Difference between revisions of "Persona 4 Golden"
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{{Infobox game/row/taxonomy/perspectives | }} | {{Infobox game/row/taxonomy/perspectives | }} | ||
{{Infobox game/row/taxonomy/controls | }} | {{Infobox game/row/taxonomy/controls | }} | ||
− | {{Infobox game/row/taxonomy/genres | JRPG | + | {{Infobox game/row/taxonomy/genres | JRPG }} |
{{Infobox game/row/taxonomy/art styles | Anime }} | {{Infobox game/row/taxonomy/art styles | Anime }} | ||
{{Infobox game/row/taxonomy/themes | Detective/mystery, Japan, Supernatural }} | {{Infobox game/row/taxonomy/themes | Detective/mystery, Japan, Supernatural }} | ||
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|introduction = '''''Persona 4 Golden''''' is the PC port of the [[:Category:Detective/mystery|detective/mystery]] [[:Category:JRPG|JRPG]] game of the same name for PlayStation Vita from 2012, itself a remaster of the original ''Persona 4'' released in 2008 for Playstation 2. While the PlayStation Vita version expanded upon the original PlayStation 2 title with new features, story elements, characters, spoken lines, anime cutscenes, and more,<ref>{{Refurl|url=https://megamitensei.fandom.com/wiki/Persona_4_Golden#Gameplay_Changes|title=Persona 4 Golden|date=}}</ref> the PC version adds the ability to choose between English and Japanese voice acting, and focuses on improving the technical state of the game and features enhanced graphics, upscaled cinematics, and support for an uncapped variable framerate.<ref>{{Refurl|url=https://store.steampowered.com/app/1113000/Persona_4_Golden/|title=Steam - Persona 4 Golden|date=2020-06-16}}</ref> The development of the PC port was lead by [[Company:Atlus|Atlus]] with assistance from [[Company:Preapp Partners|Preapp Partners]].<ref>{{Refurl|url=https://www.siliconera.com/persona-4-golden-pc-development/|title=Siliconera - Persona 4 Golden’s PC Port Was Directed by Atlus Japan|date=2020-06-16}}</ref> | |introduction = '''''Persona 4 Golden''''' is the PC port of the [[:Category:Detective/mystery|detective/mystery]] [[:Category:JRPG|JRPG]] game of the same name for PlayStation Vita from 2012, itself a remaster of the original ''Persona 4'' released in 2008 for Playstation 2. While the PlayStation Vita version expanded upon the original PlayStation 2 title with new features, story elements, characters, spoken lines, anime cutscenes, and more,<ref>{{Refurl|url=https://megamitensei.fandom.com/wiki/Persona_4_Golden#Gameplay_Changes|title=Persona 4 Golden|date=}}</ref> the PC version adds the ability to choose between English and Japanese voice acting, and focuses on improving the technical state of the game and features enhanced graphics, upscaled cinematics, and support for an uncapped variable framerate.<ref>{{Refurl|url=https://store.steampowered.com/app/1113000/Persona_4_Golden/|title=Steam - Persona 4 Golden|date=2020-06-16}}</ref> The development of the PC port was lead by [[Company:Atlus|Atlus]] with assistance from [[Company:Preapp Partners|Preapp Partners]].<ref>{{Refurl|url=https://www.siliconera.com/persona-4-golden-pc-development/|title=Siliconera - Persona 4 Golden’s PC Port Was Directed by Atlus Japan|date=2020-06-16}}</ref> | ||
− | |release history = The game was released on [[Steam]] on June 13, 2020 following a surprise announcement on the PC Gaming Show the same day.<ref>{{Refurl|url=https://www.youtube.com/watch?v=PpFr-8TMlLc|title=YouTube - Persona 4 Golden PC announcement trailer | PC Gaming Show 2020|date=2020-06-16}}</ref> In a port analysis posted on IGN and written by guest writer and modder Peter "Durante" Thoman of [[Company:PH3 Games|PH3 Games]], the version | + | |release history = The game was released on [[Steam]] on June 13, 2020 following a surprise announcement on the PC Gaming Show the same day.<ref>{{Refurl|url=https://www.youtube.com/watch?v=PpFr-8TMlLc|title=YouTube - Persona 4 Golden PC announcement trailer | PC Gaming Show 2020|date=2020-06-16}}</ref> In a port analysis posted on IGN and written by guest writer and modder Peter "Durante" Thoman of [[Company:PH3 Games|PH3 Games]], he described the version as "a fantastic way to play [the] game, with solid graphics options, arbitrary resolution and framerate support, relatively fast loading times, and good support for remappable keyboard controls," and went on to mention that "even the minor online aspects of the 'Golden' version were faithfully ported."<ref>{{Refurl|url=https://www.ign.com/articles/persona-4-golden-pc-port-analysis|title=IGN - Persona 4 Golden PC Port Analysis|date=2020-06-13}}</ref> |
