Difference between revisions of "Need for Speed: Porsche Unleashed"
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|gogcom id = | |gogcom id = | ||
|strategywiki = Need for Speed: Porsche Unleashed | |strategywiki = Need for Speed: Porsche Unleashed | ||
+ | |mobygames = need-for-speed-porsche-unleashed | ||
|wikipedia = Need for Speed: Porsche Unleashed | |wikipedia = Need for Speed: Porsche Unleashed | ||
|winehq = 2040 | |winehq = 2040 | ||
Line 29: | Line 30: | ||
==Essential improvements== | ==Essential improvements== | ||
+ | ===[https://verokster.blogspot.com/2019/11/need-for-speed-porsche-unleashed-patch.html Need For Speed V - Porsche Unleashed Patch]=== | ||
+ | {{++}} Adds support for external 3rash API renderers (DirectX Glide and OpenGL), implements proper widescreen support with correct FOV, etc. | ||
+ | |||
===NFS5 Essentials=== | ===NFS5 Essentials=== | ||
{{ii}} [http://www.nfscars.net/need-for-speed-porsche-unleashed/3/files/view/11514/ NFS5 Essentials] is essential to play the game on new systems. It also adds the 4 official downloadable cars and enhances graphics. | {{ii}} [http://www.nfscars.net/need-for-speed-porsche-unleashed/3/files/view/11514/ NFS5 Essentials] is essential to play the game on new systems. It also adds the 4 official downloadable cars and enhances graphics. | ||
− | |||
− | |||
{{ii}} Remember to install [[#NFS5 Essentials|NFS5 Essentials]] '''after''' installing the game | {{ii}} Remember to install [[#NFS5 Essentials|NFS5 Essentials]] '''after''' installing the game | ||
Line 62: | Line 64: | ||
|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= Use [https:// | + | |widescreen resolution notes= Use [https://gitlab.com/fkrull/porsche-graphics-hacks/-/releases Felix Krull's Widescreen Fix] or [[#Need For Speed V - Porsche Unleashed Patch|Verok's NFSV Patch]]. |
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = Use [https:// | + | |multimonitor notes = Use [https://gitlab.com/fkrull/porsche-graphics-hacks/-/releases Felix Krull's Widescreen Fix]. |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = Use [https:// | + | |ultrawidescreen notes = Use [https://gitlab.com/fkrull/porsche-graphics-hacks/-/releases Felix Krull's Widescreen Fix]. |
|4k ultra hd = unknown | |4k ultra hd = unknown | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
Line 83: | Line 85: | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = false |
− | |120 fps notes = Menu FPS unlocked | + | |120 fps notes = Menu FPS unlocked; race FPS locked at about ~93 fps. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
Line 92: | Line 94: | ||
===[[Glossary:Windowed|Windowed]]=== | ===[[Glossary:Windowed|Windowed]]=== | ||
+ | {{Fixbox|description=Use [[#Need For Speed V - Porsche Unleashed Patch|Verok's NFSV Patch]]|ref={{cn}}|fix= | ||
+ | }} | ||
{{Fixbox|description=Force windowed|ref={{cn|date=January 2017}}|fix= | {{Fixbox|description=Force windowed|ref={{cn|date=January 2017}}|fix= | ||
# Download and run [https://sourceforge.net/projects/dxwnd/ DxWnd]. | # Download and run [https://sourceforge.net/projects/dxwnd/ DxWnd]. | ||
Line 208: | Line 212: | ||
This is due to how the game treats device priorities, relocating the controller to the top of the default controller list. This ceases to work on the next PC start-up, | This is due to how the game treats device priorities, relocating the controller to the top of the default controller list. This ceases to work on the next PC start-up, | ||
locking the steering to the left and disabling all controller input except for Acceleration. | locking the steering to the left and disabling all controller input except for Acceleration. | ||
+ | ===Custom bindgings doesn't work in the game=== | ||
+ | * Changing acceleration and brake to A/Z results in no reaction on key pressing during the race. | ||
==Issues fixed== | ==Issues fixed== | ||
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# Now go to <code>MS</code> folder in dgVoodoo's directory and copy {{file|D3DImm.dll}} and {{file|DDraw.dll}}. | # Now go to <code>MS</code> folder in dgVoodoo's directory and copy {{file|D3DImm.dll}} and {{file|DDraw.dll}}. | ||
# Go to the <code>{{P|game}}\</code> and paste the files in there. | # Go to the <code>{{P|game}}\</code> and paste the files in there. | ||
+ | {{ii}} In case of white textures bug, use version dgVoodoo 2.53. In configurator>DirectX set fast memory access, and 1024MB in case of FPS issues. | ||
}} | }} | ||
Line 256: | Line 263: | ||
===Normandie crash=== | ===Normandie crash=== | ||
− | {{Fixbox|description=Use | + | {{Fixbox|description=Use [https://gitlab.com/fkrull/porsche-graphics-hacks/-/releases Need for Speed Porsche Unleashed Widescreen Fix]|ref={{cn|date=January 2017}}|fix= |
