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Difference between revisions of "No Man's Sky"

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m (updated template usage)
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 +
{{State|state=postdev}}
 
{{Infobox game
 
{{Infobox game
 
|cover        = No Man's Sky cover.jpg
 
|cover        = No Man's Sky cover.jpg
Line 15: Line 16:
 
|official site= https://www.nomanssky.com/
 
|official site= https://www.nomanssky.com/
 
|strategywiki =  
 
|strategywiki =  
 +
|hltb        = 20074
 
|mobygames    = no-mans-sky
 
|mobygames    = no-mans-sky
 
|wikipedia    = No Man's Sky
 
|wikipedia    = No Man's Sky
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{{Availability/row| GMG | no-mans-sky | Steam | | | Windows }}
 
{{Availability/row| GMG | no-mans-sky | Steam | | | Windows }}
 
{{Availability/row| Humble | no-mans-sky | Steam | | | Windows }}
 
{{Availability/row| Humble | no-mans-sky | Steam | | | Windows }}
 +
{{Availability/row| Microsoft Store | BQVQTL3PCH05 | Microsoft Store | {{Store feature|Xbox Game Pass for PC}} | | Windows }}
 
{{Availability/row| Steam | 275850 | Steam | | | Windows }}
 
{{Availability/row| Steam | 275850 | Steam | | | Windows }}
 
}}
 
}}
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{{Game data|
 
{{Game data|
 
{{Game data/config|Windows|{{P|game}}\Binaries\SETTINGS\}}
 
{{Game data/config|Windows|{{P|game}}\Binaries\SETTINGS\}}
 +
{{Game data/config|Microsoft Store|{{P|localappdata}}\Packages\HelloGames.NoMansSky_bs190hzg1sesy\LocalCache\Local\Microsoft\WritablePackageRoot\Binaries\SETTINGS}}
 
}}
 
}}
  
Line 46: Line 50:
 
{{Game data|
 
{{Game data|
 
{{Game data/saves|Windows|{{p|appdata}}\HelloGames\NMS\}}
 
{{Game data/saves|Windows|{{p|appdata}}\HelloGames\NMS\}}
 
+
{{Game data/saves|Microsoft Store|{{P|localappdata}}\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs}}
 
}}
 
}}
  
Line 63: Line 67:
 
|uplay                  =  
 
|uplay                  =  
 
|uplay notes            =  
 
|uplay notes            =  
|xbox cloud            =  
+
|xbox cloud            = true
|xbox cloud notes      =  
+
|xbox cloud notes      = Game saves sync across Xbox and PC if using the same Live account.
 
}}
 
}}
  
Line 89: Line 93:
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = true
+
|borderless windowed        = limited
|borderless windowed notes  =  
+
|borderless windowed notes  = Natively displays an option for Borderless Windowed Mode, but the option behaves similarly to Fullscreen. Seems to be setting itself to 'topmost' with a high Z-level, overriding other applications attempting to be topmost. Choosing Bordered and using [[Glossary:Borderless_fullscreen_windowed|a de-bordering app]] results in a more 'standard' Borderless experience.
 
|anisotropic                = true
 
|anisotropic                = true
 
|anisotropic notes          = Up to 16 samples. [[Glossary:Anisotropic filtering (AF)#Force anisotropic filtering|Forcing]] gives much better quality.<ref>{{Refcheck|user=Primey|date=14 August 2016|comment=[http://imgur.com/a/Apvbq results]}}</ref>
 
|anisotropic notes          = Up to 16 samples. [[Glossary:Anisotropic filtering (AF)#Force anisotropic filtering|Forcing]] gives much better quality.<ref>{{Refcheck|user=Primey|date=14 August 2016|comment=[http://imgur.com/a/Apvbq results]}}</ref>
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = [[FXAA]], [[TAA]], TAA+FXAA or TAA (Low). TAA option was added with Foundation Update.<ref>[http://www.no-mans-sky.com/foundation-update/ Foundation Update Patch notes]</ref>
+
|antialiasing notes        = [[FXAA]], [[TAA]], TAA+FXAA, TAA (Low) or [[DLSS]].
 +
TAA option was added with Foundation Update.<ref>[http://www.no-mans-sky.com/foundation-update/ Foundation Update Patch notes]</ref>
 +
DLSS option was added with Prisms Update. <ref>[https://www.nomanssky.com/prisms-update/ Prisms Update Patch notes]</ref>
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                = Double buffered (On), triple buffered, or adaptive vsync.
 
