Difference between revisions of "Psychonauts 2"
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(Undo revision 1080620 by Artifex (talk) Unless a lot of people have forced the game into DX11 mode and it runs without issue (e.g. citation source), reverting this to prevent unnecessary user strife.) Tag: Undo |
m (→API: updated template usage) |
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(23 intermediate revisions by 14 users not shown) | |||
Line 13: | Line 13: | ||
|reception = | |reception = | ||
{{Infobox game/row/reception|Metacritic|psychonauts-2|89}} | {{Infobox game/row/reception|Metacritic|psychonauts-2|89}} | ||
− | {{Infobox game/row/reception|OpenCritic|7404/psychonauts-2| | + | {{Infobox game/row/reception|OpenCritic|7404/psychonauts-2|89}} |
{{Infobox game/row/reception|IGDB|psychonauts-2|87}} | {{Infobox game/row/reception|IGDB|psychonauts-2|87}} | ||
|taxonomy = | |taxonomy = | ||
Line 33: | Line 33: | ||
|official site= https://www.doublefine.com/games/psychonauts-2 | |official site= https://www.doublefine.com/games/psychonauts-2 | ||
|hltb = 61442 | |hltb = 61442 | ||
− | |strategywiki = | + | |strategywiki = Psychonauts 2 |
|mobygames = psychonauts-2 | |mobygames = psychonauts-2 | ||
|wikipedia = Psychonauts 2 | |wikipedia = Psychonauts 2 | ||
Line 82: | Line 82: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = true |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = true |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
Line 130: | Line 130: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = Choice between 30, 60, 75, 100, 120, 144, 165, 240 FPS or Unlimited. | + | |120 fps notes = Choice between 30, 60, 75, 100, 120, 144, 165, 240 FPS or Unlimited.<br>Some physics objects are locked to 60 FPS.{{cn|date=September 2021}} |
|hdr = false | |hdr = false | ||
|hdr notes = <ref>{{Refcheck|user=MasterBlaster|date=2021-08-25|comment= Tested after changing <code>bUseHDRDisplayOutput</code> in {{file|GameUserSettings.ini}} from <code>False</code> to <code>True</code> while playing on a 4K HDR television with HDR enabled through Windows HD Color. The game reverted the change back to <code>False</code> upon boot-up.}}</ref> | |hdr notes = <ref>{{Refcheck|user=MasterBlaster|date=2021-08-25|comment= Tested after changing <code>bUseHDRDisplayOutput</code> in {{file|GameUserSettings.ini}} from <code>False</code> to <code>True</code> while playing on a 4K HDR television with HDR enabled through Windows HD Color. The game reverted the change back to <code>False</code> upon boot-up.}}</ref> | ||
|ray tracing = false | |ray tracing = false | ||
− | |ray tracing notes = <ref>{{Refurl|url=https://www.trustedreviews.com/reviews/psychonauts-2|title=Psychonauts 2 Review - Trusted Reviews|date=2021-08-25|snippet=The game does not support next generation ray tracing lighting effects.}}</ref><ref>{{Refcheck|user=Expack3|date=2021-08-25|comment=Tested by forcing raytracing in {{file|Engine.ini}} and using [[Engine: | + | |ray tracing notes = <ref>{{Refurl|url=https://www.trustedreviews.com/reviews/psychonauts-2|title=Psychonauts 2 Review - Trusted Reviews|date=2021-08-25|snippet=The game does not support next generation ray tracing lighting effects.}}</ref><ref>{{Refcheck|user=Expack3|date=2021-08-25|comment=Tested by forcing raytracing in {{file|Engine.ini}} and using [[Engine:Unreal Engine 4#Enable developer console|the unlocked console]] to alternate the <code>r.RayTracing.ForceAllRayTracingEffects</code> variable between 1 (all ray-tracing effects forced on) and 0 (all ray-tracing effects forced off). No visual or performance difference were noted in multiple levels, including the real-time title screen.}}</ref> |
|color blind = true | |color blind = true | ||
|color blind notes = Protanopia, Deuteranopia, and Tritanopia filters are available. | |color blind notes = Protanopia, Deuteranopia, and Tritanopia filters are available. | ||
+ | }} | ||
+ | |||
+ | ===Chromatic aberration=== | ||
+ | {{Fixbox|description=Modify Engine.ini to disable chromatic aberration|ref=<ref name="Hman360">{{Refcheck|user=Hman360|date=2021-09-02|comment=Tested by setting the value in the config file and checking in-game.}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>Engine.ini</code>. | ||
+ | # Add the line <code>[SystemSettings]</code> if it does not exist. | ||
+ | # In this section, add the line <code>r.SceneColorFringeQuality=0</code>. | ||
+ | # Save the file. | ||
}} | }} | ||
Line 142: | Line 151: | ||
{{Image|Psychonauts 2 Controls Settings.png|Input settings}} | {{Image|Psychonauts 2 Controls Settings.png|Input settings}} | ||
