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Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Warnings
- This game requires a constant internet connection for all game modes.
General information
- Official Path of Exile Forums
- Steam Community Discussions
Availability
- All versions require a Path of Exile account and a constant internet connection for all game modes.
Monetization
Microtransactions
Type |
Notes |
Unlock
| Additional stash space allowing to store more items by all characters.[2] |
Game data
Configuration file(s) location
- All character and save data is synced online with Grinding Gear Games.
Video
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Surround sound |
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Subtitles |
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Closed captions |
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Mute on focus lost |
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Royalty free audio |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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French |
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German |
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Brazilian Portuguese |
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Russian |
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Spanish |
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Thai |
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Network
Multiplayer types
Connection types
Type |
Native |
Notes |
Peer-to-peer |
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Dedicated |
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Have 2 network modes: Lockstep and Predictive. It is recommended to use Lockstep mode to prevent unfair deaths caused by desync. Using /oos will manually synchronize player with the server. |
Self-hosting |
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Direct IP |
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VR support
Issues fixed
BSOD with Creative Labs sound cards
Use updated OpenAL libraries[5][citation needed]
|
- Go to <path-to-game>.
- Delete or move
OpenAL32.dll and wrap_oal.dll .
- From now on start the game with
--nopatch parameter.
Notes
- Automatic game updates are disabled in this way.
- Every time the patcher is run the old .dll are going to be restored
|
Launch the game with --nosound or --softwareaudio parameters[6][citation needed]
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Performance on low end systems
Edit production_Config.ini[citation needed]
|
- Go to the configuration file(s) location.
- Open
production_Config.ini .
- Make the following changes:
antialias_mode=0
dx11_antialias_mode=0
dx9_antialias_mode=0
antialias_mode=0
post_processing=false
screen_shake=false
shadow_type=no_shadows
texture_filtering=0
texture_quality=5
vsync=false (vsync==true causes input lag. Force Vsync through graphics card control panel or cap the frame rate (cap -1 of monitor refresh rate recommended)).
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11, 12 |
|
Vulkan |
|
Added beta on May 28, 2020.[7] |
Shader Model support |
3, 4 |
[8] |
Executable |
32-bit |
64-bit |
Notes |
Windows |
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32-bit removed in patch 3.14.3 |
macOS (OS X) | |
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Middleware
|
Middleware |
Notes |
Audio |
FMOD Studio |
|
Cutscenes |
Bink 2 |
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
7 SP1, 8 |
10 |
Processor (CPU) |
2.6 GHz Quad Core
| 3.2 GHz Quad Core |
System memory (RAM) |
8 GB |
16 GB |
Hard disk drive (HDD) |
40 GB |
40 GB (SSD) |
Video card (GPU) |
Nvidia GeForce GTX 650 Ti AMD Radeon HD 7850 DirectX 11 compatible
| Nvidia GeForce GTX 1050 Ti AMD Radeon RX 560 |
Other |
Broadband Internet connection | |
- A 64-bit operating system is required.
Notes
- ↑ File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/238960/
in addition to or instead of this directory. The app ID (238960) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References