Difference between revisions of "NAM"
From PCGamingWiki, the wiki about fixing PC games
m (updated template usage) |
(Added HLTB to infobox; →Essential improvements: added source ports table; →Video: antialiasing hackable state does not include forcing it via graphics control panel; →Network: updated with source ports details) |
||
Line 17: | Line 17: | ||
|steam appid = 329650 | |steam appid = 329650 | ||
|gogcom id = 1575726518 | |gogcom id = 1575726518 | ||
+ | |hltb = 23019 | ||
|strategywiki = | |strategywiki = | ||
|mobygames = nam | |mobygames = nam | ||
Line 41: | Line 42: | ||
==Essential improvements== | ==Essential improvements== | ||
− | === | + | ===Source ports=== |
− | {{ | + | {{Source ports table|content= |
− | [ | + | {{Source ports table/row| Raze | url=https://github.com/coelckers/Raze/releases | Fork of EDuke32 to [https://www.pcgamingwiki.com/wiki/Engine:Id_Tech_1#Source_ports GZDoom] architecture. Currently in Alpha. Also supports [[Blood]], [[Redneck Rampage]] and [[PowerSlave|Powerslave/Exhumed]]. | Windows, OS X, Linux }} |
+ | {{Source ports table/row| EDuke32 | url=http://eduke32.com/ | Adds many modern features to Build engine such as high and widescreen resolution, dynamic lighting and shadows and expands the modding capabilities.<br />It doesn't properly support multiplayer yet. | Windows, OS X, Linux }} | ||
+ | {{Source ports table/row| EDuke32-OldMP | url=https://forums.duke4.net/topic/6523-eduke32-oldmp/ | A multiplayer branch of an old EDuke32 build. | Windows }} | ||
+ | }} | ||
+ | |||
+ | ===Multiplayer frontends=== | ||
+ | {{ii}} Both frontends support both the DOS release and all source ports. | ||
+ | * [http://yang-online.com YANG] - Also supports other Build game such as Blood and Shadow Warrior, as well as any DOS games run through DOSBox. | ||
+ | * [http://dukematches.net/dm Duke Matcher] | ||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|DOS|{{p|game}}\NAM.CFG}} | + | {{Game data/config|DOS|{{p|game}}\{{file|NAM.CFG}}}} |
{{Game data/config|Windows|}} | {{Game data/config|Windows|}} | ||
{{Game data/config|OS X|}} | {{Game data/config|OS X|}} | ||
Line 57: | Line 66: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|DOS|{{p|game}}\GAME*.SAV}} | + | {{Game data/saves|DOS|{{p|game}}\{{file|GAME*.SAV}}}} |
{{Game data/saves|Windows|}} | {{Game data/saves|Windows|}} | ||
{{Game data/saves|OS X|}} | {{Game data/saves|OS X|}} | ||
Line 89: | Line 98: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Requires a [[#Source ports|source port]]. |
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = | + | |multimonitor notes = Requires a [[#Source ports|source port]]. |
|ultrawidescreen = unknown | |ultrawidescreen = unknown | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
Line 99: | Line 108: | ||
|fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | ||
|windowed = true | |windowed = true | ||
− | |windowed notes = Toggle with {{key|Alt|Enter}} (when using [[DOSBox]] or [[# | + | |windowed notes = Toggle with {{key|Alt|Enter}} (when using [[DOSBox]] or a [[#Source ports|source port]]. |
|borderless windowed = unknown | |borderless windowed = unknown | ||
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = | + | |anisotropic notes = Requires a [[#Source ports|source port]]. |
− | |antialiasing = | + | |antialiasing = false |
− | |antialiasing notes = | + | |antialiasing notes = |
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = | + | |vsync notes = Requires a [[#Source ports|source port]]. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = [[# | + | |120 fps notes = Requires a [[#Source ports|source port]]. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
Line 119: | Line 128: | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Use the console (source ports only)|fix= |
− | # | + | # Open the console ({{key|~}} by default). |
− | # | + | # Enter the appropriate command: |
− | # | + | #* '''For Raze:''' enter {{code|r_fov ###}}. |
− | {{ii}} FOV is calculated in Build angles, not degrees; <code>512</code> is about 90°, <code>625</code> is about 110°, etc. The default is <code>426</code>. | + | #* '''For EDuke32 (Polymer mode only):''' enter {{code|r_pr_fov ###}}. |
+ | {{ii}} Replace <code>###</code> with the desired value | ||
+ | {{ii}} For EDuke32, FOV is calculated in Build angles, not degrees; <code>512</code> is about 90°, <code>625</code> is about 110°, etc. The default is <code>426</code>. | ||
}} | }} | ||
Line 132: | Line 143: | ||
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = true | |mouse menu = true | ||
Line 149: | Line 160: | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
|invert controller y-axis = hackable | |invert controller y-axis = hackable | ||
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Requires a [[#Source ports|source port]]. |
|xinput controllers = unknown | |xinput controllers = unknown | ||
|xinput controllers notes = | |xinput controllers notes = | ||
Line 204: | Line 215: | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
− | |red book cd audio = | + | |red book cd audio = false |
|red book cd audio notes = | |red book cd audio notes = | ||
}} | }} | ||
Line 226: | Line 237: | ||
|local play notes = | |local play notes = | ||
|lan play = true | |lan play = true | ||
− | |lan play players = | + | |lan play players = 8 |
