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Difference between revisions of "NAM"

From PCGamingWiki, the wiki about fixing PC games
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Revision as of 15:25, 9 December 2019

NAM
NAM cover
Developers
TNT Team
Publishers
GT Interactive
Retroism
Night Dive Studios
Engines
Build
Release dates
DOS July 31, 1998
Windows (DOSBox) November 6, 2014
macOS (OS X) (DOSBox) November 6, 2014
Linux (DOSBox) November 6, 2014
NAM on Wikipedia

Warnings

The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).

Key points

Also known as Napalm in selected markets

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
DOS
Amazon.com
Icon overlay.png
Windows
macOS (OS X)
Linux
GamersGate
Icon overlay.png
Windows
macOS (OS X)
Linux
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Not available in Germany.
Windows
macOS (OS X)
Linux

Essential improvements

EDuke32 source port

Polymer renderer is broken and causes missing geometry

EDuke32 is a modern source port and map editor for Windows, OS X and Linux. It features many improvements including higher resolutions and widescreen/multi-monitor support

Game data

Configuration file(s) location

System Location
DOS <path-to-game>\NAM.CFG
Windows <path-to-game>\NAM\NAM.CFG[Note 1]<path-to-game> (mounted in DOSBox)[Note 2]
macOS (OS X) <path-to-game> (mounted in DOSBox)[Note 2]
Linux <path-to-game> (mounted in DOSBox)[Note 2]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
DOS <path-to-game>\GAME*.SAV
Windows <path-to-game>\NAM\GAME*.SAV[Note 1]
<path-to-game> (mounted in DOSBox)[Note 2]
macOS (OS X) <path-to-game> (mounted in DOSBox)[Note 2]
Linux <path-to-game> (mounted in DOSBox)[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Template:Video settings

Field of view (FOV)

Set EDuke32 FOV[1][2]
  1. Extract EDuke32 into the installation folder.
  2. Run it and enable Polymer in the launcher.
  3. Open the console (~) and enter r_pr_fov ### with the angle you want.
FOV is calculated in Build angles, not degrees; 512 is about 90°, 625 is about 110°, etc. The default is 426.

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Notes
Local play
LAN play
Online play


Other information

API

Technical specs Supported Notes
DOS video modes VGA

System requirements

DOS
Minimum
Operating system (OS) 4.0
Processor (CPU) Intel 486
System memory (RAM) 16 MB
Hard disk drive (HDD)
Video card (GPU) VGA
Windows
Minimum Recommended
Operating system (OS) XP, Vista, 7
Processor (CPU) 1.0 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 100 MB
Sound (audio device) DirectX compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.7
Processor (CPU) 1.0 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 100 MB
Sound (audio device) CoreAudio compatible
Linux
Minimum Recommended
Operating system (OS) Ubuntu 14.04 LTS
Processor (CPU) 1.0 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 100 MB
Sound (audio device) ALSA supported

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 File/folder structure within the installation folder reflects the path(s) listed for DOS game data.

References