Difference between revisions of "Osu!"
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+ | {{DISPLAYTITLE:osu!}} | ||
{{state|state=postdev}} | {{state|state=postdev}} | ||
{{Infobox game | {{Infobox game | ||
+ | |title = osu! | ||
|cover = Osu.png | |cover = Osu.png | ||
|developers = | |developers = | ||
Line 6: | Line 8: | ||
|publishers = | |publishers = | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|LWJGL|opsu!}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|September 16, 2007}} | {{Infobox game/row/date|Windows|September 16, 2007}} | ||
{{Infobox game/row/date|OS X|October 17, 2015|ref=<ref>[http://osx.ppy.sh osu! on OS X]</ref>}} | {{Infobox game/row/date|OS X|October 17, 2015|ref=<ref>[http://osx.ppy.sh osu! on OS X]</ref>}} | ||
+ | {{Infobox game/row/date|Linux|EA}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | free-to-play, subscription | ref= }} | ||
+ | {{Infobox game/row/taxonomy/genres | Music/rhythm }} | ||
|steam appid = | |steam appid = | ||
− | |gogcom | + | |gogcom id = |
+ | |official site= https://osu.ppy.sh/ | ||
|strategywiki = | |strategywiki = | ||
|wikipedia = osu! | |wikipedia = osu! | ||
Line 18: | Line 26: | ||
'''Key points''' | '''Key points''' | ||
− | {{++}} Completely free. | + | {{++}} Completely free. |
− | {{++}} Runs well on low-end hardware and many options dedicated to raise frame rate. | + | {{++}} Runs well on low-end hardware and many options dedicated to raise frame rate. |
− | {{++}} Constantly updated and community providing new content. | + | {{++}} Constantly updated and community providing new content. |
'''General information''' | '''General information''' | ||
− | {{mm}} [ | + | {{mm}} [https://osu.ppy.sh/wiki/Main_Page Official wiki] |
− | + | {{mm}} [https://osu.ppy.sh/forum/ Official forums] | |
− | {{mm}} [ | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| | + | {{Availability/row| official | https://osu.ppy.sh/p/download | DRM-free | | | Windows, OS X }} |
+ | {{Availability/row| developer | https://github.com/ppy/osu/releases | DRM-free | osu!lazer – future open source version in early development, not feature complete. | | Windows, OS X, Linux }} | ||
+ | {{Availability/row| developer | https://itdelatrisu.github.io/opsu/ | DRM-free | opsu! – unofficial open-source client for the rhythm game osu!, written in Java using Slick2D and LWJGL | | Windows, OS X, Linux }} | ||
}} | }} | ||
− | {{ii}} Online features require an [https://osu.ppy.sh/p/login | + | {{ii}} Online features require an [https://osu.ppy.sh/p/login osu! account]. |
==Game data== | ==Game data== | ||
Line 38: | Line 47: | ||
===Configuration file location=== | ===Configuration file location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|game}}\ | + | {{Game data/config|Windows|{{p|game}}\osu!.{{p|uid}}.cfg}} |
{{Game data/config|OS X|}} | {{Game data/config|OS X|}} | ||
}} | }} | ||
Line 44: | Line 53: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{p|game}}\scores.db}} |
{{Game data/saves|OS X|}} | {{Game data/saves|OS X|}} | ||
}} | }} | ||
− | {{ii}} | + | {{ii}} osu! account stores high scores and ghost data. |
− | ==Video | + | ==Video== |
{{Image|Osu - Graphics.png|Graphics settings.}} | {{Image|Osu - Graphics.png|Graphics settings.}} | ||
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 80: | Line 89: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = 240 FPS, 120 FPS, 60 FPS and unlimited. Unlimited can be restricted to gameplay only to reduce GPU heating. | + | |120 fps notes = 960FPS, 240 FPS, 120 FPS, 60 FPS and unlimited. Unlimited can be restricted to gameplay only to reduce GPU heating. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
Line 87: | Line 96: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|Osu - Input.png|Input settings.}} | {{Image|Osu - Input.png|Input settings.}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
Line 101: | Line 110: | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = Only for | + | |controller support notes = Only for non-osu!standard playmodes, requires button binding.<ref name="osuwikiother">[https://osu.ppy.sh/help/wiki/Options#keyboard - osu!wiki] - Keyboard</ref> |
|full controller = false | |full controller = false | ||
|full controller notes = | |full controller notes = | ||
Line 153: | Line 162: | ||
{{++}} Also supports Nintendo's Wii Taiko Drum controller,<ref name="osuwikiother"/> tablets, arcade controllers and many more<ref>[https://osu.ppy.sh/wiki/Play_Styles Play Styles - osu!wiki]</ref> | {{++}} Also supports Nintendo's Wii Taiko Drum controller,<ref name="osuwikiother"/> tablets, arcade controllers and many more<ref>[https://osu.ppy.sh/wiki/Play_Styles Play Styles - osu!wiki]</ref> | ||
− | ==Audio | + | ==Audio== |
{{Image|Osu - Audio.png|Audio settings.}} | {{Image|Osu - Audio.png|Audio settings.}} | ||
{{++}} Includes audio calibration with wizard. | {{++}} Includes audio calibration with wizard. | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = Master, music and effects. Ability to mute hitsounds. | |separate volume notes = Master, music and effects. Ability to mute hitsounds. | ||
