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Difference between revisions of "Portal"

From PCGamingWiki, the wiki about fixing PC games
(29 intermediate revisions by 20 users not shown)
Line 11: Line 11:
 
{{Infobox game/row/date|OS X|May 12, 2010}}
 
{{Infobox game/row/date|OS X|May 12, 2010}}
 
{{Infobox game/row/date|Linux|May 2, 2013}}
 
{{Infobox game/row/date|Linux|May 2, 2013}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|portal|90}}
 +
{{Infobox game/row/reception|IGDB|portal|rating}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Platform, Puzzle, Shooter }}
 +
{{Infobox game/row/taxonomy/art styles        | Stylized }}
 +
{{Infobox game/row/taxonomy/themes            | Comedy, Sci-fi }}
 +
{{Infobox game/row/taxonomy/series            | Portal }}
 
|steam appid  = 400
 
|steam appid  = 400
 
|steam appid side = 323170
 
|steam appid side = 323170
 
|gogcom id    =  
 
|gogcom id    =  
 +
|igdb        = portal
 +
|hltb        = 7230
 +
|official site= https://web.archive.org/web/20180102203109/http://www.valvesoftware.com/games/portal.html
 
|strategywiki = Portal
 
|strategywiki = Portal
 
|mobygames    = portal_
 
|mobygames    = portal_
Line 20: Line 37:
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{Series|Portal}}
 
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://www.valvesoftware.com/games/portal.html Official Valve Portal Site]
 
{{mm}} [http://theportalwiki.com/wiki/Main_Page Unofficial Portal Wiki]
 
{{mm}} [http://half-life.wikia.com/wiki/Portal Portal Section of the Half-Life Wikia]
 
 
{{mm}} [https://github.com/ValveSoftware/Source-1-Games/issues GitHub Issue Tracker for Portal] and other Source-based games
 
{{mm}} [https://github.com/ValveSoftware/Source-1-Games/issues GitHub Issue Tracker for Portal] and other Source-based games
 
{{mm}} [https://steamcommunity.com/app/400/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/400/discussions/ Steam Community Discussions]
Line 41: Line 54:
 
{{DLC|
 
{{DLC|
 
{{DLC/row| [https://store.steampowered.com/app/323170/Portal_Soundtrack Soundtrack] | Available for free. | Windows, Linux, OS X }}
 
{{DLC/row| [https://store.steampowered.com/app/323170/Portal_Soundtrack Soundtrack] | Available for free. | Windows, Linux, OS X }}
{{DLC/row| [http://www.moddb.com/mods/portal-still-alive-pc Still Alive] | Originally an Xbox 360 exclusive, ported to PC by modders in 2017. Available for free. | Windows, Linux, OS X }}
+
{{DLC/row| [http://www.moddb.com/mods/portal-still-alive-pc Still Alive] | Originally an Xbox 360 exclusive, ported to PC by modders in 2017. Available for free. Alternate map pack version: https://www.moddb.com/mods/portal-still-alive-mp | Windows, Linux, OS X }}
 
}}
 
}}
  
 
==Essential improvements==
 
==Essential improvements==
 +
===Peixoto's patch===
 +
[https://www.buymeacoffee.com/Peixoto Peixoto's patch] forced resolution allows in high resolution without shrinking the HUD\menus. Super sampling anti-aliasing is also possible
 +
 
===Skip intro videos===
 
===Skip intro videos===
 
{{Fixbox|description=Use <code>-novid</code> [[Glossary:Command line arguments|command line argument]]|ref={{cn|date=July 2016}}}}
 
{{Fixbox|description=Use <code>-novid</code> [[Glossary:Command line arguments|command line argument]]|ref={{cn|date=July 2016}}}}
Line 80: Line 96:
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|Portal General Video.png|In-game general video settings.}}
 
{{Image|Portal General Video.png|In-game general video settings.}}
 
{{Image|Portal Advanced Video.png|In-game advanced video settings.}}
 
{{Image|Portal Advanced Video.png|In-game advanced video settings.}}
{{Video settings
+
{{Video
 
|wsgf link                  = https://www.wsgf.org/dr/portal
 
|wsgf link                  = https://www.wsgf.org/dr/portal
 
|widescreen wsgf award      = gold
 
|widescreen wsgf award      = gold
Line 93: Line 109:
 
|multimonitor              = true
 
|multimonitor              = true
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = unknown
+
|ultrawidescreen            = true
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
 
|4k ultra hd                = true
 
|4k ultra hd                = true
|4k ultra hd notes          =  
+
|4k ultra hd notes          = Some text may be too small, see [https://steamcommunity.com/app/400/discussions/0/360671352683876162/ this thread].
 