|vsync notes                = Double buffered (On), triple buffered, or adaptive vsync.
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|closed captions notes    =  
 
|closed captions notes    =  
 
|mute on focus lost      = true
 
|mute on focus lost      = true
|mute on focus lost notes =  
+
|mute on focus lost notes = Does not mute when in multiplayer
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
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  |subtitles = true
 
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 +
}}
 +
{{L10n/switch
 +
|language  = Czech
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = [https://necronos.pageride.cz/cestiny/no-mans-sky/ Fan translation].
 +
|fan      = true
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
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{{Image|No Man's Sky network settings.png|Network settings.}}
 
{{Image|No Man's Sky network settings.png|Network settings.}}
 
{{Network/Multiplayer
 
{{Network/Multiplayer
|local play          =  
+
|local play          = hackable
 
|local play players  =  
 
|local play players  =  
|local play modes    =  
+
|local play modes    = Co-op
|local play notes    =  
+
|local play notes    = Use [https://github.com/lucasassislar/nucleuscoop/releases Nucleus Coop] & [https://github.com/ZeroFox5866/nucleuscoop Unofficial mod].
 
|lan play            = false
 
|lan play            = false
 
|lan play players    =  
 
|lan play players    =  
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{{--}} Game suffers from screen tearing in borderless mode regardless of settings. Only enabling V-Sync in fullscreen fixes the issue. Forcing V-Sync through GPU control panel has no effect.{{cn|date=August 2016}}
 
{{--}} Game suffers from screen tearing in borderless mode regardless of settings. Only enabling V-Sync in fullscreen fixes the issue. Forcing V-Sync through GPU control panel has no effect.{{cn|date=August 2016}}
 
{{mm}} Users of AMD GPUs have reported that enabling V-Sync in their GPU control panel's '''Global Settings''' solves the issue across all fullscreen types. The game's own V-Sync setting has no effect one way or the other, nor does the game's specific profile in the GPU control panel.
 
{{mm}} Users of AMD GPUs have reported that enabling V-Sync in their GPU control panel's '''Global Settings''' solves the issue across all fullscreen types. The game's own V-Sync setting has no effect one way or the other, nor does the game's specific profile in the GPU control panel.
 +
===Some resolutions cause game to not render some text===
 +
{{--}} 1360 x 768 makes module upgrade stats disappear. Also line overflowing is broken in some inventory views and in Catalogue. Badly overflowing entries are invisible but still accessible and with working tooltips in next column or line, in case of Catalogue under scroll controls.{{cn|date=May 2020}}
 +
{{mm}} 10 pixel less horizontal custom resolution made by GPU specific controls corrects the problem with little loss of resolution.
 +
===Long pauses/freezing during starfield intro and during gameplay===
 +
{{Fixbox|description=Long pauses/freezing during starfield intro and during gameplay
 +
 +
Block connections to the following hosts, e.g. by adding to <code>%WINDIR%\System32\drivers\etc\hosts</code>:
 +
 +
<pre>
 +
# from https://www.gameindustry.eu/reviews/no-mans-sky/
 +
# Azure Playfab
 +
127.0.0.1 a247c.playfabapi.com
 +
127.0.0.1 p-a247c-mainserver-800395549.us-west-2.elb.amazonaws.com
 +
# Game Analytics
 +
127.0.0.1 api.gameanalytics.com
 +
127.0.0.1 ec2-54-156-235-193.compute-1.amazonaws.com
 +
127.0.0.1 ec2-3-230-190-87.compute-1.amazonaws.com
 +
</pre>|fix=
 +
}}
 +
 +
==Issues fixed==
 +
{{Fixbox|description=Heavy game stutter/stutter in general|fix=
 +
# Go to <code>{{P|game}}\Binaries\SETTINGS</code>.
 +
# Open TKGRAPHICSSETTINGS.MXML and change the value of NumHighThreads and NumLowThreads to 0.
 +
}}
 +
 +
{{Fixbox|description=Transfer a Gamepass save to Steam|ref=<ref>https://www.reddit.com/r/NoMansSkyTheGame/comments/lk6yk6/how_to_move_a_gamepass_save_to_steam/</ref>|fix=
 +
''Note this is not yet updated with the latest updates like companions and expeditions.''
 +
# Use [https://github.com/cengelha/NomNom NomNom Save Editor] to open your Gamepass cloud save and save it as JSON.
 +
# Create a dummy save in Steam with any simple item built.
 +
# Use [https://github.com/goatfungus/NMSSaveEditor Goatfungus's NMSSE] to open the JSON of the dummy save and note your UID and USN.
 +
# In the NomNom exported JSON file, make the following changes (with your favorite text editor):
 +
#* For "BaseStatId", "CurrentMissionId", "PreviousMissionId", "MissionId", "ObjectId", "TraitIds", and "MultiplayerLobbyId", replace "Id" with "ID"
 +
#* Replace all "XB" with "ST" (Optional)
 +
#* Replace all instances of "0000000000000001" and your old MS UID value with the new UID value from Steam
 +
#* Replace all instances of your old MS USN with the new USN from Steam.
 +
# Copy all of the edited JSON and overwrite all the text in the NMSSE JSON editor.
 +
# Save and exit and your Gamepass save should be cloned to Steam.
 +
}}
  
