Parkitect
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Developers | |
---|---|
Texel Raptor | |
Engines | |
Former | Unity 2017[Note 1] |
Former | Unity 2018[Note 2] |
Unity 2019[Note 3] | |
Release dates | |
Windows | November 29, 2018 |
macOS (OS X) | November 29, 2018 |
Linux | November 29, 2018 |
Reception | |
Metacritic | 83 |
IGDB | 84 |
Taxonomy | |
Modes | Singleplayer |
Genres | Building, Simulation |
Themes | Amusement park |
General information
- Official Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Via Humble widget. | |||
GOG.com | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Parkitect\settings.txt |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Parkitect\Saves\Savegames\ |
macOS (OS X) | |
Linux |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Hor+ scaling. Some main menu elements are stretched, and the main UI is pinned to the edges of the screen; otherwise, gameplay is unaffected. | ||
Ultra-widescreen | See above. For ultrawide displays, this is less problematic. | ||
4K Ultra HD | |||
Field of view (FOV) | Isometric field of view. | ||
Windowed | |||
Borderless fullscreen windowed | Fullscreen is Borderless fullscreen windowed. |
||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | FXAA, TAA | ||
Vertical sync (Vsync) | Only applies to menus.[4] | ||
60 FPS and 120+ FPS | Target framerate can be set to 30FPS, 60FPS, or none (Uncapped ). |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Background Music, Building, Ambiance, UI, World, Ride Music, Voices | |
Surround sound | Stereo only.[5] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Controlled by Keep running if game isn't focused option. |
- All spoken dialogue is gibberish
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Danish | ||||
Dutch | ||||
German |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Vulkan | Linux[6] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista, 7, 8, 10 | |
Processor (CPU) | Intel Core i3 2.3 GHz | Intel Core i5 3.0 GHz |
System memory (RAM) | 4 GB | 6 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | DirectX 10 compatible Shader model 3.0 support |
DirectX 11 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.9 | |
Processor (CPU) | Intel Core i3 2.3 GHz | Intel Core i5 3.0 GHz |
System memory (RAM) | 4 GB | 6 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Shader model 3.0 support |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 14.04, SteamOS | |
Processor (CPU) | Intel Core i3 2.3 GHz | Intel Core i5 3.0 GHz |
System memory (RAM) | 4 GB | 6 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Shader model 3.0 support |
Notes
References
- ↑ Verified by User:Expack3 on 2019-06-18
- ↑ Verified by User:Baronsmoki on 2020-07-07
- ↑ Verified by User:Baronsmoki on 2020-11-08
- ↑ Verified by User:Expack3 on 2019-06-17
- With Vsync on and target framerate uncapped, the game only conforms to the monitor refresh rate when going through menus. Gameplay does not respect monitor refresh rate.
- ↑ Verified by User:Expack3 on 2019-10-08
- Tested using Orban Loudness Meter.
- ↑ Theme park builder 'Parkitect' now uses the Vulkan API on Linux | GamingOnLinux - last accessed on 2020-06-12