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Peter Jackson's King Kong Gamer's Edition

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Revision as of 09:40, 9 January 2020 by Mars icecream (talk | contribs) (Mobygames)
Peter Jackson's King Kong Gamer's Edition
Peter Jackson's King Kong Gamer's Edition cover
Developers
Ubisoft Montpellier
Publishers
Ubisoft
Engines
Jade
Release dates
Windows November 17, 2005
Peter Jackson's King Kong Gamer's Edition on MobyGames
Peter Jackson's King Kong Gamer's Edition on Wikipedia
King Kong
King Kong 2: Yomigaeru Densetsu 1986
Peter Jackson's King Kong 2005
Peter Jackson's King Kong Gamer's Edition 2005

Key points

Gamer's Edition is an enhanced PC port featuring all the visual features from the Xbox 360 version.
Game has many issues from poor mouse implementation to rendering bugs and crashes.

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Windows
Was only available digitally (as High-Res Edition) and on some OEM discs.

Essential improvements

Skip intro videos

Delete/rename files[1]
  1. Go to <path-to-game>\video\.
  2. Delete or rename mov1.BIK, mov2.BIK, mov3.BIK and mov4.BIK.

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Ubisoft\KingKong\

Save game data location

System Location
Windows <path-to-game>\KingKong.sav[Note 1]

Video settings

Settings application - graphics settings.
Settings application - graphics settings.
Settings application - advanced settings.
Settings application - advanced settings.

Template:Video settings

Windowed

Enable windowed[2]
  1. Install ThirteenAG's fix.
  2. Go to HKEY_CURRENT_USER\Software\Ubisoft\KingKong\{2C391F94-B8B9-4832-9C57-3AFC332CC037}\Basic video
  3. Change the WindowedMode value to 1.

Notes

If the game crashes during the intro videos, remove or delete them.
If the game stops responding during level loading, just give it some time to load, it's only the loading screen that isn't being updated correctly.

Anti-aliasing (AA)

Forcing MSAA or SSAA will cause major graphical issues, use post-processing AA methods instead.
Use injectSMAA[1]
  1. Download and extract injectSMAA.
  2. Copy the files from the d3d9 folder to the game installation folder.
  3. Open injector.ini to change the settings.

Notes

ThirteenAG's fix uses its own d3d9.dll to limit the framerate, use RivaTuner Statistics Server instead to avoid conflicts.
Alternatively Reshade can also be used to force FXAA or SMAA.

Input settings

Settings application - Jack controls.
Settings application - Jack controls.
Settings application - King Kong controls.
Settings application - King Kong controls.

Template:Input settings

Mouse seems to have a dead-zone and camera is constantly being centered vertically during movement.

Audio settings

Settings application - sound settings.
Settings application - sound settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Danish
Dutch
Finnish
French
German
Italian
Norwegian
Spanish
Swedish

Issues unresolved

Blurry levels

Several levels are rendered all blurry, like a strong post-processing blur effect is applied over the whole screen. The levels affected are: Necropolis, Brontosaurus, In The Mud, In The Streets Of New York and the final level.

Stuttering

The game is constantly stuttering making it feel like it is running at 30 FPS, even with constant 60 FPS and stable frametimes.
Partial fix[1]
  1. Disconnect all game controllers/joysticks, both physical or virtual (vJoy).

Notes

Game will still occasionally stutter in some areas when looking around, but it will be significantly reduced and it will feel like an actual 60 FPS game.

Camera shaking

After the first encounter with King Kong and after V-Rex encounters in V-Rex and Call Kong levels the camera keeps shaking constantly.
The camera shaking can be stopped by reloading the game after the next checkpoint, but the problem is that those are not marked in any way in the game.

Player camera spin

Whenever the game loads a new part of the level it will stutter a bit and if the player was turning in that moment the camera will turn fast and the player can even completely spin around.

Getting stuck on stairs

In level The Wall the player can't climb up the stairs that lead out of the water at the end of the level.
In level Hayes the players can't climb up the stairs that lead to fire before the big door.
Push forward and keep moving left-right along the stairs until the player climbs up eventually (the edges seem to be the easiest spots to climb).

Issues fixed

"No BigFile Specified as First .exe Argument" error message on startup

The game can not be started directly using the KingKong8.exe.
Instructions[1]
  1. Run the game using the <path-to-game>\CheckApplication.exe or <path-to-game>\SettingsApplication.exe.
Alternative[2].
  1. Install ThirteenAG's fix

King Kong not properly installed

Instructions[3]
  1. Install ThirteenAG's fix (this removes InstallPath registry dependency).

Crashes after loading screens or using Alt+Tab

Run game in a window[citation needed]

See Windowed.

Game breaking bugs at high frame rate

High frame rates will cause some enemies to freeze, some enemy attacks will not be triggered, NPC scripting will break in certain areas, it will break the screen when the player takes damage and King Kong will not be able to lift pillars off blocked doors preventing further progress.
Instructions[1]
  1. Use RivaTuner Statistics Server to limit framerate to 60 FPS.
Alternative[1]
  1. Install ThirteenAG's fix.
  2. Edit d3d9.ini to limit framerate to 60 FPS.

Crashes at 60 FPS

In "Chased by V-Rex" level the game may crash after climbing the initial wall and following the river.
In "Kong To The Rescue" level the game may crash during the fight in the final area.
Limit framerate to 40 FPS[1]
  1. See instructions above and limit framerate to 40 FPS.

Objects have broken geometry or no textures

Hide untextured objects[citation needed]
  1. Install ThirteenAG's fix.
  2. Open KingKong.WidescreenFix.ini.
  3. Change HideUntexturedObjects = 0 to HideUntexturedObjects = 1.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows[4]
Minimum Recommended
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
Video card (GPU)
GPU with pixel shader 3.0 and vertex shader 3.0 support.

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References