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OpenRA

From PCGamingWiki, the wiki about fixing PC games
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Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
OpenRA
OpenRA cover
Developers
OpenRA developers
Release dates
Windows 2010
macOS (OS X) 2010
Linux 2010
OpenRA guide on StrategyWiki
OpenRA on Wikipedia

Key points

Open Source re-imagination of Command & Conquer, Red Alert and Dune 2000.
Not a direct clone. Took inspiration from later titles such as Red Alert 2 and Generals
Cross platform multiplayer on Windows, OS X and Linux
Actively maintained by the community and designed with modding in mind.
Doesn't run on legacy hardware[1]

General information

Official Website
GitHub repository

Availability

Source DRM Notes Keys OS
Developer website
DRM-free
Windows
macOS (OS X)
Linux
itch.io
DRM-free
Windows
macOS (OS X)
Linux
The game relies on the graphical assets of the original games and will prompt you at first start on entering the original discs or download a minimal asset pack from community maintained mirrors.[2]

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\OpenRA\
macOS (OS X) ~/Library/Application Support/OpenRA/
Linux $XDG_CONFIG_HOME/openra
Configuration file, custom map and game assets are stored in this location.
This game does not follow the XDG Base Directory Specification on Linux.[3]

Save game data location

System Location
Windows %APPDATA%\OpenRA\Saves
macOS (OS X) ~/Library/Application Support/OpenRA/Saves
Linux $XDG_CONFIG_HOME/openra/Saves

Video settings

Display settings
Display settings

Template:Video settings

Input settings

Input settings
Input settings

Template:Input settings

Audio settings

Audio settings
Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Localized discs require manual installation;[2] UI translation support still incomplete[4]

Network

Advanced settings
Advanced settings
Network settings
Network settings

Multiplayer types

Type Native Notes
LAN play
since version 20171014[5]
Online play
Allows public games via the OpenRA master server

Connection types

Type Native Notes
Matchmaking
Player authentication is implemented, but doesn't have much use other than identification.
Peer-to-peer
Dedicated
Dedicated server documentation
Self-hosting
Direct IP

Ports

Protocol Port(s) and/or port range(s)
TCP 1234
This game supports Universal Plug and Play (UPnP) for automatic port configuration.
Ports used internally and externally is configurable in-game when hosting a game and in settings.yaml.

Issues fixed

For the list of common issues visit the FAQ section of the wiki

Other information

API

Technical specs Supported Notes
OpenGL 3.2 or OpenGL ES 3[6]
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Audio OpenAL
Input SDL

System requirements

Windows
Minimum
Operating system (OS) 7, 8, 10
Processor (CPU)
System memory (RAM) 512 MB
Hard disk drive (HDD) 1 GB
Video card (GPU) OpenGL 3.2[6] compatible
Other .NET Framework 4.6.1[7]
The Intel drivers that are bundled with Windows ("Vendor: Microsoft Corporation") do not include any OpenGL support and therefore won't work.
macOS (OS X)
Minimum
Operating system (OS) 10.9
Processor (CPU)
System memory (RAM) 1 GB
Hard disk drive (HDD) 50 MB
Video card (GPU) OpenGL 3.2[6] compatible
Other Mono 5.4[7]
A 64-bit operating system is required.
Linux
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM) 1 GB
Hard disk drive (HDD) 50 MB
Video card (GPU) OpenGL 3.2[6] compatible
Other Mono 5.4[7]
The Open Source Intel Mesa drivers offer more OpenGL features than their Windows counterparts which is why older graphics card will work.

References