Difference between revisions of "No Man's Sky"
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+ | {{State|state=postdev}} | ||
{{Infobox game | {{Infobox game | ||
|cover = No Man's Sky cover.jpg | |cover = No Man's Sky cover.jpg | ||
Line 7: | Line 8: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|August 12, 2016|ref=<ref>[https://twitter.com/NoMansSky/status/761694858562207744 Sean Murray on Twitter: "PC NMS release will now be global and will be August 12th worldwide. It's so important we get it right and make the best version we can"]</ref>}} | {{Infobox game/row/date|Windows|August 12, 2016|ref=<ref>[https://twitter.com/NoMansSky/status/761694858562207744 Sean Murray on Twitter: "PC NMS release will now be global and will be August 12th worldwide. It's so important we get it right and make the best version we can"]</ref>}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|no-mans-sky|61}} | ||
+ | {{Infobox game/row/reception|OpenCritic|2393/no-mans-sky|70}} | ||
+ | {{Infobox game/row/reception|IGDB|no-man-s-sky|74}} | ||
|steam appid = 275850 | |steam appid = 275850 | ||
|gogcom id = 1446213994 | |gogcom id = 1446213994 | ||
+ | |official site= https://www.nomanssky.com/ | ||
|strategywiki = | |strategywiki = | ||
+ | |hltb = 20074 | ||
|mobygames = no-mans-sky | |mobygames = no-mans-sky | ||
|wikipedia = No Man's Sky | |wikipedia = No Man's Sky | ||
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{{Availability/row| GMG | no-mans-sky | Steam | | | Windows }} | {{Availability/row| GMG | no-mans-sky | Steam | | | Windows }} | ||
{{Availability/row| Humble | no-mans-sky | Steam | | | Windows }} | {{Availability/row| Humble | no-mans-sky | Steam | | | Windows }} | ||
+ | {{Availability/row| Microsoft Store | BQVQTL3PCH05 | Microsoft Store | {{Store feature|Xbox Game Pass for PC}} | | Windows }} | ||
{{Availability/row| Steam | 275850 | Steam | | | Windows }} | {{Availability/row| Steam | 275850 | Steam | | | Windows }} | ||
}} | }} | ||
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{{Game data| | {{Game data| | ||
{{Game data/config|Windows|{{P|game}}\Binaries\SETTINGS\}} | {{Game data/config|Windows|{{P|game}}\Binaries\SETTINGS\}} | ||
+ | {{Game data/config|Microsoft Store|{{P|localappdata}}\Packages\HelloGames.NoMansSky_bs190hzg1sesy\LocalCache\Local\Microsoft\WritablePackageRoot\Binaries\SETTINGS}} | ||
}} | }} | ||
Line 41: | Line 50: | ||
{{Game data| | {{Game data| | ||
{{Game data/saves|Windows|{{p|appdata}}\HelloGames\NMS\}} | {{Game data/saves|Windows|{{p|appdata}}\HelloGames\NMS\}} | ||
− | + | {{Game data/saves|Microsoft Store|{{P|localappdata}}\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs}} | |
}} | }} | ||
Line 58: | Line 67: | ||
|uplay = | |uplay = | ||
|uplay notes = | |uplay notes = | ||
− | |xbox cloud = | + | |xbox cloud = true |
− | |xbox cloud notes = | + | |xbox cloud notes = Game saves sync across Xbox and PC if using the same Live account. |
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|No Man's Sky General Settings.png|General settings.}} | {{Image|No Man's Sky General Settings.png|General settings.}} | ||
{{Image|No Man's Sky video settings.png|Video settings.}} | {{Image|No Man's Sky video settings.png|Video settings.}} | ||
− | {{Video | + | {{Image|No Man's Sky graphics settings.png|Graphics settings.}} |
+ | {{Video | ||
|wsgf link = https://www.wsgf.org/dr/no-mans-sky/en | |wsgf link = https://www.wsgf.org/dr/no-mans-sky/en | ||
|widescreen wsgf award = gold | |widescreen wsgf award = gold | ||
Line 83: | Line 93: | ||
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = limited |
− | |borderless windowed notes = | + | |borderless windowed notes = Natively displays an option for Borderless Windowed Mode, but the option behaves similarly to Fullscreen. Seems to be setting itself to 'topmost' with a high Z-level, overriding other applications attempting to be topmost. Choosing Bordered and using [[Glossary:Borderless_fullscreen_windowed|a de-bordering app]] results in a more 'standard' Borderless experience. |
|anisotropic = true | |anisotropic = true | ||