− | |surround sound = | + | |surround sound = false |
− | |surround sound notes = | + | |surround sound notes = Editing a beatmap to use a 5.1 .wav file disguised as an .mp3 file, will cause the beatmap to crash, whereas using stereo files would work. |
|subtitles = n/a | |subtitles = n/a | ||
|subtitles notes = Depends on played beatmap. | |subtitles notes = Depends on played beatmap. | ||
Line 445: | Line 454: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 9 |
− | |direct3d notes = | + | |direct3d notes = Compatibility Mode needs to be enabled to use DirectX |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
− | |opengl versions = | + | |opengl versions = true |
− | |opengl notes = | + | |opengl notes = Used by default |
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
Line 465: | Line 474: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = hackable |
+ | |windows exe notes = Official 64-bit support requires osu!lazer | ||
+ | |mac os x powerpc app = | ||
+ | |macos intel 32-bit app = true | ||
+ | |macos intel 64-bit app = hackable | ||
+ | |macos app notes = Official 64-bit support requires osu!lazer | ||
+ | |linux powerpc app = | ||
+ | |linux 32-bit executable= false | ||
+ | |linux 64-bit executable= hackable | ||
+ | |linux executable notes = Official support requires osu!lazer | ||
}} | }} | ||
Revision as of 17:05, 3 February 2021
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Dean "peppy" Herbert | |
Engines | |
opsu! | LWJGL |
Release dates | |
Windows | September 16, 2007 |
macOS (OS X) | October 17, 2015[1] |
Linux | Early access |
Taxonomy | |
Monetization | Free-to-play, Subscription |
Genres | Music/rhythm |
Warnings
- The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).
Key points
- Completely free.
- Runs well on low-end hardware and many options dedicated to raise frame rate.
- Constantly updated and community providing new content.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
Developer website | osu!lazer – future open source version in early development, not feature complete. | |||
Developer website | opsu! – unofficial open-source client for the rhythm game osu!, written in Java using Slick2D and LWJGL |
- Online features require an osu! account.
Game data
Configuration file location
System | Location |
---|---|
Windows | <path-to-game>\osu!.<user-id>.cfg[Note 1] |
macOS (OS X) |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\scores.db[Note 1] |
macOS (OS X) |
- osu! account stores high scores and ghost data.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | 2D Game | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | 2D Game | ||
Anti-aliasing (AA) | Softening filter option. | ||
Vertical sync (Vsync) | Frame limiter enables vsync. | ||
60 FPS and 120+ FPS | 960FPS, 240 FPS, 120 FPS, 60 FPS and unlimited. Unlimited can be restricted to gameplay only to reduce GPU heating. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse, touch | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | ||
Controller | ||
Controller support | Only for non-osu!standard playmodes, requires button binding.[2] | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
- Includes audio calibration with wizard.
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, music and effects. Ability to mute hitsounds. | |
Surround sound | Editing a beatmap to use a 5.1 .wav file disguised as an .mp3 file, will cause the beatmap to crash, whereas using stereo files would work. | |
Subtitles | Depends on played beatmap. | |
Closed captions | ||
Mute on focus lost | Only when minimized to tray by pressing Insert. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Bulgarian | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
Filipino | ||||
Finnish | ||||
French | ||||
German | ||||
Greek | ||||
Hungarian | ||||
Indonesian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Malay | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Russian | ||||
Spanish | ||||
Swedish | ||||
Thai | ||||
Turkish | ||||
Vietnamese |
- An up-to date page of all supported languages can be found here
- Audio and subtitling depends of played beatmap.
Network
- Online features require an osu! account.[4]
- Features osu! Chat which uses IRC protocol[5] Automatically joins channel #osu when game is opened.
- Uses a custom anti-cheat system.[6]
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 16 | Either head-to-head or team. | ||
Asynchronous multiplayer | Highscores, ghosts |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | Compatibility Mode needs to be enabled to use DirectX |
OpenGL | Used by default |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Official 64-bit support requires osu!lazer | ||
macOS (OS X) | Official 64-bit support requires osu!lazer | ||
Linux | Official support requires osu!lazer |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | 1 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | ||
Other | Microsoft .NET Framework 3.5 |
- Total size after installation at July 27, 2014 was 89 MB.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).