{{Image|Psychonauts 2 Gamepad Bindings (Default).png|Gamepad layout (Default)}} | {{Image|Psychonauts 2 Gamepad Bindings (Default).png|Gamepad layout (Default)}} | ||
+ | |||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = limited |
− | |key remap notes = One preset is available. Keys can also be completely remapped to a custom layout using the preset as a base. | + | |key remap notes = One preset is available. Keys can also be completely remapped to a custom layout using the preset as a base. Some controls, like those to open and navigate the journal, cannot be remapped. |
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 171: | Line 181: | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = hackable |
− | |dualshock 4 notes = | + | |dualshock 4 notes = See the [https://steamcommunity.com/sharedfiles/filedetails/?id=2587888616 related Steam guide]. |
|dualshock prompts = true | |dualshock prompts = true | ||
− | |dualshock prompts notes = | + | |dualshock prompts notes = The game has built-in DualShock prompts, but any XInput mappers such as Steam Input must be disabled. |
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
Line 277: | Line 287: | ||
|fan = | |fan = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Stuttering=== | ||
+ | {{Fixbox|description=Run the game with the '''-dx11''' command line argument.<ref name="DX11"/>{{dubious|reason=Based on a single forum post.}} | ||
}} | }} | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 12 | + | |direct3d versions = 11, 12 |
− | |direct3d notes = <ref>{{Refcheck|user=Rose|date=2021-08-25|comment=RivaTuner displayed DX12 as the API of the Microsoft Store version. The API used by the other versions is unclear.}}</ref><ref>{{Refcheck|user=Expack3|date=2021-08-25|comment=Checked GOG version using ReShade 4.9.1. ReShade's config console showed game as using D3D12.}}</ref> | + | |direct3d notes = Run the game using the <code>-dx11</code> [[Glossary:Command line arguments|command line argument]] to force Direct3D 11. The Microsoft Store version only supports Direct3D 12.<ref name="DX11">{{Refurl|url=https://steamcommunity.com/app/607080/discussions/0/3047235828272889458/|title=Steam Users' Forum - PSA If you get stuttering give DX11 mode a try|date=2021-08-25}}</ref><ref>{{Refcheck|user=Rose|date=2021-08-25|comment=RivaTuner displayed DX12 as the API of the Microsoft Store version. The API used by the other versions is unclear.}}</ref><ref>{{Refcheck|user=Expack3|date=2021-08-25|comment=Checked GOG version using ReShade 4.9.1. ReShade's config console showed game as using D3D12.}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 300: | Line 315: | ||
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |shader model versions = | + | |shader model versions = 5 |
|shader model notes = | |shader model notes = | ||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = false |
− | |macos 64-bit app | + | |macos intel 64-bit app = true |
+ | |macos arm app = | ||
|macos app notes = | |macos app notes = | ||
− | |linux 32-bit executable= | + | |linux 32-bit executable= false |
|linux 64-bit executable= true | |linux 64-bit executable= true | ||
|linux executable notes = | |linux executable notes = | ||
Line 357: | Line 373: | ||
{{References}} | {{References}} | ||
− | + | {{GOG.com Enhancement Project}} |
Revision as of 02:18, 9 October 2021
Developers | |
---|---|
Double Fine Productions | |
Publishers | |
Xbox Game Studios | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | August 25, 2021 |
macOS (OS X) | TBA |
Linux | TBA |
Reception | |
Metacritic | 89 |
OpenCritic | 89 |
IGDB | 87 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Themes | Supernatural |
Series | Psychonauts |
Psychonauts | |
---|---|
Psychonauts | 2005 |
Psychonauts in the Rhombus of Ruin | 2018 |
Psychonauts 2 | 2021 |
Psychonauts 2 is a singleplayer third-person platform game in the Psychonauts series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Humble Store | ||||
Microsoft Store | Xbox Play Anywhere. Included with Xbox Game Pass for PC. |
|||
Steam |
Essential improvements
Skip intro videos
Delete video files |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Psychonauts2\Saved\Config\WindowsNoEditor\ |
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\LocalCache\Local\Psychonauts2\Saved\Config\WinGDK\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/607080/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Psychonauts2\Saved\SaveGames\ |
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\SystemAppData\wgs\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/607080/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | [1] | ||
