Omensight
| Developers | |
|---|---|
| Spearhead Games | |
| Engines | |
| Unreal Engine 4[Note 1] | |
| Release dates | |
| Windows | May 15, 2018 |
| Reception | |
| Metacritic | 75 |
| OpenCritic | 77 |
| IGDB | 79 |
| Taxonomy | |
| Microtransactions | None |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Third-person, Cinematic camera |
| Controls | Direct control |
| Genres | Action, Adventure, Hack and slash, RPG |
| Art styles | Stylized |
| Themes | Detective/mystery, Fantasy |
Omensight is a third-person action adventure singleplayer game developed by Spearhead Games, released on May 15, 2018, and is a spiritual sequel to Spearhead Games' earlier title Stories: The Path of Destinies.
Update v1.04 (labeled The Definitive Edition) was released on October 16, 2018 and brought along with it the ability to revisit loops of previous acts, a new ending to the story, as well as Hor+ for 21:9 ultra-widescreen resolutions, among other improvements and bug fixes.[2] Following the release of this patch the game was renamed on some storefronts to include The Definitive Edition as the subtitle.
General information
- Developer Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Discord (unavailable) | ||||
| GOG.com | ||||
| Humble Store | ||||
| Steam |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\Omensight\Saved\Config\WindowsNoEditor\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/455820/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\Omensight\Saved\SaveGames\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/455820/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Discord | ||
| GOG Galaxy | ||
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | Hor+ for 21:9 as of v1.04.[2] | ||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
| Anti-aliasing (AA) | TXAA or FXAA. | ||
| Vertical sync (Vsync) | |||
| 60 FPS | |||
| 120+ FPS | Frame rate is capped to 62 FPS by default. Go to the configuration file(s) location, open GameUserSettings.ini and change the value of FrameRateLimit from 0 to 120 or above to allow it to go higher.[3] |
||
| High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | Custom input and 3 presets available. | |
| Mouse acceleration | No acceleration. | |
| Mouse sensitivity | Uses system cursor settings. | |
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | See the glossary page for potential workarounds. | |
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger vibration |
| PlayStation controllers | ||
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | Static blue. | |
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | Wired, |
|
| Generic/other controllers |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | Can be disabled. | |
| Simultaneous controller+KB/M | Causes stuttering with each different input. |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Brazilian Portuguese | ||||
| Russian | ||||
| Spanish |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 | |
| Shader Model support | 5.0 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | Vista, 7, 8 | 10 | ||
| Processor (CPU) | 2.0 GHz Dual Core | 3.0 GHz Dual Core | ||
| System memory (RAM) | 6 GB | 8 GB | ||
| Storage drive (HDD/SSD) | 5 GB | |||
| Video card (GPU) | Nvidia GeForce GT 640 AMD Radeon HD 7790 1 GB of VRAM DirectX 10 compatible | Nvidia GeForce GTX 750 AMD Radeon HD 7870 2 GB of VRAM DirectX 11 compatible |
||
- A 64-bit system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.15.1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/455820/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (455820) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Aemony on 2020-08-16
- ↑ 2.0 2.1 Steam Discussions - Omensight - Changelog / Updates (Warning: Can contain spoilers!) - last accessed on 2020-08-02
- ↑ Verified by User:Aemony on 2020-08-02
- Confirmed that the listed instructions allowed the framerate to go higher.