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Mysterious Journey II: Chameleon

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Mysterious Journey II: Chameleon
Mysterious Journey II: Chameleon cover
Developers
Detalion
Publishers
The Adventure Company
Europe DreamCatcher Interactive
Russia 1C Company
Engines
Lithtech Jupiter
Release dates
Windows November 24, 2003
Reception
Metacritic 62
Taxonomy
Modes Singleplayer
Pacing Continuous turn-based
Perspectives First-person
Controls Point and select
Genres Adventure
Art styles Realistic
Themes Sci-fi
Series Mysterious Journey
Mysterious Journey II: Chameleon on IGDB
Mysterious Journey II: Chameleon on MobyGames
Mysterious Journey II: Chameleon on Wikipedia
Mysterious Journey
Schizm: Mysterious Journey 2001
Mysterious Journey II: Chameleon 2003
Nemezis: Mysterious Journey III 2021

Mysterious Journey II: Chameleon is a singleplayer first-person adventure game in the Mysterious Journey series.

It was also released as Schizm II: Chameleon.

General information

Official game site

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Windows
Amazon.com
DRM details are not known
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\autoexec.cfg[Note 1]
<path-to-game>\display.cfg[Note 1]
<path-to-game>\Profiles\[Note 1]

Save game data location

System Location
Windows <path-to-game>\Save\Player[Note 1]

Video

In-game settings
In-game settings

Widescreen resolution

Modify external display settings[1]
  1. Open <path-to-game>\display.cfg.
  2. Change screenwidth and screenheight to the desired resolution.
  3. Open <path-to-game>\autoexec.cfg and add the line pvmodelaspect (refers to the player viewmodel's aspect ratio) and change it to:
    • 1.6 for 16:10
    • 1.6666 for 15:9
    • 1.7777 for 16:9
    • 3.5555 for 32:9
    • 5.3333 for 48:9

Notes

Non-4:3 resolutions are stretched. To fix it, see Field of view (FOV).
Many menu elements will be out of place or hidden in very high or wide resolutions.

Field of view (FOV)

Change Field of View[2]
  1. Open <path-to-game>\autoexec.cfg.
  2. Add the following three lines: FovX for horizontal FOV, FovY for vertical FOV, and change the line pvmodelfov for the player's viewmodel FOV, and change the values to:

  3. Aspect ratioFovXFovYpvmodelfov
    4:3705565
    16:10805565
    15:9825565
    16:9865565
    32:91245565
    48:91415565

  4. Here is an example for 16:9:
  5. "FovX" "86"
    "FovY" "55"
    "pvmodelfov" "65"
    

Notes

Cutscenes FOV isn't fixed.

Windowed

Start Lithtech.exe with -windowtitle "Mysterious Journey II: Chameleon" -rez Game.rez -rez Game2.rez -rez Lang.rez -rez Worlds.rez +windowed 1 parameters[2]
Set in autoexec.cfg[2]
  1. Open <path-to-game>\autoexec.cfg.
  2. Change the line "windowed" "0" to "windowed" "1".

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Audio

Audio feature State Notes
Separate volume controls
Sound (slider), Music (on/off).
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
German
Polish
Russian

Issues fixed

Uncontrollable mouse movement

Mouse moves in wavelike pattern when attempting y-axis movement.
Decrease mouse polling rate to 125 Hz[2]

Vsync broken on Windows 10

Use dgVoodoo 2[2]
Use crosire's d3d8to9 wrapper[2]
  1. Download d3d8.dll from here.
  2. Place it in <path-to-game>.

Other information

API

Technical specs Supported Notes
Direct3D 8.1 [3]
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 98
Processor (CPU) Intel Pentium III 300 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 220 MB
Video card (GPU) 32 MB of VRAM
DirectX 8.1 compatible
Sound (audio device)
Other 12x CD-ROM drive


Notes

  1. 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. wsgf.org - last accessed on 26 May 2023
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Verified by User:AlphaYellow on 2024-04-02
  3. Verified by User:AlphaYellow on 2024-04-08
    According to System Informer, the game loads d3d8.dll. dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").