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Palworld

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This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Palworld
Palworld cover
Developers
Pocketpair
Engines
Unreal Engine 5[Note 1]
Release dates
Windows Early access
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Simulation, Shooter, Survival, Open world
Art styles Anime
Themes Fantasy
Palworld on HowLongToBeat
Palworld on IGDB
Palworld on MobyGames
Palworld on Wikipedia

Palworld is a singleplayer multiplayer third-person open world survival game developed and published by indie studio Pocketpair. Memed as 'Pokemon with Guns', the game aims to feature open-world gameplay from the Pokémon games combined with base building.[2]

Pocketpair released the game into early access on January 19, 2024.

The studio plans to develop the game for at least a year before its full release.[3] Planned features for the full release include PvP modes, guild raids, and cross-server Pal trading.[4]

General information

Official developer Discord server
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
DRM-free after installation through Steam client (notes may include more details)
DRM-Free when launched directly from the Palworld-Win64-Shipping.exe. Multiplayer only works with Steam.
Windows
Microsoft Store
Microsoft Store
Included with Xbox Game Pass for PC.
Windows
A demo is available from the Microsoft Store.
The game uses Epic Online Services (EOS).[5]

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions Game does not contain any microtransactions.


Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Pal\Saved\Config\Windows\
Microsoft Store %LOCALAPPDATA%\Pal\Saved\Config\WinGDK\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1623730/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\Pal\Saved\SaveGames\<user-id>\
Microsoft Store %LOCALAPPDATA%\Packages\PocketpairInc.Palworld_ad4psfrxyesvt\SystemAppData\wgs\<user-id>\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1623730/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud
Xbox Cloud

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
FOV incorrectly scales Vert-, resulting in a 'Zoomed in effect'. See Field of View (FOV) for a workaround.
4K Ultra HD
Field of view (FOV)
Option for the range of 70 to 90. See Field of View (FOV) to increase the FOV further.
Windowed
Choose Windowed and a resolution below the monitor's native resolution.
Borderless fullscreen windowed
Choose Windowed and the monitor's native resolution.
Anisotropic filtering (AF)
Anti-aliasing (AA)
FXAA, TAA
High-fidelity upscaling
DLSS 3.1, TSR
Vertical sync (Vsync)
60 FPS and 120+ FPS
Options for 30, 60, 90, 120, and unlimited FPS.
High dynamic range display (HDR)
Yields a corrupted UI.
Ray tracing (RT)
Software Lumen only.[6][7]
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 5 page for more details.

Field of View (FOV)

Increase the FOV beyond 90 degrees using a HEX editor
Palworld's included field of view slider maxes out at 90 degrees, but it can be increased further with hex editing.
  1. Open the game and load it into a save file, then exit to the menu.
  2. Go to Graphics, change the FOV to any value that isn't currently being used, and then save settings.
  3. Close the game.
  4. If using the Microsoft Store version, go to %LOCALAPPDATA%\Packages\PocketpairInc.Palworld_ad4psfrxyesvt\SystemAppData\wgs\IDprofile\IDWorld\. If using the Steam version, go to %LOCALAPPDATA%\Pal\Saved\SaveGames\. If you are unsure which folders are correct, search by date modified and open the most recent file following steps 1 and 2.
  5. Open the UserOption.sav file within this folder with a hex editor.
  6. Search for "FOV". There are two entries. One controls the mounted camera's FOV, and the other is for the player character's FOV.
  7. In the decoded text section, look for the portion after FOV and FloatProperty that looks like 'xA', where x is the current FOV.
  8. Highlight the "x" portion in the decoded text. It should highlight the corresponding part, which should be changed.
  9. Change this value to FF or another desired style. Repeat this for both entries if the FOV is desired to be changed for both the player and mounted cameras.
  10. Save the file.
  11. Open Palworld. If the new FOV appears in the graphics settings, the changes were successful.

Notes

IDprofile and IDworld will be different for each player. If multiple worlds or characters have been created using the game, then there will be several folders. It should be possible to tell which one is desired to edit by changing a setting in the game, saving settings, and then filtering by recently modified settings in Windows Explorer.
Don't touch the FOV slider, or it will reset. Other graphics settings can be changed without needing to repeat these steps.
Any number between 160 and 255 can be converted to get the desired FOV. The following is an example, where the first part is the hex value, the second is the integer being converted into hexadecimal, and the third is the FOV value that Palworld will show in the graphics menu.
A0 = 160 = 70 degrees
FF = 255 = 107 degrees
Y-axis scaling for Ultrawide monitors
Fixes the "Zoomed in" issue that affects Ultrawide monitors, even at FOV set to 90.
  1. Go to the configuration location for the installed version of the game.
  2. Open "Engine.ini"
  3. At the bottom of the file, add the following:
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
  1. Save the file
  2. (Optionally) Set the file to "Read Only" by right-clicking the file, going to "Properties" and ticking the checkbox called "Read-Only".

Notes

As of the current v0.1.2.0 build of the game, setting the file to "Read-Only" might not be necessary.

Input

Audio

Audio feature State Notes
Separate volume controls
BGM, SE, UI, Voice, Voice (Pals), and Ambient
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Brazilian Portuguese
Russian
Spanish
Note that the language cannot be changed in-game in the Microsoft Store version and follows the Windows system language.[8]

Network

Multiplayer types

Type Native Notes
Local play
LAN play
Online play

Other information

API

Technical specs Supported Notes
Direct3D 11, 12 DirectX12 requires the -dx12 launch argument.
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Wwise

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-3570K 3.4 GHz
System memory (RAM) 16 GB
Hard disk drive (HDD) 40 GB
Video card (GPU) Nvidia GeForce GTX 1050
2 GB of VRAM
DirectX 11 compatible
SSD required.


Notes

  1. Unreal Engine 5 engine build: 5.1.1[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1623730/ in addition to or instead of this directory. The app ID (1623730) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References