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Pillars of Eternity II: Deadfire

From PCGamingWiki, the wiki about fixing PC games
Pillars of Eternity II: Deadfire
Pillars of Eternity II: Deadfire cover
Developers
Obsidian Entertainment
Publishers
Versus Evil
Engines
Unity 5[Note 1]
Release dates
Windows May 8, 2018[2]
macOS (OS X) May 8, 2018[2]
Linux May 8, 2018[2]
Reception
Metacritic 88
OpenCritic 87
IGDB 85
Taxonomy
Monetization DLC
Series Pillars of Eternity
Pillars of Eternity II: Deadfire on HowLongToBeat
Pillars of Eternity II: Deadfire on IGDB
Pillars of Eternity II: Deadfire on MobyGames
Pillars of Eternity II: Deadfire on Wikipedia
Pillars of Eternity
Pillars of Eternity 2015
Pillars of Eternity II: Deadfire 2018
Avowed 2024

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions
Fig campaign site
Pillars of Eternity II: Deadfire Technical Support (may contain spoilers)

Availability

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Obsidian Entertainment\Pillars of Eternity II\
macOS (OS X) ~/Library/Application Support/Preferences/unity.Obsidian Entertainment.Pillars Of Eternity II.plist
Linux $XDG_CONFIG_HOME/unity3d/Obsidian Entertainment/Pillars of Eternity II/prefs
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\Pillars of Eternity II\
macOS (OS X) ~/Library/Application Support/Pillars of Eternity II/Saved Games/
Linux $XDG_DATA_HOME/PillarsOfEternityII/SavedGames/

Save game cloud syncing

System Native Notes
Discord
GOG Galaxy
Origin
Steam Cloud
Windows saves on MacOS and Linux end up in $XDG_HOME\Pillars Of Eternity\ as of May 12th, you'll have to copy your saves manually to the linux/MacOS saved game path in order to load.
Xbox Cloud

Video

Graphics settings.
Graphics settings.
Interface settings.
Interface settings.

The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Gameplay settings.
Gameplay settings.
Auto-pause trigger settings.
Auto-pause trigger settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Mouse cursor used for gameplay.
Controller
Controller support
Controller types

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Music, Effects, and Voice. Sea Shanties can be disabled.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
Simplified Chinese
English
French
German
Italian
Polish
Brazilian Portuguese
Russian
Spanish

Issues fixed

Frame rate issues and constant crashing with NVIDIA GFX Cards

Use the official settings suggested by Obsidian for NVIDIA GFX cards

Screen flickering when moving

Set MSAA Samples to 1 in the Graphics settings in-game

FPS dropping in certain areas

Run the game as administrator[3]

FPS dropping down to around 20 and staying there

Add the command line -force-d3d11 to the command line arguments[4]

G-Sync not working or stuttering

Add -window-mode exclusive to the command line arguments[5]

Other information

API

Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista 64-bit or newer
Processor (CPU) Intel Core i3-2100T @ 2.50 GHz
AMD Phenom II X3 B73
System memory (RAM) 4 GB
Hard disk drive (HDD) 45 GB
Video card (GPU)

Notes

  1. Unity engine build: 5.6.3p3[1]

References