|fov                        = true
 
|fov                        = true
 
|fov notes                  = Values between 75° and 90° horizontal can be set via ingame slider.<ref>[https://developer.valvesoftware.com/wiki/Field_of_View Field of View - Valve Developer Community]</ref> For higher values use [https://steamcommunity.com/sharedfiles/filedetails/?id=1806796168 this] guide.
 
|fov notes                  = Values between 75° and 90° horizontal can be set via ingame slider.<ref>[https://developer.valvesoftware.com/wiki/Field_of_View Field of View - Valve Developer Community]</ref> For higher values use [https://steamcommunity.com/sharedfiles/filedetails/?id=1806796168 this] guide.
Line 106: Line 122:
 
|anisotropic notes          = Up to 16 samples.
 
|anisotropic notes          = Up to 16 samples.
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = Up to 8x [[MSAA]] and up to 16x [[QCSAA]].
+
|antialiasing notes        = Up to 8x [[MSAA]] and up to 16x [[QCSAA]]. [[SGSSAA]] available with flag <code>0x004010C1</code>.
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                = Double and triple buffered.
 
|vsync notes                = Double and triple buffered.
Line 112: Line 128:
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = Capped at 300 FPS.
+
|120 fps notes              = Capped at 300 FPS. Frame rate cap can be changed by changing <code>fps_max</code> in  the [[#Enabling the console|developer console]]. To uncap FPS or cap FPS higher than 300 you must first set <code>sv_cheats = 1</code> before using <code>fps_max</code>. <code>sv_cheats = 1</code> will also disable achievements.
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}.
 
|hdr notes                  = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}.
Line 118: Line 134:
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
 +
{{ii}} HBAO also available with flags (increasing in strength from left to right) <code>0x00000014</code>, <code>0x0000002C</code>, <code>0x00000006</code> and <code>0x00000008</code>.
  
==Input settings==
+
==Input==
 
{{Image|Portal Remapping.png|In-game key map settings.}}
 
{{Image|Portal Remapping.png|In-game key map settings.}}
 
{{Image|Portal Mouse Gamepad.png|In-game mouse/gamepad settings.}}
 
{{Image|Portal Mouse Gamepad.png|In-game mouse/gamepad settings.}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
Line 136: Line 153:
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  =  
+
|controller support notes  = To make {{code|controller vibration}} work, download an updated version of the [https://www.libsdl.org/release/SDL2-2.0.12-win32-x86.zip SDL2] file and replace it with the one in the Portal\Bin folder.  This works for any Source engine based game.
 
|full controller          = false
 
|full controller          = false
 
|full controller notes    =  
 
|full controller notes    =  
Line 187: Line 204:
 
}}
 
}}
  
==Audio settings==
+
==Audio==
 
{{Image|Portal Audio.png|In-game audio settings.}}
 
{{Image|Portal Audio.png|In-game audio settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Over-all game volume and separate music slider.
 
|separate volume notes    = Over-all game volume and separate music slider.
Line 226: Line 243:
 
  |audio    = true
 
  |audio    = true
 
  |subtitles = unknown
 
  |subtitles = unknown
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Czech
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
Line 268: Line 293:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
 +
}}
 +
{{L10n/switch
 +
|language  = Hungarian
 +
|interface = hackable
 +
|audio    = hackable
 +
|subtitles = hackable
 +
|notes    = Fan localization by YinSasin (incl. Dubbing, Subtitles, Graphics). Download [https://magyaritasok.hu/download/2688/portal here]
 +
|fan      = true
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 305: Line 338:
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
  |subtitles = unknown
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
Line 313: Line 346:
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
  |subtitles = unknown
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
Line 339: Line 372:
 
  |subtitles = unknown
 
  |subtitles = unknown
 
  |notes    =  
 
  |notes    =  
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Turkish
 +
|interface = hackable
 +
|audio    = hackable
 +
|subtitles = hackable
 +
|notes    = Fan translation. Download [https://drive.google.com/file/d/1bHPCeJU7QQzunrci9-YWywDykv14cbA7/view here]
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 374: Line 415:
 
|3rd space gaming vest      =  
 
|3rd space gaming vest      =  
 
|3rd space gaming vest notes =  
 
|3rd space gaming vest notes =  
|novint falcon              =  
+
|novint falcon              = true
 
|novint falcon notes        =  
 
|novint falcon notes        =  
 
|trackir                    =  
 
|trackir                    =  
Line 416: Line 457:
 
