Difference between revisions of "Persona 4 Golden"
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− | |other controllers notes = | + | |other controllers notes = [[Controller:Switch_Pro_Controller|Switch Pro Controller]] has face buttons reversed to match the controller's button layout.<ref>{{Refcheck|user=KingKrouch|date=2020-06-17|comment=Tested by connecting Switch Pro Controller over USB with Steam Controller support disabled.}}</ref> |
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− | |other button prompts notes= | + | |other button prompts notes= <ref>{{Refcheck|user=KingKrouch|date=2020-06-17|comment=Tested by connecting Switch Pro Controller over USB with Steam Controller support disabled.}}</ref> |
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|controller hotplug notes = | |controller hotplug notes = |
Revision as of 03:05, 17 June 2020
Developers | |
---|---|
Atlus | |
Windows | Preapp Partners |
Publishers | |
Sega | |
Engines | |
RenderWare | |
Release dates | |
Windows | June 13, 2020 |
Reception | |
Metacritic | 87 |
OpenCritic | 86 |
IGDB | 94 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Turn-based |
Genres | JRPG, RPG |
Art styles | Anime |
Themes | Detective/mystery, Japan, Supernatural |
Series | Persona |
Persona | |
---|---|
Subseries of Megami Tensei | |
Megami Ibunroku Persona | 1999 |
Persona 4 Golden | 2020 |
Persona 5 Strikers | 2021 |
Persona 4 Arena Ultimax | 2022 |
Persona 5 Royal | 2022 |
Persona 3 Portable | 2023 |
Megami Ibunroku Persona: Ikuu no Tou Hen | 2023 |
Persona 5 Tactica | 2023 |
Persona 3 Reload | 2024 |
Persona 4 Golden is the PC port of the detective/mystery JRPG game of the same name for PlayStation Vita from 2012, itself a remaster of the original Persona 4 released in 2008 for Playstation 2. While the PlayStation Vita version expanded upon the original PlayStation 2 title with new features, story elements, characters, spoken lines, anime cutscenes, and more,[1] the PC version adds the ability to choose between English and Japanese voice acting, and focuses on improving the technical state of the game and features enhanced graphics, upscaled cinematics, and support for an uncapped variable framerate.[2] The development of the PC port was lead by Atlus with assistance from Preapp Partners.[3]
The game was released on Steam on June 13, 2020 following a surprise announcement on the PC Gaming Show the same day.[4] In a port analysis posted on IGN and written by guest writer and modder Peter "Durante" Thoman of PH3 Games, the game was described as "a fantastic way to play [the] game, with solid graphics options, arbitrary resolution and framerate support, relatively fast loading times, and good support for remappable keyboard controls," and went on to mention that "even the minor online aspects of the 'Golden' version were faithfully ported."[5]
Key points
- Full support for variable framerates, 4K resolutions, and features keyboard and mouse support throughout the game.
- Inconsistent frame pacing and worse performance than should be expected due to excessive draw calls.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Digital Deluxe Edition also available. | ||||
Humble Store | Digital Deluxe Edition also available. | |||
Steam | Digital Deluxe Edition also available. |
- All versions require Steam and Denuvo Anti-Tamper DRM.
Version differences
- Digital Deluxe Edition includes 18 pages long artbook in PDF format and soundtrack containing 9 tracks in 160kbps MP3 format.
Essential improvements
Special K
- Fixes DPI scale and frame pacing issues with the game. For pre-configured standalone version for this game, see here.
Large Address Aware/4GB Patch
- Improves general stability while playing over long periods of time and reduces the likelihood of crashing when attempting to take a screenshot using Steam.[6]
- Though stability will be improved, this is not a perfect fix - a 64-bit executable must be made available to completely fix crashing issues.
Game data
- The game folder will be named Day if the game was installed within a few hours of the initial launch. Otherwise, it is named Persona 4 Golden.
