Murdered: Soul Suspect

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Murdered: Soul Suspect
Murdered: Soul Suspect cover
Developers
Airtight Games
Publishers
Square Enix
Engines
Unreal Engine 3
Release dates
Windows June 3, 2014
Reception
Metacritic 59
OpenCritic 60
IGDB 61
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Adventure
Art styles Realistic
Themes Contemporary, Detective/mystery, North America, Supernatural
Murdered: Soul Suspect on HowLongToBeat
Murdered: Soul Suspect on IGDB
Murdered: Soul Suspect on MobyGames
Murdered: Soul Suspect on Wikipedia

Key points

In-game Vsync caps frame rate at 30 FPS.[1] Forcing VSync via GPU control panel is recommended.

General information

Official forum
Steam Community Discussions
Official Facebook page

Availability

All versions require Steam DRM.

Essential improvements

Skip intro videos

Launch game with -nostartupmovies parameter[citation needed]

Disable Chromatic Aberration

Comparison with and without Chromatic Aberration.
Modify FateSystemSettings.ini[citation needed]
  1. Go to the configuration file location.
  2. Open FateSystemSettings.ini
  3. Change the following lines to these values, then save.
"ChromaticUVNudge=0.000000" 
"ChromaticBlendExp=0.000000"

Improve Asset/Texture Streaming

Modify FateSystemSettings.ini[citation needed]
  1. Go to the configuration file location.
  2. Open FateSystemSettings.ini
  3. Add the following line to the end of every "TEXTUREGROUP_" Line except for Shadowmaps (Which is already set to 3. You can leave it if you want) and the bottom 6 at the end of this section of the .ini
,NumStreamedMips=0

Notes

This will increase VRAM usage substantially by several hundred MB or more, so keep that in mind.
There are total of 142 lines to modify. With Notepad++ you can use search and replace function with regular expression. Search (TEXTUREGROUP.(?!Shadowmap).*)(\)) and replace with \1,NumStreamedMips=0\2 and it'll replace all the lines except shadowmap ones.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\Murdered Soul Suspect\FateGame\Config\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/233290/pfx/[Note 1]

Save game data location

System Location
Windows <Steam-folder>/userdata/<user-id>/233290/remote/
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/233290/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics settings.
Graphics settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Use Flawless Widescreen.
Ultra-widescreen
Cutscenes and the menu are in 16:9
4K Ultra HD
Field of view (FOV)
Use Flawless Widescreen.
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Up to 16 samples.
Anti-aliasing (AA)
FXAA, up to 4x MSAA and EQAA.
Vertical sync (Vsync)
Enabling caps frame rate at 30 FPS.[1] Disable in-game and force with GPU control panel.
60 FPS and 120+ FPS
Disable in-game vsync to remove 30 FPS cap.[1] Cutscenes are always 30 FPS.

Input

Input settings.
Input settings.
If controller is present at first launch game defaults into it which disables keyboard and mouse controls. Either simply unplug it for first launch or navigate into game options with controller and switch to keyboard there.

Mouse smoothing

Disable mouse smoothing[citation needed]
  1. Go to the configuration files location.
  2. Open FateInput.ini.
  3. Locate line bEnableMouseSmoothing=True in [Engine.PlayerInput] section and change true to false.

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Master, music, VO and SFX.
Surround sound
Up to 7.1 output[2]
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Polish
Russian
Spanish

VR support

3D modes Native Notes
Native 3D
Nvidia 3D Vision
See Helix Mod: Murdered: Soul Suspect.
vorpX
G3D
User created game profile, see vorpx forum profile introduction.

Issues fixed

"Get Back to Joy" graveyard glitch

In the Graveyard stage when the "Get Back To Joy" objective appears, Joy will occasionally fail to spawn at the beginning of the level, and proceeding across the bridge will replay cutscenes from earlier in the stage.
Proceed anyway[3]
  1. Go to the bridge and ignore the two misplaced cutscenes.
  2. Cross the bridge to the end of the level and the correct cutscene will play.
The pause menu may still show the incorrect current objective, and as a result new objectives will not display in the pause menu.

Other information

API

Technical specs Supported Notes
Direct3D 9, 11 DirectX 9 only available via '-DX9' argument. DirectX 10/10.1 compatibility provided by DirectX 11.
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Interface Autodesk Scaleform
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista with Platform Update
Processor (CPU) High-Performance Dual Core CPU or Quad Core CPU
System memory (RAM) 2 GB
Hard disk drive (HDD) 12 GB
Video card (GPU) AMD Radeon HD 3870
Nvidia GeForce 8800GT
512 MB of VRAM
DirectX 10 compatible
64-bit only.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/233290/ in addition to or instead of this directory. The app ID (233290) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References