{{Fixbox|description=Run the game in DirectX 9 or higher|ref={{cn|date=October 2016}}|fix=
 
{{Fixbox|description=Run the game in DirectX 9 or higher|ref={{cn|date=October 2016}}|fix=
 
The game may have defaulted to DirectX 8, causing portals to be rendered without effects. Add <code>-dxlevel 90</code> to the game's launch options to run the game in DirectX 9, then remove it after running the game once or your in-game video options will keep resetting back to the defaults.
 
The game may have defaulted to DirectX 8, causing portals to be rendered without effects. Add <code>-dxlevel 90</code> to the game's launch options to run the game in DirectX 9, then remove it after running the game once or your in-game video options will keep resetting back to the defaults.
 +
}}
 +
 +
==="Node Graph Out of Date. Rebuilding..." error in Still Alive levels===
 +
{{Fixbox|description=Download pre-built graphs |ref={{cn|date=June 2021}}|fix=
 +
# Download this [https://community.pcgamingwiki.com/files/file/2117-portal-still-alive-node-graphs-fix file].
 +
# Extract <code>Portal-StillAlive</code> folder from the archive into the <code>{{p|steam}}\steamapps\sourcemods</code>.
 +
# Launch the game.
 
}}
 
}}
  
Line 496: Line 544:
  
 
===Mute the radios from the Portal 2 ARG (Transmission Received)===
 
===Mute the radios from the Portal 2 ARG (Transmission Received)===
Before Portal 2 was announced, Valve ran an ARG that cryptically hinted at a sequel through an update in Portal. The update added a radio to find every single level, and carrying them all to the end to be vaporized caused them to emit shrieking noises. These noises could be decoded into pictures that seemed to hint at Portal 2, which was later confirmed. Since the ARG serves no purpose anymore, the audio that these radios play to alert you to their presence may be distracting. To mute these radios and achieve a near-vanilla Portal experience, follow these steps.
+
Before Portal 2 was announced, Valve ran an ARG that cryptically hinted at a sequel through an update in Portal. The update added a radio to find every single level, and carrying them all to the end to be vaporized caused them to emit shrieking noises. These noises could be decoded into pictures that seemed to hint at Portal 2, which was later confirmed. Since the ARG serves no purpose anymore, the audio that these radios play to alert you to their presence may be distracting. To mute these radios and achieve a near-vanilla Portal experience, follow these steps or download a file.
  
 
{{Fixbox|description=Mute the Radios|ref={{CN|Just provide the files already, this is ridiculous|date=July 2016}}|fix=
 
{{Fixbox|description=Mute the Radios|ref={{CN|Just provide the files already, this is ridiculous|date=July 2016}}|fix=
Line 507: Line 555:
 
# Find a replacement <code>.wav</code> file such as [http://www.wc3c.net/showthread.php?t=103828 this empty one from wc3c.net] and copy it into the <code>music</code> folder
 
# Find a replacement <code>.wav</code> file such as [http://www.wc3c.net/showthread.php?t=103828 this empty one from wc3c.net] and copy it into the <code>music</code> folder
 
# Rename the <code>.wav</code> file to <code>looping_radio_mix.wav</code>
 
# Rename the <code>.wav</code> file to <code>looping_radio_mix.wav</code>
 +
# Launch the game.
 +
}}
 +
 +
{{Fixbox|description=Mute the Radios but easier|ref={{CN|And now it isn't ridiculous anymore|date=July 2021}}|fix=
 +
# Download this [https://community.pcgamingwiki.com/files/file/2116-portal-transmission-received-remover file].
 +
# Extract <code>portal</code> folder into <code>{{p|game}}</code>.
 
# Launch the game.
 
# Launch the game.
 
}}
 
}}

Revision as of 17:47, 6 June 2021

This page is for the 2007 puzzle-platform game. For the unrelated 1986 game, see Portal (1986).

