Difference between revisions of "Neptunia x Senran Kagura: Ninja Wars"
From PCGamingWiki, the wiki about fixing PC games
(Rewordings and some information) |
|||
Line 13: | Line 13: | ||
{{Infobox game/row/reception|Metacritic|neptunia-x-senran-kagura-ninja-wars|rating}} | {{Infobox game/row/reception|Metacritic|neptunia-x-senran-kagura-ninja-wars|rating}} | ||
{{Infobox game/row/reception|OpenCritic|12210/neptunia-x-senran-kagura-ninja-wars|65}} | {{Infobox game/row/reception|OpenCritic|12210/neptunia-x-senran-kagura-ninja-wars|65}} | ||
− | {{Infobox game/row/reception|IGDB|neptunia-x-senran-kagura-ninja-wars|66} | + | {{Infobox game/row/reception|IGDB|neptunia-x-senran-kagura-ninja-wars|66}} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | }} | {{Infobox game/row/taxonomy/monetization | }} |
Revision as of 20:49, 14 May 2022
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Idea Factory | |
Acquire | |
Publishers | |
Idea Factory International | |
Release dates | |
Windows | May 11, 2022 |
Reception | |
OpenCritic | 65 |
IGDB | 66 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | ARPG, Hack and slash |
Art styles | Anime |
Series | Hyperdimension Neptunia, Senran Kagura |
Neptunia x Senran Kagura: Ninja Wars is a third-person hack and slash crossover game developed by Acquire and Idea Factory, published by Idea Factory International.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Neptunia x SENRAN KAGURA Ninja Wars\Savedata\<user-id>\Savedata\sys_savedata.dat |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1836860/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Neptunia x SENRAN KAGURA Ninja Wars\Savedata\<user-id>\Savedata\*.dat |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1836860/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | The game only supports 16:9 resolutions and only 12 predefined resolutions are available.[Note 2][1] | ||
Multi-monitor | Pillarboxed to a 16:9 aspect ratio. Any change to the screen resolution's aspect ratio requires a restart for pillarboxing to work properly. [2] | ||
Ultra-widescreen | Pillarboxed to a 16:9 aspect ratio. [Note 3] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Uses "Copy with GPU GDI" composition.[4] Exclusive Fullscreen is also available.[5] | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Supports FXAA, and SMAA. | ||
Vertical sync (Vsync) | Can't be changed when using the "Unlocked Framerate" option. | ||
60 FPS | Framerate cap rounding errors to 57-58FPS on screens above 60 Hz. Use Special K's "Sleepless Render Thread" option to mitigate this.[6] | ||
120+ FPS | Capped at 60FPS outside of gameplay, the Meditation minigame, and when using "Shinobi Extreme" abilities. Unlocked during gameplay. Exclusive Fullscreen mode is locked to 60Hz.[7] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Referred to as Camera Speed. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Referred to as Camera Controls (Up/Down)/Camera Controls (Left/Right). | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Some buttons can not be freely remapped. | |
Controller sensitivity | Referred to as Camera Speed. | |
Controller Y-axis inversion | Referred to as Camera Controls (Up/Down)/Camera Controls (Left/Right). |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | BGM, SE, Enemy Action Voices, Player Voices and Movies sliders from 1-10. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Japanese | ||||
Latin American Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Criware |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8 | 10 |
Processor (CPU) | Intel Core i5 2.3 GHz AMD A9 2.9 GHz | |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | Dedicated 2 GB of VRAM DirectX 11 compatible | DirectX 12 compatible |
Sound (audio device) | DirectSound compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1836860/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1836860) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Available resolutions:
• 640x360
• 720x405
• 800x450
• 1024x576
• 1152x648
• 1280x720
• 1360x765
• 1366x768
• 1600x900
• 1920x1080
• 2560x1440
• 3840x2160 - ↑ Attempting to hex edit an ultrawide resolution in place of a 16:9 resolution will result in the in-game resolution still retaining a 16:9 resolution, I.E: Instead of 3440x1440, the in-game resolution will output at 3440x1935 [3]
References
- ↑ Verified by User:KingKrouch on 2022-05-12
- Checked in-game resolution options.
- ↑ Verified by User:KingKrouch on 2022-05-12
- Tested using custom resolutions through NVIDIA Control Panel.
- ↑ Verified by User:KingKrouch on 2022-05-12
- Tested by hex editing the in-game resolution options, and by looking at what is outputted in RenderDoc.
- ↑ Verified by User:KingKrouch on 2022-01-15
- Checked composition type using Special K.
- ↑ Verified by User:KingKrouch on 2022-05-12
- ↑ Verified by User:KingKrouch on 2022-05-12
- Tested by checking framepacing in RTSS, MangoHUD, and Special K.
- ↑ Verified by User:KingKrouch on 2022-05-12
- Tested multiple portions of the game, using different display options.