− | |lan play modes = | + | |lan play modes = Versus, Co-op |
− | |lan play notes = | + | |lan play notes = See [[#Multiplayer frontends|Multiplayer frontends]] for extended features. |
|online play = true | |online play = true | ||
− | |online play players = | + | |online play players = 8 |
− | |online play modes = | + | |online play modes = Versus, Co-op |
− | |online play notes = | + | |online play notes = See [[#Multiplayer frontends|Multiplayer frontends]] for extended features. |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
Line 238: | Line 249: | ||
{{Network/Connections | {{Network/Connections | ||
− | |matchmaking = | + | |matchmaking = false |
|matchmaking notes = | |matchmaking notes = | ||
− | |p2p = | + | |p2p = hackable |
− | |p2p notes = | + | |p2p notes = Provided by [[#Source ports|EDuke32-OldMP]]. |
− | |dedicated = | + | |dedicated = hackable |
− | |dedicated notes = | + | |dedicated notes = Provided by EDuke32-OldMP. See [[#Source ports|Source ports]] and [[#Multiplayer frontends|Multiplayer frontends]]. |
− | |self-hosting = | + | |self-hosting = hackable |
− | |self-hosting notes = | + | |self-hosting notes = See [[#Multiplayer frontends|Multiplayer frontends]]. |
− | |direct ip = | + | |direct ip = hackable |
− | |direct ip notes = | + | |direct ip notes = See [[#Multiplayer frontends|Multiplayer frontends]]. |
− | |||
− | | | ||
− | |||
− | |||
}} | }} | ||
Revision as of 14:37, 20 May 2020
Developers | |
---|---|
TNT Team | |
Publishers | |
GT Interactive | |
Retroism | |
Night Dive Studios | |
GOG.com | Ziggurat |
Engines | |
Build | |
Release dates | |
DOS | July 31, 1998 |
Windows (DOSBox) | November 6, 2014 |
macOS (OS X) (DOSBox) | November 6, 2014 |
Linux (DOSBox) | November 6, 2014 |
Warnings
- The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).
Key points
- Also known as Napalm in select markets.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GamersGate | ||||
GOG.com | ||||
Humble Store | ||||
Steam | Not available in Germany. |
Essential improvements
Source ports
Name | Description | |
---|---|---|
Raze | Fork of EDuke32 to GZDoom architecture. Currently in Alpha. Also supports Blood, Redneck Rampage and Powerslave/Exhumed. | |
EDuke32 | Adds many modern features to Build engine such as high and widescreen resolution, dynamic lighting and shadows and expands the modding capabilities. It doesn't properly support multiplayer yet. |
|
EDuke32-OldMP | A multiplayer branch of an old EDuke32 build. |
Multiplayer frontends
- Both frontends support both the DOS release and all source ports.
- YANG - Also supports other Build game such as Blood and Shadow Warrior, as well as any DOS games run through DOSBox.
- Duke Matcher
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\NAM.CFG |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 1] |
Linux | <path-to-game> (mounted in DOSBox)[Note 1] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\GAME*.SAV |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 1] |
Linux | <path-to-game> (mounted in DOSBox)[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Requires a source port. | ||
Multi-monitor | Requires a source port. | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter (when using DOSBox or a source port. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Requires a source port. | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Requires a source port. | ||
60 FPS | |||
120+ FPS | Requires a source port. |
Field of view (FOV)
Use the console (source ports only) |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Requires a source port. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound and Music. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 8 | Versus, Co-op See Multiplayer frontends for extended features. |
||
Online play | 8 | Versus, Co-op See Multiplayer frontends for extended features. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | Provided by EDuke32-OldMP. | |
Dedicated | Provided by EDuke32-OldMP. See Source ports and Multiplayer frontends. | |
Self-hosting | See Multiplayer frontends. | |
Direct IP | See Multiplayer frontends. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | VGA |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Use EDuke32 for 64-bit. | ||
macOS (OS X) | Use EDuke32 for 64-bit Intel. | ||
Linux | Use EDuke32 for 64-bit. |
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 4.0 | |
Processor (CPU) | Intel 486 | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | VGA |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | 1.0 GHz | 1.5 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 100 MB | |
Sound (audio device) | DirectX compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.7 | |
Processor (CPU) | 1.0 GHz | 1.5 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 100 MB | |
Sound (audio device) | CoreAudio compatible |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 14.04 LTS | |
Processor (CPU) | 1.0 GHz | 1.5 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 100 MB | |
Sound (audio device) | ALSA supported |
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to
<path-to-game>/cloud_saves/
even if GOG Galaxy is not used (this folder contains all redirected files, so some files in thecloud_saves
folder might be temporary files or other files that do not contain saves or settings).