Pekka Kana 2
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Developers | |
---|---|
Janne Kivilahti | Piste Gamez |
Release dates | |
Windows | 2003 |
Taxonomy | |
Series | Pekka Kana |
Pekka Kana | |
---|---|
Pekka Kana | 1998 |
Pekka Kana 2 | 2003 |
Pekka Kana 3 | TBA |
Key points
- Freeware.
- Free level editor available.
- Problems that prevent game to be played directly with modern systems, however there's workaround with DxWnd or dgVoodoo2.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | With DxWnd. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Launcher used, entering name requires keyboard. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Via key remapping. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and effects. | |
Surround sound | ||
Subtitles | No speech. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Bulgarian | ||||
Catalan | ||||
Czech | Two versions. | |||
Croatian | ||||
Danish | ||||
Dutch | ||||
Finnish | Savo, slang and tervola versions also available. | |||
French | Two versions. | |||
Galician | ||||
German | Three versions. | |||
Hungarian | ||||
Indonesian | ||||
Italian | Six versions. | |||
Macedonian | ||||
Polish | Two versions. | |||
Portuguese | ||||
Russian | Two versions. | |||
Serbian | ||||
Slovenian | ||||
Slovak | ||||
Spanish | Three versions including Castellano. | |||
Swedish |
- If some language isn't available directly after installation it's possible to download it from developers site.
- All translations are in plain text so it's easy to translate game to even more languages.
Issues fixed
Running with modern systems
- It's possible to make game working using DxWnd or dgVoodoo2.[1]
- For DxWnd, download the configuration export here and import it into DxWnd (version 2 and up). The settings work on Windows 10 for me, but your mileage may vary.
- Alternatively, if your video card supports DirectX 11 in hardware, you can use dgVoodoo2 to make the game work. Just download the latest version from dege's website, and extract dgVoodooCpl.exe and the DDraw.dll file from the MS subfolder into the installation folder. The main advantage over using DxWnd is that it is more straight forward to use and has a number of options to improve scaling and rendering of the game.
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, 2000, XP | |
Processor (CPU) | 500 MHz | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 18 MB | |
Video card (GPU) | Good 2D rendering capabilities recommended DirectX 7 compatible |