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Difference between revisions of "NASCAR Racing 2003 Season"

From PCGamingWiki, the wiki about fixing PC games
(added IGDB link)
 
(45 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = NASCAR Racing 2003 Season cover.jpg
 
|cover        = NASCAR Racing 2003 Season cover.jpg
Line 5: Line 4:
 
{{Infobox game/row/developer|Papyrus Design Group}}
 
{{Infobox game/row/developer|Papyrus Design Group}}
 
|publishers  =  
 
|publishers  =  
{{Infobox game/row/publisher|Sierra}}
+
{{Infobox game/row/publisher|Sierra Entertainment}}
 
|engines      =  
 
|engines      =  
 +
{{Infobox game/row/engine|Papy3D|ref=<ref>This engine version was simply based on ISI game engine, GMotor 2.</ref>}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|February 13, 2003}}
 
{{Infobox game/row/date|Windows|February 13, 2003}}
Line 12: Line 12:
 
|reception    =  
 
|reception    =  
 
{{Infobox game/row/reception|Metacritic|nascar-racing-2003-season|89}}
 
{{Infobox game/row/reception|Metacritic|nascar-racing-2003-season|89}}
 +
{{Infobox game/row/reception|IGDB|nascar-racing-2003-season|}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
Line 30: Line 31:
 
|strategywiki =  
 
|strategywiki =  
 
|igdb        = nascar-racing-2003-season
 
|igdb        = nascar-racing-2003-season
 +
|mobygames    = nascar-racing-2003-season
 +
|hltb        = 13258
 
|wikipedia    = NASCAR Racing 2003 Season
 
|wikipedia    = NASCAR Racing 2003 Season
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction = '''''{{PAGENAME}}''''' is a {{glossary:Singleplayer}} and {{Glossary:multiplayer}} {{Glossary:racing}} game developed by [[Company:Papyrus Design Group|Papyrus Design Group]] and released by [[Company:Sierra Entertainment|Sierra Entertainment]]. It is a licensed ''[[Series:NASCAR|NASCAR]]'' game and the 9th and final entry in the Papyrus's ''[[Series:NASCAR Racing|NASCAR Racing]]'' series.
 +
 +
|release history = It was first released in North America on February 13, 2003, followed by releases in Europe and Australasia on February 15 and February 19 respectively.
 +
 +
|current state = The game has an extensive modding community since its release. It has a known issue where the game would crashed when running in fullscreen on a PC with insufficient system memory (See [[#Game running in fullscreen on insufficient memory|Issues unresolved]]). The game also need the [https://soggi.org/misc/game-patches.htm v1.2.0.1 patch] to prevent error from launching on modern systems.<ref name='install-issues'>{{Refurl|url=https://www.reddit.com/r/Nr2003/comments/5rcqft/problem_with_installation/|title=Problem with Installation : r/Nr2003 - Reddit|date=2023-05-17}}</ref>
 
}}
 
}}
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | Disc | {{DRM|SecuROM}} disc check |  | Windows, OS X }}
+
{{Availability/row| Retail | | disc, key | {{DRM|SecuROM}} disc check. Requires a key to install the retail version. |  | Windows, OS X }}
 +
}}
 +
 
 +
{{ii}} Demo is [https://www.gamepressure.com/download.asp?ID=2231 available].
 +
 
 +
==Monetization==
 +
{{Monetization
 +
|ad-supported          =
 +
|dlc                    =
 +
|expansion pack        =
 +
|freeware              =
 +
|free-to-play          =
 +
|one-time game purchase = The game requires an upfront purchase to access.
 +
|sponsored              =
 +
|subscription          =
 
}}
 
}}
  
 
==Essential improvements==
 
==Essential improvements==
 
===Patches===
 
===Patches===
The latest official 1.2.0.1 Patch is available at [https://soggi.org/misc/game-patches.htm soggi.org].
+
* The latest official 1.2.0.1 Patch is available at [https://soggi.org/misc/game-patches.htm soggi.org].
 +
 