 
==Other information==
 
==Other information==
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===Mods===
 
===Mods===
{{ii}} Many mods can be found at [http://nomansskymods.com/mods/ Video Game Mods], [https://www.zettamods.com/games/no-mans-sky Zettamod's No Man's Sky] and [https://www.nexusmods.com/nomanssky/ Nexus Mods].
+
{{ii}} Many mods can be found at [http://nomansskymods.com/mods/ Video Game Mods] and [https://www.nexusmods.com/nomanssky/ Nexus Mods].
 
{{--}} Mods almost always need to be updated by their creator after a major game update (Atlas Rises, NEXT, Beyond, etc.).
 
{{--}} Mods almost always need to be updated by their creator after a major game update (Atlas Rises, NEXT, Beyond, etc.).
 
* [http://nomansskymods.com/mods/lens-flare-remover/ Lens Flare Removal]
 
* [http://nomansskymods.com/mods/lens-flare-remover/ Lens Flare Removal]
Line 397: Line 450:
 
{{System requirements
 
{{System requirements
 
|OSfamily = Windows
 
|OSfamily = Windows
|ref      = <ref>{{store link|GOG.com|no_mans_sky|No Man's Sky on GOG.com}}</ref>
+
|ref      = <ref>{{store link|Microsoft Store|bqvqtl3pch05}}</ref>
  
|minOS    = 7
+
|minOS    = 7, 8.1, 10
 
|minCPU  = Intel Core i3
 
|minCPU  = Intel Core i3
 +
|minCPU2  = AMD Phenom X3
 
|minRAM  = 8 GB
 
|minRAM  = 8 GB
 
|minHD    = 10 GB
 
|minHD    = 10 GB
 
|minGPU  = Nvidia GeForce GTX 480
 
|minGPU  = Nvidia GeForce GTX 480
 
|minGPU2  = AMD Radeon HD 7870
 
|minGPU2  = AMD Radeon HD 7870
|minOGL  = 4.5
+
|minVRAM  = 2 GB
  
|recOS    = 8.1, 10
+
|recOS    =  
|recCPU  =  
+
|recCPU  = Intel Core i5 Quad Core
 +
|recCPU2  = AMD Ryzen 3 1200
 
