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PCGamingWiki:Editing guide/Input

From PCGamingWiki, the wiki about fixing PC games

The Input settings section deals with all input related features and options available for a game.

The table

Template documentation

Syntax

{{Input settings
|key remap                 = unknown
|key remap notes           = 
|acceleration option       = unknown
|acceleration option notes = 
|mouse sensitivity         = unknown
|mouse sensitivity notes   = 
|mouse menu                = unknown
|mouse menu notes          = 
|invert mouse y-axis       = unknown
|invert mouse y-axis notes = 
|touchscreen               = unknown
|touchscreen notes         = 
|controller support        = unknown
|controller support notes  = 
|full controller           = unknown
|full controller notes     = 
|controller remap          = unknown
|controller remap notes    = 
|controller sensitivity    = unknown
|controller sensitivity notes= 
|invert controller y-axis  = unknown
|invert controller y-axis notes= 
|xinput controllers        = unknown
|xinput controllers notes  = 
|xbox prompts              = unknown
|xbox prompts notes        = 
|impulse triggers          = unknown
|impulse triggers notes    = 
|dualshock 4               = unknown
|dualshock 4 notes         = 
|dualshock prompts         = unknown
|dualshock prompts notes   = 
|light bar support         = unknown
|light bar support notes   = 
|dualshock 4 modes         = unknown
|dualshock 4 modes notes   = 
|tracked motion controllers= unknown
|tracked motion controllers notes = 
|tracked motion prompts    = unknown
|tracked motion prompts notes = 
|other controllers         = unknown
|other controllers notes   = 
|other button prompts      = unknown
|other button prompts notes= 
|controller hotplug        = unknown
|controller hotplug notes  = 
|haptic feedback           = unknown
|haptic feedback notes     = 
|simultaneous input        = unknown
|simultaneous input notes  = 
|steam input api           = unknown
|steam input api notes     = 
|steam hook input          = unknown
|steam hook input notes    = 
|steam input presets       = unknown
|steam input presets notes = 
|steam controller prompts  = unknown
|steam controller prompts notes = 
|steam cursor detection    = unknown
|steam cursor detection notes = 
}}

Example Template:Input settings

The table holds all the relevant information for the section. It is split up into five distinct sub-sections:

  • Keyboard and Mouse
  • Controllers
  • Touchscreen support
  • Additional information
  • Steam Input