 +
===Skip intro videos===
 +
{{Fixbox|description=Instructions|fix=
 +
# Go to game options
 +
# In 'User interface' tab, disable 'Intro & Exit Sequences'
 +
Or alternatively, delete or rename {{file|Intro.bik}} in {{file|{{p|game}}.
 +
}}
 +
}}
  
 
==Game data==
 
==Game data==
 +
{{Image|NASCAR Racing 2003 Season game.jpg|Game settings.}}
 +
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{p|game}}\players\[player name]\player.ini|{{p|game}}\core.ini}}
 
{{Game data/config|OS X|}}
 
{{Game data/config|OS X|}}
 
}}
 
}}
 +
 +
{{++}} There are too many of options to edit it.
 +
{{++}} The file {{file|core.ini}} can be edited too.
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|{{P|game}}\players|}}
+
{{Game data/saves|Windows|{{p|game}}\players\[player name]\}}
 
{{Game data/saves|OS X|}}
 
{{Game data/saves|OS X|}}
 
}}
 
}}
  
==Video settings==
+
{{ii}} Championship mode can be saved.
{{Video settings
+
 
|wsgf link                  = http://www.wsgf.org/dr/nascar-racing-2003-season
+
==Video==
 +
{{Image|NASCAR Racing 2003 Season video.jpg|Video settings.}}
 +
{{Video
 +
|wsgf link                  = https://www.wsgf.org/dr/nascar-racing-2003-season
 
|widescreen wsgf award      = gold
 
|widescreen wsgf award      = gold
 
|multimonitor wsgf award    = gold
 
|multimonitor wsgf award    = gold
Line 65: Line 106:
 
|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes=  
+
|widescreen resolution notes= Main menu {{Term|Pillarboxed}} 4:3.
 
|multimonitor              = true
 
|multimonitor              = true
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = unknown
+
|ultrawidescreen            = true
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = unknown
+
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
|fov                        = unknown
+
|fov                        = true
|fov notes                  =  
+
|fov notes                  = 65-78°, configurable in the in-game options menu
|windowed                  = unknown
+
|windowed                  = true
|windowed notes            =  
+
|windowed notes            = Can be set through Config.exe.
 
|borderless windowed        = unknown
 
|borderless windowed        = unknown
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = hackable
|anisotropic notes          =  
+
|anisotropic notes          = Can be edited the <code>AnisotropicLevel=*</code> in file {{file|rend_dxg.ini}}
|antialiasing              = unknown
+
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = unknown
+
|upscaling                  = false
|vsync notes                =  
+
|upscaling tech            =
|60 fps                    = unknown
+
|upscaling notes            =
|60 fps notes              =  
+
|vsync                      = false
|120 fps                    = unknown
+
|vsync notes                = Always on in OpenGL mode
 +
|60 fps                    = true
 +
|60 fps notes              = Main menu capped 36fps
 +
|120 fps                    = true
 
|120 fps notes              =  
 
|120 fps notes              =  
|hdr                        = unknown
+
|hdr                        =  
 
|hdr notes                  =  
 
|hdr notes                  =  
 
|color blind                = unknown
 
|color blind                = unknown
Line 94: Line 138:
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Image|NASCAR Racing 2003 Season control.jpg|Key bindings.}}
|key remap                = true
+
{{ii}} The game can send a limited amount of telemetry data (Basic dashboard info) to supported software like [https://www.simhubdash.com/ SimHub] and devices like telemetry displays through the UDP protocol, but supported software must be started before starting the game.
|key remap notes          =  
+
{{Input
|acceleration option      = unknown
+
|key remap                = limited
|acceleration option notes =  
+
|key remap notes          = Certain keys with letters, numbers, arrow keys or symbols for driving cannot be bound, only binds on numeric keypads or function keys.
|mouse sensitivity        = unknown
+
|acceleration option      = false
 +
|acceleration option notes = Mouse not used outside the menu.
 +
|mouse sensitivity        = false
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
|mouse menu                = true
+
|mouse menu                = false
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = false
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|touchscreen              = unknown
 
|touchscreen              = unknown
Line 110: Line 156:
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
|full controller          = unknown
+
|full controller          = false
|full controller notes    =  
+
|full controller notes    = All menus require a mouse.
 
