Difference between revisions of "No Man's Sky"

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(Some resolutions cause game to not render some text)
(System requirements)
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{{System requirements
 
{{System requirements
 
|OSfamily = Windows
 
|OSfamily = Windows
|ref      = <ref>{{store link|GOG.com|no_mans_sky|No Man's Sky on GOG.com}}</ref>
+
|ref      = <ref>{{store link|Microsoft Store|bqvqtl3pch05}}</ref>
  
|minOS    = 7
+
|minOS    = Windows 10 version 18362.0 or higher
|minCPU  = Intel Core i3
+
|minCPU  = Intel Core i3 / AMD Phenom X3
 
|minRAM  = 8 GB
 
|minRAM  = 8 GB
 
|minHD    = 10 GB
 
|minHD    = 10 GB
|minGPU  = Nvidia GeForce GTX 480
+
|minGPU  = Nvidia GTX 660 / AMD 7870
|minGPU2  = AMD Radeon HD 7870
 
 
|minOGL  = 4.5
 
|minOGL  = 4.5
  
|recOS    = 8.1, 10
+
|recOS    = Windows 10 version 18362.0 or higher
|recCPU  =  
+
|recCPU  = Intel i5 Quad-Core / AMD Ryzen 3 1200
|recRAM  =  
+
|recRAM  = 8 GB
|recHD    =  
+
|recHD    = 10 GB
|recGPU  =  
+
|recGPU  = Nvidia GTX 1060 / AMD RX 480
 
|notes    = {{ii}} Requires a 64-bit operating system.
 
|notes    = {{ii}} Requires a 64-bit operating system.
 
{{ii}} Requires a processor supporting SSE 2.<ref>{{Refsnip|url=https://steamcommunity.com/games/275850/announcements/detail/815536402964769667|title=Steam Community Discussion - Patch Notes|date=2016-08-20|snippet=The game code no longer relies on anything above SSE 2,<br/>Havok Physics has also now created new libs for us to add Phenom support. }}</ref>
 
{{ii}} Requires a processor supporting SSE 2.<ref>{{Refsnip|url=https://steamcommunity.com/games/275850/announcements/detail/815536402964769667|title=Steam Community Discussion - Patch Notes|date=2016-08-20|snippet=The game code no longer relies on anything above SSE 2,<br/>Havok Physics has also now created new libs for us to add Phenom support. }}</ref>

Revision as of 19:27, 19 September 2020

Dev general icon.svg
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
No Man's Sky
No Man's Sky cover
Developers
Hello Games
Release dates
Windows August 12, 2016[1]
Reception
Metacritic 61
OpenCritic 70
IGDB 74
No Man's Sky on IGDB
No Man's Sky on MobyGames
No Man's Sky on Wikipedia

Key points

Active modding community. See Mods.

General information

PC Report
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Binaries\SETTINGS\[Note 1]
Microsoft Store %LOCALAPPDATA%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\LocalCache\Local\Microsoft\WritablePackageRoot\Binaries\SETTINGS
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/275850/pfx/[Note 2]

Save game data location

System Location
Windows %APPDATA%\HelloGames\NMS\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/275850/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
Xbox Cloud
Game saves sync across Xbox and PC if using the same Live account.

Video

General settings.
General settings.
Video settings.
Video settings.
Graphics settings.
Graphics settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Up to 100 (arbitrary number, not actual FoV in degrees);[2] for higher values see Field of view (FOV) or use this Extended FOV Changer.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Up to 16 samples. Forcing gives much better quality.[3]
Anti-aliasing (AA)
FXAA, TAA, TAA+FXAA or TAA (Low). TAA option was added with Foundation Update.[4]
Vertical sync (Vsync)
Double buffered (On), triple buffered, or adaptive vsync.
60 FPS and 120+ FPS
Max setting only sets FPS cap to 160 FPS. Changing MaxframeRate to be over 160 in TKGRAPHICSSETTINGS.MXML does nothing.[5]
High dynamic range display (HDR)
HDR400, HDR600 or HDR1000[6]

Field of view (FOV)

Instructions[7]
  1. Go to the configuration file(s) location.
  2. Open TKGRAPHICSSETTINGS.MXML with your text editor of choice.
  3. Find the following lines and replace X with your desired FOV:
<Property name="FoVOnFoot" value="X.000000" />
<Property name="FoVInShip" value="X.000000" />