|current state = | |current state = | ||
Line 59: | Line 59: | ||
===Version differences=== | ===Version differences=== | ||
− | {{ii}} '''Digital Deluxe Edition''' includes 18 | + | {{ii}} '''Digital Deluxe Edition''' includes an 18 page artbook in PDF format and soundtrack containing 9 tracks in 160kbps MP3 format. |
==Essential improvements== | ==Essential improvements== | ||
===[[Special K]]=== | ===[[Special K]]=== | ||
{{ii}} Fixes DPI scale and frame pacing issues with the game. For pre-configured standalone version for this game, see [https://steamcommunity.com/app/1113000/discussions/0/2441461920666858712/ here.] | {{ii}} Fixes DPI scale and frame pacing issues with the game. For pre-configured standalone version for this game, see [https://steamcommunity.com/app/1113000/discussions/0/2441461920666858712/ here.] | ||
+ | {{--}} Incompatible with newer versions of the [https://github.com/TGEnigma/p4gpc.modloader P4G mod loader]. | ||
===[https://ntcore.com/?page_id=371 Large Address Aware/4GB Patch]=== | ===[https://ntcore.com/?page_id=371 Large Address Aware/4GB Patch]=== | ||
+ | {{ii}} As of Version 1.1, this patch is built-in and does not need to be installed manually. | ||
{{++}} Improves general stability while playing over long periods of time and reduces the likelihood of crashing when attempting to take a screenshot using Steam.<ref>{{Refurl|url=https://steamcommunity.com/app/1113000/discussions/0/2441461920669109244/|title=Special K PSA: Executable Needs Large Address Aware Patch|date=2020-06-16}}</ref> | {{++}} Improves general stability while playing over long periods of time and reduces the likelihood of crashing when attempting to take a screenshot using Steam.<ref>{{Refurl|url=https://steamcommunity.com/app/1113000/discussions/0/2441461920669109244/|title=Special K PSA: Executable Needs Large Address Aware Patch|date=2020-06-16}}</ref> | ||
{{ii}} Though stability will be improved, this is '''not a perfect fix''' - a 64-bit executable must be made available to completely fix crashing issues. | {{ii}} Though stability will be improved, this is '''not a perfect fix''' - a 64-bit executable must be made available to completely fix crashing issues. | ||
+ | |||
+ | ===Skip intro logos and movie=== | ||
+ | {{Fixbox|description=Overwrite bytes in P4G.exe|ref=<ref name="2020-07-25">{{Refcheck|user=Pixelguin|date=2020-07-25}}</ref>|fix= | ||
+ | [https://twitter.com/ShrineFoxMods/status/1272403976739328000 Video tutorial] | ||
+ | # Open <code>P4G.exe</code> in a hex editor. | ||
+ | # Replace the bytes starting at location <code>0x40234CC</code> with <code>68 1A AE 7E 25 C3</code>. | ||
+ | # Save changes and close the hex editor. | ||
+ | }} | ||
==Game data== | ==Game data== | ||
− | |||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
Line 80: | Line 89: | ||
{{Game data/saves|Windows|{{P|steam}}\userdata\{{P|uid}}\1113000\remote\}} | {{Game data/saves|Windows|{{P|steam}}\userdata\{{P|uid}}\1113000\remote\}} | ||
}} | }} | ||
− | {{++}} It is possible to unofficially transfer save game data from Vita version of the game. See [[#Using | + | {{++}} It is possible to unofficially transfer save game data from the Vita version of the game. See [[#Using PlayStation Vita save files|using PlayStation Vita save files.]] |
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
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==Video== | ==Video== | ||
− | {{Image|P4G_Display_Options.png|Display | + | {{Image|P4G_Display_Options.png|Display options}} |
− | {{Image|P4G_Graphics_Options.png|Graphics | + | {{Image|P4G_Graphics_Options.png|Graphics options}} |
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
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|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = {{Term|Pillarboxed}}. See the related [https://www.reddit.com/r/widescreengamingforum/comments/h8izt5/persona_4_golden_pillarboxes_in_aspect_ratios/ WSGF thread] | + | |ultrawidescreen notes = {{Term|Pillarboxed}}. See the related [https://www.reddit.com/r/widescreengamingforum/comments/h8izt5/persona_4_golden_pillarboxes_in_aspect_ratios/ WSGF thread] or use the [https://community.pcgamingwiki.com/files/file/1918-persona-4-golden-ultrawide-patch/ related patcher]. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
