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osu!

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Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
osu!
osu! cover
Developers
Dean "peppy" Herbert
Engines
opsu! LWJGL
Release dates
Windows September 16, 2007
macOS (OS X) October 17, 2015[1]
Linux Early access
Taxonomy
Monetization Free-to-play, Subscription
Genres Music/rhythm
Osu! on MobyGames
Osu! on Wikipedia

Warnings

The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).

Key points

Vast majority of features are completely free.
Runs well on low-end hardware and features many options dedicated to increase frame rate.
Constantly updated and community provides new content.

General information

Official wiki
Official forums

Availability

Source DRM Notes Keys OS
Official website
DRM-free
osu!stable – original official client which allows submitting scores to the osu! servers. 32-bit only.
Windows
macOS (OS X)
Developer website
DRM-free
osu!lazer – open source cross-platform rewrite of the osu! client, has many more features including native Linux support, but is still in development. 64-bit only.
Windows
macOS (OS X)
Linux
Developer website
DRM-free
opsu! – unofficial open-source client for the rhythm game osu!, written in Java using Slick2D and LWJGL.
Windows
macOS (OS X)
Linux
Online features require an osu! account.

Game data

General settings.
General settings.

Configuration file location

System Location
Windows <path-to-game>\osu!.<user-id>.cfg[Note 1]
macOS (OS X)

Save game data location

System Location
Windows <path-to-game>\scores.db[Note 1]
macOS (OS X)
osu! account stores high scores and ghost data.

Video

Graphics settings.
Graphics settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Many custom skins will not work properly at ratios higher than 16:9.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Softening filter adds blur.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
VSync, Power Saving (2x refresh rate), Optimal (multiple of refresh rate) and Unlimited (1000 FPS) caps are available for osu!stable. VSync, 2x refresh rate, 4x refresh rate, 8x refresh rate and "Basically Unlimited" (1000 FPS) caps are avaliable for osu!lazer.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)

Input

Input settings.
Input settings.

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Master, music and effects. Ability to mute hitsounds.
Surround sound
Editing a beatmap to use a 5.1 .wav file disguised as an .mp3 file, will cause the beatmap to crash, whereas using stereo files would work.
Subtitles
Depends on played beatmap. Some user-created beatmaps may contain a storyboard with subtitles, but most will not.
Closed captions
Mute on focus lost
Only when minimized to tray by pressing Insert in osu!stable. There is a seperate volume slider for focus lost in osu!lazer.
Royalty free audio
Many of the downloadable songs (including songs downloaded at first launch) may trigger auto-DMCA systems.
Includes audio calibration with wizard.
Language settings.
Language settings.

Localizations

Language UI Audio Sub Notes
English
Interface voice is in English, no captions. Old tutorial was captioned, current is not.
Arabic
Belarusian
Bulgarian
Simplified Chinese
Traditional Chinese
Croatian
Czech
Danish
Esperanto
Dutch
Filipino
Finnish
French
German
Greek
Hebrew
Hungarian
Indonesian
Italian
Japanese
Korean
Latvian
Malay
Mongolian
Norwegian
Polish
Portuguese
Romanian
Russian
Slovak
Slovenian
Spanish
Swedish
Thai
Turkish
Ukrainian
Vietnamese
An up-to date page of all supported languages can be found here.
Audio and subtitling depends on played beatmap.

Network

Online settings.
Online settings.
Online features require an osu! account.[4]
Features osu! Chat which uses IRC protocol[5] Automatically joins channel #osu when game is opened.
Uses a custom anti-cheat system.[6]

Multiplayer types

Type Native Players Notes
Local play
2 Co-op
osu!mania only
LAN play
Online play
16 Co-op, Versus
Four modes: head-to-head, team vs, tag co-op (unranked and limited to osu!std), tag-team vs (unranked and limited to osu!std)
Asynchronous multiplayer
Highscores, ghosts

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 13381, 13382
This game does not support Universal Plug and Play (UPnP) for automatic port configuration.

Other information

API

Technical specs Supported Notes
Direct3D 9 Compatibility Mode needs to be enabled to use DirectX.
OpenGL 2.1 Used by default.
Shader Model support 2.0
Executable 32-bit 64-bitARM Notes
Windows
Official 64-bit support requires osu!lazer.
macOS (OS X)
Official 64-bit and ARM support requires osu!lazer.
Linux
Official support requires osu!lazer.

System requirements

Windows
Minimum
Operating system (OS) XP
Processor (CPU) 1 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD)
Other Microsoft .NET Framework 3.5
Total size after installation at July 27, 2014 was 89 MB.
macOS (OS X)
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. osu! on OS X - last accessed on May 2023
  2. 2.0 2.1 - osu!wiki - Keyboard
  3. Play Styles - osu!wiki - last accessed on May 2023
  4. Multiplayer - osu!wiki - last accessed on May 2023
  5. Internet Relay Chat - osu!wiki - last accessed on May 2023
  6. How osu! voilates your privacy. : osugame - last accessed on May 2023