Difference between revisions of "Pacer"

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(API: Fixing the invalid API usage error I hope. Per the guidelines, "Fill in the relevant fields only. Leave the rest blank.", "Leave the field blank if Mantle support is not available. ")
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Revision as of 17:59, 26 September 2021

Pacer
Pacer cover
Developers
R8 Games
Engines
Unreal Engine 4
Release dates
Windows October 29, 2020
Reception
Metacritic 73
OpenCritic 75
IGDB 75
Taxonomy
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person, First-person
Controls Direct control
Genres Racing
Vehicles Track racing, Flight
Art styles Stylized
Themes Sci-fi
Pacer on HowLongToBeat
Pacer on IGDB
Pacer on MobyGames
Pacer on Wikipedia

General information

Official Discord server
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
DRM-free
Windows
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\FormulaFusion\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/389670/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\FormulaFusion\Saved\SaveGames\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/389670/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Video settings.
Video settings.

Graphics feature State Notes
Widescreen resolution
16:9 and 16:10 are supported.
Multi-monitor
Ultra-widescreen
[1]
4K Ultra HD
Field of view (FOV)
Choice between third-person and first-person camera.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
No option with that name is present in the graphics options. However, they can be changed in the game's config files (See Unreal Engine 4 - Anisotropic filtering).
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Keybind and controller settings.
Keybind and controller settings.

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Language and gameplay settings.
Language and gameplay settings.

Localizations

Language UI Audio Sub Notes
English
The countdown announcer is the only voice in the game.
French
German
Italian
Russian
Spanish
Brazilian Portuguese
Simplified Chinese

Network

Multiplayer types

Connection types

Issues fixed

Remove all motion blur

Remove motion blur[2]
  1. In-game anti-aliasing results in blurring of the image.
  2. Set in game AA to "High" and use in combination with the below:
  3. Open Engine.ini with a text editor in %LOCALAPPDATA%\FormulaFusion\Saved\Config\WindowsNoEditor
  4. Add the lines:

[SystemSettings]
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.DepthOfFieldQuality=0
r.Tonemapper.Sharpen=1
r.Tonemapper.Quality=0
r.MaxAnisotropy=16

At 1440p, sharpen=1 looks good with the "High" in-game anti-aliasing, and sharpen=3 works best with the "Very high" anti-aliasing.

Other information

API

Technical specs Supported Notes
Direct3D 9, 11 [3]
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5 2.7 GHz
AMD A10-5700
AMD FX-6300
System memory (RAM) 8 GB
Hard disk drive (HDD) 17 GB
Video card (GPU) Nvidia GeForce GT 740
AMD Radeon R7 260
DirectX 10 compatible
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/389670/ in addition to or instead of this directory. The app ID (389670) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Dandelion Sprout on 2021-09-26
    If the resolutions in GameUserSettings.ini are manually set to 2560x1080, the game will shrink back to widescreen when the initial loading screens are shown.
  2. Verified by User:Dandelion Sprout on 2021-09-26
  3. Verified by User:Dandelion Sprout on 2021-09-26
    Checked in the DLL viewer of Process Explorer.