|anisotropic notes = Up to 16 samples. [[Glossary:Anisotropic filtering (AF)#Force anisotropic filtering|Forcing]] gives much better quality.<ref>{{Refcheck|user=Primey|date=14 August 2016|comment=[http://imgur.com/a/Apvbq results]}}</ref> | |anisotropic notes = Up to 16 samples. [[Glossary:Anisotropic filtering (AF)#Force anisotropic filtering|Forcing]] gives much better quality.<ref>{{Refcheck|user=Primey|date=14 August 2016|comment=[http://imgur.com/a/Apvbq results]}}</ref> | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = [[FXAA]], [[TAA]], TAA+FXAA | + | |antialiasing notes = [[FXAA]], [[TAA]], TAA+FXAA, TAA (Low) or [[DLSS]]. |
+ | TAA option was added with Foundation Update.<ref>[http://www.no-mans-sky.com/foundation-update/ Foundation Update Patch notes]</ref> | ||
+ | DLSS option was added with Prisms Update. <ref>[https://www.nomanssky.com/prisms-update/ Prisms Update Patch notes]</ref> | ||
|vsync = true | |vsync = true | ||
|vsync notes = Double buffered (On), triple buffered, or adaptive vsync. | |vsync notes = Double buffered (On), triple buffered, or adaptive vsync. | ||
Line 112: | Line 124: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
− | |key remap = | + | |key remap = true |
− | |key remap notes = | + | |key remap notes = |
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 178: | Line 190: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = Music, SFX. | |separate volume notes = Music, SFX. | ||
Line 189: | Line 201: | ||
|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = true | |mute on focus lost = true | ||
− | |mute on focus lost notes = | + | |mute on focus lost notes = Does not mute when in multiplayer |
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
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|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Czech | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = [https://necronos.pageride.cz/cestiny/no-mans-sky/ Fan translation]. | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
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{{Image|No Man's Sky network settings.png|Network settings.}} | {{Image|No Man's Sky network settings.png|Network settings.}} | ||
{{Network/Multiplayer | {{Network/Multiplayer | ||
− | |local play = | + | |local play = hackable |
|local play players = | |local play players = | ||
− | |local play modes = | + | |local play modes = Co-op |
− | |local play notes = | + | |local play notes = Use [https://github.com/lucasassislar/nucleuscoop/releases Nucleus Coop] & [https://github.com/ZeroFox5866/nucleuscoop Unofficial mod]. |
|lan play = false | |lan play = false | ||
|lan play players = | |lan play players = | ||
Line 333: | Line 353: | ||
{{--}} Game suffers from screen tearing in borderless mode regardless of settings. Only enabling V-Sync in fullscreen fixes the issue. Forcing V-Sync through GPU control panel has no effect.{{cn|date=August 2016}} | {{--}} Game suffers from screen tearing in borderless mode regardless of settings. Only enabling V-Sync in fullscreen fixes the issue. Forcing V-Sync through GPU control panel has no effect.{{cn|date=August 2016}} | ||
{{mm}} Users of AMD GPUs have reported that enabling V-Sync in their GPU control panel's '''Global Settings''' solves the issue across all fullscreen types. The game's own V-Sync setting has no effect one way or the other, nor does the game's specific profile in the GPU control panel. | {{mm}} Users of AMD GPUs have reported that enabling V-Sync in their GPU control panel's '''Global Settings''' solves the issue across all fullscreen types. The game's own V-Sync setting has no effect one way or the other, nor does the game's specific profile in the GPU control panel. | ||
+ | ===Some resolutions cause game to not render some text=== | ||
+ | {{--}} 1360 x 768 makes module upgrade stats disappear. Also line overflowing is broken in some inventory views and in Catalogue. Badly overflowing entries are invisible but still accessible and with working tooltips in next column or line, in case of Catalogue under scroll controls.{{cn|date=May 2020}} | ||
+ | {{mm}} 10 pixel less horizontal custom resolution made by GPU specific controls corrects the problem with little loss of resolution. | ||
+ | ===Long pauses/freezing during starfield intro and during gameplay=== | ||
+ | {{Fixbox|description=Long pauses/freezing during starfield intro and during gameplay | ||
+ | |||