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Sega\P4G\P4G.ini |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1113000/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\1113000\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1113000/pfx/[Note 1] |
- It is possible to unofficially transfer save game data from Vita version of the game. See using Playstation Vita save files.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Pillarboxed. See the related WSGF thread for a workaround. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Off, Low and High settings available. | ||
Anti-aliasing (AA) | Simple post-process AA available with an On/Off toggle. SSAA available via adjustment of Render Scale up to 200%. Adjusting render scale will also change the resolution of HUD elements. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Exclusive fullscreen forces 60Hz refresh rate. Disabling Vsync enables 120 FPS cap.[7] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Left click works as secondary action button, right as secondary cancel, these cannot be rebound. Does not respect Windows primary mouse button setting. | |
Mouse acceleration | OS cursor used, only useable in menus. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Referred to as "Camera speed". | |
Controller Y-axis inversion | Referred to as "Inverted Camera". |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , , |
Generic/other controllers | Switch Pro Controller has face buttons reversed to match the controller's button layout.[8] | |
---|---|---|
Button prompts | [9] |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Game is based on Vita version which didn't feature any haptic feedback, only original Playstation 2 version has haptic feedback support.[10] | |
Digital movement supported | ||
Simultaneous controller+KB/M | Controller inputs and prompts prioritized. |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for BGM, SE, and voice. | |
Surround sound | ||
Subtitles | "Anime Subtitles" toggle for prerendered cutscenes available. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Japanese | ||||
Korean |
Issues unresolved
Issues fixed
Lagging videos
- Certain video files' bitrate exceeds 30 Mbps, which may be too much for slower storage mediums to decode in real-time.
Use Unp4cker to extract videos and re-encode at a lower bitrate[11] |
---|
|
Only 1920x1080 resolution available on higher resolution monitors
- Software doesn't appear to be DPI aware and having DPI set to anything other than 100% in Windows triggers this behavior.
Use Special K |
---|
|
Use DPI compatibility setting for the game executable[12] |
---|
|
Run the game in windowed mode and restart |
---|
|
Change Windows DPI to 100%[12] |
---|
|
Game process silently closes before displaying anything
For N and KN versions of Windows 10
Install missing media feature pack |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
Using Playstation Vita save files
- As the game save data is identical with Vita version of the game, it is possible to copy games save file and use it with PC version of the game with very little work.
- You need to have a modded Vita in order to decrypt and transfer the save game data to PC!
Transfer save file from Vita to PC[13] |
---|
Notes
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1 | 10 |
Processor (CPU) | Intel Core 2 Duo E8400 AMD Phenom II X2 550 |
Intel Core i5-650 AMD Phenom II X4 940 |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 14 GB | |
Video card (GPU) | Nvidia GeForce GTS 450 ATI Radeon HD 5770 DirectX 11 compatible | Nvidia GeForce GTX 460 AMD Radeon HD 6870 |
- Runs on Windows 7 despite minimum Operating System requirements
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1113000/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1113000) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Persona 4 Golden - last accessed on
- ↑ Steam - Persona 4 Golden - last accessed on 2020-06-16
- ↑ Siliconera - Persona 4 Golden’s PC Port Was Directed by Atlus Japan - last accessed on 2020-06-16
- ↑ YouTube - Persona 4 Golden PC announcement trailer - last accessed on 2020-06-16
- ↑ IGN - Persona 4 Golden PC Port Analysis - last accessed on 2020-06-13
- ↑ Special K PSA: Executable Needs Large Address Aware Patch - last accessed on 2020-06-16
- ↑ Verified by User:Marioysikax on 2020-06-13
- Confirmed with multiple FPS meters and monitors interface.
- ↑ Verified by User:KingKrouch on 2020-06-17
- Tested by connecting Switch Pro Controller over USB with Steam Controller support disabled.
- ↑ Verified by User:KingKrouch on 2020-06-17
- Tested by connecting Switch Pro Controller over USB with Steam Controller support disabled.
- ↑ Warning: This game has no RUMBLE :: Persona 4 Golden General Discussion - last accessed on 2020-06-15
- ↑ Unp4cker - Fix Stutter, Extract, and Edit P4G Cutscenes - last accessed on 2020-06-14
- "「Use a custom PowerShell script to extract P4G cutscenes for modification and repackage them into the game! Replace the Golden intro with the PS2 classic, re-encode to fix stuttering, and more!"
- ↑ 12.0 12.1 あさぎりるん©⒛⒛ at Twitter: - last accessed on 2020-06-13
- "「ペルソナ4ザゴールデン」Windows10のスケーリング設定が反映されてしまうタイプなので、高解像度ディスプレイでスケーリング設定を使ってる人は、ひと手間必要。
P4G.exeプロパティから”高DPIスケール設定の上書き”をチェックしよう。これでOSでの引き延ばしがなくなって正しい解像度で描画される。"
- "「ペルソナ4ザゴールデン」Windows10のスケーリング設定が反映されてしまうタイプなので、高解像度ディスプレイでスケーリング設定を使ってる人は、ひと手間必要。
- ↑ PSA: How to transfer Persona 4 Golden PS Vita saves to pc. : Reddit /r/JRPG - last accessed on 2020-06-15