Difference between revisions of "Pac-Man World 2"
From PCGamingWiki, the wiki about fixing PC games
m (→System requirements: redundant) |
|||
Line 285: | Line 285: | ||
|recCPU = 1.5 GHz | |recCPU = 1.5 GHz | ||
|recRAM = 128 MB | |recRAM = 128 MB | ||
− | |recHD = | + | |recHD = |
|recGPU = Nvidia GeForce 4 | |recGPU = Nvidia GeForce 4 | ||
|recGPU2 = ATI Radeon 9000 | |recGPU2 = ATI Radeon 9000 |
Revision as of 16:30, 20 June 2021
Developers | |
---|---|
Namco | |
Publishers | |
Hip Games | |
Russia | Russobit-M |
Release dates | |
Windows | May 25, 2004 |
Reception | |
Metacritic | 54 |
IGDB | 73 |
Taxonomy | |
Series | Pac-Man World |
Pac-Man World | |
---|---|
Subseries of Pac-Man | |
Pac-Man World 2 | 2004 |
Pac-Man World 3 | 2005 |
Pac-Man World Rally | 2006 |
Pac-Man World Re-Pac | 2022 |
Warnings
- StarForce DRM for this game does not work on modern versions of Windows (see Availability for affected versions).
Availability
- StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
Essential improvements
Skip intro videos
Instructions |
---|
intro.bik logo.bik nvidia.bik
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\settings.cfg[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\saves\PacSave[Note 2] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Use Jackfuste's fixed executable. | ||
Multi-monitor | Use Jackfuste's fixed executable. | ||
Ultra-widescreen | Use Jackfuste's fixed executable. | ||
4K Ultra HD | Use Jackfuste's fixed executable. | ||
Field of view (FOV) | |||
Windowed | Configuration file option doesn't work. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Up to 8 samples MSAA. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Various animations and AI patterns speed up with higher framerate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse buttons only, to confirm/cancel in certain menus. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Configuration utility needs mouse or keyboard. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Can't map triggers or home button. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound FX and Music, from 0 to 100, increments of 1. | |
Surround sound | Up to 7.0 output. May require DirectSound 3D restoration software. | |
Subtitles | Dialog is exclusively text based. | |
Closed captions | ||
Mute on focus lost | ||
EAX support |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Spoken dialog is only heard in cutscenes. | |||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Russian | Cutscenes are subtitled in Russian. Local retail release only. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | 2000, ME, XP |
Processor (CPU) | 500 MHz | 1.5 GHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 900 MB | |
Video card (GPU) | Nvidia GeForce 2 | Nvidia GeForce 4 ATI Radeon 9000 |
Notes
- ↑ This version of StarForce DRM does not work on Windows Vista or later.[1][2][3][4] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).