+ | Block connections to the following hosts, e.g. by adding to <code>%WINDIR%\System32\drivers\etc\hosts</code>: | ||
+ | |||
+ | <pre> | ||
+ | # from https://www.gameindustry.eu/reviews/no-mans-sky/ | ||
+ | # Azure Playfab | ||
+ | 127.0.0.1 a247c.playfabapi.com | ||
+ | 127.0.0.1 p-a247c-mainserver-800395549.us-west-2.elb.amazonaws.com | ||
+ | # Game Analytics | ||
+ | 127.0.0.1 api.gameanalytics.com | ||
+ | 127.0.0.1 ec2-54-156-235-193.compute-1.amazonaws.com | ||
+ | 127.0.0.1 ec2-3-230-190-87.compute-1.amazonaws.com | ||
+ | </pre>|fix= | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | {{Fixbox|description=Heavy game stutter/stutter in general|fix= | ||
+ | # Go to <code>{{P|game}}\Binaries\SETTINGS</code>. | ||
+ | # Open TKGRAPHICSSETTINGS.MXML and change the value of NumHighThreads and NumLowThreads to 0. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Transfer a Gamepass save to Steam|ref=<ref>https://www.reddit.com/r/NoMansSkyTheGame/comments/lk6yk6/how_to_move_a_gamepass_save_to_steam/</ref>|fix= | ||
+ | ''Note this is not yet updated with the latest updates like companions and expeditions.'' | ||
+ | # Use [https://github.com/cengelha/NomNom NomNom Save Editor] to open your Gamepass cloud save and save it as JSON. | ||
+ | # Create a dummy save in Steam with any simple item built. | ||
+ | # Use [https://github.com/goatfungus/NMSSaveEditor Goatfungus's NMSSE] to open the JSON of the dummy save and note your UID and USN. | ||
+ | # In the NomNom exported JSON file, make the following changes (with your favorite text editor): | ||
+ | #* For "BaseStatId", "CurrentMissionId", "PreviousMissionId", "MissionId", "ObjectId", "TraitIds", and "MultiplayerLobbyId", replace "Id" with "ID" | ||
+ | #* Replace all "XB" with "ST" (Optional) | ||
+ | #* Replace all instances of "0000000000000001" and your old MS UID value with the new UID value from Steam | ||
+ | #* Replace all instances of your old MS USN with the new USN from Steam. | ||
+ | # Copy all of the edited JSON and overwrite all the text in the NMSSE JSON editor. | ||
+ | # Save and exit and your Gamepass save should be cloned to Steam. | ||
+ | }} | ||
==Other information== | ==Other information== | ||
Line 383: | Line 442: | ||
===Mods=== | ===Mods=== | ||
− | {{ii}} Many mods can be found at [http://nomansskymods.com/mods/ Video Game Mods | + | {{ii}} Many mods can be found at [http://nomansskymods.com/mods/ Video Game Mods] and [https://www.nexusmods.com/nomanssky/ Nexus Mods]. |
{{--}} Mods almost always need to be updated by their creator after a major game update (Atlas Rises, NEXT, Beyond, etc.). | {{--}} Mods almost always need to be updated by their creator after a major game update (Atlas Rises, NEXT, Beyond, etc.). | ||
* [http://nomansskymods.com/mods/lens-flare-remover/ Lens Flare Removal] | * [http://nomansskymods.com/mods/lens-flare-remover/ Lens Flare Removal] | ||
Line 391: | Line 450: | ||
{{System requirements | {{System requirements | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |ref = <ref>{{store link| | + | |ref = <ref>{{store link|Microsoft Store|bqvqtl3pch05}}</ref> |
− | |minOS = 7 | + | |minOS = 7, 8.1, 10 |
|minCPU = Intel Core i3 | |minCPU = Intel Core i3 | ||
+ | |minCPU2 = AMD Phenom X3 | ||
|minRAM = 8 GB | |minRAM = 8 GB | ||
|minHD = 10 GB | |minHD = 10 GB | ||
|minGPU = Nvidia GeForce GTX 480 | |minGPU = Nvidia GeForce GTX 480 | ||
|minGPU2 = AMD Radeon HD 7870 | |minGPU2 = AMD Radeon HD 7870 | ||
− | | | + | |minVRAM = 2 GB |
− | |recOS = | + | |recOS = |
− | |recCPU = | + | |recCPU = Intel Core i5 Quad Core |
+ | |recCPU2 = AMD Ryzen 3 1200 | ||
|recRAM = | |recRAM = | ||
|recHD = | |recHD = | ||
− | |recGPU = | + | |recGPU = Nvidia GeForce GTX 1060 |
− | |notes = {{ii}} | + | |recGPU2 = AMD Radeon RX 480 |
− | {{ii}} Requires a processor supporting | + | |recVRAM = 4 GB |
+ | |notes = {{ii}} A 64-bit operating system is required. | ||
+ | {{ii}} Requires Vulkan 1.0 or higher | ||
+ | {{ii}} Requires a processor supporting SSE2.<ref>{{Refsnip|url=https://steamcommunity.com/games/275850/announcements/detail/815536402964769667|title=Steam Community Discussion - Patch Notes|date=2016-08-20|snippet=The game code no longer relies on anything above SSE 2,<br/>Havok Physics has also now created new libs for us to add Phenom support.}}</ref> | ||
