OpenRA
Developers | |
---|---|
OpenRA developers | |
Engines | |
OpenRA | |
Release dates | |
Windows | 2010 |
macOS (OS X) | 2010 |
Linux | 2010 |
Taxonomy | |
Monetization | Freeware |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Top-down view |
Controls | Multiple select, Point and select |
Genres | RTS |
Series | Command & Conquer, Dune |
⤏ Go to series page | |
Command & Conquer | 1995 |
Command & Conquer: Red Alert | 1996 |
Command & Conquer: Sole Survivor | 1997 |
Command & Conquer: Tiberian Sun | 1999 |
Command & Conquer: Red Alert 2 | 2000 |
Command & Conquer: Renegade | 2002 |
Command & Conquer: Generals | 2003 |
Command & Conquer 3: Tiberium Wars | 2007 |
Command & Conquer: Red Alert 3 | 2008 |
Command & Conquer: Red Alert 3 - Uprising | 2009 |
Command & Conquer 4: Tiberian Twilight | 2010 |
OpenRA (unofficial) | 2010 |
Command & Conquer (2013) | Cancelled |
Command & Conquer Remastered Collection | 2020 |
Renegade X (unofficial) | EA |
OpenRA is a cross-platform open-source re-imagination of real-time strategies Command & Conquer, Red Alert and Dune 2000. It is not their direct clone, as it took gameplay elements from later titles such as Red Alert 2 and Generals, even added new units to Red Alert.
As of 2023, it is actively maintained by the community and designed with modding in mind. As an engine, it has been used as a base for full game releases such as D.O.R.F. Real-Time Strategic Conflict and OpenHV.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | ||||
itch.io |
- The game relies on the graphical assets of the original games and will prompt you at first start on entering the original discs or download a minimal asset pack from community maintained mirrors.[1]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\OpenRA\ |
macOS (OS X) | $HOME/Library/Application Support/OpenRA/ |
Linux | $XDG_CONFIG_HOME/openra |
- Configuration file, custom map and game assets are stored in this location.
- This game does not follow the XDG Base Directory Specification on Linux.[2]
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\OpenRA\Saves |
macOS (OS X) | $HOME/Library/Application Support/OpenRA/Saves |
Linux | $XDG_CONFIG_HOME/openra/Saves |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Called Fullscreen, Fullscreen (legacy) is Exclusive fullscreen | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Does not work in windowed mode[3] | ||
60 FPS and 120+ FPS | VSync enabled by default. If it fails, enable manual Frame limiter. Can be set in-game or in settings.yaml . |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Can be changed in-game or in settings.yaml [4] |
|
Mouse acceleration | ||
Mouse sensitivity | Check Use Hardware Cursors in-game for enhanced mouse responsiveness | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | Enable Left-Click Orders in-game (GUI still unsuitable) | |
Controller | ||
Controller support | Community supplied profiles for the Steam controller exist.[5] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Can be changed in-game or in settings.yaml . |
|
Surround sound | ||
Subtitles | ||
Closed captions | [6] | |
Mute on focus lost | Only in single-player[7] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | Since version 20171014[9] | ||
Online play | Allows public games via the OpenRA master server |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Player authentication is implemented, but doesn't have much use other than identification. | |
Peer-to-peer | ||
Dedicated | Dedicated server documentation | |
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 1234 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
- Ports used internally and externally is configurable in-game when hosting a game and in
settings.yaml
.
Issues fixed
- For the list of common issues visit the FAQ section of the wiki
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | [14] |
OpenGL | 3.2 | Alternatively OpenGL ES 3[15] or OpenGL 2.1 with command line option Graphics.DisableLegacyGL=False [16] |
Executable | PPC | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|---|
Windows | 32-bit installers are available at GitHub.[10] | ||||
macOS (OS X) | Universal binary[11] | ||||
Linux | Non-64-bit support is provided by Snapcraft[12] or Flatpak[13] |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Input | SDL |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7, 8, 10, 11 | |
Processor (CPU) | Intel Celeron 2.3 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | OpenGL 3.2[15] compatible DirectX 11[14] compatible |
- The Intel drivers that are bundled with Windows ("Vendor: Microsoft Corporation") do not include any OpenGL support and therefore won't work.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.9 | |
Processor (CPU) | Intel Celeron 2.3 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | OpenGL 3.2[15] compatible |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | CentOS 7 | |
Processor (CPU) | Intel Celeron 2.3 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | OpenGL 3.2[15] compatible |
- The Open-Source Intel Mesa drivers offer more OpenGL features than their Windows counterparts which is why older graphics card will work.
References
- ↑ 1.0 1.1 Game Content · OpenRA/OpenRA Wiki - last accessed on 2016-5-10
- ↑ Split mod vs user content directories · Issue #10374 · OpenRA/OpenRA - last accessed on 2016-10-19
- ↑ VSync does not cap the framerate in windowed mode - last accessed on May 2023
- ↑ Hotkeys · OpenRA/OpenRA Wiki - last accessed on 2016-5-10
- ↑ OpenRA Steam controller mapping - last accessed on May 2023
- ↑ Add a dedicated widget for transient notifications - last accessed on May 2023
- ↑ Optionally mute on unfocus - last accessed on May 2023
- ↑ GitHub: Translation support
- ↑ Release 20171014 - last accessed on May 2023
- ↑ GitHub - last accessed on May 2023
- ↑ Package macOS releases as a universal binary. - last accessed on May 2023
- ↑ OpenRA on Snapcraft - last accessed on 2020-12-01
- ↑ OpenRA on Flathub - last accessed on 2023-03-11
- ↑ 14.0 14.1 Playtest 20210131
- ↑ 15.0 15.1 15.2 15.3 Playtest 20200303
- ↑ Legacy GPU with no OpenGL 3 support; graphics.log contains this message: - last accessed on May 2023