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Difference between revisions of "Parkitect"

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Revision as of 15:57, 7 July 2020

Parkitect
Parkitect cover
Developers
Texel Raptor
Engines
Former Unity 2017[Note 1]
Unity 2018[Note 2]
Release dates
Windows November 29, 2018
macOS (OS X) November 29, 2018
Linux November 29, 2018
Reception
Metacritic 83
IGDB 84
Taxonomy
Modes Singleplayer
Genres Building, Simulation
Themes Amusement park
Parkitect on HowLongToBeat
Parkitect on IGDB
Parkitect on MobyGames
Parkitect on Wikipedia

General information

Official Discord server
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Official website
DRM details are not known
Via Humble widget.
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\Parkitect\settings.txt
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows %USERPROFILE%\Documents\Parkitect\Saves\Savegames\
macOS (OS X)
Linux

Save game cloud syncing

System Native Notes
GOG Galaxy
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Graphics settings.
Graphics settings.
General settings.
General settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Hor+ scaling. Some main menu elements are stretched, and the main UI is pinned to the edges of the screen; otherwise, gameplay is unaffected.
Ultra-widescreen
See above. For ultrawide displays, this is less problematic.
4K Ultra HD
Field of view (FOV)
Isometric field of view.
Windowed
Borderless fullscreen windowed
Fullscreen is Borderless fullscreen windowed.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
FXAA, TAA
Vertical sync (Vsync)
Only applies to menus.[3]
60 FPS and 120+ FPS
Target framerate can be set to 30FPS, 60FPS, or none (Uncapped).
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Control settings.
Control settings.

Audio

Audio feature State Notes
Separate volume controls
Background Music, Building, Ambiance, UI, World, Ride Music, Voices
Surround sound
Stereo only.[4]
Subtitles
Closed captions
Mute on focus lost
Controlled by Keep running if game isn't focused option.
All spoken dialogue is gibberish

Localizations

Language UI Audio Sub Notes
English
Danish
Dutch
German

Other information

API

Technical specs Supported Notes
Direct3D 11
Vulkan
Linux[5]
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista, 7, 8, 10
Processor (CPU) Intel Core i3 2.3 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) DirectX 10 compatible
Shader model 3.0 support
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.9
Processor (CPU) Intel Core i3 2.3 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Shader model 3.0 support
Linux
Minimum Recommended
Operating system (OS) Ubuntu 14.04, SteamOS
Processor (CPU) Intel Core i3 2.3 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Shader model 3.0 support


Notes

  1. Unity engine build: 2017.4.23f1[1]
  2. Unity engine build: 2018.4.23f1[2]

References

  1. Verified by User:Expack3 on 2019-06-18
  2. Verified by User:Baronsmoki on 2020-07-07
  3. Verified by User:Expack3 on 2019-06-17
    With Vsync on and target framerate uncapped, the game only conforms to the monitor refresh rate when going through menus. Gameplay does not respect monitor refresh rate.
  4. Verified by User:Expack3 on 2019-10-08
    Tested using Orban Loudness Meter.
  5. Theme park builder 'Parkitect' now uses the Vulkan API on Linux | GamingOnLinux - last accessed on 2020-06-12