Line 126: | Line 135: | ||
|anisotropic notes = Off, Low and High settings available. | |anisotropic notes = Off, Low and High settings available. | ||
|antialiasing = limited | |antialiasing = limited | ||
− | |antialiasing notes = | + | |antialiasing notes = Post-process AA with an On/Off toggle; [[SSAA]] through "'''Rendering Scale'''" up to 200%. Adjusting the render scale will also change the resolution of HUD elements. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = A small number of effects are tied to the frame rate and incorrectly animate at higher than 30 FPS.<br>Motion blur is tied to frame rate; its effect is reduced as FPS increases. |
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = Exclusive fullscreen forces | + | |120 fps notes = [[#Game uses incorrect refresh rate|Exclusive fullscreen forces 60 Hz refresh rate]].<br>Disabling Vsync or playing in borderless fullscreen enables 120 FPS cap.<ref>{{Refcheck|user=Marioysikax|date=2020-06-13|comment=Confirmed with multiple FPS meters and monitors interface.}}</ref> |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
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{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = Left click works as secondary action button, right as secondary cancel, these cannot be rebound. Does not respect Windows primary mouse button setting. | + | |key remap notes = Left click works as secondary action button, right as secondary cancel, these cannot be rebound. Does not respect Windows primary mouse button setting. Valid key bindings are heavily restricted, generally to the alphanumerical and modifier keys. |
|acceleration option = false | |acceleration option = false | ||
− | |acceleration option notes = | + | |acceleration option notes = Windows cursor used, only usable in menus. |
|mouse sensitivity = false | |mouse sensitivity = false | ||
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
Line 160: | Line 169: | ||
|controller remap notes = | |controller remap notes = | ||
|controller sensitivity = true | |controller sensitivity = true | ||
− | |controller sensitivity notes= Referred to as "Camera | + | |controller sensitivity notes= Referred to as "'''Camera Speed'''". |
|invert controller y-axis = true | |invert controller y-axis = true | ||
− | |invert controller y-axis notes= Referred to as "Inverted Camera". | + | |invert controller y-axis notes= Referred to as "'''Inverted Camera'''". |
|xinput controllers = true | |xinput controllers = true | ||
|xinput controllers notes = | |xinput controllers notes = | ||
Line 188: | Line 197: | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = false | |haptic feedback = false | ||
− | |haptic feedback notes = | + | |haptic feedback notes = The game is based on the PlayStation Vita version which didn't feature any haptic feedback, only the original PlayStation 2 version has haptic feedback support.<ref>{{Refurl|url=https://steamcommunity.com/app/1113000/discussions/0/2441461920668285244/|title=Warning: This game has no RUMBLE :: Persona 4 Golden General Discussion|date=2020-06-15}}</ref> |
|simultaneous input = true | |simultaneous input = true | ||
|simultaneous input notes = Controller inputs and prompts prioritized. | |simultaneous input notes = Controller inputs and prompts prioritized. | ||
Line 204: | Line 213: | ||
<gallery> | <gallery> | ||
− | P4G_Keyboard_Options.png|Keyboard | + | P4G_Keyboard_Options.png|Keyboard options |
− | P4G_Gamepad_Options.png|Gamepad | + | P4G_Gamepad_Options.png|Gamepad options |
− | P4G_Game_Options.png|Game | + | P4G_Game_Options.png|Game options |
</gallery> | </gallery> | ||
==Audio== | ==Audio== | ||
− | {{Image|P4G_Audio_Options.png|Audio | + | {{Image|P4G_Audio_Options.png|Audio options}} |
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = Sliders for BGM, SE, and | + | |separate volume notes = Sliders for BGM, SE, and Voice. Can be set in intervals of 1, from 0-10. |
|surround sound = false | |surround sound = false | ||
|surround sound notes = | |surround sound notes = | ||
|subtitles = true | |subtitles = true | ||