|recRAM  =  
 
|recRAM  =  
 
|recHD    =  
 
|recHD    =  
|recGPU  =  
+
|recGPU  = Nvidia GeForce GTX 1060
|notes    = {{ii}} Requires a 64-bit operating system.
+
|recGPU2  = AMD Radeon RX 480
{{ii}} Requires a processor supporting SSE 2.<ref>{{Refsnip|url=https://steamcommunity.com/games/275850/announcements/detail/815536402964769667|title=Steam Community Discussion - Patch Notes|date=2016-08-20|snippet=The game code no longer relies on anything above SSE 2,<br/>Havok Physics has also now created new libs for us to add Phenom support. }}</ref>
+
|recVRAM  = 4 GB
 +
|notes    = {{ii}} A 64-bit operating system is required.
 +
{{ii}} Requires Vulkan 1.0 or higher
 +
{{ii}} Requires a processor supporting SSE2.<ref>{{Refsnip|url=https://steamcommunity.com/games/275850/announcements/detail/815536402964769667|title=Steam Community Discussion - Patch Notes|date=2016-08-20|snippet=The game code no longer relies on anything above SSE 2,<br/>Havok Physics has also now created new libs for us to add Phenom support.}}</ref>
 
}}
 
}}
  
 
{{References}}
 
{{References}}
 
[[Category:GOG.com Enhancement Project]]
 
[[Category:GOG.com Enhancement Project]]

Revision as of 22:25, 16 July 2021

Dev general icon.svg
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
No Man's Sky
No Man's Sky cover
Developers
Hello Games
Release dates
Windows August 12, 2016[1]
Reception
Metacritic 61
OpenCritic 70
IGDB 74
No Man's Sky on HowLongToBeat
No Man's Sky on IGDB
No Man's Sky on MobyGames
No Man's Sky on Wikipedia

Key points

Active modding community. See Mods.

General information

PC Report
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Binaries\SETTINGS\[Note 1]
Microsoft Store %LOCALAPPDATA%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\LocalCache\Local\Microsoft\WritablePackageRoot\Binaries\SETTINGS
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/275850/pfx/[Note 2]

Save game data location

System Location
Windows %APPDATA%\HelloGames\NMS\
Microsoft Store %LOCALAPPDATA%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/275850/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
Xbox Cloud
Game saves sync across Xbox and PC if using the same Live account.

Video

General settings.
General settings.
Video settings.
Video settings.
Graphics settings.
Graphics settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Up to 100 (arbitrary number, not actual FoV in degrees);[2] for higher values see Field of view (FOV) or use this Extended FOV Changer.
Windowed
Borderless fullscreen windowed
Natively displays an option for Borderless Windowed Mode, but the option behaves similarly to Fullscreen. Seems to be setting itself to 'topmost' with a high Z-level, overriding other applications attempting to be topmost. Choosing Bordered and using a de-bordering app results in a more 'standard' Borderless experience.
Anisotropic filtering (AF)
Up to 16 samples. Forcing gives much better quality.[3]
Anti-aliasing (AA)
FXAA, TAA, TAA+FXAA, TAA (Low) or DLSS.

TAA option was added with Foundation Update.[4]

DLSS option was added with Prisms Update. [5]
Vertical sync (Vsync)
Double buffered (On), triple buffered, or adaptive vsync.
60 FPS and 120+ FPS
Max setting only sets FPS cap to 160 FPS. Changing MaxframeRate to be over 160 in TKGRAPHICSSETTINGS.MXML does nothing.[6]
High dynamic range display (HDR)
HDR400, HDR600 or HDR1000[7]

Field of view (FOV)

Instructions[8]
  1. Go to the configuration file(s) location.
  2. Open TKGRAPHICSSETTINGS.MXML with your text editor of choice.
  3. Find the following lines and replace X with your desired FOV:
<Property name="FoVOnFoot" value="X.000000" />
<Property name="FoVInShip" value="X.000000" />

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
In-game sliders appear to have little or no effect on mouse sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Separate inversion options for walking and spaceflight
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Separate inversion options for walking and spaceflight
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Light bar support
Blue
Adaptive trigger support
DualSense haptic feedback support
Connection modes

Tested on DualShock 4 V2.
Tracked motion controllers
Oculus Touch, Valve Index, Vive Wand
Button/gesture prompts
Generic/other controllers
Additional information
Button prompts
Steam controller added in Pathfinder Update.[9]
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
If the pause menu is opened, only the device used to open it will function until it is closed.
Steam Input
Steam Input API support
Official controller preset(s)
Steam Controller button prompts
prompts switching between xinput and sinput.