− | |||
}} | }} | ||
{{Fixbox|description=Turn off Lens flare|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Turn off Lens flare|ref={{cn|date=July 2016}}|fix= | ||
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|opengl notes = | |opengl notes = | ||
|glide versions = true | |glide versions = true | ||
− | |glide notes = Native support | + | |glide notes = Native support. |
|software mode = true | |software mode = true | ||
|software mode notes = | |software mode notes = |
Revision as of 18:45, 29 December 2019
Developers | |
---|---|
EA Canada | |
Publishers | |
Electronic Arts | |
Release dates | |
Windows | March 28, 2000 |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
⤏ Go to series page | |
The Need for Speed | 1994 |
Need for Speed II | 1997 |
Need for Speed: Hot Pursuit (series) | |
Need for Speed: High Stakes | 1999 |
Need for Speed: Porsche Unleashed | 2000 |
Need for Speed: Underground (series) | |
Need for Speed: Most Wanted (series) | |
Need for Speed: Carbon | 2006 |
Need for Speed: ProStreet | 2007 |
Need for Speed: Undercover | 2008 |
Need for Speed: Shift (series) | |
Need for Speed: World | 2010 |
Need for Speed: The Run | 2011 |
Need for Speed Rivals | 2013 |
Need for Speed (2016) | 2016 |
Need for Speed Payback | 2017 |
Need for Speed: Edge | 2017 |
Need for Speed Heat | 2019 |
Need for Speed Unbound | 2022 |
Key points
- Released as Need for Speed: Porsche 2000 outside North America.
- The game is unplayable without patches on new systems. See NFS5 Essentials.
General information
Availability
Essential improvements
Need For Speed V - Porsche Unleashed Patch
- Adds support for external 3rash API renderers (DirectX Glide and OpenGL), implements proper widescreen support with correct FOV, etc.
NFS5 Essentials
- NFS5 Essentials is essential to play the game on new systems. It also adds the 4 official downloadable cars and enhances graphics.
- Remember to install NFS5 Essentials after installing the game
Skip intro videos
Delete/rename video files[citation needed] |
---|
Delete, move or rename the following files:
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SaveData\[Note 2] |
Video settings
Windowed
Use Verok's NFSV Patch[citation needed] |
---|
Force windowed[citation needed] |
---|
|
Force windowed (using dgVoodoo2)[citation needed] |
---|
|
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 8 | |||
Online play | 8 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | through IPLounge | |
Self-hosting | ||
Direct IP |
Issues unresolved
Slow-down when using a controller
- When using a controller, frame-rate may drop significantly in main-menu.
Analog inputs do not function on newer versions of Windows
- On Windows 8 and higher, USB controller (wheel and gamepad) analog inputs register according to the options menu, but will not function in-game as the default controller cannot be set.
- A temporary workaround involves plugging the controller to a USB 2.0 slot and other peripherals into a USB 3.0 or higher slot.
This is due to how the game treats device priorities, relocating the controller to the top of the default controller list. This ceases to work on the next PC start-up, locking the steering to the left and disabling all controller input except for Acceleration.
Custom bindgings doesn't work in the game
- Changing acceleration and brake to A/Z results in no reaction on key pressing during the race.
Issues fixed
Low FPS on modern systems or Crash after click RACE
(DirectX 10.1+) Use dgVoodoo wrapper[citation needed] |
---|
|
Low textures in cockpit view
Instructions[citation needed] |
---|
Running game in vista (no service pack) + administrator compatibility should do the trick. |
Remove save files[citation needed] |
---|
|
Missing file: mrbupd.dll
Copy mrbupd.dll from the CD[citation needed] |
---|
|
Unable to open file install.txt
Copy install.txt from the CD[citation needed] |
---|
|
Random crashes
Add EmulateHeap[citation needed] |
---|
Notes
|
Normandie crash
Use Need for Speed Porsche Unleashed Widescreen Fix[citation needed] |
---|
Turn off Lens flare[citation needed] |
---|
Notes
|
Replace the skybox file[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | |
Glide | Native support. | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98 | 95, 98 |
Processor (CPU) | Intel Pentium MMX 200 MHz | Intel Pentium 300 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 150 MB | 625 MB |
Video card (GPU) | Direct3D compatible 4 MB of VRAM | Direct3D compatible 8 MB of VRAM |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16