|controller remap          = true
 
|controller remap          = true
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = unknown
+
|controller sensitivity    = true
|controller sensitivity notes=  
+
|controller sensitivity notes= Axis steering sensitivity is hard.
|invert controller y-axis  = unknown
+
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
 
|xbox prompts              = unknown
 
|xbox prompts              = unknown
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = true
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
 
|dualshock prompts        = unknown
 
|dualshock prompts        = unknown
Line 137: Line 183:
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
 
|other controllers        = true
 
|other controllers        = true
|other controllers notes  = Steering Wheels  
+
|other controllers notes  = Steering Wheels
 
|other button prompts      = unknown
 
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
Line 158: Line 204:
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Image|NASCAR Racing 2003 Season audio.jpg|Audio settings.}}
|separate volume          = unknown
+
{{Audio
|separate volume notes    =  
+
|separate volume          = true
|surround sound          = unknown
+
|separate volume notes    = Master, Player Engine, Opponent Engine, Spotter/Crew, Track Surface, Crashes & Other Effects.
|surround sound notes    =  
+
|surround sound          = false
|subtitles                = unknown
+
|surround sound notes    = 3D Audio only
|subtitles notes          =  
+
|subtitles                = true
|closed captions          = unknown
+
|subtitles notes          = 'Text only' or 'Voice and text' set through options. Located in upper third.
 +
|closed captions          = n/a
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       =
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 178: Line 227:
 
  |language  = English
 
  |language  = English
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = true
  |subtitles = unknown
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
 +
}}
 +
 +
==Network==
 +
{{Network/Multiplayer
 +
|local play          = false
 +
|local play players  =
 +
|local play modes    =
 +
|local play notes    =
 +
|lan play            = true
 +
|lan play players    = 42
 +
|lan play modes      =
 +
|lan play notes      =
 +
|online play          = true
 +
|online play players  =
 +
|online play modes    =
 +
|online play notes    =
 +
|asynchronous        =
 +
|asynchronous notes  =
 +
}}{{Network/Connections
 +
|matchmaking        =
 +
|matchmaking notes  =
 +
|p2p                =
 +
|p2p notes          =
 +
|dedicated          =
 +
|dedicated notes    =
 +
|self-hosting      =
 +
|self-hosting notes =
 +
|direct ip          =
 +
|direct ip notes    =
 +
}}{{Network/Ports
 +
|tcp  =
 +
|udp  =
 +
|upnp =
 
}}
 
}}
  
Line 225: Line 307:
 
|play area room-scale        =  
 
|play area room-scale        =  
 
|play area room-scale notes  =  
 
|play area room-scale notes  =  
 +
}}
 +
 +
==Issues unresolved==
 +
===Game running in fullscreen on insufficient memory===
 +
{{--}} Not enough memory to play this game, causing frame rate issues.
 +
{{Fixbox|description=Free up the storage memory to play this game. As it overcrosses from installing.|fix=
 +
}}
 +
 +
{{Fixbox|description=Play this game on a windowed mode.|fix=
 +
}}
 +
 +
==Issues fixed==
 +
===Texture issues in game===
 +
{{Fixbox|description=Instructions to fix|fix=
 +
# Open {{file|rend_dxg.ini}} in {{P|game}}.
 +
# Edit <code>AnisotropicLevel=*</code> to <code>9</code>
 +
# Edit <code>TextureSetSize=*</code> to <code>44194304</code>
 +
}}
 +
 +
===Pure Virtual Function Call error in Visual C++ on modern systems===
 +
{{Fixbox|description=Use [https://soggi.org/misc/game-patches.htm v1.2.0.1 patch].{{cn|March 2023}}<ref name='install-issues'/>|fix=
 