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
In-game sliders appear to have little or no effect on mouse sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Separate inversion options for walking and spaceflight
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Separate inversion options for walking and spaceflight
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
DualShock button prompts
Light bar support
Blue
Connection modes Wired only
Tested on DualShock 4 V2.
Tracked motion controllers
Oculus Touch, Valve Index, Vive Wand
Button/gesture prompts
Generic/other controllers
Additional information
Button prompts
Steam controller added in Pathfinder Update.[8]
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
If the pause menu is opened, only the device used to open it will function until it is closed.
Steam Input
Steam Input API support
Official controller preset(s)
Steam Controller button prompts
prompts switching between xinput and sinput.

Audio

Audio feature State Notes
Separate volume controls
Music, SFX.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Dutch
French
Italian
German
Japanese
Korean
Polish
Portuguese
Brazilian Portuguese
Russian
Spanish

Network

Network settings.
Network settings.

Multiplayer types

Type Native Players Notes
Local play
Co-op
Use Nucleus Coop & Unofficial mod.
LAN play
Online play
32 Co-op

Issues unresolved

Screen Tearing

Game suffers from screen tearing in borderless mode regardless of settings. Only enabling V-Sync in fullscreen fixes the issue. Forcing V-Sync through GPU control panel has no effect.[citation needed]
Users of AMD GPUs have reported that enabling V-Sync in their GPU control panel's Global Settings solves the issue across all fullscreen types. The game's own V-Sync setting has no effect one way or the other, nor does the game's specific profile in the GPU control panel.

Some resolutions cause game to not render some text

1360 x 768 makes module upgrade stats disappear. Also line overflowing is broken in some inventory views and in Catalogue. Badly overflowing entries are invisible but still accessible and with working tooltips in next column or line, in case of Catalogue under scroll controls.[citation needed]
10 pixel less horizontal custom resolution made by GPU specific controls corrects the problem with little loss of resolution.

Issues fixed

Heavy game stutter/stutter in general

Go to <path-to-game>\Binaries\SETTINGS. Open TKGRAPHICSSETTINGS.MXML and change the value of NumHighThreads and NumLowThreads to 0.

Other information

API

Technical specs Supported Notes
Vulkan 1.0 Replaced OpenGL 4.5 as part of the Beyond Update.[9]
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok [10]
Audio Wwise

Mods

Many mods can be found at Video Game Mods, Zettamod's No Man's Sky and Nexus Mods.
Mods almost always need to be updated by their creator after a major game update (Atlas Rises, NEXT, Beyond, etc.).

System requirements

Windows[11]
Minimum Recommended
Operating system (OS) Windows 10 version 18362.0 or higher
Processor (CPU) Intel Core i3 / AMD Phenom X3
System memory (RAM) 8 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GTX 660 / AMD 7870
OpenGL 4.5 compatible
Requires a 64-bit operating system.
Requires a processor supporting SSE 2.[12]

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/275850/ in addition to or instead of this directory. The app ID (275850) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Sean Murray on Twitter: "PC NMS release will now be global and will be August 12th worldwide. It's so important we get it right and make the best version we can"
  2. Cite error: Invalid <ref> tag; no text was provided for refs named WSGF
  3. Verified by User:Primey on 14 August 2016
    results
  4. Foundation Update Patch notes
  5. Verified by User:Primey on 2016-08-14
  6. BEYOND: INTRODUCING UPDATE 2.0 - last accessed on 09 April 2020
  7. Verified by User:Hawaii Beach on 2016-08-13
  8. Pathfinder Update Patch notes
  9. Beyond Update - No Man's Sky - last accessed on 2019-08-14
  10. Havok Press Release - HAVOK CONGRATULATES ALL OF THE AWARD-NOMINATED DEVELOPERS AT E3 2015; MANY TOP TITLES UTILIZING HAVOK TECH, CONGRATULATIONS TO FALLOUT 4, UNCHARTED 4: A THIEF’S END, STAR WARS BATTLEFRONT AND MANY OTHERS - last accessed on 2016-07-28
  11. Microsoft Store
  12. Steam Community Discussion - Patch Notes - last accessed on 2016-08-20
    "The game code no longer relies on anything above SSE 2,
    Havok Physics has also now created new libs for us to add Phenom support.
    "