Oh So Hero!
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Revision as of 03:18, 7 August 2019 by Marioysikax (talk | contribs) (Created page with "{{State|state=dev}} {{Infobox game |cover = Oh So Hero - cover.png |developers = {{Infobox game/row/developer|Full Frontal Frog}} |publishers = |engines = |...")
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Full Frontal Frog | |
Release dates | |
Windows | TBA |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
itch.io |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Full Frontal Frog\Oh So Hero\ |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Full Frontal Frog\Oh So Hero\ |
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues unresolved
Game crashes during loading
- In current state the game is heavily unoptimized, which leaves to hefty system requirements. Most common cause for the crash is systems with less that 16GB of RAM as game is unable to load all the assets.[1]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | Rewired |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
- No official requirements as of yet, however build 0.10.002 and earlier will crash on systems with less than 16GB of RAM.[1]
References
- ↑ 1.0 1.1 Oh So Hero! Pre Edition is available to play now! - last accessed on 2019-08-07
- "The current system requirements are rather hefty. You may need at least 16 GB of RAM to play, but we are working to reduce this number dramatically over the next month with some rigorous texture optimizations."