}}
 
}}
  
Line 230: Line 333:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 8
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
|opengl versions        =  
+
|opengl versions        = true
 
|opengl notes          =  
 
|opengl notes          =  
 
|glide versions        =  
 
|glide versions        =  
Line 250: Line 353:
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|windows 32-bit exe    = unknown
+
|windows 32-bit exe    = true
|windows 64-bit exe    = unknown
+
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  = true
 
|mac os x powerpc app  = true
|macos 32-bit app       = unknown
+
|macos intel 32-bit app = true
|macos 64-bit app       = unknown
+
|macos intel 64-bit app = false
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
 +
 +
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            =
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        = Bink Video
 +
|cutscenes notes  =
 +
|multiplayer      = Sierra.com
 +
|multiplayer notes=
 +
|anticheat        =
 +
|anticheat notes  =
 +
}}
 +
 +
===Mods===
 +
====[https://nr2k3.weebly.com/mods.html NR2003 Mods and Carsets]====
 +
{{++}} Site contains season, tracks, maps, car liveries mods and community.
 +
{{ii}} Site domain created from Weebly.
  
 
==System requirements==
 
==System requirements==
Line 283: Line 412:
 
|recVRAM  = 32 MB
 
|recVRAM  = 32 MB
 
|recDX    =  
 
|recDX    =  
 +
}}
 +
 +
{{System requirements
 +
|OSfamily = OS X
 +
 +
|minOS    = 10.0
 +
|minCPU  = PowerPC G4 733 Single, 500 Dual CPU
 +
|minRAM  = 256 MB
 +
|minHD    =
 +
|minGPU  = ATI Radeon class, nVidia GeForce 2
 +
|minVRAM  = 16 MB
 +
|minDX    =
 +
|minother =
 +
 +
|recOS    = 10.2
 +
|recCPU  = PowerPC G4 867
 +
|recRAM  = 512 MB
 +
|recHD    =
 +
|recGPU  = ATI Radeon 8500, nVidia GeForce 3
 +
|recVRAM  = 32 MB
 +
|recother =
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 22:24, 19 March 2024

NASCAR Racing 2003 Season
NASCAR Racing 2003 Season cover
Developers
Papyrus Design Group
Publishers
Sierra Entertainment
Engines
Papy3D[1]
Release dates
Windows February 13, 2003
macOS (OS X) February 13, 2003
Reception
Metacritic 89
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Perspectives First-person, Third-person
Controls Direct control
Genres Racing
Vehicles Track racing
Art styles Realistic
Themes North America
Series NASCAR Racing
NASCAR Racing 2003 Season on HowLongToBeat
NASCAR Racing 2003 Season on IGDB
NASCAR Racing 2003 Season on MobyGames
NASCAR Racing 2003 Season on Wikipedia
NASCAR Racing
Subseries of NASCAR
NASCAR Racing 1994
NASCAR Racing 2 1996
NASCAR Racing 1999 Edition 1998
NASCAR Craftsman Truck Series Racing 1999
NASCAR Racing 3 1999
NASCAR Legends 1999
NASCAR Racing 4 2001
NASCAR Racing 2002 Season 2002
NASCAR Racing 2003 Season 2003

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

NASCAR Racing 2003 Season is a singleplayer and multiplayer racing game developed by Papyrus Design Group and released by Sierra Entertainment. It is a licensed NASCAR game and the 9th and final entry in the Papyrus's NASCAR Racing series.

It was first released in North America on February 13, 2003, followed by releases in Europe and Australasia on February 15 and February 19 respectively.

