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Difference between revisions of "Murdered: Soul Suspect"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage)
(→‎Issues fixed: Add NPC pathing issue fix)
 
(19 intermediate revisions by 12 users not shown)
Line 5: Line 5:
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Square Enix}}
 
{{Infobox game/row/publisher|Square Enix}}
 +
{{Infobox game/row/publisher|1C-SoftClub|Russia}}
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|Unreal Engine 3}}
 
{{Infobox game/row/engine|Unreal Engine 3}}
Line 14: Line 15:
 
{{Infobox game/row/reception|IGDB|murdered-soul-suspect|61}}
 
{{Infobox game/row/reception|IGDB|murdered-soul-suspect|61}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/microtransactions | None }}
 
{{Infobox game/row/taxonomy/microtransactions | None }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
Line 63: Line 64:
 
==Essential improvements==
 
==Essential improvements==
 
===Skip intro videos===
 
===Skip intro videos===
 +
{{Fixbox|description=Edit FateEngine.ini|ref=<ref>{{Refcheck|user=Keith|date=2023-06-30|comment=}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|FateEngine.ini}}.
 +
# Under {{code|[FullScreenMovie]}}, edit the following lines by adding a semicolon before each line as follows.
 +
; StartupMovies=Square_TitleScreen
 +
; StartupMovies=Airtight_TitleScreen
 +
; StartupMovies=UE3_Logo
 +
; StartupMovies=ScaleFormParadeLogo
 +
; StartupMovies=PhysXParadeLogo
 +
; StartupMovies=AMDParadeLogo
 +
}}
 +
 
{{Fixbox|description=Launch game with <code>-nostartupmovies</code> [[Glossary:Command line arguments|parameter]]|ref={{cn|date=July 2016}}}}
 
{{Fixbox|description=Launch game with <code>-nostartupmovies</code> [[Glossary:Command line arguments|parameter]]|ref={{cn|date=July 2016}}}}
 
===Disable Chromatic Aberration===
 
{{ii}} [https://web.archive.org/web/20170523002731/http://ns1.screenshotcomparison.com/comparison/77476 Comparison with and without Chromatic Aberration].
 
 
{{Fixbox|description=Modify FateSystemSettings.ini|ref={{cn|date=July 2016}}|fix=
 
# Go to the [[#Game data|configuration file location]].
 
# Open <code>FateSystemSettings.ini</code>
 
# Change the following lines to these values, then save.
 
<pre>
 
"ChromaticUVNudge=0.000000"
 
"ChromaticBlendExp=0.000000"
 
</pre>
 
}}
 
  
 
===Improve Asset/Texture Streaming===
 
===Improve Asset/Texture Streaming===
Line 89: Line 89:
 
'''Notes'''
 
'''Notes'''
 
{{ii}} This will increase VRAM usage substantially by several hundred MB or more, so keep that in mind.  
 
{{ii}} This will increase VRAM usage substantially by several hundred MB or more, so keep that in mind.  
{{ii}} There are total of 142 lines to modify. With Notepad++ you can use '''search and replace''' function with '''regular expression'''. Search <code>(TEXTUREGROUP.(?!Shadowmap).*)(\))</code> and replace with <code>\1,NumStreamedMips=0\2</code> and it'll replace all the lines except shadowmap ones.
+
{{ii}} There are total of 142 lines to modify. With Notepad++ you can use '''search and replace''' function with '''regular expression'''. Search <code>(TEXTUREGROUP.(?!Shadowmap).*)(\))</code> and replace with <code>\1, NumStreamedMips=0\2</code> and it'll replace all the lines except shadowmap ones.
 
}}
 
}}
  
Line 105: Line 105:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = true
+
|steam cloud               = true
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
Line 147: Line 147:
 
|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = [[FXAA]], up to 4x [[MSAA]] and EQAA.
 
|antialiasing notes        = [[FXAA]], up to 4x [[MSAA]] and EQAA.
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                = Enabling caps frame rate at 30 FPS.<ref name="FPS cap"/> Disable in-game and force with GPU control panel.
 
|vsync notes                = Enabling caps frame rate at 30 FPS.<ref name="FPS cap"/> Disable in-game and force with GPU control panel.
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              = Disable in-game vsync to remove 30 FPS cap.<ref name="FPS cap"/> Cutscenes are always 30 FPS.
+
|60 fps notes              = Disable in-game Vsync to remove 30 FPS cap.<ref name="FPS cap"/> Cutscenes are always 30 FPS.
 
