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Neuro

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Neuro
Neuro cover
Developers
Revolt Games
Publishers
Russobit-M[1]
Release dates
Windows March 10, 2006
Neuro on MobyGames
Neuro on Wikipedia

Warnings

StarForce DRM for this game does not work on modern versions of Windows (see Availability for affected versions).

Key points

The original Russian release doesn't work on modern operating systems due to StarForce 3 DRM[Note 1]. There is another release that has no DRM, however.
Taiwanese release confirmed as DRM-free and working on Windows 10.[6]

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Russian release uses StarForce 3 DRM[Note 2].
Windows
Retail
DRM-free
Taiwanese release, DRM-free, works on Windows 10.
Windows
StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\profile\default\Neuro.cfg[Note 3]

Save game data location

System Location
Windows <path-to-game>\save\[Note 3]

Video

Video settings.
Video settings.

On Windows 10, neuro.cfg may be located in %LOCALAPPDATA%\VirtualStore\Program Files (x86)\Miracle Express\Neuro\profile and needs to be edited from there for widescreen.

Widescreen

See the WSGF entry.

Weapon appears cut off on the side when in widescreen.
On high resolutions, game appears "zoomed in" when Windows display scaling is higher than 100%.
To fix, right-click on the Neuro.exe -> Properties -> Compatibility -> "Change high DPI settings" -> set to "Application".
Game doesn't start on some high resolutions. 4k in 16:9 (3840x2160) is ok, but 4k in 4:3 (2880x2160) doesn't work. 2560x1920 seems to be the highest possible 4:3 resolution.

Input

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Music, SFX, and Voices.
Surround sound
Up to 7.0 output through OpenAL.
Subtitles
Closed captions
Mute on focus lost
No option to enable it.
EAX support
Use OpenAL Soft for binaural HRTF mixing.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
A fan translation is also available here (for non-English copies).
Russian

Other information

API

Technical specs Supported Notes
OpenGL 3
Shader Model support 3
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Meqon
Audio OpenAL

Other Issues

Audio bug causes soft lock

In the English-dubbed version of the game, a bug will cause a soft lock during the cutscene at the end of level 5. Two NPCs start talking at the same time causing the player to be frozen in a cutscene unable to continue. As a quick fix, this can be solved by opening the console and advancing the game manually to the next map. To do so, press the ~ (tilde) button (^ on German keyboards) and type "map m6" (without the quotes); then, press enter. This will immediately load the next map; the player will miss the brief last line of dialogue that occurs during the level fade-out (in which Warden-Avatar says: "We are halfway done. This is crucial moment for all people of Sorgo. Our next stop: the station.").

The problem can be more permanently and elegantly solved by editing game audio files. The bug occurs because the second-to-last audio file (m5_29.ogg) triggers too early; it begins and ends playing while the third-to-last (m5_28.ogg) audio file is playing, so the end of the the second-to-last audio file (m5_29.ogg) never triggers the start of the last audio file (m5_30.ogg). This can be solved by adding approximately 5 seconds of silence to the beginning of m5_29.ogg using an audio editor such as Audacity. This lengthened sound clip will then end at the correct time, triggering the end of the scene. These audio files can all be found within the game installation folder: Neuro\sounds\speech\m5

Modifications

Permanent corpses

1. Go to <path-to-game>\scripts\pawns.
2. Delete Bestiary.pyc if it exists.
3. Edit Bestiary.py (e.g. with Windows editor or Notepad++).
4. Search for Health_Matrix. In the Health_Matrix function, change the rightmost number in every line to a 1. After that, it should look like this:

Health_Matrix = {
"Normal":   [100,     25, 1],
"Berserk":  [100,      0, 1],
"Immortal": [1000000, 25, 1],
"Sentry":   [100,     20, 1],
"Friend":   [200,      0, 1],
"Boss":     [250,     30, 1],
"Clan":     [150,      0, 1],
}

5. Save it. When you play the game now, corpses of dead enemies will no longer disappear.

System requirements

Windows
Minimum Recommended
Operating system (OS) XP SP1
Processor (CPU) Intel Pentium 4 1.5 GHz
AMD Athlon XP 1.5 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 2.5 GB
Video card (GPU) ATI Radeon 9600
Nvidia GeForce FX
DirectX 9.0c compatible


Notes

  1. This version of StarForce DRM does not work on Windows Vista or later.[2][3][4][5] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
  2. This version of StarForce DRM does not work on Windows Vista or later.[2][3][4][5] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
  3. 3.0 3.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References