Portal
Portal cover
Developers
Valve Corporation
Engines
Source
Release dates
Windows October 9, 2007
macOS (OS X) May 12, 2010
Linux May 2, 2013
Reception
Metacritic 90
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Platform, Puzzle, Shooter
Art styles Stylized
Themes Comedy, Sci-fi
Series Portal
Portal on HowLongToBeat
Portal on IGDB
Portal guide on StrategyWiki
Portal on MobyGames
Portal on Wikipedia
Subseries of Half-Life
Portal 2007
Portal 2 2011
Portal 2 Sixense Perceptual Pack 2013
Aperture Tag: The Paint Gun Testing Initiative (unofficial mod) 2014
Portal Stories (series)
The Lab 2016
Bridge Constructor Portal 2017
Moondust 2018
Aperture Hand Lab 2019
Aperture Desk Job 2022

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

General information

GitHub Issue Tracker for Portal and other Source-based games
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
DRM-free after installation through Steam client (notes may include more details)
DRM-free when launched directly from the executable with -game portal command line argument.[citation needed]
Portal Bundle also available.
Windows
macOS (OS X)
Linux
All versions require Steam DRM.
A demo is available.
Soundtrack is available for free with purchase here.
Does not include the 14 bonus levels present in the Xbox 360 arcade version. However, modders ported over the levels, and have released them.[1]

DLC and expansion packs

Name Notes
Soundtrack Available for free.
Windows
Linux
macOS (OS X)
Still Alive Originally an Xbox 360 exclusive, ported to PC by modders in 2017. Available for free. Alternate map pack version: https://www.moddb.com/mods/portal-still-alive-mp
Windows
Linux
macOS (OS X)

Essential improvements

Peixoto's patch

Peixoto's patch forced resolution allows in high resolution without shrinking the HUD\menus. Super sampling anti-aliasing is also possible

Skip intro videos

Use -novid command line argument[citation needed]

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Steam <path-to-game>/portal/cfg/
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Steam <path-to-game>/portal/save/

Save game cloud syncing

System Native Notes
Steam Cloud
Approx. 1 GB available.
Settings will sync too, except graphics settings.

Video

In-game general video settings.
In-game general video settings.
In-game advanced video settings.
In-game advanced video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Some text may be too small, see this thread.
Field of view (FOV)
Values between 75° and 90° horizontal can be set via ingame slider.[2] For higher values use this guide.
Windowed
Borderless fullscreen windowed
Set launch options to -windowed -noborder
Anisotropic filtering (AF)
Up to 16 samples.
Anti-aliasing (AA)
Up to 8x MSAA and up to 16x QCSAA. SGSSAA available with flag 0x004010C1.
Vertical sync (Vsync)
Double and triple buffered.
60 FPS and 120+ FPS
Capped at 300 FPS. Frame rate cap can be changed by changing fps_max in the developer console. To uncap FPS or cap FPS higher than 300 you must first set sv_cheats = 1 before using fps_max. sv_cheats = 1 will also disable achievements.
High dynamic range display (HDR)
Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering.
HBAO also available with flags (increasing in strength from left to right) 0x00000014, 0x0000002C, 0x00000006 and 0x00000008.

Input

In-game key map settings.
In-game key map settings.
In-game mouse/gamepad settings.
In-game mouse/gamepad settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
To make controller vibration work, download an updated version of the SDL2 file and replace it with the one in the Portal\Bin folder. This works for any Source engine based game.
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
PlayStation controllers
Tracked motion controllers
Generic/other controllers
Additional information
Button prompts
Button prompts default to keyboard controls
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Over-all game volume and separate music slider.
Surround sound
7.1, 5.1 surround sound, 4 speaker surround. 7.1 output may require DirectSound3D restoration software.
Subtitles
Closed captions
Mute on focus lost
"Silence the audio while the game window is in the background" check box
EAX support
Set snd_legacy_surround 1 in console, 4 speakers in options, and use DSOAL for binaural HRTF mixing.

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Czech
Danish
Dutch
Finnish
French
German
Hungarian
Fan localization by YinSasin (incl. Dubbing, Subtitles, Graphics). Download here
Italian
Japanese
Korean
Norwegian
Polish
Portuguese
Russian
Spanish
Swedish
Turkish
Fan translation. Download here

VR support

3D modes State GG3D Notes
vorpX
G3D, DirectVR
Officially supported game, see official vorpx game list.
Headsets
SteamVR
This game might be playable with the Revive Compatibility Layer (compatibility list).
Oculus VR (LibOVR)
See Oculus Rift.
Windows Mixed Reality
This game might be playable with the Revive Compatibility Layer.
Devices
Tracked motion controllers
Traditional controller
See Input for details.
Keyboard/Mouse
Novint Falcon

Oculus Rift

Enable Oculus Rift support[3]
  1. Find Portal in your Steam Library
  2. Right-click and select Properties
  3. Choose Set Launch Options...
  4. Add -vr and press OK.
  5. Close the window and relaunch the game

Issues fixed

Black and purple textures and giant red models

See Missing models or textures.

