Difference between revisions of "PowerSlave"
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===Source ports=== | ===Source ports=== | ||
{{Source ports table|content= | {{Source ports table|content= | ||
+ | {{Source ports table/row| BuildGDX| url=https://m210.duke4.net/ | Reverse-engineered port based on Java's libGDX framework. | Windows, Linux, OS X}} | ||
{{Source ports table/row| PCExhumed| url=https://forums.duke4.net/topic/10872-pcexhumed-exhumedpowerslave-pc-port/ | Reverse-engineered port using EDuke32 technology. | Windows}} | {{Source ports table/row| PCExhumed| url=https://forums.duke4.net/topic/10872-pcexhumed-exhumedpowerslave-pc-port/ | Reverse-engineered port using EDuke32 technology. | Windows}} | ||
{{Source ports table/row| Raze | url=https://github.com/coelckers/Raze/releases | Fork of PCExhumed to [https://www.pcgamingwiki.com/wiki/Engine:Id_Tech_1#Source_ports GZDoom] architecture. Currently in Alpha. Also supports '''Duke Nukem 3D''', '''Blood''', and '''Redneck Rampage'''. | Windows, OS X, Linux }} | {{Source ports table/row| Raze | url=https://github.com/coelckers/Raze/releases | Fork of PCExhumed to [https://www.pcgamingwiki.com/wiki/Engine:Id_Tech_1#Source_ports GZDoom] architecture. Currently in Alpha. Also supports '''Duke Nukem 3D''', '''Blood''', and '''Redneck Rampage'''. | Windows, OS X, Linux }} |
Revision as of 18:18, 15 May 2020
Developers | |
---|---|
Lobotomy Software | |
Publishers | |
North America | Playmates Interactive Entertainment |
Europe | BMG Interactive |
Engines | |
Build | |
Release dates | |
DOS | December 31, 1996 |
PowerSlave | |
---|---|
PowerSlave | 1996 |
PowerSlave EX (unofficial port) | 2015 |
PowerSlave Exhumed | 2022 |
Key points
- Released as Exhumed in Europe and A.D. 1999: Pharaoh's Revival in Japan. Differences are minimal (title screen, etc.).
- PowerSlave install can be converted to Exhumed install, and vice versa, using this.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Disc check can be disabled through a command line parameter |
Essential improvements
Source ports
Name | Description | |
---|---|---|
BuildGDX | Reverse-engineered port based on Java's libGDX framework. | |
PCExhumed | Reverse-engineered port using EDuke32 technology. | |
Raze | Fork of PCExhumed to GZDoom architecture. Currently in Alpha. Also supports Duke Nukem 3D, Blood, and Redneck Rampage. |
DOS/32A
DOS/32A is a more advanced extender and open source replacement to DOS4GW. It can improve both performance and stability of PowerSlave/Exhumed.
EX / PS DeHacker
A patcher utility that provides bug fixes and enhancement such as proper strafing, autorun, toggleable mouse look and higher resolutions.
- Patch works with both Powerslave and Exhumed.
- Earlier versions of this patcher have issues with DOS32A above (gives a runtime 200 error). Use the CauseWay Extender instead.
WASD + Mouse
Edit SETUP.CFG |
---|
Move_Forward = "Up" "W" Move_Backward = "Down" "S" Turn_Left = "Left" "" Turn_Right = "Right" "" Strafe = "LAlt" "RAlt" Strafe_Left = "," "A" Strafe_Right = "." "D" Run = "LShift" "RShift" Jump = "Space" "/" Crouch = "C" "LCtrl" Fire = "Kpad0" "RCtrl" Open = "F" "" Look_Up = "PgUp" "" Look_Down = "PgDn" "" Look_Straight = "Home" "I" Aim_Up = "Insert" "" Aim_Down = "Delete" "" SendMessage = "T" "" Weapon_1 = "1" "" Weapon_2 = "2" "" Weapon_3 = "3" "" Weapon_4 = "4" "" Weapon_5 = "5" "G" Weapon_6 = "6" "V" Weapon_7 = "7" "B" Mouseview = "U" "" Pause = "Pause" "" Map = "Tab" "" Zoom_In = "F1" "X" Zoom_Out = "F2" "Z" Gamma_Correction = "F11" "" Escape = "Escape" "" Shrink_Screen = "Kpad-" "-" Enlarge_Screen = "Kpad+" "=" Inventory = "Enter" "R" Inventory_Left = "[" "Q" Inventory_Right = "]" "E" Mouse_Sensitivity_Down = "F7" "" Mouse_Sensitivity_Up = "F8" "" Then replace the content below the
MouseButton0 = "Fire" MouseButtonClicked0 = "" MouseButton1 = "Jump" MouseButtonClicked1 = "" MouseButton2 = "Weapon_1" MouseButtonClicked2 = "Weapon_3" Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\SETUP.CFG |
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\SAVGAME*.SAV |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 4 | |||
Online play | For DOSBox use DOSBox IPX/modem emulation. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | SVGA, SVGA (VESA), VGA |
Map Browser
Allows easy browsing and management of user maps. Also allows jumping through default levels.
User Maps/Addons
- El-Gizah - Single map with some custom art. It is advised to use the rescripted version as it includes a batch script to automate file renaming.
- Return to Ruins - A 3-maps mini episode. User can avoid overwriting files (if using the map browser utility for instance) by renaming the included
LEV*.MAP
files toRUIN*.MAP
and using the following batch script to launch it:
- Return to Ruins batch script
@echo off echo Starting Return to Ruins... pause COPY LEV1.map LEV1.bme COPY LEV2.map LEV2.bme COPY LEV3.map LEV3.bme COPY ruin1.map LEV1.map COPY ruin2.map LEV2.map COPY ruin3.map LEV3.map CLS PS /1 /h COPY LEV1.bme LEV1.map COPY LEV2.bme LEV2.map COPY LEV3.bme LEV3.map DEL LEV*.bme echo Files restored...
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 3.3 | |
Processor (CPU) | Intel 486 | |
System memory (RAM) | 4 MB | 8 MB |
Hard disk drive (HDD) | ||
Video card (GPU) | SuperVGA, VESA, VGA |