− | |subtitles notes = "Anime Subtitles" | + | |subtitles notes = {{term|FMV}} cutscenes only.<br>Referred to as "'''Anime Subtitles'''" in Game Options. Toggleable on/off. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
Line 268: | Line 277: | ||
==Issues unresolved== | ==Issues unresolved== | ||
− | + | ||
+ | ===All-Out Attack causing hitching and FPS drops=== | ||
+ | {{ii}} A common issue without a known cause or an always working solution. | ||
==Issues fixed== | ==Issues fixed== | ||
===Lagging videos=== | ===Lagging videos=== | ||
− | {{ii}} Certain video files' bitrate exceeds 30 Mbps, | + | {{ii}} Certain video files' bitrate exceeds 30 Mbps, resulting in hard drive speed related loading stutter. |
− | {{Fixbox|description= | + | {{Fixbox|description=Set Animation Quality to Low|fix= |
− | * | + | An Animation Quality setting was added to the Graphics config page in Version 1.1. |
+ | }} | ||
+ | |||
+ | ===Video cutscenes being automatically skipped=== | ||
+ | {{ii}} Some people had this issue when the game was installed on release date and this issue is fixed by game update. | ||
+ | {{ii}} People running into this issue are running the game on integrated intel GPU. These are not supported by the game. | ||
+ | {{Fixbox|description=Use hardware that is listed on games minimum system requirements|ref=|fix= | ||
+ | * Use GPUs and GPU features listed as minimum requirement in [[#System requirements|system requirements.]] | ||
+ | * If you are running dual GPU system, make sure that the game is running on dedicated Nvidia or AMD GPU instead of integrated intel GPU. | ||
+ | '''Notes''' | ||
+ | {{ii}} Game is reported to work on intel GPUs outside this, but there's no knowledge of what exactly is causing the issues with video cutscenes. | ||
}} | }} | ||
===Only 1920x1080 resolution available on higher resolution monitors=== | ===Only 1920x1080 resolution available on higher resolution monitors=== | ||
− | {{ii}} | + | {{ii}} The game doesn't appear to be DPI aware and having DPI set to anything other than 100% in Windows triggers this behavior. |
{{Fixbox|description=Use Special K|fix= | {{Fixbox|description=Use Special K|fix= | ||
* See [[#Special K|above.]] | * See [[#Special K|above.]] | ||
Line 284: | Line 305: | ||
{{Fixbox|description=Use DPI compatibility setting for the game executable|ref=<ref name="DPI">{{Refurl|url=https://twitter.com/Rilune/status/1271901350406676480|title=あさぎりるん©⒛⒛ at Twitter:|date=2020-06-13|snippet=「ペルソナ4ザゴールデン」Windows10のスケーリング設定が反映されてしまうタイプなので、高解像度ディスプレイでスケーリング設定を使ってる人は、ひと手間必要。<br/>P4G.exeプロパティから”高DPIスケール設定の上書き”をチェックしよう。これでOSでの引き延ばしがなくなって正しい解像度で描画される。}}</ref>|fix= | {{Fixbox|description=Use DPI compatibility setting for the game executable|ref=<ref name="DPI">{{Refurl|url=https://twitter.com/Rilune/status/1271901350406676480|title=あさぎりるん©⒛⒛ at Twitter:|date=2020-06-13|snippet=「ペルソナ4ザゴールデン」Windows10のスケーリング設定が反映されてしまうタイプなので、高解像度ディスプレイでスケーリング設定を使ってる人は、ひと手間必要。<br/>P4G.exeプロパティから”高DPIスケール設定の上書き”をチェックしよう。これでOSでの引き延ばしがなくなって正しい解像度で描画される。}}</ref>|fix= | ||
# Navigate into {{p|game}} and open properties of {{code|P4G.exe}}. | # Navigate into {{p|game}} and open properties of {{code|P4G.exe}}. | ||
− | # | + | # Open the {{code|Compatibility}} tab, press {{code|Change high DPI settings}}. |
− | # Check {{code|Overwrite high DPI scale settings}} and | + | # Check {{code|Overwrite high DPI scale settings}} and select {{code|Application}} from the dropdown. |
# Accept changes by closing open windows with OK. | # Accept changes by closing open windows with OK. | ||
}} | }} | ||
{{Fixbox|description=Run the game in windowed mode and restart|fix= | {{Fixbox|description=Run the game in windowed mode and restart|fix= | ||
− | # | + | # Navigate to Settings > Display and set Screen Mode to Windowed. |
− | # Exit the game | + | # Exit the game |
− | # The next time the game starts, | + | # The next time the game starts, higher resolutions should be available under Settings > Display > Screen Mode. |
− | {{ii}} After changing to | + | {{ii}} After changing to the desired resolution, Screen Mode can be set to borderless or fullscreen without further issues. |
}} | }} | ||
{{Fixbox|description=Change Windows DPI to 100%|ref=<ref name="DPI"/>|fix= | {{Fixbox|description=Change Windows DPI to 100%|ref=<ref name="DPI"/>|fix= | ||
