Key points
- Released as Exhumed in Europe and A.D. 1999: Pharaoh's Revival in Japan. Differences are minimal (title screen, etc.) PowerSlave install can be converted to Exhumed install, and vice versa, using this.
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
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Disc check can be disabled through a command line parameter |
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Essential improvements
DOS/32A is a more advanced extender and open source replacement to DOS4GW. It can improve both performance and stability of PowerSlave/Exhumed.
- Ability to set run to be always on, instead of having to hold down the run button or using the Caps Lock/Scroll Lock/Num Lock toggle fix.
- Mouse look set to always on, instead of having to hold down the look button or using the Caps Lock/Scroll Lock/Num Lock toggle fix.
- Strafing is fixed to no longer be used only in a straight line or having to hold down the strafe button. This includes fixing the proper strafing speed and the ability to turn with the mouse while strafing.
- Always turn off the cd check.
- Fix issues with binding things to the C key.
- Allows taking screen shot with the F12 key (will be in PCX format).
- Fixes incorrect cheat description when enabling some cheats.
- Ability to set custom Build screen resolution up to 1600x1200.
- Ability to invert vertical mouse aim on the Y-axis.
- Earlier versions of this patcher have issues with DOS32A above (gives a runtime 200 error). Use the CauseWay Extender instead.
- Patch works with both Powerslave and Exhumed.
Allows easy browsing and management of user maps. Also allows jumping through default levels.
User Maps/Addons
- El-Gizah - Single map with some custom art. It is advised to use the rescripted version as it includes a batch script to automate file renaming.
- Return to Ruins - A fairly recent mini episode (only 3 maps). By default require you to overwrite the default first 3 mission, but this can be avoided by renaming the included LEV*.MAP files to RUIN*.MAP and using the following batch script to launch it:
- Return to Ruins batch script
@echo off
echo Starting Return to Ruins...
pause
COPY LEV1.map LEV1.bme
COPY LEV2.map LEV2.bme
COPY LEV3.map LEV3.bme
COPY ruin1.map LEV1.map
COPY ruin2.map LEV2.map
COPY ruin3.map LEV3.map
CLS
PS /1 /h
COPY LEV1.bme LEV1.map
COPY LEV2.bme LEV2.map
COPY LEV3.bme LEV3.map
DEL LEV*.bme
echo Files restored...
Game data
Configuration file(s) location
Save game data location
Video settings
Template:Video settings
Input settings
Template:Input settings
WASD + Mouse
Gives the game a more modern control set up[citation needed]
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- Open SETUP.CFG.
- Replace the contents below the
[KeyDefinitions] with:
Move_Forward = "Up" "W"
Move_Backward = "Down" "S"
Turn_Left = "Left" "A"
Turn_Right = "Right" "D"
Strafe = "LAlt" "RAlt"
Strafe_Left = "," ""
Strafe_Right = "." ""
Run = "LShift" "RShift"
Jump = "Space" "/"
Crouch = "C" "LCtrl"
Fire = "Kpad0" "RCtrl"
Open = "F" ""
Look_Up = "PgUp" ""
Look_Down = "PgDn" ""
Look_Straight = "Home" "I"
Aim_Up = "Insert" ""
Aim_Down = "Delete" ""
SendMessage = "T" ""
Weapon_1 = "1" ""
Weapon_2 = "2" ""
Weapon_3 = "3" ""
Weapon_4 = "4" ""
Weapon_5 = "5" "G"
Weapon_6 = "6" "V"
Weapon_7 = "7" "B"
Mouseview = "U" ""
Pause = "Pause" ""
Map = "Tab" ""
Zoom_In = "F1" "X"
Zoom_Out = "F2" "Z"
Gamma_Correction = "F11" ""
Escape = "Escape" ""
Shrink_Screen = "Kpad-" "-"
Enlarge_Screen = "Kpad+" "="
Inventory = "Enter" "R"
Inventory_Left = "[" "Q"
Inventory_Right = "]" "E"
Mouse_Sensitivity_Down = "F7" ""
Mouse_Sensitivity_Up = "F8" ""
Then replace the content below the ControllerType = with the following:
MouseButton0 = "Fire"
MouseButtonClicked0 = ""
MouseButton1 = "Jump"
MouseButtonClicked1 = ""
MouseButton2 = "Weapon_1"
MouseButtonClicked2 = "Weapon_3"
Notes
- Easier and more modern control scheme.
- Requires you to run DeHacker first and enable both mouselook always on, C key fix, and the strafing fix.
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Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Network
Multiplayer types
Other information
API
Technical specs |
Supported |
Notes |
Software renderer |
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DOS video modes |
SVGA, SVGA (VESA), VGA |
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System requirements
DOS |
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Minimum |
Operating system (OS) |
3.3 |
Processor (CPU) |
Intel 486 |
System memory (RAM) |
4 MB |
Hard disk drive (HDD) |
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Video card (GPU) |
SuperVGA, VESA, VGA |
References