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Difference between revisions of "Prince of Persia"

From PCGamingWiki, the wiki about fixing PC games
imported>Plok
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|antialiasing              = n/a
 
|antialiasing              = n/a
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = false
 
|vsync                      = false
 
|vsync notes                =  
 
|vsync notes                =  
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|invert controller y-axis  = n/a
 
|invert controller y-axis  = n/a
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        =not supported
+
|xinput controllers        = false
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
 
|xbox prompts              = unknown
 
|xbox prompts              = unknown
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|surround sound          = false
 
|surround sound          = false
 
|surround sound notes    =  
 
|surround sound notes    =  
|subtitles                = n/a
+
|subtitles                = always on
|subtitles notes          = Everything is text-based.
+
|subtitles notes          = No speech, storyline is text-based.
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
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|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
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|royalty free audio      = always on
 +
|royalty free audio notes =
 
|red book cd audio        =  
 
|red book cd audio        =  
 
|red book cd audio notes  =  
 
|red book cd audio notes  =  
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  |language  = English
 
  |language  = English
 
  |interface = true
 
  |interface = true
  |audio    = false
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  |audio    = n/a
  |subtitles = false
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  |subtitles = n/a
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
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|OSfamily = Mac OS
 
|OSfamily = Mac OS
  
|minOS    = Mac OS 6.x
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|minOS    = 6.x
 
|minCPU  = Motorola 68K
 
|minCPU  = Motorola 68K
 
|minRAM  = At least 2MB of RAM for B&W and 4MB of RAM for color graphics
 
|minRAM  = At least 2MB of RAM for B&W and 4MB of RAM for color graphics

Revision as of 16:37, 29 October 2022

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.

This page is for the first game in the series. For the 2008 game, see Prince of Persia (2008).

Jordan Mechner
Prince of Persia
Prince of Persia cover
Developers
Brøderbund
Release dates
DOS 1990
Mac OS (Classic) 1992
Linux July 21, 2014[1]
Windows July 21, 2014
macOS (OS X) October 11, 2014[2]
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Adventure, Platform
Themes Fantasy, Middle East
Series Prince of Persia
Prince of Persia on HowLongToBeat
Prince of Persia guide on StrategyWiki
Prince of Persia on MobyGames
Prince of Persia on Wikipedia
Prince of Persia 1989
Prince of Persia 2: The Shadow and the Flame 1993
Prince of Persia 3D 1999
Prince of Persia: The Sands of Time 2003
Prince of Persia: Warrior Within 2004
Prince of Persia: The Two Thrones 2005
Prince of Persia (2008) 2008
Prince of Persia: The Forgotten Sands 2010
Prince of Persia: The Lost Crown 2024
The Rogue Prince of Persia 2024
Prince of Persia: The Sands of Time Remake TBA

Key points

The Mac OS version has better graphics, resolution and framerate than the DOS version. Playable with Basilisk II or Mini vMac emulators.

Availability

Source DRM Notes Keys OS
Retail
Prompts for answers from manual, code wheel, etc.
Requires the manual to solve copy protection questions.
DOS
Mac OS
Publisher website
DRM-free
Choose "SDLPoP" in the menu to download a version for modern systems.
DOS
Mac OS
Windows
macOS (OS X)
Linux
Publisher website
DRM-free
Linux
A shareware demo is available.

Game data

Configuration file(s) location

System Location
DOS <path-to-game>\CONFIG.DAT
<path-to-game>\SETUP.DAT
Mac OS (Classic)

Save game data location

System Location
DOS <path-to-game>\PRINCE.SAV
Mac OS (Classic)

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
For DOSBox toggle with Alt+ Enter (see the glossary page for other workarounds).
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
For DOSBox use an unofficial build (see the glossary page for other workarounds).
60 FPS and 120+ FPS

Input

Audio

Audio feature State Notes
Separate volume controls
On/off only.
Surround sound
Subtitles
No speech, storyline is text-based.
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
DOS video modes VGA, MCGA, EGA, Tandy, CGA, Hercules
ExecutablePPC16-bit 32-bit 64-bitARM Notes
Windows
[3]
macOS (OS X)
[4]
Linux
Mac OS (Classic)

System requirements

DOS
Minimum
Operating system (OS) 2.11
Processor (CPU) 8 MHz
System memory (RAM) 512 KB
Hard disk drive (HDD)
Video card (GPU) VGA, MCGA, EGA, Tandy, CGA, Hercules
Mac OS
Minimum
Operating system (OS) 6.x
Processor (CPU) Motorola 68K
System memory (RAM) At least 2MB of RAM for B&W and 4MB of RAM for color graphics
Hard disk drive (HDD)
Video card (GPU) 256 Color


References

  1. ChangeLog.txt - last accessed on 2021-02-16
  2. ChangeLog.txt - last accessed on 2021-02-16
  3. Verified by User:Dandelion Sprout on 2021-02-16
  4. sdlpop — Homebrew Formulae - last accessed on 2 March 2022