|120 fps                    = true
 
|120 fps                    = true
 
|120 fps notes              =  
 
|120 fps notes              =  
Line 157: Line 160:
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===Disable Chromatic Aberration===
 +
{{ii}} [https://web.archive.org/web/20170523002731/http://ns1.screenshotcomparison.com/comparison/77476 Comparison with and without Chromatic Aberration].
 +
 +
{{Fixbox|description=Modify FateSystemSettings.ini|ref={{cn|date=July 2016}}|fix=
 +
# Go to the [[#Game data|configuration file location]].
 +
# Open <code>FateSystemSettings.ini</code>
 +
# Change the following lines to these values, then save.
 +
<pre>
 +
"ChromaticUVNudge=0.000000"
 +
"ChromaticBlendExp=0.000000"
 +
</pre>
 
}}
 
}}
  
Line 168: Line 184:
 
|acceleration option notes =  
 
|acceleration option notes =  
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  = limited adjustment range
+
|mouse sensitivity notes  = limited adjustment range in-game, but in Documents\My Games\Murdered Soul Suspect\FateGame\Config\FateInput.ini you can manually set MouseSensitivity=20.0 (default 'Low' in-game = 60 which is too high).
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
Line 185: Line 201:
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
 
|impulse triggers          = unknown
 
|impulse triggers          = unknown
Line 207: Line 223:
 
|other button prompts      = unknown
 
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
|button prompts            = Xbox
 
|button prompts notes      =
 
 
|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
Line 240: Line 254:
 
|separate volume notes    = Master, music, VO and SFX.
 
|separate volume notes    = Master, music, VO and SFX.
 
|surround sound          = true
 
|surround sound          = true
|surround sound notes    = Up to 7.1 output<ref>[http://satsun.org/audio/ PC Gaming Surround Sound Round-up]</ref>
+
|surround sound notes    = Up to 7.1 output<ref>{{Refurl|url=https://satsun.org/audio/|title=PC Gaming Surround Sound Round-up|date=May 2023}}</ref>
 
|subtitles                = true
 
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
Line 248: Line 262:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 282: Line 298:
 
  |subtitles = true
 
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Japanese
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    = Japan only.
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 320: Line 344:
 
|native 3d notes            =  
 
|native 3d notes            =  
 
|nvidia 3d vision            = hackable
 
|nvidia 3d vision            = hackable
|nvidia 3d vision notes      = See [http://helixmod.blogspot.com/2016/02/murdered-soul-suspect-dx9.html Helix Mod: Murdered: Soul Suspect].
+
|nvidia 3d vision notes      = See [https://helixmod.blogspot.com/2016/02/murdered-soul-suspect-dx9.html Helix Mod: Murdered: Soul Suspect].
 
|tridef 3d                  = unknown
 
|tridef 3d                  = unknown
 
|tridef 3d notes            =  
 
|tridef 3d notes            =  
Line 353: Line 377:
  
 
==Issues fixed==
 
==Issues fixed==
 +
 +
===NPCs path incorrectly with an uncapped framerate===
 +
{{ii}} In some stages, NPCs can be distracted using the Poltergeist ability. If the framerate is uncapped, their pathing will break and they can walk out of bounds.
 +
{{Fixbox|description=Cap the framerate|fix=
 +
{{ii}} This can be done without external tools using the game's VSync option, which caps the framerate to 30. Using external software to cap the framerate to 60 should not trigger this bug either.
 +
}}
 +
 
==="Get Back to Joy" graveyard glitch===
 
==="Get Back to Joy" graveyard glitch===
 
{{ii}} In the Graveyard stage when the "Get Back To Joy" objective appears, Joy will occasionally fail to spawn at the beginning of the level, and proceeding across the bridge will replay cutscenes from earlier in the stage.
 
