following command line arguments with kmquake2.exe:

  • For The Reckoning, use +set game xatrix
  • For Ground Zero, use +set game rogue
Other method[citation needed]
Create a quake2.bat file with the following content. Make sure you have the support files for the expansions ready. Available here.
@echo off
echo Quake II + expansions
echo 1: Quake II
echo 2: Mission Pack 1: The Reckoning
echo 3: Mission Pack 2: Ground Zero
set /p userinp=choose a number (1-3):
goto %userinp%
:1
goto end
:2
set game%=xatrix
goto end
:3
set game%=rogue
goto end
:end
kmquake2.exe +set game %game%

See gun with wide FOV

Install Patch 3.24, Yamagi Quake II, or KMQuake II[citation needed]
Apply hex edit[6]
  1. Open quake2.exe with a hex editor such as HxD.
  2. Go to the address 47B00
  3. Change the values 00 00 B4 42 to 00 00 33 43

"No Input arguments" when running the launcher (GOG.com)

This problem occurs only if you try to run the main EXE file. It must be ran from the Launch Quake 2 shortcut to make it work. This is due to the fact that it contains a code in the Launch options.

Other information

API

Technical specs Supported Notes
OpenGL 1.1, 1.4, 3.2 3DFX and PowerVR MiniGL included.
Yamagi Quake II updates the 1.1 renderer to 1.4 and adds a 3.2 renderer.
Software renderer
Broken by default on Win7 x64 (Rainbow color problems in older games).
Yamagi's' software renderer can render the whole game without artifacts.
Vulkan
A source port is required. See Source ports.
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
A source port is required for native 64-bit. See Source ports.
macOS (OS X)
A source port is required for OS X. See Source ports.
Linux
A source port is required for native 64-bit. See Source ports.
Mac OS (Classic)

Middleware

Middleware Notes
Audio DirectSound, OSS, ALSA1 OSS is used in official native Linux version. 1 ALSA support can be added by compiling the source code from Icculus version.

Technical information

Quake II Facelift mod

The ingame method uses a simple linear filter; an alternative exists in the form of the mod "Quake II Facelift", released in 2007, which supports Lanczos upsampling for even further improved texture quality. It also includes several other changes, like an implementation of the water screen distortion effect from the software renderer, an option to toggle texture filtering off (via setting the "8-bit texture" option to "on"), and desktop resolution support (via selecting sub-640x480 resolutions).

This mod also has a few shortcomings; widescreen support is essentially broken as objects at the left and right side of the screen are culled out, so keeping to 4:3 resolutions is recommended. Also, load times between levels are increased, text and HUD elements are forcibly upscaled and look rather ugly, and the brightness setting now affects the skybox.

System requirements

Windows
Minimum Recommended
Operating system (OS) 95, NT 4.0
Processor (CPU) Intel Pentium 90 MHz
System memory (RAM) 16 MB
Hard disk drive (HDD) 25 MB
Other
Mac OS
Minimum
Operating system (OS) 7.5.3
Processor (CPU) PowerPC 603e
System memory (RAM) 48 MB
Hard disk drive (HDD)
Other 4X CD-ROM drive
Linux
Minimum Recommended
Operating system (OS) Linux kernel v2.0.24
Processor (CPU) Intel Pentium 90 MHz
System memory (RAM) 16 MB
Hard disk drive (HDD) 25 MB

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/2320/ in addition to or instead of this directory. The app ID (2320) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References