Peter Jackson's King Kong Gamer's Edition is a game in the King Kong series.
Gamer's Edition is an enhanced PC port featuring visual improvements from the Xbox 360 version like high resolution textures, bump mapping, higher quality 3D models and 32-bit color rendering. However this version features worse character lighting and missing facial animations.
Game has many issues from poor mouse controls to rendering bugs and crashes.
Availability
- StarForce DRM for this game does not work on modern versions of Windows (see above for affected releases).
- Was also available as High-Res Edition (was sold in "Direct2Drive").
Version differences
- Standard version is based on the PlayStation 2 port which features lower resolution assets, no dynamic lighting, and lower poly character models. However it has proper facial animations, improved character lighting and no plant/vegetation render bug.
Essential improvements
Skip intro videos
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Delete/rename files[6]
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- Go to
<path-to-game>\video\.
- Delete or rename
mov1.BIK, mov2.BIK, mov3.BIK and mov4.BIK.
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Game data
Configuration file(s) location
Save game data location
In-game interface settings.
In-game controls settings.
Video
Settings application - graphics settings.
Settings application - advanced settings.
- Supports 16:9 resolutions (select 16:9 aspect ratio in video option menu to prevent stretching), but the FOV is Vert- and letterboxed.
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Enable windowed mode
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- Go to
HKEY_CURRENT_USER\Software\Ubisoft\KingKong\{2C391F94-B8B9-4832-9C57-3AFC332CC037}\Basic video
- Change the WindowedMode value to 1.
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- The Standard version has an MSAA Anti-aliasing configuration option, which for some reason was removed in the Gamer's Edition.
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Enable Multisample Anti-aliasing
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- Go to
HKEY_CURRENT_USER\Software\Ubisoft\KingKong\{2C391F94-B8B9-4832-9C57-3AFC332CC037}\Basic video
- Change the Multisample type value to either 2, 4, 8 to enable the 2x, 4x, or 8x MSAA modes respectively.
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Input
Settings application - Jack controls.
Settings application - King Kong controls.
- Mouse seems to have a dead-zone and camera is constantly being centered vertically during player movement.
Audio
Settings application - sound settings.
Localizations
| Language |
UI |
Audio |
Sub |
Notes |
| English |
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| Danish |
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| Dutch |
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| Finnish |
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| French |
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| German |
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| Italian |
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| Norwegian |
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| Spanish |
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| Swedish |
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| Polish |
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Seems to be only available in CD-Action release. |
Issues unresolved
Blurry levels
- Several levels are rendered all blurry, like a strong post-processing blur effect is applied over the whole screen. The levels affected are: Necropolis, Brontosaurus, In The Mud, In The Streets Of New York and the final level.
Stuttering
- The game is constantly stuttering making it feel like it is running at 30 FPS, even with constant 60 FPS and stable frametimes.
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Partial fix[6]
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- Disconnect all game controllers/joysticks, both physical or virtual (vJoy).
Notes
- Game will still occasionally stutter in some areas when looking around, but it will be significantly reduced and it will feel like an actual 60 FPS game.
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Low framerate
- This issue mainly effects the following levels: Swamps and In the Mud (however in the latter mission, the lower framerate is only present at the start of the mission).
Camera shaking
- After the first encounter with King Kong and after V-Rex encounters in V-Rex and Call Kong levels the camera keeps shaking constantly.
- The camera shaking can be stopped by reloading the game after the next checkpoint, but the problem is that those are not marked in any way in the game.
Player camera spin
- Whenever the game loads a new part of the level it will stutter a bit and if the player was turning in that moment the camera will turn fast and the player can even completely spin around.
Getting stuck on stairs
- In level The Wall player can't climb up the stairs that lead out of the water near the end of the level.
- In level Hayes players can't climb up the stairs that lead to fire before the big door.
- Push forward and keep moving left-right along the stairs until the player climbs up eventually (the edges seem to be the easiest spots to climb).
Issues fixed
Game not launching and Rundll32 high CPU usage
- Games located in Games Explorer try to connect to Microsoft servers that were shut down and it causes Rundll32 process to run in a loop.
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Instructions[9]
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- Follow the instructions here to edit the registry.
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King Kong not properly installed
"No BigFile specified as First .exe Argument" error
Crashes after loading screens or using Alt+Tab
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Run game in a window[citation needed]
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See Windowed.
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Game breaking bugs at high framerates
- High framerates will cause some enemies to freeze, some enemy attacks will not be triggered, NPC scripting will break in certain areas, it will break the screen when the player takes damage and King Kong will not be able to lift pillars off blocked doors preventing further progress.
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Alternative[6]
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- Use RivaTuner Statistics Server to limit framerate to 60 FPS.
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Crashes at 60 FPS
- In Chased by V-Rex level the game may crash after climbing the initial wall and following the river.
- In Kong To The Rescue level the game may crash during the fight in the final area.
Objects have broken geometry or no textures
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Hide untextured objects[citation needed]
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- Install ThirteenAG's fix.
- Open
KingKong.WidescreenFix.ini.
- Change
HideUntexturedObjects = 0 to HideUntexturedObjects = 1.
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Issues unresolved
Game runs too fast
On some hardware configurations the game runs at multiple times the normal speed. This happens even when FPS is limited and Vsync is enabled using external tools such as driver control panels or RTSS. The issue persists even when single-core affinity is set. This effects both Signature Edition and Gamer's Edition versions of the game.[13]
Plant/vegetation render bug
On some levels plants stretch, like ropes.
Other information
API
| Technical specs |
Supported |
Notes |
| Direct3D |
9.0c |
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| Executable |
32-bit |
64-bit |
Notes |
| Windows |
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Middleware
System requirements
| Windows |
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Minimum |
| Operating system (OS) |
XP |
| Processor (CPU) |
Intel Pentium 4 3.0 GHz AMD 3000+ |
| System memory (RAM) |
2 GB |
| Storage drive (HDD/SSD) |
5.4 GB |
| Video card (GPU) |
Nvidia GeForce 6800 ATI Radeon X1800 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
- Laptop versions of these cards may work, but are not supported.
Notes
References