Path of Exile
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Revision as of 17:09, 29 June 2018 by Anonymous (talk | contribs) (→Middleware: Audio and cutscene middleware got chagned years ago (would be nice if devs actually put change in changelog so I could cite when it happened).)
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Grinding Gear Games | |
Release dates | |
Windows | October 23, 2013 |
Warnings
- This game requires a constant internet connection for all game modes.
Key points
- Free-to-Play
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
Steam |
- All versions require a Path of Exile account.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Path of Exile |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/238960/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Syncs up to 25 custom item filters (.filter files in %USERPROFILE%\Documents\My Games\Path of Exile ). All character/save data is synced online with Grinding Gear. |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Thai |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 6 |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
BSOD with Creative Labs sound cards
Use updated OpenAL libraries[1] |
---|
Notes
|
Launch the game with --nosound or --softwareaudio parameters[2] |
---|
Performance on low end systems
Edit production_Config.ini[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | Also uses DirectX9 EX for post-Windows XP systems. |
Shader Model support | 3, 4 | [3] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD Studio | |
Cutscenes | Bink Video 2 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | XP, Vista, 7 |
Processor (CPU) | AMD Sempron 3600+ Intel Pentium 4 3.0 GHz |
AMD Opteron 2218 Intel Core 2 Duo E6600 2.4 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | ATI Radeon HD 3470 Nvidia GeForce 6600 GT | ATI Radeon HD 2900 Pro Nvidia GeForce GT 240 |
Notes
- ↑ File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/238960/
in addition to or instead of this directory. The app ID (238960) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Forum - Technical & Account Support - Creative X-Fi bug: PoE uses old "hardcoded" OpenAL32.dll (suggestion for fix) - Path of Exile
- ↑ Forum - Technical & Account Support - BSOD with only POE - Path of Exile
- ↑ Verified by User:Expack3 on 2018-6-29
- Based on "max_PS_shader_model" and "max_VS_shader_model" values in game's config file when using DirectX 11.