# Open {{code|Windows Settings app}} → {{code|System}} → {{code|Display}} | # Open {{code|Windows Settings app}} → {{code|System}} → {{code|Display}} | ||
− | # Under {{code|Scale and layout}}, change | + | # Under {{code|Scale and layout}}, change percentage to {{code|100%}} |
}} | }} | ||
Line 306: | Line 327: | ||
# Search for {{code|Media Feature Pack}} and install it. | # Search for {{code|Media Feature Pack}} and install it. | ||
# Restart computer. | # Restart computer. | ||
+ | }} | ||
+ | |||
+ | ===Game doesn't launch, immediately closes=== | ||
+ | {{ii}} RTSS (RivaTunerStatisticsServer) can be the cause of this problem. It is recommended to close RTSS and launch the game again. | ||
+ | |||
+ | ===Very low fps on decent specs PC, automatically skipped cutscenes=== | ||
+ | {{ii}} NVIDIA Control Panel automatically chooses the integrated graphics setting for this game if you have multiple GPUs. | ||
+ | |||
+ | {{Fixbox|description=Change which GPU the game uses in NVIDIA Control Panel|fix= | ||
+ | # Right-click on the Desktop and select NVIDIA Control Panel | ||
+ | # Navigate to {{code|Program Settings}} in {{code|Manage 3D Settings}}. | ||
+ | # Press {{code|Add}} and select the location of Persona 4 Golden executable (it is found in the game installation folder). | ||
+ | # From the dropdown menu under the application select {{code|High-performance NVIDIA processor}}. | ||
+ | # Press {{code|Apply}}. | ||
+ | }} | ||
+ | |||
+ | ===Game uses incorrect refresh rate=== | ||
+ | {{--}} The game may default to the lowest supported refresh rate of the monitor. | ||
+ | |||
+ | {{Fixbox|description=Override refresh rate with Special K|ref=<ref>{{Refcheck|user=Keith|date=2020-07-13|comment=}}</ref>|fix= | ||
+ | # Download the latest release of [https://github.com/Kaldaien/SpecialK/releases/tag/sk_0_10_2 Special K]. | ||
+ | # Copy <code>SpecialK32.dll</code> to the game folder, and rename it to <code>dxgi.dll</code>. | ||
+ | # Run the game once, and close it to allow the configuration file of Special K to be created. | ||
+ | # Open <code>dxgi.ini</code>, and change <code>RefreshRate=-1.0</code> to desired hertz; e.g. <code>RefreshRate=120</code>. | ||
+ | }} | ||
+ | {{Fixbox|description=Override refresh rate with 3Dmigoto|ref={{cn|date=July 2020}}|fix= | ||
+ | # Download [https://github.com/bo3b/3Dmigoto/releases 3Dmigoto]. | ||
+ | # Open <code>x32</code> and copy the files to <code>{{p|game}}</code>. | ||
+ | # Open <code>d3dx.ini</code>. | ||
+ | # Change <code>;refresh_rate=60</code> to desired hertz; e.g. <code>refresh_rate=120</code>. | ||
+ | # Change <code>hunting=1</code> to <code>;hunting=1</code> by adding a semicolon. | ||
}} | }} | ||
Line 364: | Line 416: | ||
}} | }} | ||
− | ===Using | + | ===Using PlayStation Vita save files=== |
{{Image|Persona 4 Golden - Vita save error.png|Error game displays when loading Vita version save file for the first time.}} | {{Image|Persona 4 Golden - Vita save error.png|Error game displays when loading Vita version save file for the first time.}} | ||
{{ii}} As the game save data is identical with Vita version of the game, it is possible to copy games save file and use it with PC version of the game with very little work. | {{ii}} As the game save data is identical with Vita version of the game, it is possible to copy games save file and use it with PC version of the game with very little work. | ||
− | {{ii}} ''' | + | {{ii}} '''This requires a modded Vita in order to decrypt and transfer the save game data to PC!''' |
{{Fixbox|description=Transfer save file from Vita to PC|ref=<ref>{{Refurl|url=https://www.reddit.com/r/JRPG/comments/h8jbvu/psa_how_to_transfer_persona_4_golden_ps_vita/|title=PSA: How to transfer Persona 4 Golden PS Vita saves to pc. : Reddit /r/JRPG|date=2020-06-15}}</ref>|fix= | {{Fixbox|description=Transfer save file from Vita to PC|ref=<ref>{{Refurl|url=https://www.reddit.com/r/JRPG/comments/h8jbvu/psa_how_to_transfer_persona_4_golden_ps_vita/|title=PSA: How to transfer Persona 4 Golden PS Vita saves to pc. : Reddit /r/JRPG|date=2020-06-15}}</ref>|fix= | ||
− | # Start the game and create new save files on same slots | + | # Start the game and create new save files on same slots that are going to be copied from the PlayStation Vita later. |