}} | }} | ||
{{References}} | {{References}} | ||
[[Category:GOG.com Enhancement Project]] | [[Category:GOG.com Enhancement Project]] |
Revision as of 22:25, 16 July 2021
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Hello Games | |
Release dates | |
Windows | August 12, 2016[1] |
Reception | |
Metacritic | 61 |
OpenCritic | 70 |
IGDB | 74 |
Key points
- Active modding community. See Mods.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Microsoft Store | Xbox Game Pass for PC | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Binaries\SETTINGS\[Note 1] |
Microsoft Store | %LOCALAPPDATA%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\LocalCache\Local\Microsoft\WritablePackageRoot\Binaries\SETTINGS |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/275850/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\HelloGames\NMS\ |
Microsoft Store | %LOCALAPPDATA%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/275850/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud | Game saves sync across Xbox and PC if using the same Live account. |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Up to 100 (arbitrary number, not actual FoV in degrees);[2] for higher values see Field of view (FOV) or use this Extended FOV Changer. | ||
Windowed | |||
Borderless fullscreen windowed | Natively displays an option for Borderless Windowed Mode, but the option behaves similarly to Fullscreen. Seems to be setting itself to 'topmost' with a high Z-level, overriding other applications attempting to be topmost. Choosing Bordered and using a de-bordering app results in a more 'standard' Borderless experience. | ||
Anisotropic filtering (AF) | Up to 16 samples. Forcing gives much better quality.[3] | ||
Anti-aliasing (AA) | FXAA, TAA, TAA+FXAA, TAA (Low) or DLSS.
TAA option was added with Foundation Update.[4] DLSS option was added with Prisms Update. [5] |
||
Vertical sync (Vsync) | Double buffered (On), triple buffered, or adaptive vsync. | ||
60 FPS and 120+ FPS | Max setting only sets FPS cap to 160 FPS. Changing MaxframeRate to be over 160 in TKGRAPHICSSETTINGS.MXML does nothing.[6] |
||
High dynamic range display (HDR) | HDR400, HDR600 or HDR1000[7] |
Field of view (FOV)
Instructions[8] |
---|
<Property name="FoVOnFoot" value="X.000000" /> <Property name="FoVInShip" value="X.000000" /> |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | In-game sliders appear to have little or no effect on mouse sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Separate inversion options for walking and spaceflight | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Separate inversion options for walking and spaceflight |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | Blue | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Tested on DualShock 4 V2. |
Tracked motion controllers | Oculus Touch, Valve Index, Vive Wand | |
---|---|---|
Button/gesture prompts |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | Steam controller added in Pathfinder Update.[9] | |
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | If the pause menu is opened, only the device used to open it will function until it is closed. |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts | prompts switching between xinput and sinput. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, SFX. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Does not mute when in multiplayer |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | Fan translation. | |||
Dutch | ||||
French | ||||
Italian | ||||
German | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | Co-op Use Nucleus Coop & Unofficial mod. |
|||
LAN play | ||||
Online play | 32 | Co-op |
Issues unresolved
Screen Tearing
- Game suffers from screen tearing in borderless mode regardless of settings. Only enabling V-Sync in fullscreen fixes the issue. Forcing V-Sync through GPU control panel has no effect.[citation needed]
- Users of AMD GPUs have reported that enabling V-Sync in their GPU control panel's Global Settings solves the issue across all fullscreen types. The game's own V-Sync setting has no effect one way or the other, nor does the game's specific profile in the GPU control panel.
