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Ori and the Will of the Wisps is a platform-adventure metroidvania game made by Moon Studios and published by Xbox Game Studios and is a sequel to the highly acclaimed Ori and the Blind Forest.
The game was released on both Microsoft Store and Steam on March 11, 2020.
Post-launch support included patch 2 introduced more graphical and audio options including HDR, dynamic resolution and audio device selection.[2] Patch 3 and 3.1 introduced even more graphical and audio options for even better scalability for higher and lower end hardware, image sharpening setting, bugfixes and performance improvements.[3][4]
General information
- Xbox support page
- Steam Community Discussions
Availability
Monetization
Microtransactions
Game data
Configuration file(s) location
System |
Location |
Windows |
%LOCALAPPDATA%\Ori and the Will of The Wisps\ |
Microsoft Store |
%LOCALAPPDATA%\Packages\Microsoft.Patagonia_8wekyb3d8bbwe\LocalCache\Local\Ori and the Will of The Wisps |
Steam Play (Linux) |
<Steam-folder>/steamapps/compatdata/1057090/pfx/[Note 2] |
Save game data location
Video
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
- Graphics Quality and Sharpness settings added in Patch 3.[5]
- Includes a dynamic resolution setting that allows users to select a minimum frame rate from 30 to 300 FPS and adjust a minimum resolution from 50 to 100% (for both vertical and horizontal) when target minimum framerate cannot be achieved.
Input
Modify key/button binding file[6]
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- Go to the configuration file(s) location.
- Open
KeyRebindings.txt if you want to modify keyboard bindings and ControllerButtonRemaps.txt for Direct Input controller.
- Change
Activate Direct Input Button Rebinding: False from the top of the file into True .
- Make desired changes (Check your controllers PC Gaming Wiki article for button numbering) and save the file.
Notes
- Neither analog sticks nor D-pad can be rebound, resulting in a lesser experience or possibly rendering some controllers completely unusable. Use external XInput wrapper to rebind these instead.
- Haptic feedback is not supported with DirectInput controllers. Use XInput wrapper with haptic feedback support, e.g. Steam input.
- More details are included at the bottom of the file.
- Premade controller configurations:
- Dualshock 4
Activate DirectInput Button Rebinding: True
--------
A: 2
B: 3
X: 1
Y: 4
LShoulder: 5
RShoulder: 6
Select: 9
Start: 10
LStick: 11
RStick: 12
LTrigger: 7
RTrigger: 8
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Audio
General and language settings
Audio feature |
State |
Notes |
Separate volume controls |
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Sound effects and music |
Surround sound |
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Subtitles |
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All dialogue is text-only with fictional language and mumbling. |
Closed captions |
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Mute on focus lost |
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Royalty free audio |
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- Audio Quality settings added in Patch 3.[7]
- Audio API settings added in Patch 2. They allow to select Wasapi, XAudio2 or DirectSound.
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Simplified Chinese |
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Traditional Chinese |
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Czech |
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Danish |
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Dutch |
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Finnish |
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French |
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German |
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Hungarian |
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Italian |
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Japanese |
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Korean |
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Norwegian |
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Polish |
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Portuguese |
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Brazilian Portuguese |
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Russian |
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Spanish |
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Latin American Spanish |
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Swedish |
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Turkish |
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Vietnamese |
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Fan translation. |
Multiplayer types
VR support
Issues unresolved
Game crashes when quitting
- Crashes on quit have been reported, especially for user with Realtek + Nahimic audio drivers, with both Steam and MS Store versions of the game (you'll find the crash logs under Windows Reliability Monitor or Event Viewer) [8]. This won't affect gameplay or corrupt save games.
A possible solution has been proposed.
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
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Middleware |
Notes |
Audio |
Audiokinetic Wwise |
Offers 3 APIs: WASAPI, XAudio2 and DirectSound |
Input |
XInput |
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Debug mode
- The debug mode features various settings, for example: unlocking abilities, modifying stats, teleporting to locations or changing render settings like disabling the blurring and downsampling of the background.
Enable debug mode[9]
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- It is recommended to backup the save files before using any of the debug settings.
- Create the folder
C:/moon/ .
- Open the folder and create an empty text document called
wispsDebug.txt .
- Press 8 in-game to access the control panel.
- Online features are disabled while the debug mode is active.
- To disable the debug mode, delete the created text file.
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System requirements
Windows |
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Minimum |
Recommended |
Operating system (OS) |
10 | |
Processor (CPU) |
Intel Core i5-4460 AMD Athlon X4 |
Intel Core i5 (Skylake) AMD Ryzen 3 |
System memory (RAM) |
8 GB | |
Hard disk drive (HDD) |
20 GB | |
Video card (GPU) |
Nvidia GeForce GTX 950 AMD Radeon R7 370 DirectX 11 compatible
| Nvidia GeForce GTX 970 AMD Radeon RX 570 |
- A 64-bit operating system is required.
- Windows 10 version 18362.0 or higher is required.
- Steam version runs on Windows 7 and 8.1 despite minimum requirements.
Notes
- ↑ Unity engine build: 2018.4.24[1]
- ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1057090/
in addition to or instead of this directory. The app ID (1057090) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References