# On Vita, open Vitashell, navigate to {{code|UX0:user/00/savedata/}} | # On Vita, open Vitashell, navigate to {{code|UX0:user/00/savedata/}} | ||
# Go over folder with games ID (US: {{code|PCSE00120}}, EU: {{code|PCSB00245}}, JP: {{code|PCSG00563}}), hit triangle button and select option {{code|open decrypted}}. | # Go over folder with games ID (US: {{code|PCSE00120}}, EU: {{code|PCSB00245}}, JP: {{code|PCSG00563}}), hit triangle button and select option {{code|open decrypted}}. | ||
− | # Press select to open FTP server or USB transfer and copy the files from previous path | + | # Press select to open FTP server or USB transfer and copy the files from the previous path to the computer. |
# Navigate into [[#Game data|save game data folder]] and transfer the copied files from Vita into the folder, overwriting the previously made new save files. | # Navigate into [[#Game data|save game data folder]] and transfer the copied files from Vita into the folder, overwriting the previously made new save files. | ||
− | # Generate MD5 | + | # Generate MD5 hash of {{code|dataXXXX.bin}}, then open corresponding {{code|dataXXXX.binslot}} in hex editor. Replace the address from 0x18 to 0x27 with generated MD5 hash. ([https://imgur.com/a/HAua3iP Example,] [https://www.reddit.com/r/JRPG/comments/h8jbvu/psa_how_to_transfer_persona_4_golden_ps_vita/ source.]) |
− | # Open the game and load up the save game file. The information on the save file will be the same as initially saved on PC and | + | # Open the game and load up the save game file. The information on the save file will be the same as initially saved on PC and there will be a warning window after trying to load the game save file (see image on right). Click OK on warning and Vita game save file should be loaded. Save the game to fix the information of the game save slot. |
'''Notes''' | '''Notes''' | ||
− | {{ii}} If | + | {{++}} Fixing the binslot checksum also allows PC save data that has been edited with tools designed for PS Vita save data to work (no Vita required). |
+ | {{ii}} If there are issues with generating the MD5 and hex editing files, see [https://github.com/zarroboogs/p4g-saveconv/ this Python program] for a command-line utility to automatically apply the necessary changes to binslot files. | ||
}} | }} | ||
Revision as of 08:20, 28 October 2020
Developers | |
---|---|
Atlus | |
Windows | Preapp Partners |
Publishers | |
Sega | |
Engines | |
RenderWare | |
Release dates | |
Windows | June 13, 2020 |
Reception | |
Metacritic | 87 |
OpenCritic | 86 |
IGDB | 94 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Turn-based |
Genres | JRPG |
Art styles | Anime |
Themes | Detective/mystery, Japan, Supernatural |
Series | Persona |
Persona | |
---|---|
Subseries of Megami Tensei | |
Megami Ibunroku Persona | 1999 |
Persona 4 Golden | 2020 |
Persona 5 Strikers | 2021 |
Persona 4 Arena Ultimax | 2022 |
Persona 5 Royal | 2022 |
Persona 3 Portable | 2023 |
Megami Ibunroku Persona: Ikuu no Tou Hen | 2023 |
Persona 5 Tactica | 2023 |
Persona 3 Reload | 2024 |
Persona 4 Golden is the PC port of the detective/mystery JRPG game of the same name for PlayStation Vita from 2012, itself a remaster of the original Persona 4 released in 2008 for Playstation 2. While the PlayStation Vita version expanded upon the original PlayStation 2 title with new features, story elements, characters, spoken lines, anime cutscenes, and more,[1] the PC version adds the ability to choose between English and Japanese voice acting, and focuses on improving the technical state of the game and features enhanced graphics, upscaled cinematics, and support for an uncapped variable framerate.[2] The development of the PC port was lead by Atlus with assistance from Preapp Partners.[3]
The game was released on Steam on June 13, 2020 following a surprise announcement on the PC Gaming Show the same day.[4] In a port analysis posted on IGN and written by guest writer and modder Peter "Durante" Thoman of PH3 Games, he described the version as "a fantastic way to play [the] game, with solid graphics options, arbitrary resolution and framerate support, relatively fast loading times, and good support for remappable keyboard controls," and went on to mention that "even the minor online aspects of the 'Golden' version were faithfully ported."[5]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Digital Deluxe Edition also available. | ||||
Humble Store | Digital Deluxe Edition also available. | |||
Steam | Digital Deluxe Edition also available. |
- All versions require Steam and Denuvo Anti-Tamper DRM.