Audio

Audio feature State Notes
Separate volume controls
Music, SFX.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Does not mute when in multiplayer

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Czech
Fan translation.
Dutch
French
Italian
German
Japanese
Korean
Polish
Portuguese
Brazilian Portuguese
Russian
Spanish

Network

Network settings.
Network settings.

Multiplayer types

Type Native Players Notes
Local play
Co-op
Use Nucleus Coop & Unofficial mod.
LAN play
Online play
32 Co-op

Issues unresolved

Screen Tearing

Game suffers from screen tearing in borderless mode regardless of settings. Only enabling V-Sync in fullscreen fixes the issue. Forcing V-Sync through GPU control panel has no effect.[citation needed]
Users of AMD GPUs have reported that enabling V-Sync in their GPU control panel's Global Settings solves the issue across all fullscreen types. The game's own V-Sync setting has no effect one way or the other, nor does the game's specific profile in the GPU control panel.

Some resolutions cause game to not render some text

1360 x 768 makes module upgrade stats disappear. Also line overflowing is broken in some inventory views and in Catalogue. Badly overflowing entries are invisible but still accessible and with working tooltips in next column or line, in case of Catalogue under scroll controls.[citation needed]
10 pixel less horizontal custom resolution made by GPU specific controls corrects the problem with little loss of resolution.

Long pauses/freezing during starfield intro and during gameplay

Long pauses/freezing during starfield intro and during gameplay

Block connections to the following hosts, e.g. by adding to %WINDIR%\System32\drivers\etc\hosts:

# from https://www.gameindustry.eu/reviews/no-mans-sky/
# Azure Playfab
127.0.0.1 a247c.playfabapi.com
127.0.0.1 p-a247c-mainserver-800395549.us-west-2.elb.amazonaws.com
# Game Analytics
127.0.0.1 api.gameanalytics.com
127.0.0.1 ec2-54-156-235-193.compute-1.amazonaws.com
127.0.0.1 ec2-3-230-190-87.compute-1.amazonaws.com

Issues fixed

Heavy game stutter/stutter in general
  1. Go to <path-to-game>\Binaries\SETTINGS.
  2. Open TKGRAPHICSSETTINGS.MXML and change the value of NumHighThreads and NumLowThreads to 0.
Transfer a Gamepass save to Steam[10]

Note this is not yet updated with the latest updates like companions and expeditions.

  1. Use NomNom Save Editor to open your Gamepass cloud save and save it as JSON.
  2. Create a dummy save in Steam with any simple item built.
  3. Use Goatfungus's NMSSE to open the JSON of the dummy save and note your UID and USN.
  4. In the NomNom exported JSON file, make the following changes (with your favorite text editor):
    • For "BaseStatId", "CurrentMissionId", "PreviousMissionId", "MissionId", "ObjectId", "TraitIds", and "MultiplayerLobbyId", replace "Id" with "ID"
    • Replace all "XB" with "ST" (Optional)
    • Replace all instances of "0000000000000001" and your old MS UID value with the new UID value from Steam
    • Replace all instances of your old MS USN with the new USN from Steam.
  5. Copy all of the edited JSON and overwrite all the text in the NMSSE JSON editor.
  6. Save and exit and your Gamepass save should be cloned to Steam.

Other information

API

Technical specs Supported Notes
Vulkan 1.0 Replaced OpenGL 4.5 as part of the Beyond Update.[11]
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok [12]
Audio Wwise

Mods

Many mods can be found at Video Game Mods and Nexus Mods.
Mods almost always need to be updated by their creator after a major game update (Atlas Rises, NEXT, Beyond, etc.).

System requirements

Windows[13]
Minimum Recommended
Operating system (OS) 7, 8.1, 10
Processor (CPU) Intel Core i3
AMD Phenom X3
System memory (RAM) 8 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce GTX 480
AMD Radeon HD 7870
2 GB of VRAM
A 64-bit operating system is required.
Requires Vulkan 1.0 or higher
Requires a processor supporting SSE2.[14]


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/275850/ in addition to or instead of this directory. The app ID (275850) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References