The game has an extensive modding community since its release. It has a known issue where the game would crashed when running in fullscreen on a PC with insufficient system memory (See Issues unresolved). The game also need the v1.2.0.1 patch to prevent error from launching on modern systems.[2]

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
SecuROM DRM disc check. Requires a key to install the retail version.
Windows
macOS (OS X)
Demo is available.

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Essential improvements

Patches

  • The latest official 1.2.0.1 Patch is available at soggi.org.

Skip intro videos

Instructions
  1. Go to game options
  2. In 'User interface' tab, disable 'Intro & Exit Sequences'

Or alternatively, delete or rename Intro.bik in <path-to-game>.

Game data

Game settings.
Game settings.

Configuration file(s) location

System Location
Windows <path-to-game>\players\[player name]\player.ini[Note 1]
<path-to-game>\core.ini[Note 1]
macOS (OS X)
There are too many of options to edit it.
The file core.ini can be edited too.

Save game data location

System Location
Windows <path-to-game>\players\[player name]\[Note 1]
macOS (OS X)
Championship mode can be saved.

Video

Video settings.
Video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Main menu Pillarboxed 4:3.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
65-78°, configurable in the in-game options menu
Windowed
Can be set through Config.exe.
Borderless fullscreen windowed
Anisotropic filtering (AF)
Can be edited the AnisotropicLevel=* in file rend_dxg.ini
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Always on in OpenGL mode
60 FPS and 120+ FPS
Main menu capped 36fps
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Key bindings.
Key bindings.
The game can send a limited amount of telemetry data (Basic dashboard info) to supported software like SimHub and devices like telemetry displays through the UDP protocol, but supported software must be started before starting the game.

Keyboard and mouse State Notes
Remapping
Certain keys with letters, numbers, arrow keys or symbols for driving cannot be bound, only binds on numeric keypads or function keys.
Mouse acceleration
Mouse not used outside the menu.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
All menus require a mouse.
Controller remapping
Controller sensitivity
Axis steering sensitivity is hard.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
Steering Wheels
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Master, Player Engine, Opponent Engine, Spotter/Crew, Track Surface, Crashes & Other Effects.
Surround sound
3D Audio only
Subtitles
'Text only' or 'Voice and text' set through options. Located in upper third.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
42
Online play

VR support

Devices State Notes
TrackIR
Supports: Yaw, Pitch, Roll, X, Y, Z.

Issues unresolved

Game running in fullscreen on insufficient memory

Not enough memory to play this game, causing frame rate issues.
Free up the storage memory to play this game. As it overcrosses from installing.
Play this game on a windowed mode.

Issues fixed

Texture issues in game

Instructions to fix
  1. Open rend_dxg.ini in <path-to-game>.
  2. Edit AnisotropicLevel=* to 9
  3. Edit TextureSetSize=* to 44194304

Pure Virtual Function Call error in Visual C++ on modern systems

Use v1.2.0.1 patch.[citation needed][2]

Other information

API

Technical specs Supported Notes
Direct3D 8
OpenGL
ExecutablePPC 32-bit 64-bit Notes
Windows
macOS (OS X)
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.

Middleware

Middleware Notes
Cutscenes Bink Video
Multiplayer Sierra.com

Mods

NR2003 Mods and Carsets

Site contains season, tracks, maps, car liveries mods and community.
Site domain created from Weebly.

System requirements

Windows
Minimum Recommended
Operating system (OS) 98
Processor (CPU) Intel Pentium II
System memory (RAM) 64 MB
Hard disk drive (HDD)
Video card (GPU) Direct3D compatible
16 MB of VRAM
DirectX 8.1 compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.0
Processor (CPU) PowerPC G4 733 Single, 500 Dual CPU
System memory (RAM) 256 MB
Hard disk drive (HDD)
Video card (GPU) ATI Radeon class, nVidia GeForce 2
16 MB of VRAM


Notes

  1. 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. This engine version was simply based on ISI game engine, GMotor 2.
  2. 2.0 2.1 Problem with Installation : r/Nr2003 - Reddit - last accessed on 2023-05-17