Version differences
- Digital Deluxe Edition includes an 18 page artbook in PDF format and soundtrack containing 9 tracks in 160kbps MP3 format.
Essential improvements
Special K
- Fixes DPI scale and frame pacing issues with the game. For pre-configured standalone version for this game, see here.
- Incompatible with newer versions of the P4G mod loader.
Large Address Aware/4GB Patch
- As of Version 1.1, this patch is built-in and does not need to be installed manually.
- Improves general stability while playing over long periods of time and reduces the likelihood of crashing when attempting to take a screenshot using Steam.[6]
- Though stability will be improved, this is not a perfect fix - a 64-bit executable must be made available to completely fix crashing issues.
Skip intro logos and movie
Overwrite bytes in P4G.exe[7] |
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Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Sega\P4G\P4G.ini |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1113000/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\1113000\remote\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1113000/pfx/[Note 1] |
- It is possible to unofficially transfer save game data from the Vita version of the game. See using PlayStation Vita save files.
Save game cloud syncing
System | Native | Notes |
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Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Pillarboxed. See the related WSGF thread or use the related patcher. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Off, Low and High settings available. | ||
Anti-aliasing (AA) | Post-process AA with an On/Off toggle; SSAA through "Rendering Scale" up to 200%. Adjusting the render scale will also change the resolution of HUD elements. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | A small number of effects are tied to the frame rate and incorrectly animate at higher than 30 FPS. Motion blur is tied to frame rate; its effect is reduced as FPS increases. Exclusive fullscreen forces 60 Hz refresh rate. Disabling Vsync or playing in borderless fullscreen enables 120 FPS cap.[8] |
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High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Left click works as secondary action button, right as secondary cancel, these cannot be rebound. Does not respect Windows primary mouse button setting. Valid key bindings are heavily restricted, generally to the alphanumerical and modifier keys. | |
Mouse acceleration | Windows cursor used, only usable in menus. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Referred to as "Camera Speed". | |
Controller Y-axis inversion | Referred to as "Inverted Camera". |
Controller types |
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XInput-compatible controllers | ||
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Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
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PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , , |
Generic/other controllers | Specific controllers only.[9] | |
---|---|---|
Button prompts | Switch Pro Controller has face buttons reversed to match the controller's button layout.[10] |
Additional information | ||
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Controller hotplugging | ||
Haptic feedback | The game is based on the PlayStation Vita version which didn't feature any haptic feedback, only the original PlayStation 2 version has haptic feedback support.[11] | |
Digital movement supported | ||
Simultaneous controller+KB/M | Controller inputs and prompts prioritized. |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | Steam controller prompts used for all controllers enabled in Steam's controller settings. See here for instructions on how to disable Steam input (or to exclude the game) to get controller specific prompts. | |
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for BGM, SE, and Voice. Can be set in intervals of 1, from 0-10. | |
Surround sound | ||
Subtitles | FMV cutscenes only. Referred to as "Anime Subtitles" in Game Options. Toggleable on/off. |
|
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Japanese | ||||
Korean |
Issues unresolved
All-Out Attack causing hitching and FPS drops
- A common issue without a known cause or an always working solution.
