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Difference between revisions of "Neptunia x Senran Kagura: Ninja Wars"

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Revision as of 21:08, 14 May 2022

Neptunia x Senran Kagura: Ninja Wars
Neptunia x Senran Kagura: Ninja Wars cover
Developers
Idea Factory
Acquire
Publishers
Idea Factory International
Release dates
Windows May 11, 2022
Reception
OpenCritic 65
IGDB 66
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres ARPG, Hack and slash
Art styles Anime
Series Hyperdimension Neptunia, Senran Kagura
Neptunia x Senran Kagura: Ninja Wars on HowLongToBeat
Neptunia x Senran Kagura: Ninja Wars on IGDB
Hyperdimension Neptunia Re;Birth 1 2015
Hyperdimension Neptunia Re;Birth 2: Sisters Generation 2015
Hyperdimension Neptunia Re;Birth 3: V Generation 2015
Hyperdimension Neptunia U: Action Unleashed 2016
Hyperdevotion Noire: Goddess Black Heart 2016
Megadimension Neptunia VII 2016
MegaTagmension Blanc + Neptune VS Zombies 2016
Superdimension Neptune VS Sega Hard Girls 2017
Cyberdimension Neptunia: 4 Goddesses Online 2018
Megadimension Neptunia VIIR 2018
Neptunia Shooter 2019
Super Neptunia RPG 2019
Neptunia Virtual Stars 2021
Dimension Tripper Neptune: Top Nep 2022
Neptunia x Senran Kagura: Ninja Wars 2022
Neptunia: Sisters VS Sisters 2023

Neptunia x Senran Kagura: Ninja Wars is a third-person hack and slash crossover game developed by Acquire and Idea Factory, published by Idea Factory International.

General information

GOG.com Support Page
Steam Community Discussions

Availability

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\Neptunia x SENRAN KAGURA Ninja Wars\Savedata\<user-id>\Savedata\sys_savedata.dat
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1836860/pfx/[Note 1]

Save game data location

System Location
Windows %APPDATA%\Neptunia x SENRAN KAGURA Ninja Wars\Savedata\<user-id>\Savedata\*.dat
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1836860/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Graphics settings
Graphics settings
Game settings
Game settings

Graphics feature State Notes
Widescreen resolution
The game only supports 16:9 resolutions and only 12 predefined resolutions are available.[Note 2][1]
Multi-monitor
Pillarboxed to a 16:9 aspect ratio. Any change to the screen resolution's aspect ratio requires a restart for pillarboxing to work properly. [2]
Ultra-widescreen
Pillarboxed to a 16:9 aspect ratio. [Note 3]
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Uses "Copy with GPU GDI" composition.[4] Exclusive Fullscreen is also available.[5]
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Supports FXAA, and SMAA.
Vertical sync (Vsync)
Can't be changed when using the "Unlocked Framerate" option.
60 FPS
Framerate cap rounding errors to 57-58FPS on screens above 60 Hz. Use Special K's "Sleepless Render Thread" option to mitigate this.[6]
120+ FPS
Capped at 60FPS outside of gameplay, the Meditation minigame, and when using "Shinobi Extreme" abilities. Unlocked during gameplay. Exclusive Fullscreen mode is locked to 60Hz.[7]
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)

Input

Camera options
Camera options

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Referred to as Camera Speed.
Mouse input in menus
Mouse Y-axis inversion
Referred to as Camera Controls (Up/Down)/Camera Controls (Left/Right).
Controller
Controller support
Full controller support
Controller remapping
Some buttons can not be freely remapped.
Controller sensitivity
Referred to as Camera Speed.
Controller Y-axis inversion
Referred to as Camera Controls (Up/Down)/Camera Controls (Left/Right).
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
BGM, SE, Enemy Action Voices, Player Voices and Movies sliders from 1-10.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Traditional Chinese
Japanese
Latin American Spanish

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Cutscenes Criware

System requirements

Windows
Minimum Recommended
Operating system (OS) 8
Processor (CPU) Intel Core i5 2.3 GHz
AMD A9 2.9 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 15 GB
Video card (GPU) Dedicated
2 GB of VRAM
DirectX 11 compatible
Sound (audio device) DirectSound compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1836860/ in addition to or instead of this directory. The app ID (1836860) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  2. Available resolutions:
    • 640x360
    • 720x405
    • 800x450
    • 1024x576
    • 1152x648
    • 1280x720
    • 1360x765
    • 1366x768
    • 1600x900
    • 1920x1080
    • 2560x1440
    • 3840x2160
  3. Attempting to hex edit an ultrawide resolution in place of a 16:9 resolution will result in the in-game resolution still retaining a 16:9 resolution, I.E: Instead of 3440x1440, the in-game resolution will output at 3440x1935 [3]

References

  1. Verified by User:KingKrouch on 2022-05-12
    Checked in-game resolution options.
  2. Verified by User:KingKrouch on 2022-05-12
    Tested using custom resolutions through NVIDIA Control Panel.
  3. Verified by User:KingKrouch on 2022-05-12
    Tested by hex editing the in-game resolution options, and by looking at what is outputted in RenderDoc.
  4. Verified by User:KingKrouch on 2022-01-15
    Checked composition type using Special K.
  5. Verified by User:KingKrouch on 2022-05-12
  6. Verified by User:KingKrouch on 2022-05-12
    Tested by checking framepacing in RTSS, MangoHUD, and Special K.
  7. Verified by User:KingKrouch on 2022-05-12
    Tested multiple portions of the game, using different display options.