{{ii}} In the Graveyard stage when the "Get Back To Joy" objective appears, Joy will occasionally fail to spawn at the beginning of the level, and proceeding across the bridge will replay cutscenes from earlier in the stage.
{{Fixbox|description=Proceed anyway|ref=<ref>[https://steamcommunity.com/app/233290/discussions/1/618456760276665386/]</ref>|fix=
+
{{Fixbox|description=Proceed anyway|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/233290/discussions/1/618456760276665386/|title=Steam Community|date=9 June 2023}}</ref>|fix=
 
# Go to the bridge and ignore the two misplaced cutscenes.
 
# Go to the bridge and ignore the two misplaced cutscenes.
 
# Cross the bridge to the end of the level and the correct cutscene will play.
 
# Cross the bridge to the end of the level and the correct cutscene will play.
Line 364: Line 395:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 9, 11
+
|direct3d versions      = 9.0c, 11
|direct3d notes        = DirectX 9 only available via '-DX9' argument. DirectX 10/10.1 compatibility provided by DirectX 11.
+
|direct3d notes        = DirectX 9 only available via <code>-DX9</code> argument. DirectX 10/10.1 compatibility provided by DirectX 11.
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
Line 382: Line 413:
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|windows 32-bit exe    = unknown
+
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = false
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
 
|macos intel 32-bit app =  
 
|macos intel 32-bit app =  
 
|macos intel 64-bit app =  
 
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
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===Middleware===
 
===Middleware===
 
{{Middleware
 
{{Middleware
|physics          = PhysX
+
|physics          = PhysX, APEX
|physics notes    =  
+
|physics notes    = 2.8.4.6<br>1.1.0.1
 
|audio            =  
 
|audio            =  
 
|audio notes      =  
 
|audio notes      =  
|interface        = Autodesk Scaleform
+
|interface        = Scaleform
 
|interface notes  =  
 
|interface notes  =  
 
|input            =  
 
|input            =  
 
|input notes      =  
 
|input notes      =  
 
|cutscenes        = Bink Video
 
|cutscenes        = Bink Video
|cutscenes notes  =  
+
|cutscenes notes  = 1.993d
 
|multiplayer      =  
 
|multiplayer      =  
 
|multiplayer notes=  
 
|multiplayer notes=  
Line 427: Line 461:
 
|recCPU2  = Intel Quad Core i7 CPU
 
|recCPU2  = Intel Quad Core i7 CPU
 
|recRAM  = 4 GB
 
|recRAM  = 4 GB
|recHD    = 12 GB
+
|recHD    =  
 
|recGPU  = AMD Radeon TM R9 270
 
|recGPU  = AMD Radeon TM R9 270
 
|recGPU2  = Nvidia GeForce GTX 660 series
 
|recGPU2  = Nvidia GeForce GTX 660 series

Latest revision as of 14:21, 1 April 2024

Murdered: Soul Suspect
Murdered: Soul Suspect cover
Developers
Airtight Games
Publishers
Square Enix
Russia 1C-SoftClub
Engines
Unreal Engine 3
Release dates
Windows June 3, 2014
Reception
Metacritic 59
OpenCritic 60
IGDB 61
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Adventure
Art styles Realistic
Themes Contemporary, Detective/mystery, North America, Supernatural
Murdered: Soul Suspect on HowLongToBeat
Murdered: Soul Suspect on IGDB
Murdered: Soul Suspect on MobyGames
Murdered: Soul Suspect on Wikipedia

Key points

In-game Vsync caps frame rate at 30 FPS.[1] Forcing VSync via GPU control panel is recommended.

General information

Official forum
Steam Community Discussions
Official Facebook page

Availability

All versions require Steam DRM.

Essential improvements

Skip intro videos

Edit FateEngine.ini[2]
  1. Go to the configuration file(s) location.
  2. Open FateEngine.ini.
  3. Under [FullScreenMovie], edit the following lines by adding a semicolon before each line as follows.
; StartupMovies=Square_TitleScreen
; StartupMovies=Airtight_TitleScreen
; StartupMovies=UE3_Logo
; StartupMovies=ScaleFormParadeLogo
; StartupMovies=PhysXParadeLogo
; StartupMovies=AMDParadeLogo
Launch game with -nostartupmovies parameter[citation needed]

Improve Asset/Texture Streaming

Modify FateSystemSettings.ini[citation needed]
  1. Go to the configuration file location.
  2. Open FateSystemSettings.ini
  3. Add the following line to the end of every "TEXTUREGROUP_" Line except for Shadowmaps (Which is already set to 3. You can leave it if you want) and the bottom 6 at the end of this section of the .ini
,NumStreamedMips=0

