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Revision as of 14:37, 9 September 2015
DLC table
Syntax (base)
{DLC| --rows go here-- }}
Syntax (row)
{{DLC/row| Name | Notes | OS }}
Example
- Taken from Unreal
DLC and expansion packs
Name | Notes | |
---|---|---|
Unreal Mission Pack 1: Return to Na Pali | Included with Unreal Gold. | |
Unreal Fusion Map Pack | Available for free. See Bonus Content. |
A somewhat minor table, the DLC table displays all official expansions/Downloadable content (DLC) for a game (content included with a patch does NOT count). The layout is very similar to the Availability table, but not as complicated.
DLC row breakdown
Section | Definition | Notes |
---|---|---|
Name | The name of the expansion/DLC. | Follow the naming conventions as set below. |
Notes | Extra information relating to the particular DLC (pricing, bundle inclusion, etc.) | |
OS | The operating systems that the DLC is available on. | Possible values are "DOS", "Windows", "Mac OS", "OS X", and "Linux". Separate each OS with a comma (,). |
Layout and naming conventions
Due to the countless types of DLC available, a DLC table can quickly become confusing if not formatted properly.
The following conventions should be used for all DLC tables:
Naming
- Retail expansions (i.e. had a physical release) should have the full name used.
- Ex. Unreal Mission Pack 1: Return to Na Pali
- Digital expansions and addons (DLC) should have only have the sub-name used.
- Ex.
Call of Duty: Black Ops II - Revolution
becomesRevolution
- Ex.
Layout
- All entries should be listed from oldest to newest.
- In the event of multiple expansion/DLC types, this format should be used (the previous rule still applies)
- Season Pass
- Pre-order DLC
- Physical expansions
- Digital expansions
- Meta-game DLC (ex. Extra Weapons Slots)
- New characters (with other content)
- New weapons
- Other customization content (not a skin)
- New characters (no extra content)
- Character/weapon skins
- Everything else