Game crashes when going through a portal (Windows)

Run the game in DirectX 9 or higher[citation needed]
If the game is running on a version below DirectX 9 it will likely crash when entering a portal.

I can't see my crosshair

cl_drawcrosshair 1[citation needed]
  1. Open the console in game (Default key is ~)
  2. Input cl_drawcrosshair 1 to show your crosshair. Similarly, you can use cl_drawcrosshair 0 to hide it.
You may need to enable the console in the settings

Portals are rendered incorrectly

Run the game in DirectX 9 or higher[citation needed]

The game may have defaulted to DirectX 8, causing portals to be rendered without effects. Add -dxlevel 90 to the game's launch options to run the game in DirectX 9, then remove it after running the game once or your in-game video options will keep resetting back to the defaults.

"Node Graph Out of Date. Rebuilding..." error in Still Alive levels

Download pre-built graphs[citation needed]
  1. Download this file.
  2. Extract Portal-StillAlive folder from the archive into the <Steam-folder>\steamapps\sourcemods.
  3. Launch the game.

Other information

API

Technical specs Supported Notes
Direct3D 6, 7, 8, 8.1, 9
OpenGL 2.1 OS X and Linux only.
Shader Model support 2, 3
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.
Linux

Middleware

Middleware Notes
Physics Havok Heavily modified variant.
Audio Miles Sound System
Cutscenes Bink Video Used for startup videos and in-game movies.

Console commands

Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
Enabling the console in Source games[citation needed]
  1. Launch the game
  2. From the main menu select Options
  3. Select the Keyboard tab
  4. Click the Advanced button
  5. Check the box next to Enable developer console (~).
  6. Click Apply

Notes

Some commands may first require you enabling sv_cheats. You can do so with sv_cheats 1.
Many servers will not allow you to play with cheats enabled, or will disable them upon entering the server.
Users without a US keyboard could experience some problems.

Launch options

View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
Enabling a launch parameter[citation needed]
  1. Find the game in your Steam Library
  2. Right-click the game name
  3. Select Properties
  4. Select Set Launch Options...
  5. Input your selected launch options and separate each command with a space
  6. Press OK
  7. Launch the game

Mute the radios from the Portal 2 ARG (Transmission Received)

Before Portal 2 was announced, Valve ran an ARG that cryptically hinted at a sequel through an update in Portal. The update added a radio to find every single level, and carrying them all to the end to be vaporized caused them to emit shrieking noises. These noises could be decoded into pictures that seemed to hint at Portal 2, which was later confirmed. Since the ARG serves no purpose anymore, the audio that these radios play to alert you to their presence may be distracting. To mute these radios and achieve a near-vanilla Portal experience, follow these steps or download a file.

Mute the Radios[citation needed]
  1. Go to <path-to-game>\portal\
  2. Create a folder named custom and open it
  3. Create a folder named mute radios inside the custom folder and open it
  4. Create a folder named sound inside the mute radios folder and open it
  5. Create a folder named ambient inside the sound folder and open it
  6. Create a folder named music inside the ambient folder and open it
  7. Find a replacement .wav file such as this empty one from wc3c.net and copy it into the music folder
  8. Rename the .wav file to looping_radio_mix.wav
  9. Launch the game.
Mute the Radios but easier[citation needed]
  1. Download this file.
  2. Extract portal folder into <path-to-game>.
  3. Launch the game.

System requirements

Windows
Minimum Recommended
Operating system (OS) XP, Vista, 7
Processor (CPU) Intel Pentium 4 1.7 GHz
AMD Athlon XP 1700+
System memory (RAM) 512 MB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce 3
ATI Radeon 8500
128 MB of VRAM
DirectX 8.1 compatible
Must be run without Steam to play on XP and Vista.
macOS (OS X)
Minimum
Operating system (OS) 10.5.8
Processor (CPU)
System memory (RAM) 1 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce 8 series
ATI Radeon X1600
Intel HD Graphics 3000


References