Notes

This will increase VRAM usage substantially by several hundred MB or more, so keep that in mind.
There are total of 142 lines to modify. With Notepad++ you can use search and replace function with regular expression. Search (TEXTUREGROUP.(?!Shadowmap).*)(\)) and replace with \1, NumStreamedMips=0\2 and it'll replace all the lines except shadowmap ones.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\Murdered Soul Suspect\FateGame\Config\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/233290/pfx/[Note 1]

Save game data location

System Location
Windows <Steam-folder>/userdata/<user-id>/233290/remote/
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/233290/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics settings.
Graphics settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Use Flawless Widescreen.
Ultra-widescreen
Cutscenes and the menu are in 16:9
4K Ultra HD
Field of view (FOV)
Use Flawless Widescreen.
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Up to 16 samples.
Anti-aliasing (AA)
FXAA, up to 4x MSAA and EQAA.
Vertical sync (Vsync)
Enabling caps frame rate at 30 FPS.[1] Disable in-game and force with GPU control panel.
60 FPS and 120+ FPS
Disable in-game Vsync to remove 30 FPS cap.[1] Cutscenes are always 30 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Disable Chromatic Aberration

Comparison with and without Chromatic Aberration.
Modify FateSystemSettings.ini[citation needed]
  1. Go to the configuration file location.
  2. Open FateSystemSettings.ini
  3. Change the following lines to these values, then save.
"ChromaticUVNudge=0.000000" 
"ChromaticBlendExp=0.000000"

Input

Input settings.
Input settings.
If controller is present at first launch game defaults into it which disables keyboard and mouse controls. Either simply unplug it for first launch or navigate into game options with controller and switch to keyboard there.

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
limited adjustment range in-game, but in Documents\My Games\Murdered Soul Suspect\FateGame\Config\FateInput.ini you can manually set MouseSensitivity=20.0 (default 'Low' in-game = 60 which is too high).
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Only ability to switch sticks between each other.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Mouse smoothing

Disable mouse smoothing[citation needed]
  1. Go to the configuration files location.
  2. Open FateInput.ini.
  3. Locate line bEnableMouseSmoothing=True in [Engine.PlayerInput] section and change true to false.

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Master, music, VO and SFX.
Surround sound
Up to 7.1 output[3]
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Japan only.
Polish
Russian
Spanish

VR support

3D modes State Notes
Native 3D
Nvidia 3D Vision
See Helix Mod: Murdered: Soul Suspect.
vorpX
G3D
User created game profile, see vorpx forum profile introduction.

Issues fixed

NPCs path incorrectly with an uncapped framerate

In some stages, NPCs can be distracted using the Poltergeist ability. If the framerate is uncapped, their pathing will break and they can walk out of bounds.
Cap the framerate
This can be done without external tools using the game's VSync option, which caps the framerate to 30. Using external software to cap the framerate to 60 should not trigger this bug either.

"Get Back to Joy" graveyard glitch

In the Graveyard stage when the "Get Back To Joy" objective appears, Joy will occasionally fail to spawn at the beginning of the level, and proceeding across the bridge will replay cutscenes from earlier in the stage.
Proceed anyway[4]
  1. Go to the bridge and ignore the two misplaced cutscenes.
  2. Cross the bridge to the end of the level and the correct cutscene will play.
The pause menu may still show the incorrect current objective, and as a result new objectives will not display in the pause menu.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c, 11 DirectX 9 only available via -DX9 argument. DirectX 10/10.1 compatibility provided by DirectX 11.
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX, APEX 2.8.4.6
1.1.0.1
Interface Scaleform
Cutscenes Bink Video 1.993d

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista with Platform Update
Processor (CPU) High-Performance Dual Core CPU or Quad Core CPU
System memory (RAM) 2 GB
Hard disk drive (HDD) 12 GB
Video card (GPU) AMD Radeon HD 3870
Nvidia GeForce 8800GT
512 MB of VRAM
DirectX 10 compatible
64-bit only.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. 1.0 1.1 1.2 30 fps locked? :: MURDERED: SOUL SUSPECT™ General Discussions
  2. Verified by User:Keith on 2023-06-30
  3. PC Gaming Surround Sound Round-up - last accessed on May 2023
  4. Steam Community - last accessed on 9 June 2023