Field breakdown

Field Definition How to find Notes
Remapping Ability to reassign or remap keyboard key to other commands/abilities. Can normally be found in the in-game options menus. They can also be found externally via config files.
Mouse acceleration Option where the cursor distance increases if the mouse is moved quickly. Also loosely called Mouse smoothing. Can normally be found in the in-game options menus. It can also be found externally via config files. In some cases, the option is already on by default. Mouse acceleration is a somewhat complicated setting to determine. See the glossary page for techniques and full definitions. Also, it the game has no mouse support in regular gameplay, leave the field "n/a".
Mouse sensitivity The ability to adjust the speed of in-game mouse movement. Can be found in the in-game options menu. It can also be found externally via config files. Sometimes listed as "Camera sensitivity" or "Sensitivity". Almost all games with mouse support also have this functionality available. Some games use a single option/slider for both mouse and controller sensitivity.
Mouse input in menus Having mouse input (either movement, scroll wheel, or full cursor) in the in-game menus. A mouse cursor should be available in-game and can select menu items. If a cursor is not available, check the scroll wheel for menu selection. If the scroll wheel is not available, check physical mouse movement (normally vertical) for menu selection. List the field "false" only if all 3 input methods fail. Almost all modern games come with this feature built-in. Only certain indie titles and DOS-era games do not have such support.
Mouse Y-axis inversion Vertical (or Y-axis) mouse movement can be inverted (i.e. moving the mouse up will make the in-game camera go down). Can be found in the in-game options menu. It can also be found externally via config files. Reserved for games with 3D movement or camera systems. If a game is 2D-based or does not have mouse support in regular gameplay, leave the field "n/a".
Touchscreen optimized Support for touchscreen monitors. Can be found in the in-game options menu. Sometimes built-in to the game. Very rare feature with desktop-grade games. Common with mobile-based games. The field will only be visible if it is set to either "true" or "hackable".
Controller support Support for traditional game controllers, gamepads, and/or joysticks. Normally included either built-in to the game/engine or available as a toggle in-game. Can also be found externally via config files. A toolkit is also available to further narrow down the extent of the support (DirectInput or XInput). Most games include some level of controller support. If this field is set to "false", the other controller related fields are hidden (leave the other fields "unknown"). Motion controllers are specified in the controller type below.
Full controller support An extension of the previous field, the ability to navigate all in-game menus with a controller without requiring extra keyboard or mouse input. If the game is available on Steam, it should also support Big Picture mode. Normally built-in to the game/engine. With a controller (preferably XInput-based) navigate through the game and menus. If a menu (excluding keyboard and mouse specific menus) cannot be navigated, leave the field "false". Most modern games that include controller support also have this functionality included. Some games require a toggle to be activated before controller support is enabled. Regardless of level of support, set the field "false" and state that the toggle requires to be activated via keyboard/mouse input.
Controller remapping Ability to reassign or remap controller buttons to other commands/abilities. Can normally be found in the in-game options menus. They can also be found externally via config files. If a game has pre-configured layouts instead of full remapping, set the field to "false" and mention the layouts.
Controller sensitivity The ability to adjust the speed of in-game joy/analog stick movement. Can be found in the in-game options menu. It can also be found externally via config files. Sometimes listed as "Camera sensitivity" or "Sensitivity". Most games with controller support also have this functionality available. Some games use a single option/slider for both mouse and controller sensitivity.
Controller Y-axis inversion Vertical (or Y-axis) controller movement can be inverted (ex. moving the right analog stick up will make the in-game camera go down). Can be found in the in-game options menu. It can also be found externally via config files. Reserved for games with 3D movement or camera systems. If a game is 2D-based, leave the field "n/a".
XInput-compatible controllers Support for XInput controllers such as the Xbox 360 Controller and Xbox One Controller or compatible models.
Xbox button prompts Xbox prompts are available in-game. Normally built-in to the game/engine. With a controller, navigate through the game and menus. If support is available, prompts for controller buttons will replace relevant interface elements and/or prompts for keyboard keys.
Impulse Trigger vibration Support for the Xbox One Controller's Impulse Triggers Only available in UWP/Microsoft Store games.
DualShock 4 controllers Support for the DualShock 4. Only use true for native support. If the game requires a third-party wrapper or other method set this to hackable and specify the method needed.
DualShock button prompts DualShock prompts are available in-game. Normally built-in to the game/engine. With a controller, navigate through the game and menus. If support is available, prompts for controller buttons will replace relevant interface elements and/or prompts for keyboard keys.
DualShock 4 light bar support Support for the light bar component of the DualShock 4 controller. Normally built-in to the game/engine. Check the official game website or store page for details on DualShock 4 support (specifically regarding the light bar). Very rare feature to be found natively. In most cases, light bar support usually requires a community-created workaround. The field will only be visible if it is set to either "true" or "hackable".
DualShock 4 connection modes Supported connection modes (comma-separated). Some games will not work with certain modes natively. For these cases specify the solution in the notes.
Tracked motion controllers Support for motion controllers. Mostly found in games with VR support.
Motion controller button/gesture prompts Prompts are available in-game.
Generic/other controllers Support for other types of traditional controllers
Other button prompts Prompts for specific controller buttons are available in-game. Normally built-in to the game/engine. With a controller, navigate through the game and menus. If support is available, prompts for controller buttons will replace relevant interface elements and/or prompts for keyboard keys. See the Button prompts legend for details on accepted values. If a game can support multiple controller family prompts, separate each value with a comma (,).
Controller hotplugging Whether a controller can be connected while the game is running. Normally built-in to the game/engine. Try connecting a controller while in-game. If the game automatically detects it and allows it to be used immediately, then support is available. Most modern games with controller support also have this functionality.
Haptic feedback Support for haptic feedback with compatible controllers. Normally included either built-in to the game/engine and/or available as a toggle in-game. Check the in-game options menu for a setting along the lines of "Vibration", "Rumble support", or "Force feedback". Can also be tested by doing actions in-game that would trigger a haptic response (ex. firing a weapon, accelerating in a vehicle, etc.) Some games will come with more advanced options and support for haptic feedback. If the game has support for "exotic" haptic feedback (any type of haptic feedback not supported by most major controller families), note the controllers required to access it.
Simultaneous input Whether controller inputs can be used alongside keyboard/mouse. Enable controller support (if applicable), then try to use together with mouse/keyboard. Many games disable most keyboard/mouse functions when a controller is enabled.
Steam Input API support Support for the Steam Input API. Games with proper support can bind special functions and gestures. The field will only be visible if it is set to either "true" or "hackable" and the game has a Steam ID specified in The Infobox.
Steam hook input Indicates whatever Steam is capable of hooking the input at all. Having controller configured in Steam's Controller settings, launch the game and make sure, settings profile for a controller propagates from Steam Big Picture into the game. In majority of cases, settings are only propagated if Steam manages to hook its overlay into the game. In some cases however additional steps are required - in such cases set the property to "hackable" and further explain the required steps in either Steam hook input notes or by creating additional subsection below the table. Note that this relates to controller profile propagation and it can be "true", even if the game doesn't support the controller.
Steam Input presets Developer supplies official Steam Input presets.
Steam Controller prompts Steam Controller prompts are available in-game. Normally built-in to the game/engine. With a controller, navigate through the game and menus. If support is available, prompts for controller buttons will replace relevant interface elements and/or prompts for keyboard keys.
Steam cursor detection Indicates whatever Steam properly detects when mouse cursor is visible in game, allowing for automatic switching between controller layouts. This option is only applies when the game doesn't have Steam Input API support, but Steam still manages to hook game's input using a legacy mode (see Steam hook input). For testing set up a controller profile inside of Steam Big Picture, with 2 different action sets. Then configure the switching between them by opening Manage Action sets menu (generally by pressing Select Key on the controller) and assigning one action set to be used when cursor is shown and the other when cursor is hidden. In majority of cases, a property will either be set to "true" or "false", depending on whatever the Steam detects cursor appearing in-game and switching to a proper action set. Sometimes additional steps may be required in such cases set it to "hackable". If the game never displays the cursor or always displays the cursor, use the "n/a".

Button prompts legend

The Input settings table has a field (other button prompts) that does not follow the normal rating system (as described earlier in the guide). These are the possible values it can accept: