Difference between revisions of "Phoenix Wright: Ace Attorney Trilogy"

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Latest revision as of 21:34, 27 July 2021

Phoenix Wright: Ace Attorney Trilogy
Phoenix Wright: Ace Attorney Trilogy cover
Developers
Capcom
Digital Works Entertainment
Engines
Unity 2017[Note 1]
Release dates
Windows April 9, 2019
Reception
Metacritic 80
OpenCritic 82
IGDB 82
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Turn-based
Genres Adventure, Visual novel
Art styles Anime
Themes Contemporary, Detective/mystery
Series Ace Attorney
Phoenix Wright: Ace Attorney Trilogy on HowLongToBeat
Phoenix Wright: Ace Attorney Trilogy on IGDB
Phoenix Wright: Ace Attorney Trilogy guide on StrategyWiki
Phoenix Wright: Ace Attorney Trilogy on MobyGames
Phoenix Wright: Ace Attorney Trilogy on Wikipedia
Ace Attorney
Phoenix Wright: Ace Attorney 2005
Phoenix Wright: Ace Attorney: Justice For All 2006
Phoenix Wright: Ace Attorney: Trials and Tribulations 2006
Phoenix Wright: Ace Attorney Trilogy 2019
The Great Ace Attorney Chronicles 2021

Key points

Remastered version of Phoenix Wright: Ace Attorney, Phoenix Wright: Ace Attorney: Justice For All and Phoenix Wright: Ace Attorney: Trials and Tribulations, which hadn't previously been released on PC outside of Japan.

General information

Visual Novel Database article - Phoenix Wright: Ace Attorney
Visual Novel Database article - Phoenix Wright: Ace Attorney - Justice for All
Visual Novel Database article - Phoenix Wright: Ace Attorney - Trials and Tribulations
Steam Community Discussions

Availability[edit]

All versions require Steam DRM.

Essential improvements[edit]

Skip intro sequence[edit]

By default, the game will display an unskippable logo and require pressing a key before being able to access the title screen.
Skip intro sequence
  1. Download the patched Assembly-CSharp.dll from Ace Attorney Trilogy: Intro Skip.
  2. Back up (optional) and replace Assembly-CSharp.dll at <path-to-game>\PWAAT_Data\Managed\.

Prevent sped-up animations on high refresh rate monitors[edit]

Running the game on a monitor with higher refresh rate than 60 Hz will normally cause the animations and text to run at much higher speeds.
Disable V-Sync in-game (locks game to 60Hz)[2]

From the main menu:

  1. Go to Options
  2. Select "More Options" or click the yellow double-arrow on the right side of the screen
  3. Select "Vertical Sync" and set it to "Off"

Make textboxes semi-transparent to see animations[edit]

Set Text Box transparency to High[2]

From the main menu:

  1. Go to Options
  2. Scroll down to Text Box and set it to "High"

Game data[edit]

Configuration file(s) location[edit]

System Location
Steam <Steam-folder>\userdata\<user-id>\787480\remote\systemdata
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/787480/pfx/[Note 2]

Save game data location[edit]

System Location
Steam <Steam-folder>\userdata\<user-id>\787480\remote\systemdata
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/787480/pfx/[Note 2]
10 save slots are available per language. Saves are incompatible between different languages, but chapter progress persists across all languages.

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video[edit]

Video and input settings.
Video and input settings.

Input[edit]

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Uses system cursor
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Uses Xbox One prompts; Some prompts still appear as the keyboard key and not the controller button.
Impulse Trigger vibration
DualShock 4 controllers
DualShock button prompts
Light bar support
Connection modes unknown
Generic/other controllers
Button prompts
Uses Xbox One prompts
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Button prompts change in real time between controller and keyboard
Steam Input
Steam Input API support
Hook input (legacy mode)
Official controller preset(s)
Steam Controller button prompts
Cursor detection

Audio[edit]

Audio settings before the additional languages patch.
Audio settings before the additional languages patch.

Audio feature State Notes
Separate volume controls
Background music, Sound effects.
Surround sound
Subtitles
Dialogues are text based.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Voice clips are only present for certain speech bubble interjections.
Arabic
Fan translation
Simplified Chinese
Voice clips are only present for certain speech bubble interjections. Audio is in Mandarin Chinese. Added in the additional languages patch.
Traditional Chinese
Voice clips are only present for certain speech bubble interjections. Audio is in Mandarin Chinese. Added in the additional languages patch.
French
Voice clips are only present for certain speech bubble interjections. Added in the additional languages patch
German
Voice clips are only present for certain speech bubble interjections. Added in the additional languages patch.
Japanese
Japanese audio is only innately available when Japanese text is selected. This mod forces the game to play Japanese audio regardless of the language setting. Voice clips are only present for certain speech bubble interjections.
Korean
Voice clips are only present for certain speech bubble interjections. Added in the additional languages patch.
Russian
Fan translation by «Failing Forward»
Spanish
Fan translation by Traducciones Kurain Voice clips are only present for certain speech bubble interjections. Audio and text translation are lifted from the Nintendo DS release.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Input InControl

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7, 8.1, 10
Processor (CPU) Intel Core i3-4160
System memory (RAM) 4 GB
Hard disk drive (HDD) 1.8 GB
Video card (GPU) Intel HD Graphics 4400
DirectX 11 compatible
Controller

Notes

  1. Unity engine build: 2017.4.8f1[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/787480/ in addition to or instead of this directory. The app ID (787480) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References