Ultra-widescreen | Cutscenes are pillarboxed to a 16:9 aspect ratio.[2] Use the related PCGW community tools as a workaround. |
||
4K Ultra HD | [3] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Changes with the texture quality setting. | ||
Anti-aliasing (AA) | Options for FXAA and TAA. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Choice between 30, 60, 75, 100, 120, 144, 165, 240 FPS or Unlimited. Some physics objects are locked to 60 FPS.[citation needed] |
||
High dynamic range display (HDR) | [4] | ||
Ray tracing (RT) | [5][6] | ||
Color blind mode | Protanopia, Deuteranopia, and Tritanopia filters are available. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Chromatic aberration
Modify Engine.ini to disable chromatic aberration[7] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | One preset is available. Keys can also be completely remapped to a custom layout using the preset as a base. Some controls, like those to open and navigate the journal, cannot be remapped. | |
Mouse acceleration | ||
Mouse sensitivity | Referred to as "Mouse Camera Sensitivity". | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | One preset is available. Buttons can also be completely remapped to a custom layout using the preset as a base. | |
Controller sensitivity | Referred to as "Controller Camera Sensitivity". | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the related Steam guide. | |
---|---|---|
PlayStation button prompts | The game has built-in DualShock prompts, but any XInput mappers such as Steam Input must be disabled. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Main, Music, SFX, Voice, and Ambient. | |
Surround sound | Plays up to 7.1.[8] | |
Subtitles | Optional accessibility features, such as larger subtitles and increased font legibility, are available. | |
Closed captions | Descriptions of characters actions occasionally appear in parentheses when subtitles are enabled. No option to disable separately. | |
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Spanish |
Issues fixed
Stuttering
Run the game with the -dx11 command line argument.[9][dubious – discuss] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | Run the game using the -dx11 command line argument to force Direct3D 11. The Microsoft Store version only supports Direct3D 12.[9][10][11] |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i3-3225 AMD Phenom II X6 1100T |
Intel Core i7-7700K AMD Ryzen 5 1600 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 1050 AMD Radeon RX 560 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 580 6 GB of VRAM DirectX 12 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/607080/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (607080) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:MasterBlaster on 2021-08-24
- Tested on an multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2021-08-24
- Tested by playing the game at 2560x1080 resolution.
- ↑ Verified by User:MasterBlaster on 2021-08-24
- Tested by playing the game at 3840x2160 resolution.
- ↑ Verified by User:MasterBlaster on 2021-08-25
- Tested after changing
bUseHDRDisplayOutput
inGameUserSettings.ini
fromFalse
toTrue
while playing on a 4K HDR television with HDR enabled through Windows HD Color. The game reverted the change back toFalse
upon boot-up.
- Tested after changing
- ↑ Psychonauts 2 Review - Trusted Reviews - last accessed on 2021-08-25
- "The game does not support next generation ray tracing lighting effects."
- ↑ Verified by User:Expack3 on 2021-08-25
- Tested by forcing raytracing in
Engine.ini
and using the unlocked console to alternate ther.RayTracing.ForceAllRayTracingEffects
variable between 1 (all ray-tracing effects forced on) and 0 (all ray-tracing effects forced off). No visual or performance difference were noted in multiple levels, including the real-time title screen.
- Tested by forcing raytracing in
- ↑ Verified by User:Hman360 on 2021-09-02
- Tested by setting the value in the config file and checking in-game.
- ↑ Verified by User:MasterBlaster on 2021-08-24
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ 9.0 9.1 Steam Users' Forum - PSA If you get stuttering give DX11 mode a try - last accessed on 2021-08-25
- ↑ Verified by User:Rose on 2021-08-25
- RivaTuner displayed DX12 as the API of the Microsoft Store version. The API used by the other versions is unclear.
- ↑ Verified by User:Expack3 on 2021-08-25
- Checked GOG version using ReShade 4.9.1. ReShade's config console showed game as using D3D12.