Issues fixed
Lagging videos
- Certain video files' bitrate exceeds 30 Mbps, resulting in hard drive speed related loading stutter.
Set Animation Quality to Low |
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An Animation Quality setting was added to the Graphics config page in Version 1.1. |
Video cutscenes being automatically skipped
- Some people had this issue when the game was installed on release date and this issue is fixed by game update.
- People running into this issue are running the game on integrated intel GPU. These are not supported by the game.
Use hardware that is listed on games minimum system requirements |
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Notes
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Only 1920x1080 resolution available on higher resolution monitors
- The game doesn't appear to be DPI aware and having DPI set to anything other than 100% in Windows triggers this behavior.
Use Special K |
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Use DPI compatibility setting for the game executable[12] |
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Run the game in windowed mode and restart |
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Change Windows DPI to 100%[12] |
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Game process silently closes before displaying anything
For N and KN versions of Windows 10
Install missing media feature pack |
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Game doesn't launch, immediately closes
- RTSS (RivaTunerStatisticsServer) can be the cause of this problem. It is recommended to close RTSS and launch the game again.
Very low fps on decent specs PC, automatically skipped cutscenes
- NVIDIA Control Panel automatically chooses the integrated graphics setting for this game if you have multiple GPUs.
Change which GPU the game uses in NVIDIA Control Panel |
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Game uses incorrect refresh rate
- The game may default to the lowest supported refresh rate of the monitor.
Override refresh rate with Special K[13] |
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Override refresh rate with 3Dmigoto[citation needed] |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
Using PlayStation Vita save files
- As the game save data is identical with Vita version of the game, it is possible to copy games save file and use it with PC version of the game with very little work.
- This requires a modded Vita in order to decrypt and transfer the save game data to PC!
Transfer save file from Vita to PC[14] |
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Notes
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System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1 | 10 |
Processor (CPU) | Intel Core 2 Duo E8400 AMD Phenom II X2 550 |
Intel Core i5-650 AMD Phenom II X4 940 |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 14 GB | |
Video card (GPU) | Nvidia GeForce GTS 450 ATI Radeon HD 5770 DirectX 11 compatible | Nvidia GeForce GTX 460 AMD Radeon HD 6870 |
- Runs on Windows 7 despite minimum Operating System requirements
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1113000/
in addition to or instead of this directory. The app ID (1113000) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Persona 4 Golden - last accessed on
- ↑ Steam - Persona 4 Golden - last accessed on 2020-06-16
- ↑ Siliconera - Persona 4 Golden’s PC Port Was Directed by Atlus Japan - last accessed on 2020-06-16
- ↑ YouTube - Persona 4 Golden PC announcement trailer - last accessed on 2020-06-16
- ↑ IGN - Persona 4 Golden PC Port Analysis - last accessed on 2020-06-13
- ↑ Special K PSA: Executable Needs Large Address Aware Patch - last accessed on 2020-06-16
- ↑ Verified by User:Pixelguin on 2020-07-25
- ↑ Verified by User:Marioysikax on 2020-06-13
- Confirmed with multiple FPS meters and monitors interface.
- ↑ Verified by User:Marioysikax on 2020-06-17
- Nothing happens if trying to play with less known controllers or adapters.
- ↑ Verified by User:KingKrouch on 2020-06-17
- Tested by connecting Switch Pro Controller over USB with Steam Controller support disabled.
- ↑ Warning: This game has no RUMBLE :: Persona 4 Golden General Discussion - last accessed on 2020-06-15
- ↑ 12.0 12.1 あさぎりるん©⒛⒛ at Twitter: - last accessed on 2020-06-13
- "「ペルソナ4ザゴールデン」Windows10のスケーリング設定が反映されてしまうタイプなので、高解像度ディスプレイでスケーリング設定を使ってる人は、ひと手間必要。
P4G.exeプロパティから”高DPIスケール設定の上書き”をチェックしよう。これでOSでの引き延ばしがなくなって正しい解像度で描画される。"
- "「ペルソナ4ザゴールデン」Windows10のスケーリング設定が反映されてしまうタイプなので、高解像度ディスプレイでスケーリング設定を使ってる人は、ひと手間必要。
- ↑ Verified by User:Keith on 2020-07-13
- ↑ PSA: How to transfer Persona 4 Golden PS Vita saves to pc. : Reddit /r/JRPG - last accessed on 2020-06-15