Some resolutions cause game to not render some text
- 1360 x 768 makes module upgrade stats disappear. Also line overflowing is broken in some inventory views and in Catalogue. Badly overflowing entries are invisible but still accessible and with working tooltips in next column or line, in case of Catalogue under scroll controls.[citation needed]
- 10 pixel less horizontal custom resolution made by GPU specific controls corrects the problem with little loss of resolution.
Long pauses/freezing during starfield intro and during gameplay
Long pauses/freezing during starfield intro and during gameplay
Block connections to the following hosts, e.g. by adding to # from https://www.gameindustry.eu/reviews/no-mans-sky/ # Azure Playfab 127.0.0.1 a247c.playfabapi.com 127.0.0.1 p-a247c-mainserver-800395549.us-west-2.elb.amazonaws.com # Game Analytics 127.0.0.1 api.gameanalytics.com 127.0.0.1 ec2-54-156-235-193.compute-1.amazonaws.com 127.0.0.1 ec2-3-230-190-87.compute-1.amazonaws.com |
---|
Issues fixed
Heavy game stutter/stutter in general |
---|
|
Transfer a Gamepass save to Steam[10] |
---|
Note this is not yet updated with the latest updates like companions and expeditions.
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Vulkan | 1.0 | Replaced OpenGL 4.5 as part of the Beyond Update.[11] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Mods
- Many mods can be found at Video Game Mods and Nexus Mods.
- Mods almost always need to be updated by their creator after a major game update (Atlas Rises, NEXT, Beyond, etc.).
System requirements
Windows[13] | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i3 AMD Phenom X3 |
Intel Core i5 Quad Core AMD Ryzen 3 1200 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | Nvidia GeForce GTX 480 AMD Radeon HD 7870 2 GB of VRAM | Nvidia GeForce GTX 1060 AMD Radeon RX 480 4 GB of VRAM |
- A 64-bit operating system is required.
- Requires Vulkan 1.0 or higher
- Requires a processor supporting SSE2.[14]
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/275850/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (275850) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Sean Murray on Twitter: "PC NMS release will now be global and will be August 12th worldwide. It's so important we get it right and make the best version we can"
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedWSGF
- ↑ Verified by User:Primey on 14 August 2016
- ↑ Foundation Update Patch notes
- ↑ Prisms Update Patch notes
- ↑ Verified by User:Primey on 2016-08-14
- ↑ BEYOND: INTRODUCING UPDATE 2.0 - last accessed on 09 April 2020
- ↑ Verified by User:Hawaii Beach on 2016-08-13
- ↑ Pathfinder Update Patch notes
- ↑ https://www.reddit.com/r/NoMansSkyTheGame/comments/lk6yk6/how_to_move_a_gamepass_save_to_steam/
- ↑ Beyond Update - No Man's Sky - last accessed on 2019-08-14
- ↑ Havok Press Release - HAVOK CONGRATULATES ALL OF THE AWARD-NOMINATED DEVELOPERS AT E3 2015; MANY TOP TITLES UTILIZING HAVOK TECH, CONGRATULATIONS TO FALLOUT 4, UNCHARTED 4: A THIEF’S END, STAR WARS BATTLEFRONT AND MANY OTHERS - last accessed on 2016-07-28
- ↑ Microsoft Store
- ↑ Steam Community Discussion - Patch Notes - last accessed on 2016-08-20
- "The game code no longer relies on anything above SSE 2,
Havok Physics has also now created new libs for us to add Phenom support."
- "The game code no longer relies on anything above SSE 2,