Difference between revisions of "Post Mortem"
From PCGamingWiki, the wiki about fixing PC games
m (→3D Engine Error: updated template usage) |
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Line 36: | Line 36: | ||
===Skip intro videos=== | ===Skip intro videos=== | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Create a file|ref={{ | + | {{Fixbox/fix|Create a dummy video file|ref=<ref>{{Refcheck|user=JPulowski|date=2017-30-05}}</ref>}} |
# Go to <code>{{p|game}}\Video\</code> | # Go to <code>{{p|game}}\Video\</code> | ||
# Backup <code>intro_Microids.par</code> file. | # Backup <code>intro_Microids.par</code> file. | ||
Line 102: | Line 102: | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = No refresh rate or frame rate lock. |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
Line 186: | Line 186: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 7.0 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 206: | Line 206: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable = | + | |64-bit executable = false |
|64-bit executable notes= | |64-bit executable notes= | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = Bink | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
}} | }} | ||
Line 214: | Line 230: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = XP | + | |minOS = 95, 98, Me, 2000, XP |
− | |minCPU = | + | |minCPU = Intel Pentium II 350 MHz |
− | |minRAM = | + | |minRAM = 64 MB |
− | |minHD = | + | |minHD = 470 MB |
|minGPU = | |minGPU = | ||
− | |minVRAM = | + | |minVRAM = 16 MB |
|minDX = 7.0 | |minDX = 7.0 | ||
|recOS = | |recOS = | ||
− | |recCPU = | + | |recCPU = Intel Pentium III 500 MHz |
− | |recRAM = | + | |recRAM = 128 MB |
− | |recHD = | + | |recHD = 720 MB |
|recGPU = | |recGPU = | ||
− | |recDX = | + | |recVRAM = 32 MB |
+ | |recDX = 7.0 | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 18:47, 30 May 2017
Developers | |
---|---|
Microïds | |
Publishers | |
The Adventure Company | |
Anuman Interactive | |
DreamCatcher Interactive | |
Steam | Meridian4 |
Engines | |
Virtools | |
Release dates | |
Windows | November 1, 2002 |
Still Life | |
---|---|
Post Mortem | 2002 |
Still Life | 2005 |
Still Life 2 | 2009 |
General information
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- Steam Users' Forums
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com | ||||
GOG.com | ||||
Steam |
Essential improvements
Skip intro videos
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/46550/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/46550/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Windowed
Instructions |
---|
Issues fixed
3D Engine Error
- 3D engine initialization failed error or a 3D accelerator not found error (commonly found in Windows 8 and later).
Instructions |
---|
Input settings
Audio settings
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, Me, 2000, XP | |
Processor (CPU) | Intel Pentium II 350 MHz | Intel Pentium III 500 MHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 470 MB | 720 MB |
Video card (GPU) | 16 MB of VRAM DirectX 7.0 compatible | 32 MB of VRAM DirectX 7.0 compatible |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/46550/
in addition to or instead of this directory. The app ID (46550) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
Categories:
- Windows
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (Localizations)