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Oh So Hero!

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Revision as of 03:18, 7 August 2019 by Marioysikax (talk | contribs) (Created page with "{{State|state=dev}} {{Infobox game |cover = Oh So Hero - cover.png |developers = {{Infobox game/row/developer|Full Frontal Frog}} |publishers = |engines = |...")
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Dev general icon.svg
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Oh So Hero!
Oh So Hero! cover
Developers
Full Frontal Frog
Release dates
Windows TBA

General information

Patreon page

Availability

Source DRM Notes Keys OS
itch.io
DRM-free
Windows

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Full Frontal Frog\Oh So Hero\

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Full Frontal Frog\Oh So Hero\

Save game cloud syncing

No save game cloud syncing information; you can edit this page to add it.

Video settings

General settings.
General settings.

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Issues unresolved

Game crashes during loading

In current state the game is heavily unoptimized, which leaves to hefty system requirements. Most common cause for the crash is systems with less that 16GB of RAM as game is unable to load all the assets.[1]

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Input Rewired

System requirements

Windows
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
No official requirements as of yet, however build 0.10.002 and earlier will crash on systems with less than 16GB of RAM.[1]

References

  1. 1.0 1.1 Oh So Hero! Pre Edition is available to play now! - last accessed on 2019-08-07
    "The current system requirements are rather hefty. You may need at least 16 GB of RAM to play, but we are working to reduce this number dramatically over the next month with some rigorous texture optimizations."